applied canvas changes to metal backend
This commit is contained in:
parent
2419ab7889
commit
afaa95fe07
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@ -6,6 +6,6 @@ SRCDIR=../../src
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INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app"
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LIBS="-L$BINDIR -lmilepost -framework Carbon -framework Cocoa -framework Metal -framework QuartzCore"
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FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG -Wl,-dead_strip"
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FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG -Wl,-dead_strip -DMG_IMPLEMENTS_BACKEND_METAL"
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clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_canvas main.c
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@ -16,11 +16,44 @@
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#define LOG_SUBSYSTEM "Main"
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mg_font create_font()
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{
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//NOTE(martin): create font
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str8 fontPath = mp_app_get_resource_path(mem_scratch(), "../resources/OpenSansLatinSubset.ttf");
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char* fontPathCString = str8_to_cstring(mem_scratch(), fontPath);
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FILE* fontFile = fopen(fontPathCString, "r");
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if(!fontFile)
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{
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LOG_ERROR("Could not load font file '%s'\n", fontPathCString);
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return(mg_font_nil());
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}
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unsigned char* fontData = 0;
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fseek(fontFile, 0, SEEK_END);
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u32 fontDataSize = ftell(fontFile);
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rewind(fontFile);
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fontData = (unsigned char*)malloc(fontDataSize);
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fread(fontData, 1, fontDataSize, fontFile);
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fclose(fontFile);
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unicode_range ranges[5] = {UNICODE_RANGE_BASIC_LATIN,
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UNICODE_RANGE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
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UNICODE_RANGE_LATIN_EXTENDED_A,
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UNICODE_RANGE_LATIN_EXTENDED_B,
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UNICODE_RANGE_SPECIALS};
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mg_font font = mg_font_create_from_memory(fontDataSize, fontData, 5, ranges);
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free(fontData);
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return(font);
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}
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int main()
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{
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LogLevel(LOG_LEVEL_DEBUG);
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mp_init();
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mp_clock_init();
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mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600};
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mp_window window = mp_window_create(rect, "test", 0);
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@ -29,20 +62,27 @@ int main()
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#if defined(OS_MACOS)
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mg_surface surface = mg_metal_surface_create_for_window(window);
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#elif defined(OS_WIN64)
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mg_surface surface = mg_gles_surface_create_for_window(window);
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mg_surface surface = mg_gl_surface_create_for_window(window);
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#else
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#error "unsupported OS"
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#endif
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//TODO: create canvas
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mg_canvas canvas = mg_canvas_create(surface);
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mg_font font = create_font();
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// start app
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mp_window_bring_to_front(window);
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mp_window_focus(window);
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f32 x = 400, y = 300;
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f32 dx = 5, dy = 5;
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f64 frameTime = 0;
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while(!mp_should_quit())
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{
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f64 startTime = mp_get_time(MP_CLOCK_MONOTONIC);
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mp_pump_events(0);
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mp_event event = {0};
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while(mp_next_event(&event))
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@ -63,58 +103,29 @@ int main()
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event.frame.rect.h);
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} break;
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case MP_EVENT_WINDOW_MOVE:
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{
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printf("moved, rect = {%f, %f, %f, %f}\n",
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event.frame.rect.x,
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event.frame.rect.y,
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event.frame.rect.w,
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event.frame.rect.h);
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} break;
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case MP_EVENT_MOUSE_MOVE:
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{
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printf("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n",
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event.move.x,
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event.move.y,
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_WHEEL:
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{
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printf("mouse wheel, delta = {%f, %f}\n",
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event.move.deltaX,
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event.move.deltaY);
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} break;
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case MP_EVENT_MOUSE_ENTER:
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{
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printf("mouse enter\n");
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} break;
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case MP_EVENT_MOUSE_LEAVE:
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{
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printf("mouse leave\n");
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} break;
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case MP_EVENT_MOUSE_BUTTON:
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{
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printf("mouse button %i: %i\n",
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event.key.code,
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event.key.action == MP_KEY_PRESS ? 1 : 0);
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} break;
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case MP_EVENT_KEYBOARD_KEY:
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{
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printf("key %i: %s\n",
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event.key.code,
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event.key.action == MP_KEY_PRESS ? "press" : (event.key.action == MP_KEY_RELEASE ? "release" : "repeat"));
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} break;
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case MP_EVENT_KEYBOARD_CHAR:
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{
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printf("entered char %s\n", event.character.sequence);
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if(event.key.action == MP_KEY_PRESS || event.key.action == MP_KEY_REPEAT)
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{
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/*
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if(event.key.code == MP_KEY_LEFT)
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{
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dx-=5.1;
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}
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else if(event.key.code == MP_KEY_RIGHT)
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{
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dx+=5.1;
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}
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else if(event.key.code == MP_KEY_UP)
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{
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dy+=5.1;
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}
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else if(event.key.code == MP_KEY_DOWN)
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{
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dy-=5.1;
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}
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*/
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}
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} break;
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default:
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@ -122,29 +133,72 @@ int main()
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}
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}
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if(x-200 < 0)
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{
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dx = 5;
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}
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if(x+200 > 800)
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{
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dx = -5;
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}
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if(y-200 < 0)
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{
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dy = 5;
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}
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if(y+200 > 550)
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{
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dy = -5;
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}
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x += dx;
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y += dy;
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mg_surface_prepare(surface);
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// background
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mg_set_color_rgba(1, 0, 1, 1);
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mg_set_color_rgba(0, 1, 1, 1);
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mg_clear();
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// head
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mg_set_color_rgba(1, 1, 0, 1);
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mg_circle_fill(400, 300, 200);
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mg_circle_fill(x, y, 200);
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// smile
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mg_set_color_rgba(1, 0, 0, 1);
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f32 frown = frameTime > 0.033 ? 100 : 0;
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mg_set_color_rgba(0, 0, 0, 1);
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mg_set_width(20);
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mg_move_to(300, 200);
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mg_cubic_to(350, 150, 450, 150, 500, 200);
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mg_move_to(x-100, y-100);
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mg_cubic_to(x-50, y-150+frown, x+50, y-150+frown, x+100, y-100);
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mg_stroke();
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// eyes
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mg_ellipse_fill(330, 350, 30, 50);
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mg_ellipse_fill(470, 350, 30, 50);
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mg_ellipse_fill(x-70, y+50, 30, 50);
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mg_ellipse_fill(x+70, y+50, 30, 50);
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// text
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mg_set_color_rgba(0, 0, 1, 1);
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mg_set_font(font);
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mg_set_font_size(12);
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mg_move_to(50, 50);
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str8 text = str8_pushf(mem_scratch(),
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"Milepost vector graphics test program (frame time = %fs, fps = %f)...",
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frameTime,
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1./frameTime);
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mg_text_outlines(text);
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mg_fill();
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printf("Milepost vector graphics test program (frame time = %fs, fps = %f)...\n",
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frameTime,
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1./frameTime);
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mg_flush();
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mg_surface_present(surface);
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mem_arena_clear(mem_scratch());
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frameTime = mp_get_time(MP_CLOCK_MONOTONIC) - startTime;
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}
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mp_terminate();
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@ -80,7 +80,6 @@ int main()
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f32 x = 400, y = 300;
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f32 dx = 5, dy = 5;
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f64 frameTime = 0;
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while(!mp_should_quit())
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@ -2605,15 +2605,19 @@ mg_canvas mg_canvas_create(mg_surface surface)
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break;
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#endif
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/*
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#ifdef MG_IMPLEMENTS_BACKEND_GLES
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case MG_BACKEND_GLES:
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backend = mg_gles_canvas_create(surface);
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break;
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#endif
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*/
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#ifdef MG_IMPLEMENTS_BACKEND_GL
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case MG_BACKEND_GL:
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backend = mg_gl_canvas_create(surface);
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break;
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#endif
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default:
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break;
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}
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@ -25,6 +25,8 @@ typedef struct mg_metal_canvas_backend
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mg_canvas_backend interface;
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mg_surface surface;
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mg_color clearColor;
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// permanent metal resources
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id<MTLComputePipelineState> tilingPipeline;
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id<MTLComputePipelineState> sortingPipeline;
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@ -37,6 +39,7 @@ typedef struct mg_metal_canvas_backend
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// textures and buffers
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id<MTLTexture> outTexture;
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id<MTLTexture> atlasTexture;
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id<MTLBuffer> shapeBuffer;
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id<MTLBuffer> vertexBuffer;
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id<MTLBuffer> indexBuffer;
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id<MTLBuffer> tileCounters;
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@ -57,7 +60,20 @@ mg_metal_surface* mg_metal_canvas_get_surface(mg_metal_canvas_backend* canvas)
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return(res);
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}
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void mg_metal_canvas_draw_buffers(mg_canvas_backend* interface, u32 vertexCount, u32 indexCount, mg_color clearColor)
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void mg_metal_canvas_begin(mg_canvas_backend* interface)
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{}
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void mg_metal_canvas_end(mg_canvas_backend* interface)
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{}
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void mg_metal_canvas_clear(mg_canvas_backend* interface, mg_color clearColor)
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{
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//TODO
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mg_metal_canvas_backend* backend = (mg_metal_canvas_backend*)interface;
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backend->clearColor = clearColor;
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}
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void mg_metal_canvas_draw_batch(mg_canvas_backend* interface, u32 vertexCount, u32 indexCount, u32 shapeCount)
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{
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mg_metal_canvas_backend* backend = (mg_metal_canvas_backend*)interface;
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mg_metal_surface* surface = mg_metal_canvas_get_surface(backend);
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@ -92,9 +108,10 @@ void mg_metal_canvas_draw_buffers(mg_canvas_backend* interface, u32 vertexCount,
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[boxEncoder setComputePipelineState: backend->boxingPipeline];
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[boxEncoder setBuffer: backend->vertexBuffer offset:0 atIndex: 0];
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[boxEncoder setBuffer: backend->indexBuffer offset:0 atIndex: 1];
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[boxEncoder setBuffer: backend->triangleArray offset:0 atIndex: 2];
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[boxEncoder setBuffer: backend->boxArray offset:0 atIndex: 3];
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[boxEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
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[boxEncoder setBuffer: backend->shapeBuffer offset:0 atIndex: 2];
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[boxEncoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
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[boxEncoder setBuffer: backend->boxArray offset:0 atIndex: 4];
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[boxEncoder setBytes: &scale length: sizeof(float) atIndex: 5];
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MTLSize boxGroupSize = MTLSizeMake(backend->boxingPipeline.maxTotalThreadsPerThreadgroup, 1, 1);
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MTLSize boxGridSize = MTLSizeMake(indexCount/3, 1, 1);
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@ -137,20 +154,21 @@ void mg_metal_canvas_draw_buffers(mg_canvas_backend* interface, u32 vertexCount,
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[sortEncoder endEncoding];
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//-----------------------------------------------------------
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//NOTE(martin): create compute encoder and encode commands
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//NOTE(martin): encode drawing pass
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//-----------------------------------------------------------
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vector_float4 clearColorVec4 = {clearColor.r, clearColor.g, clearColor.b, clearColor.a};
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vector_float4 clearColorVec4 = {backend->clearColor.r, backend->clearColor.g, backend->clearColor.b, backend->clearColor.a};
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id<MTLComputeCommandEncoder> encoder = [surface->commandBuffer computeCommandEncoder];
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[encoder setComputePipelineState:backend->computePipeline];
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[encoder setTexture: backend->outTexture atIndex: 0];
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[encoder setTexture: backend->atlasTexture atIndex: 1];
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[encoder setBuffer: backend->vertexBuffer offset:0 atIndex: 0];
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[encoder setBuffer: backend->tileCounters offset:0 atIndex: 1];
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[encoder setBuffer: backend->tilesArray offset:0 atIndex: 2];
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[encoder setBuffer: backend->triangleArray offset:0 atIndex: 3];
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[encoder setBuffer: backend->boxArray offset:0 atIndex: 4];
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[encoder setBytes: &clearColorVec4 length: sizeof(vector_float4) atIndex: 5];
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[encoder setBuffer: backend->shapeBuffer offset:0 atIndex: 1];
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[encoder setBuffer: backend->tileCounters offset:0 atIndex: 2];
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[encoder setBuffer: backend->tilesArray offset:0 atIndex: 3];
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[encoder setBuffer: backend->triangleArray offset:0 atIndex: 4];
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[encoder setBuffer: backend->boxArray offset:0 atIndex: 5];
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[encoder setBytes: &clearColorVec4 length: sizeof(vector_float4) atIndex: 6];
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//TODO: check that we don't exceed maxTotalThreadsPerThreadgroup
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DEBUG_ASSERT(RENDERER_TILE_SIZE*RENDERER_TILE_SIZE <= backend->computePipeline.maxTotalThreadsPerThreadgroup);
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@ -221,23 +239,27 @@ void mg_metal_canvas_viewport(mg_canvas_backend* interface, mp_rect viewPort)
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void mg_metal_canvas_update_vertex_layout(mg_metal_canvas_backend* backend)
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{
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char* vertexBase = (char*)[backend->vertexBuffer contents];
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char* shapeBase = (char*)[backend->shapeBuffer contents];
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char* indexBase = (char*)[backend->indexBuffer contents];
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backend->interface.vertexLayout = (mg_vertex_layout){
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.maxVertexCount = MG_METAL_CANVAS_DEFAULT_BUFFER_LENGTH,
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.maxIndexCount = MG_METAL_CANVAS_DEFAULT_BUFFER_LENGTH,
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.posBuffer = vertexBase + offsetof(mg_vertex, pos),
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.posStride = sizeof(mg_vertex),
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.cubicBuffer = vertexBase + offsetof(mg_vertex, cubic),
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.cubicStride = sizeof(mg_vertex),
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.uvBuffer = vertexBase + offsetof(mg_vertex, uv),
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.uvStride = sizeof(mg_vertex),
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.colorBuffer = vertexBase + offsetof(mg_vertex, color),
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.colorStride = sizeof(mg_vertex),
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.posBuffer = vertexBase + offsetof(mg_vertex, pos),
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.posStride = sizeof(mg_vertex),
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.zIndexBuffer = vertexBase + offsetof(mg_vertex, zIndex),
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.zIndexStride = sizeof(mg_vertex),
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.clipBuffer = vertexBase + offsetof(mg_vertex, clip),
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.clipStride = sizeof(mg_vertex),
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.indexBuffer = [backend->indexBuffer contents],
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.colorBuffer = shapeBase + offsetof(mg_shape, color),
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.colorStride = sizeof(mg_shape),
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.clipBuffer = shapeBase + offsetof(mg_shape, clip),
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.clipStride = sizeof(mg_shape),
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.uvBuffer = shapeBase + offsetof(mg_shape, uv),
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.uvStride = sizeof(mg_shape),
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.indexBuffer = indexBase,
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.indexStride = sizeof(int)};
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}
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@ -283,7 +305,10 @@ mg_canvas_backend* mg_metal_canvas_create(mg_surface surface)
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//NOTE(martin): setup interface functions
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backend->interface.destroy = mg_metal_canvas_destroy;
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backend->interface.drawBuffers = mg_metal_canvas_draw_buffers;
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backend->interface.begin = mg_metal_canvas_begin;
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backend->interface.end = mg_metal_canvas_end;
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backend->interface.clear = mg_metal_canvas_clear;
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backend->interface.drawBatch = mg_metal_canvas_draw_batch;
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backend->interface.atlasUpload = mg_metal_canvas_atlas_upload;
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mp_rect frame = mg_surface_get_frame(surface);
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@ -333,6 +358,9 @@ mg_canvas_backend* mg_metal_canvas_create(mg_surface surface)
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backend->vertexBuffer = [metalSurface->device newBufferWithLength: MG_METAL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_vertex)
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options: bufferOptions];
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backend->shapeBuffer = [metalSurface->device newBufferWithLength: MG_METAL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_shape)
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options: bufferOptions];
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backend->tilesArray = [metalSurface->device newBufferWithLength: RENDERER_TILE_BUFFER_SIZE*sizeof(int)*RENDERER_MAX_TILES
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options: MTLResourceStorageModePrivate];
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@ -20,14 +20,18 @@
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typedef struct mg_vertex
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{
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vector_float2 pos; // position
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vector_float4 cubic; // canonical implicit curve space coordinates
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vector_float2 uv; // texture coordinates
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vector_float2 pos; // position
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int zIndex;
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} mg_vertex;
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typedef struct mg_shape
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{
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vector_float4 color;
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vector_float4 clip;
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int zIndex;
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vector_float2 uv; // texture coordinates
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} mg_vertex;
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} mg_shape;
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typedef struct mg_triangle_data
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{
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@ -35,9 +35,10 @@ bool is_top_left(float2 a, float2 b)
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kernel void BoundingBoxKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
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constant uint* indexBuffer [[buffer(1)]],
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device mg_triangle_data* triangleArray [[buffer(2)]],
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device float4* boxArray [[buffer(3)]],
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constant float* contentsScaling [[buffer(4)]],
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constant mg_shape* shapeBuffer [[buffer(2)]],
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device mg_triangle_data* triangleArray [[buffer(3)]],
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device float4* boxArray [[buffer(4)]],
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constant float* contentsScaling [[buffer(5)]],
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uint gid [[thread_position_in_grid]])
|
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{
|
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uint triangleIndex = gid;
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|
@ -56,7 +57,9 @@ kernel void BoundingBoxKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
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float2 boxMax = max(max(p0, p1), p2);
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//NOTE(martin): clip bounding box against clip rect
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vector_float4 clip = contentsScaling[0]*vertexBuffer[indexBuffer[vertexIndex]].clip;
|
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int shapeIndex = vertexBuffer[i0].zIndex;
|
||||
|
||||
vector_float4 clip = contentsScaling[0]*shapeBuffer[shapeIndex].clip;
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float2 clipMin(clip.x, clip.y);
|
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float2 clipMax(clip.x + clip.z-1, clip.y + clip.w-1);
|
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|
@ -83,7 +86,7 @@ kernel void BoundingBoxKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
|
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//NOTE(martin): fill triangle data
|
||||
boxArray[triangleIndex] = float4(boxMin.x, boxMin.y, boxMax.x, boxMax.y);
|
||||
|
||||
triangleArray[triangleIndex].zIndex = vertexBuffer[i0].zIndex;
|
||||
triangleArray[triangleIndex].zIndex = shapeIndex;
|
||||
triangleArray[triangleIndex].i0 = i0;
|
||||
triangleArray[triangleIndex].i1 = i1;
|
||||
triangleArray[triangleIndex].i2 = i2;
|
||||
|
@ -174,11 +177,12 @@ float orient2d(float2 a, float2 b, float2 c)
|
|||
kernel void RenderKernel(texture2d<float, access::write> outTexture [[texture(0)]],
|
||||
texture2d<float> texAtlas [[texture(1)]],
|
||||
const device mg_vertex* vertexBuffer [[buffer(0)]],
|
||||
device uint* tileCounters [[buffer(1)]],
|
||||
const device uint* tilesArray [[buffer(2)]],
|
||||
const device mg_triangle_data* triangleArray [[buffer(3)]],
|
||||
const device float4* boxArray [[buffer(4)]],
|
||||
constant vector_float4* clearColor [[buffer(5)]],
|
||||
const device mg_shape* shapeBuffer [[buffer(1)]],
|
||||
device uint* tileCounters [[buffer(2)]],
|
||||
const device uint* tilesArray [[buffer(3)]],
|
||||
const device mg_triangle_data* triangleArray [[buffer(4)]],
|
||||
const device float4* boxArray [[buffer(5)]],
|
||||
constant vector_float4* clearColor [[buffer(6)]],
|
||||
uint2 gid [[thread_position_in_grid]],
|
||||
uint2 tgid [[threadgroup_position_in_grid]],
|
||||
uint2 threadsPerThreadgroup [[threads_per_threadgroup]],
|
||||
|
@ -274,12 +278,16 @@ kernel void RenderKernel(texture2d<float, access::write> outTexture [[texture(0)
|
|||
float4 cubic1 = v1->cubic;
|
||||
float4 cubic2 = v2->cubic;
|
||||
|
||||
float2 uv0 = v0->uv;
|
||||
float2 uv1 = v1->uv;
|
||||
float2 uv2 = v2->uv;
|
||||
|
||||
int zIndex = v0->zIndex;
|
||||
float4 color = v0->color;
|
||||
float4 color = shapeBuffer[zIndex].color;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
//TODO: dummy uv while we figure out image handling.
|
||||
float2 uv0 = shapeBuffer[zIndex].uv;
|
||||
float2 uv1 = uv0;
|
||||
float2 uv2 = uv0;
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
for(int i=0; i<6; i++)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#ifndef __METAL_SURFACE_H_
|
||||
#define __METAL_SURFACE_H_
|
||||
|
||||
#include"graphics.h"
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import<Metal/Metal.h>
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue