[wip, win32, canvas] wip trying to fix multiple shapes
This commit is contained in:
parent
7628138cee
commit
b61d8868d3
|
@ -16,8 +16,6 @@
|
|||
|
||||
#include"milepost.h"
|
||||
|
||||
#define LOG_SUBSYSTEM "Main"
|
||||
|
||||
int main()
|
||||
{
|
||||
mp_init();
|
||||
|
@ -111,7 +109,6 @@ int main()
|
|||
mg_set_color_rgba(1, 0, 0, 1);
|
||||
mg_fill();
|
||||
|
||||
/*
|
||||
mg_move_to(200, 100);
|
||||
mg_line_to(410, 100);
|
||||
mg_line_to(410, 200);
|
||||
|
@ -119,7 +116,7 @@ int main()
|
|||
mg_close_path();
|
||||
mg_set_color_rgba(0, 1, 0, 1);
|
||||
mg_fill();
|
||||
|
||||
/*
|
||||
mg_move_to(400, 400);
|
||||
mg_quadratic_to(600, 601, 800, 400);
|
||||
mg_close_path();
|
||||
|
|
|
@ -273,16 +273,13 @@ void mg_gl_render_batch(mg_gl_canvas_backend* backend,
|
|||
glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
|
||||
|
||||
//NOTE: backprop pass
|
||||
/*
|
||||
glUseProgram(backend->backprop);
|
||||
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, backend->tileQueueBuffer);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, backend->pathQueueBuffer);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, backend->tileQueueBuffer);
|
||||
|
||||
glUniform2i(0, nTilesX, nTilesY);
|
||||
|
||||
glDispatchCompute(nTilesY, 1, 1);
|
||||
glDispatchCompute(pathCount, 1, 1);
|
||||
glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
|
||||
*/
|
||||
|
||||
//NOTE: merge pass
|
||||
glUseProgram(backend->merge);
|
||||
|
|
|
@ -1,26 +1,49 @@
|
|||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
precision mediump float;
|
||||
layout(std430) buffer;
|
||||
|
||||
layout(binding = 0) restrict buffer tileQueueBufferSSBO
|
||||
layout(binding = 0) restrict readonly buffer pathQueueBufferSSBO
|
||||
{
|
||||
mg_gl_path_queue elements[];
|
||||
} pathQueueBuffer;
|
||||
|
||||
layout(binding = 1) restrict buffer tileQueueBufferSSBO
|
||||
{
|
||||
mg_gl_tile_queue elements[];
|
||||
} tileQueueBuffer;
|
||||
|
||||
layout(location = 0) uniform ivec2 nTiles;
|
||||
shared int nextRowIndex;
|
||||
|
||||
void main()
|
||||
{
|
||||
int rowIndex = int(gl_WorkGroupID.x);
|
||||
int pathIndex = int(gl_WorkGroupID.x);
|
||||
int localID = int(gl_LocalInvocationID.x);
|
||||
|
||||
int sum = 0;
|
||||
for(int x = nTiles.x-1; x >= 0; x--)
|
||||
if(localID == 0)
|
||||
{
|
||||
int tileIndex = rowIndex * nTiles.x + x;
|
||||
int offset = tileQueueBuffer.elements[tileIndex].windingOffset;
|
||||
tileQueueBuffer.elements[tileIndex].windingOffset = sum;
|
||||
sum += offset;
|
||||
nextRowIndex = 0;
|
||||
}
|
||||
barrier();
|
||||
|
||||
int rowIndex = 0;
|
||||
mg_gl_path_queue pathQueue = pathQueueBuffer.elements[pathIndex];
|
||||
int tileQueueBase = pathQueue.tileQueues;
|
||||
int rowSize = pathQueue.area.z;
|
||||
int rowCount = pathQueue.area.w;
|
||||
|
||||
rowIndex = atomicAdd(nextRowIndex, 1);
|
||||
while(rowIndex < rowCount)
|
||||
{
|
||||
int sum = 0;
|
||||
for(int x = rowSize-1; x >= 0; x--)
|
||||
{
|
||||
int tileIndex = tileQueueBase + rowIndex * rowSize.x + x;
|
||||
int offset = tileQueueBuffer.elements[tileIndex].windingOffset;
|
||||
tileQueueBuffer.elements[tileIndex].windingOffset = sum;
|
||||
sum += offset;
|
||||
}
|
||||
rowIndex = atomicAdd(nextRowIndex, 1);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,7 +45,6 @@ void main()
|
|||
int tileIndex = tileCoord.y * nTiles.x + tileCoord.x;
|
||||
|
||||
screenTilesBuffer.elements[tileIndex] = -1;
|
||||
|
||||
int lastOpIndex = -1;
|
||||
|
||||
for(int pathIndex = 0; pathIndex < pathCount; pathIndex++)
|
||||
|
|
|
@ -150,8 +150,8 @@ void main()
|
|||
|
||||
while(opIndex >= 0)
|
||||
{
|
||||
//imageStore(outTexture, ivec2(sampleCoord), vec4(0, 1, 0, 1));
|
||||
//return;
|
||||
// imageStore(outTexture, ivec2(sampleCoord), vec4(0, 1, 1, 1));
|
||||
// return;
|
||||
|
||||
mg_gl_tile_op op = tileOpBuffer.elements[opIndex];
|
||||
opIndex = op.next;
|
||||
|
|
Loading…
Reference in New Issue