[mtl canvas] cull tiles queues outside viewport
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@ -65,7 +65,7 @@ int main()
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//NOTE: create surface
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mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_DEFAULT);
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mg_surface_swap_interval(surface, 1);
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mg_surface_swap_interval(surface, 0);
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//TODO: create canvas
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mg_canvas canvas = mg_canvas_create(surface);
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@ -244,6 +244,7 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
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[shapeEncoder setBuffer: backend->tilesBuffer offset:0 atIndex: 2];
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[shapeEncoder setBuffer: backend->tilesOffset offset:0 atIndex: 3];
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[shapeEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
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[shapeEncoder setBytes: &viewportSize length: sizeof(vector_uint2) atIndex: 5];
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MTLSize shapeGroupSize = MTLSizeMake(backend->shapePipeline.maxTotalThreadsPerThreadgroup, 1, 1);
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MTLSize shapeGridSize = MTLSizeMake(shapeCount, 1, 1);
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@ -65,12 +65,13 @@ typedef struct mg_triangle_data
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using namespace metal;
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#endif
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#define MG_TILE_CMD_MASK (1<<31)
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#define MG_TILE_CMD_MASK (3<<30)
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typedef enum mg_tile_cmd_kind
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{
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mg_cmd_triangle = 0,
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mg_cmd_color = 1<<31,
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mg_cmd_color = 1<<30,
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mg_cmd_flip = 2<<30
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} mg_tile_cmd_kind;
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typedef int mg_tile_cmd;
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@ -61,9 +61,10 @@ kernel void ShapeSetup(constant mg_shape* shapeBuffer [[buffer(0)]],
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device mg_tile* tilesBuffer [[buffer(2)]],
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device volatile atomic_uint* tilesOffset [[buffer(3)]],
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constant float* scaling [[buffer(4)]],
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constant int2* viewport [[buffer(5)]],
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uint gid [[thread_position_in_grid]])
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{
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int2 tilesMatrixDim = (*viewport - 1) / RENDERER_TILE_SIZE + 1;
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float4 box = shapeBuffer[gid].clip * scaling[0];
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int2 firstTile = int2(box.xy)/RENDERER_TILE_SIZE;
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@ -72,8 +73,11 @@ kernel void ShapeSetup(constant mg_shape* shapeBuffer [[buffer(0)]],
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// any tile queue, the tileQueues pointer for that shape would alias the tileQueues pointer of another
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// shape, and we would have to detect that in the tiling and drawing kernels. Instead, just accept some
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// waste and keep the other kernels more uniforms for now...
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int nTilesX = int(box.z)/RENDERER_TILE_SIZE - firstTile.x + 1;
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int nTilesY = int(box.w)/RENDERER_TILE_SIZE - firstTile.y + 1;
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//TODO limit to screen
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int2 lastTile = max(firstTile, min(int2(box.zw)/RENDERER_TILE_SIZE, tilesMatrixDim));
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int nTilesX = lastTile.x - firstTile.x + 1;
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int nTilesY = lastTile.y - firstTile.y + 1;
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int tileCount = nTilesX * nTilesY;
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@ -172,8 +176,8 @@ kernel void TriangleKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
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int xMin = max(0, coarseBox.x - shapeQueue->area.x);
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int yMin = max(0, coarseBox.y - shapeQueue->area.y);
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int xMax = min(coarseBox.z - shapeQueue->area.x, shapeQueue->area.z);
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int yMax = min(coarseBox.w - shapeQueue->area.y, shapeQueue->area.w);
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int xMax = min(coarseBox.z - shapeQueue->area.x, shapeQueue->area.z-1);
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int yMax = min(coarseBox.w - shapeQueue->area.y, shapeQueue->area.w-1);
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//NOTE(martin): it's important to do the computation with signed int, so that we can have negative xMax/yMax
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// otherwise all triangles on the left or below the x/y axis are attributed to tiles on row/column 0.
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@ -233,6 +237,7 @@ kernel void TriangleKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
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device mg_tile_elt* elt = &eltBuffer[eltIndex];
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elt->triangleIndex = gid;
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elt->next = atomic_exchange_explicit(&tile->firstElt, eltIndex, memory_order_relaxed);
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atomic_fetch_add_explicit(&tile->eltCount, 1, memory_order_relaxed);
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@ -254,6 +259,7 @@ kernel void TriangleKernel(constant mg_vertex* vertexBuffer [[buffer(0)]],
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if(allLeftFromEdge0 && allLeftFromEdge1 && allLeftFromEdge2 && triangleFull)
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{
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elt->triangleIndex |= mg_cmd_flip;
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atomic_fetch_add_explicit(&tile->flipCount, 1, memory_order_relaxed);
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}
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else
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@ -310,7 +316,7 @@ kernel void GatherKernel(const device mg_shape_queue* shapeQueueBuffer [[buffer(
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const device mg_tile_elt* elt = &eltBuffer[firstEltIndex];
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count = 0;
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tileArray[count] = mg_cmd_color | elt->triangleIndex;
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tileArray[count] = mg_cmd_color | (elt->triangleIndex & ~MG_TILE_CMD_MASK);
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count++;
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continue;
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}
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@ -458,63 +464,75 @@ kernel void RenderKernel(const device uint* tileCounters [[buffer(0)]],
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currentShapeIndex = triangle->shapeIndex;
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}
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if(cmdKind == mg_cmd_color)
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switch(cmdKind)
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{
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for(int sampleIndex=0; sampleIndex<sampleCount; sampleIndex++)
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case mg_cmd_color:
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{
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float4 nextColor = triangle->color;
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nextColor.rgb *= nextColor.a;
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sampleColor[sampleIndex] = nextColor;
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flipCount[sampleIndex] = 0;
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}
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}
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else
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{
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int2 p0 = triangle->p0;
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int2 p1 = triangle->p1;
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int2 p2 = triangle->p2;
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int cw = triangle->cw;
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int bias0 = triangle->bias0;
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int bias1 = triangle->bias1;
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int bias2 = triangle->bias2;
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float4 cubic0 = triangle->cubic0;
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float4 cubic1 = triangle->cubic1;
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float4 cubic2 = triangle->cubic2;
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bool fullTriangle = triangle->full;
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int4 clip = triangle->box;
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for(int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
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{
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int2 samplePoint = samplePoints[sampleIndex];
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if( samplePoint.x < clip.x
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|| samplePoint.x > clip.z
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|| samplePoint.y < clip.y
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|| samplePoint.y > clip.w)
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for(int sampleIndex=0; sampleIndex<sampleCount; sampleIndex++)
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{
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continue;
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float4 nextColor = triangle->color;
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nextColor.rgb *= nextColor.a;
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sampleColor[sampleIndex] = nextColor;
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flipCount[sampleIndex] = 0;
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}
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} break;
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int w0 = cw*orient2d(p1, p2, samplePoint);
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int w1 = cw*orient2d(p2, p0, samplePoint);
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int w2 = cw*orient2d(p0, p1, samplePoint);
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if((w0+bias0) >= 0 && (w1+bias1) >= 0 && (w2+bias2) >= 0)
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case mg_cmd_flip:
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{
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for(int sampleIndex=0; sampleIndex<sampleCount; sampleIndex++)
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{
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float4 cubic = (cubic0*w0 + cubic1*w1 + cubic2*w2)/(w0+w1+w2);
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flipCount[sampleIndex]++;
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}
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} break;
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if( fullTriangle
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||(cubic.w*(cubic.x*cubic.x*cubic.x - cubic.y*cubic.z) <= 0))
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case mg_cmd_triangle:
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{
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int2 p0 = triangle->p0;
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int2 p1 = triangle->p1;
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int2 p2 = triangle->p2;
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int cw = triangle->cw;
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int bias0 = triangle->bias0;
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int bias1 = triangle->bias1;
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int bias2 = triangle->bias2;
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float4 cubic0 = triangle->cubic0;
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float4 cubic1 = triangle->cubic1;
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float4 cubic2 = triangle->cubic2;
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bool fullTriangle = triangle->full;
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int4 clip = triangle->box;
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for(int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
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{
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int2 samplePoint = samplePoints[sampleIndex];
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if( samplePoint.x < clip.x
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|| samplePoint.x > clip.z
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|| samplePoint.y < clip.y
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|| samplePoint.y > clip.w)
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{
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flipCount[sampleIndex]++;
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continue;
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}
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int w0 = cw*orient2d(p1, p2, samplePoint);
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int w1 = cw*orient2d(p2, p0, samplePoint);
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int w2 = cw*orient2d(p0, p1, samplePoint);
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if((w0+bias0) >= 0 && (w1+bias1) >= 0 && (w2+bias2) >= 0)
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{
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float4 cubic = (cubic0*w0 + cubic1*w1 + cubic2*w2)/(w0+w1+w2);
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if( fullTriangle
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||(cubic.w*(cubic.x*cubic.x*cubic.x - cubic.y*cubic.z) <= 0))
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{
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flipCount[sampleIndex]++;
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}
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}
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}
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}
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} break;
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}
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}
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