collapse some weird if formatting

This commit is contained in:
Reuben Dunnington 2023-08-14 14:09:22 -07:00
parent 69860792df
commit c99217920f
Signed by: rdunnington
GPG Key ID: 4EC5290E704FD482
1 changed files with 16 additions and 30 deletions

View File

@ -334,17 +334,15 @@ int checkCollision(mp_rect block)
f32 blockx2 = block.x + block.w;
f32 blocky2 = block.y + block.h;
if(
ballx2 < block.x || blockx2 < ball.x || bally2 < block.y || blocky2 < ball.y)
if(ballx2 < block.x || blockx2 < ball.x || bally2 < block.y || blocky2 < ball.y)
{
// Ball is fully outside block
return 0;
}
// if (
// (block.x <= ball.x && ballx2 <= blockx2)
// && (block.y <= ball.y && bally2 <= blocky2)
// ) {
// if ((block.x <= ball.x && ballx2 <= blockx2)
// && (block.y <= ball.y && bally2 <= blocky2))
// {
// // Ball is fully inside block; do not consider as a collision
// return 0;
// }
@ -367,22 +365,19 @@ int checkCollision(mp_rect block)
if(velocity.x > 0)
{
// Ball's top right corner
if(
ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2)
if(ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2)
{
return 2;
}
// Ball's bottom right corner
if(
ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y)
if(ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y)
{
return 4;
}
// Ball's right edge
if(
ballCenter.x <= block.x && block.x <= ballx2)
if(ballCenter.x <= block.x && block.x <= ballx2)
{
return 3;
}
@ -392,22 +387,19 @@ int checkCollision(mp_rect block)
if(velocity.y > 0)
{
// Ball's top left corner
if(
ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2)
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2)
{
return 8;
}
// Ball's top right corner
if(
ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2)
if(ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2)
{
return 2;
}
// Ball's top edge
if(
ballCenter.y <= block.y && block.y <= bally2)
if(ballCenter.y <= block.y && block.y <= bally2)
{
return 1;
}
@ -417,22 +409,19 @@ int checkCollision(mp_rect block)
if(velocity.x < 0)
{
// Ball's bottom left corner
if(
ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y)
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y)
{
return 6;
}
// Ball's top left corner
if(
ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2)
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2)
{
return 8;
}
// Ball's left edge
if(
ball.x <= blockx2 && blockx2 <= ballCenter.x)
if(ball.x <= blockx2 && blockx2 <= ballCenter.x)
{
return 7;
}
@ -442,22 +431,19 @@ int checkCollision(mp_rect block)
if(velocity.y < 0)
{
// Ball's bottom right corner
if(
ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y)
if(ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y)
{
return 4;
}
// Ball's bottom left corner
if(
ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y)
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y)
{
return 6;
}
// Ball's bottom edge
if(
ball.y <= blocky2 && blocky2 <= ballCenter.y)
if(ball.y <= blocky2 && blocky2 <= ballCenter.y)
{
return 5;
}