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Readme.md
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**DISCLAIMER: This project is very much a Work In Progress. We're making it accessible in this very early state so that participants to the [Wheel Reinvention Jam 2023](https://handmade.network/jam/2023) can try it out and maybe use it as their jamming platform. Expect bugs, missing and/or incomplete features, unstable APIs, and sparse documentation. Some current issues might be a show stopper for you, so make sure you can build and run the sample apps before jumping in.**
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**If you do choose to try out Orca anyway, well thanks! We'll do our best to answer your questions, and we'd really appreciate to hear your feedback!**
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# Orca
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--
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---
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Orca is a devlopment platform and runtime environment for cross-platform, sandboxed graphical WebAssembly applications.
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Orca is a devlopment platform and runtime environment for cross-platform, sandboxed graphical WebAssembly applications. In this early MVP you can:
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- Receive mouse and keyboard input
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- Draw paths, images and text using a 2D vector graphics API.
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- Draw 2D/3D graphics using OpenGL ES 3.1 (minus a few features)
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- Build user interfaces using our UI API and default widgets.
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- Read and write files using a capability based API.
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## Installing
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--------
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# Orca Quick Start Guide
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This is a short introduction to developping an application that can be run by the Orca runtime. We'll present the basic structure of an Orca application, and walk through a simple example in C.
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For a list of Orca APIs, you can look at the [API cheatsheets](../doc/cheatsheets).
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You can also ask questions in the [Handmade Network Discord](https://discord.gg/hmn), in particular in the [#orca](https://discord.com/channels/239737791225790464/1121811864066732082) channel.
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