[win32, gl canvas] grow intermediate gl buffers as needed

This commit is contained in:
martinfouilleul 2023-07-27 12:40:52 +02:00
parent a35f0b82b2
commit ae862b39ba
1 changed files with 47 additions and 4 deletions

View File

@ -172,6 +172,9 @@ typedef struct mg_gl_canvas_backend
vec4 pathScreenExtents;
vec4 pathUserExtents;
int maxTileQueueCount;
int maxSegmentCount;
} mg_gl_canvas_backend;
static void mg_update_path_extents(vec4* extents, vec2 p)
@ -231,16 +234,19 @@ void mg_gl_canvas_encode_element(mg_gl_canvas_backend* backend, mg_path_elt_type
switch(kind)
{
case MG_PATH_LINE:
backend->maxSegmentCount += 1;
elt->kind = MG_GL_LINE;
count = 2;
break;
case MG_PATH_QUADRATIC:
backend->maxSegmentCount += 3;
elt->kind = MG_GL_QUADRATIC;
count = 3;
break;
case MG_PATH_CUBIC:
backend->maxSegmentCount += 7;
elt->kind = MG_GL_CUBIC;
count = 4;
break;
@ -346,6 +352,10 @@ void mg_gl_canvas_encode_path(mg_gl_canvas_backend* backend, mg_primitive* primi
path->uvTransform[10] = 1;
path->uvTransform[11] = 0;
}
int nTilesX = ((path->box.z - path->box.x)*scale - 1) / MG_GL_TILE_SIZE + 1;
int nTilesY = ((path->box.w - path->box.y)*scale - 1) / MG_GL_TILE_SIZE + 1;
backend->maxTileQueueCount += (nTilesX * nTilesY);
}
bool mg_intersect_hull_legs(vec2 p0, vec2 p1, vec2 p2, vec2 p3, vec2* intersection)
@ -1001,6 +1011,25 @@ void mg_gl_encode_stroke(mg_gl_canvas_backend* backend,
}
}
void mg_gl_grow_buffer_if_needed(GLuint buffer, i32 wantedSize, const char* name)
{
i32 oldSize = 0;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
glGetBufferParameteriv(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &oldSize);
if(oldSize < wantedSize)
{
log_info("growing %s buffer\n", name);
int newSize = wantedSize * 1.2;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer);
glBufferData(GL_SHADER_STORAGE_BUFFER, newSize, 0, GL_DYNAMIC_COPY);
}
}
void mg_gl_render_batch(mg_gl_canvas_backend* backend,
mg_wgl_surface* surface,
mg_image_data* image,
@ -1010,7 +1039,6 @@ void mg_gl_render_batch(mg_gl_canvas_backend* backend,
vec2 viewportSize,
f32 scale)
{
//NOTE: make the buffers visible to gl
GLuint pathBuffer = backend->pathBuffer[backend->bufferIndex].buffer;
GLuint elementBuffer = backend->elementBuffer[backend->bufferIndex].buffer;
@ -1024,6 +1052,16 @@ void mg_gl_render_batch(mg_gl_canvas_backend* backend,
return;
}
//NOTE: update intermediate buffers size if needed
//TODO: compute correct sizes
mg_gl_grow_buffer_if_needed(backend->pathQueueBuffer, pathCount * sizeof(mg_gl_path_queue), "path queues");
mg_gl_grow_buffer_if_needed(backend->tileQueueBuffer, backend->maxTileQueueCount * sizeof(mg_gl_tile_queue), "tile queues");
mg_gl_grow_buffer_if_needed(backend->segmentBuffer, backend->maxSegmentCount * sizeof(mg_gl_segment), "segments");
mg_gl_grow_buffer_if_needed(backend->screenTilesBuffer, nTilesX * nTilesY * sizeof(mg_gl_screen_tile), "screen tiles");
mg_gl_grow_buffer_if_needed(backend->tileOpBuffer, backend->maxSegmentCount * 30 * sizeof(mg_gl_tile_op), "tile ops");
//NOTE: make the buffers visible to gl
glBindBuffer(GL_SHADER_STORAGE_BUFFER, pathBuffer);
glFlushMappedBufferRange(GL_SHADER_STORAGE_BUFFER, pathBufferOffset, pathCount*sizeof(mg_gl_path));
@ -1251,6 +1289,9 @@ void mg_gl_render_batch(mg_gl_canvas_backend* backend,
backend->pathBatchStart = backend->pathCount;
backend->eltBatchStart = backend->eltCount;
backend->maxSegmentCount = 0;
backend->maxTileQueueCount = 0;
}
void mg_gl_canvas_resize(mg_gl_canvas_backend* backend, vec2 size)
@ -1324,6 +1365,8 @@ void mg_gl_canvas_render(mg_canvas_backend* interface,
backend->pathBatchStart = 0;
backend->eltCount = 0;
backend->eltBatchStart = 0;
backend->maxSegmentCount = 0;
backend->maxTileQueueCount = 0;
//NOTE: encode and render batches
vec2 currentPos = {0};
@ -1574,9 +1617,9 @@ int mg_gl_canvas_compile_render_program_named(const char* progName,
const u32 MG_GL_PATH_BUFFER_SIZE = (4<<10)*sizeof(mg_gl_path),
MG_GL_ELEMENT_BUFFER_SIZE = (4<<12)*sizeof(mg_gl_path_elt),
MG_GL_SEGMENT_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_segment),
MG_GL_PATH_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_path_queue),
MG_GL_TILE_QUEUE_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_tile_queue),
MG_GL_SEGMENT_BUFFER_SIZE = (4<<10)*sizeof(mg_gl_segment),
MG_GL_PATH_QUEUE_BUFFER_SIZE = (4<<10)*sizeof(mg_gl_path_queue),
MG_GL_TILE_QUEUE_BUFFER_SIZE = (4<<10)*sizeof(mg_gl_tile_queue),
MG_GL_TILE_OP_BUFFER_SIZE = (4<<20)*sizeof(mg_gl_tile_op);
mg_canvas_backend* gl_canvas_backend_create(mg_wgl_surface* surface)