Make the fluid sample do a splat on startup
This commit is contained in:
parent
6e4943c2fa
commit
c05223f91c
|
@ -140,6 +140,7 @@ frame_buffer divBuffer[4];
|
|||
GLuint vertexBuffer;
|
||||
|
||||
oc_surface surface;
|
||||
f64 startTime;
|
||||
|
||||
//----------------------------------------------------------------
|
||||
//NOTE(martin): initialization
|
||||
|
@ -403,6 +404,7 @@ typedef struct mouse_input
|
|||
} mouse_input;
|
||||
|
||||
mouse_input mouseInput = { 0 };
|
||||
bool mouseWasDown = false;
|
||||
|
||||
int frameWidth = 800;
|
||||
int frameHeight = 600;
|
||||
|
@ -410,6 +412,7 @@ int frameHeight = 600;
|
|||
ORCA_EXPORT void oc_on_mouse_down(int button)
|
||||
{
|
||||
mouseInput.down = true;
|
||||
mouseWasDown = true;
|
||||
}
|
||||
|
||||
ORCA_EXPORT void oc_on_mouse_up(int button)
|
||||
|
@ -577,23 +580,56 @@ void multigrid_clear(frame_buffer* error)
|
|||
|
||||
void input_splat(float t)
|
||||
{
|
||||
//NOTE: apply force and dye
|
||||
if(mouseInput.down && (mouseInput.deltaX || mouseInput.deltaY))
|
||||
bool applySplat = false;
|
||||
float x, y, deltaX, deltaY;
|
||||
|
||||
if (mouseInput.down && (mouseInput.deltaX || mouseInput.deltaY))
|
||||
{
|
||||
oc_vec2 scaling = oc_surface_contents_scaling(surface);
|
||||
applySplat = true;
|
||||
x = mouseInput.x * scaling.x / frameWidth;
|
||||
y = mouseInput.y * scaling.y / frameHeight;
|
||||
deltaX = mouseInput.deltaX * scaling.x / frameWidth;
|
||||
deltaY = mouseInput.deltaY * scaling.y / frameHeight;
|
||||
mouseInput.deltaX = 0;
|
||||
mouseInput.deltaY = 0;
|
||||
}
|
||||
|
||||
f64 now = oc_clock_time(OC_CLOCK_MONOTONIC);
|
||||
f64 timeSinceStart = now - startTime;
|
||||
if (!mouseWasDown && timeSinceStart < 1)
|
||||
{
|
||||
applySplat = true;
|
||||
float totalDeltaX = 0.5;
|
||||
x = 0.1 + totalDeltaX * timeSinceStart;
|
||||
y = 0.5;
|
||||
|
||||
static f64 lastFrameTime = 0;
|
||||
if (lastFrameTime == 0)
|
||||
{
|
||||
lastFrameTime = startTime;
|
||||
}
|
||||
deltaX = totalDeltaX * (now - lastFrameTime) / 3;
|
||||
deltaY = 0;
|
||||
lastFrameTime = now;
|
||||
}
|
||||
|
||||
//NOTE: apply force and dye
|
||||
if(applySplat)
|
||||
{
|
||||
// account for margin
|
||||
float margin = 32;
|
||||
|
||||
float offset = margin / texWidth;
|
||||
float ratio = 1 - 2 * margin / texWidth;
|
||||
|
||||
float splatPosX = (mouseInput.x * scaling.x / frameWidth) * ratio + offset;
|
||||
float splatPosY = (1 - mouseInput.y * scaling.y / frameHeight) * ratio + offset;
|
||||
float splatPosX = x * ratio + offset;
|
||||
float splatPosY = (1 - y) * ratio + offset;
|
||||
|
||||
float splatVelX = (10000. * DELTA * mouseInput.deltaX * scaling.x / frameWidth) * ratio;
|
||||
float splatVelY = (-10000. * DELTA * mouseInput.deltaY * scaling.y / frameWidth) * ratio;
|
||||
float splatVelX = (10000. * DELTA * deltaX) * ratio;
|
||||
float splatVelY = (-10000. * DELTA * deltaY) * ratio;
|
||||
|
||||
float intensity = 100 * sqrtf(square(ratio * mouseInput.deltaX * scaling.x / frameWidth) + square(ratio * mouseInput.deltaY * scaling.y / frameHeight));
|
||||
float intensity = 100 * sqrtf(square(ratio * deltaX) + square(ratio * deltaY));
|
||||
|
||||
float r = intensity * (sinf(2 * M_PI * 0.1 * t) + 1);
|
||||
float g = 0.5 * intensity * (cosf(2 * M_PI * 0.1 / M_E * t + 654) + 1);
|
||||
|
@ -602,9 +638,6 @@ void input_splat(float t)
|
|||
float radius = 0.005;
|
||||
|
||||
apply_splat(splatPosX, splatPosY, radius, splatVelX, splatVelY, r, g, b, false);
|
||||
|
||||
mouseInput.deltaX = 0;
|
||||
mouseInput.deltaY = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -677,6 +710,8 @@ ORCA_EXPORT void oc_on_init()
|
|||
testDiv[i][j][0] = 0.5 + 0.5 * cosf(j / 100. * 3.14159 + i / 100. * 1.2139);
|
||||
}
|
||||
}
|
||||
|
||||
startTime = oc_clock_time(OC_CLOCK_MONOTONIC);
|
||||
}
|
||||
|
||||
ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
|
||||
|
|
Loading…
Reference in New Issue