[canvas] basic image atlas API

This commit is contained in:
Martin Fouilleul 2023-02-28 13:16:36 +01:00
parent 9cb4aedbc5
commit d4bceba7e9
11 changed files with 575 additions and 210 deletions

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@ -1,4 +1,4 @@
set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext /I ../../ext/angle_headers
cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.dll.lib /out:../../bin/example_image.exe
cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.dll.lib /out:../../bin/example_atlas.exe

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@ -8,4 +8,4 @@ INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app"
LIBS="-L$BINDIR -lmilepost"
FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG"
clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_image main.c
clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_atlas main.c

100
examples/atlas/main.c Normal file
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@ -0,0 +1,100 @@
/************************************************************//**
*
* @file: main.cpp
* @author: Martin Fouilleul
* @date: 30/07/2022
* @revision:
*
*****************************************************************/
#include<stdlib.h>
#include<string.h>
#include<errno.h>
#define _USE_MATH_DEFINES //NOTE: necessary for MSVC
#include<math.h>
#include"milepost.h"
#define LOG_SUBSYSTEM "Main"
int main()
{
LogLevel(LOG_LEVEL_WARNING);
mp_init();
mp_clock_init(); //TODO put that in mp_init()?
mp_rect windowRect = {.x = 100, .y = 100, .w = 810, .h = 610};
mp_window window = mp_window_create(windowRect, "test", 0);
mp_rect contentRect = mp_window_get_content_rect(window);
//NOTE: create surface
mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_DEFAULT);
mg_surface_swap_interval(surface, 0);
//NOTE: create canvas
mg_canvas canvas = mg_canvas_create(surface);
if(mg_canvas_is_nil(canvas))
{
printf("Error: couldn't create canvas\n");
return(-1);
}
//NOTE: create atlas
str8 path1 = mp_app_get_resource_path(mem_scratch(), "../resources/triceratops.png");
str8 path2 = mp_app_get_resource_path(mem_scratch(), "../resources/Top512.png");
mg_image_atlas atlas = mg_image_atlas_create(16000, 16000);
mg_image image1 = mg_image_upload_from_file(atlas, path1, true);
mg_image image2 = mg_image_upload_from_file(atlas, path2, true);
// start app
mp_window_bring_to_front(window);
mp_window_focus(window);
while(!mp_should_quit())
{
mp_pump_events(0);
mp_event event = {0};
while(mp_next_event(&event))
{
switch(event.type)
{
case MP_EVENT_WINDOW_CLOSE:
{
mp_request_quit();
} break;
default:
break;
}
}
mg_surface_prepare(surface);
mg_set_color_rgba(0, 1, 1, 1);
mg_clear();
mg_set_color_rgba(1, 1, 1, 1);
mg_image_draw(image1, (mp_rect){100, 100, 300, 300});
mg_image_draw(image2, (mp_rect){300, 200, 300, 300});
mg_flush();
mg_surface_present(surface);
mem_arena_clear(mem_scratch());
}
mg_image_recycle(image1);
mg_image_recycle(image2);
mg_image_atlas_destroy(atlas);
mg_canvas_destroy(canvas);
mg_surface_destroy(surface);
mp_window_destroy(window);
mp_terminate();
return(0);
}

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@ -0,0 +1,4 @@
set INCLUDES=/I ..\..\src /I ..\..\src\util /I ..\..\src\platform /I ../../ext /I ../../ext/angle_headers
cl /we4013 /Zi /Zc:preprocessor /std:c11 %INCLUDES% main.c /link /LIBPATH:../../bin milepost.dll.lib /out:../../bin/example_texture.exe

11
examples/texture/build.sh Executable file
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@ -0,0 +1,11 @@
#!/bin/bash
BINDIR=../../bin
RESDIR=../../resources
SRCDIR=../../src
INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app"
LIBS="-L$BINDIR -lmilepost"
FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG"
clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_texture main.c

View File

@ -41,14 +41,14 @@ int main()
return(-1);
}
//NOTE: create image
str8 imagePath = mp_app_get_resource_path(mem_scratch(), "../resources/triceratops.png");
mg_image image = mg_image_create_from_file(imagePath, true);
vec2 imageSize = mg_image_size(image);
//NOTE: create texture
str8 texturePath = mp_app_get_resource_path(mem_scratch(), "../resources/triceratops.png");
mg_texture texture = mg_texture_create_from_file(texturePath, true);
vec2 textureSize = mg_texture_size(texture);
str8 imagePath2 = mp_app_get_resource_path(mem_scratch(), "../resources/Top512.png");
mg_image image2 = mg_image_create_from_file(imagePath2, true);
vec2 imageSize2 = mg_image_size(image2);
str8 texturePath2 = mp_app_get_resource_path(mem_scratch(), "../resources/Top512.png");
mg_texture texture2 = mg_texture_create_from_file(texturePath2, true);
vec2 textureSize2 = mg_texture_size(texture2);
// start app
mp_window_bring_to_front(window);
@ -82,8 +82,8 @@ int main()
mg_matrix_push((mg_mat2x3){0.707, -0.707, 200,
0.707, 0.707, 100});
mg_set_image(image);
mg_set_image_source_region((mp_rect){500, 500, 2000, 1400});
mg_set_texture(texture);
mg_set_texture_source_region((mp_rect){500, 500, 2000, 1400});
mg_move_to(0, 0);
mg_line_to(200, 0);
@ -95,7 +95,7 @@ int main()
mg_matrix_pop();
mg_image_draw(image2, (mp_rect){300, 200, 300, 300});
mg_texture_draw(texture2, (mp_rect){300, 200, 300, 300});
mg_flush();
mg_surface_present(surface);
@ -103,7 +103,7 @@ int main()
mem_arena_clear(mem_scratch());
}
mg_image_destroy(image);
mg_texture_destroy(texture);
mg_canvas_destroy(canvas);
mg_surface_destroy(surface);
mp_window_destroy(window);

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@ -39,12 +39,12 @@ typedef struct mg_gl_canvas_backend
} mg_gl_canvas_backend;
typedef struct mg_gl_image
typedef struct mg_gl_texture
{
mg_image_data interface;
mg_texture_data interface;
GLuint textureID;
} mg_gl_image;
} mg_gl_texture;
//NOTE: debugger
typedef struct debug_vertex
@ -156,7 +156,7 @@ void mg_gl_canvas_clear(mg_canvas_backend* interface, mg_color clearColor)
glClear(GL_COLOR_BUFFER_BIT);
}
void mg_gl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* imageInterface, u32 shapeCount, u32 vertexCount, u32 indexCount)
void mg_gl_canvas_draw_batch(mg_canvas_backend* interface, mg_texture_data* textureInterface, u32 shapeCount, u32 vertexCount, u32 indexCount)
{
mg_gl_canvas_backend* backend = (mg_gl_canvas_backend*)interface;
@ -214,7 +214,7 @@ void mg_gl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* imageI
//NOTE: then we fire the drawing shader that will select only triangles in its tile
glUseProgram(backend->drawProgram);
glBindImageTexture(0, backend->outTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
glBindTextureTexture(0, backend->outTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8);
glUniform1ui(0, indexCount);
glUniform2ui(1, tileCountX, tileCountY);
@ -222,12 +222,12 @@ void mg_gl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* imageI
glUniform1ui(3, tileArrayLength);
glUniform2f(4, contentsScaling.x, contentsScaling.y);
if(imageInterface)
if(textureInterface)
{
//TODO: make sure this image belongs to that context
mg_gl_image* image = (mg_gl_image*)imageInterface;
//TODO: make sure this texture belongs to that context
mg_gl_texture* texture = (mg_gl_texture*)textureInterface;
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, image->textureID);
glBindTexture(GL_TEXTURE_2D, texture->textureID);
glUniform1ui(5, 1);
}
else
@ -270,41 +270,41 @@ void mg_gl_canvas_destroy(mg_canvas_backend* interface)
free(backend);
}
mg_image_data* mg_gl_canvas_image_create(mg_canvas_backend* interface, vec2 size)
mg_texture_data* mg_gl_canvas_texture_create(mg_canvas_backend* interface, vec2 size)
{
mg_gl_image* image = 0;
mg_gl_texture* texture = 0;
image = malloc_type(mg_gl_image);
if(image)
texture = malloc_type(mg_gl_texture);
if(texture)
{
glGenTextures(1, &image->textureID);
glBindTexture(GL_TEXTURE_2D, image->textureID);
glGenTextures(1, &texture->textureID);
glBindTexture(GL_TEXTURE_2D, texture->textureID);
// glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, size.x, size.y);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
image->interface.size = size;
texture->interface.size = size;
}
return((mg_image_data*)image);
return((mg_texture_data*)texture);
}
void mg_gl_canvas_image_destroy(mg_canvas_backend* interface, mg_image_data* imageInterface)
void mg_gl_canvas_texture_destroy(mg_canvas_backend* interface, mg_texture_data* textureInterface)
{
//TODO: check that this image belongs to this context
mg_gl_image* image = (mg_gl_image*)imageInterface;
glDeleteTextures(1, &image->textureID);
free(image);
//TODO: check that this texture belongs to this context
mg_gl_texture* texture = (mg_gl_texture*)textureInterface;
glDeleteTextures(1, &texture->textureID);
free(texture);
}
void mg_gl_canvas_image_upload_region(mg_canvas_backend* interface,
mg_image_data* imageInterface,
void mg_gl_canvas_texture_upload_region(mg_canvas_backend* interface,
mg_texture_data* textureInterface,
mp_rect region,
u8* pixels)
{
//TODO: check that this image belongs to this context
mg_gl_image* image = (mg_gl_image*)imageInterface;
glBindTexture(GL_TEXTURE_2D, image->textureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, region.w, region.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
//TODO: check that this texture belongs to this context
mg_gl_texture* texture = (mg_gl_texture*)textureInterface;
glBindTexture(GL_TEXTURE_2D, texture->textureID);
glTexTexture2D(GL_TEXTURE_2D, 0, GL_RGBA8, region.w, region.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
}
static int mg_gl_compile_shader(const char* name, GLuint shader, const char* source)
@ -429,9 +429,9 @@ mg_canvas_backend* mg_gl_canvas_create(mg_surface surface)
backend->interface.end = mg_gl_canvas_end;
backend->interface.clear = mg_gl_canvas_clear;
backend->interface.drawBatch = mg_gl_canvas_draw_batch;
backend->interface.imageCreate = mg_gl_canvas_image_create;
backend->interface.imageDestroy = mg_gl_canvas_image_destroy;
backend->interface.imageUploadRegion = mg_gl_canvas_image_upload_region;
backend->interface.textureCreate = mg_gl_canvas_texture_create;
backend->interface.textureDestroy = mg_gl_canvas_texture_destroy;
backend->interface.textureUploadRegion = mg_gl_canvas_texture_upload_region;
mg_surface_prepare(surface);

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@ -56,7 +56,7 @@ typedef struct mg_attributes
mg_font font;
f32 fontSize;
mg_image image;
mg_texture texture;
mp_rect srcRegion;
mg_mat2x3 transform;
@ -123,7 +123,7 @@ typedef struct mg_glyph_data
enum
{
MG_STREAM_MAX_COUNT = 128,
MG_IMAGE_MAX_COUNT = 128
MG_TEXTURE_MAX_COUNT = 128
};
enum
@ -152,6 +152,8 @@ typedef struct mg_font_data
} mg_font_data;
typedef struct mg_canvas_data mg_canvas_data;
typedef struct mg_image_data mg_image_data;
typedef struct mg_image_atlas_data mg_image_atlas_data;
typedef struct mg_resource_slot
{
@ -160,7 +162,9 @@ typedef struct mg_resource_slot
union
{
mg_surface_data* surface;
mg_texture_data* texture;
mg_image_data* image;
mg_image_atlas_data* atlas;
mg_canvas_data* canvas;
mg_font_data* font;
//...
@ -217,6 +221,8 @@ typedef struct mg_canvas_data
u32 primitiveCount;
mg_primitive primitives[MG_MAX_PRIMITIVE_COUNT];
mg_resource_pool texturePool;
mg_resource_pool imageAtlasPool;
mg_resource_pool imagePool;
/*
@ -228,7 +234,7 @@ typedef struct mg_canvas_data
//NOTE: these are used at render time
mp_rect clip;
mg_mat2x3 transform;
mg_image image;
mg_texture texture;
mp_rect srcRegion;
vec4 shapeExtents;
@ -389,33 +395,33 @@ mg_canvas_data* mg_canvas_data_from_handle(mg_canvas canvas)
}
//------------------------------------------------------------------------
// image handles
// texture handles
//------------------------------------------------------------------------
mg_image mg_image_nil() { return((mg_image){.h = 0}); }
bool mg_image_is_nil(mg_image image) { return(image.h == 0); }
mg_texture mg_texture_nil() { return((mg_texture){.h = 0}); }
bool mg_texture_is_nil(mg_texture texture) { return(texture.h == 0); }
mg_image mg_image_alloc_handle(mg_canvas_data* canvas, mg_image_data* image)
mg_texture mg_texture_alloc_handle(mg_canvas_data* canvas, mg_texture_data* texture)
{
mg_resource_slot* slot = mg_resource_slot_alloc(&canvas->imagePool);
mg_resource_slot* slot = mg_resource_slot_alloc(&canvas->texturePool);
if(!slot)
{
LOG_ERROR("no more canvas slots\n");
return(mg_image_nil());
return(mg_texture_nil());
}
slot->image = image;
u64 h = mg_resource_handle_from_slot(&canvas->imagePool, slot);
mg_image handle = {h};
slot->texture = texture;
u64 h = mg_resource_handle_from_slot(&canvas->texturePool, slot);
mg_texture handle = {h};
return(handle);
}
mg_image_data* mg_image_data_from_handle(mg_canvas_data* canvas, mg_image handle)
mg_texture_data* mg_texture_data_from_handle(mg_canvas_data* canvas, mg_texture handle)
{
mg_image_data* data = 0;
mg_resource_slot* slot = mg_resource_slot_from_handle(&canvas->imagePool, handle.h);
mg_texture_data* data = 0;
mg_resource_slot* slot = mg_resource_slot_from_handle(&canvas->texturePool, handle.h);
if(slot)
{
data = slot->image;
data = slot->texture;
}
return(data);
}
@ -769,7 +775,7 @@ void mg_finalize_shape(mg_canvas_data* canvas)
if(canvas->nextShapeIndex)
{
//NOTE: set shape's uv transform for the _current_ shape
vec2 texSize = mg_image_size(canvas->image);
vec2 texSize = mg_texture_size(canvas->texture);
mp_rect srcRegion = canvas->srcRegion;
@ -2853,13 +2859,13 @@ void mg_do_clip_push(mg_canvas_data* canvas, mp_rect clip)
mg_clip_stack_push(canvas, r);
}
void mg_draw_batch(mg_canvas_data* canvas, mg_image_data* image)
void mg_draw_batch(mg_canvas_data* canvas, mg_texture_data* texture)
{
mg_finalize_shape(canvas);
if(canvas->backend && canvas->backend->drawBatch && canvas->indexCount)
{
canvas->backend->drawBatch(canvas->backend, image, canvas->nextShapeIndex, canvas->vertexCount, canvas->indexCount);
canvas->backend->drawBatch(canvas->backend, texture, canvas->nextShapeIndex, canvas->vertexCount, canvas->indexCount);
}
mg_reset_shape_index(canvas);
@ -2883,7 +2889,7 @@ void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt
canvas->clip = (mp_rect){-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX};
canvas->image = mg_image_nil();
canvas->texture = mg_texture_nil();
canvas->backend->begin(canvas->backend);
@ -2897,11 +2903,11 @@ void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt
mg_primitive* primitive = &(primitives[nextIndex]);
nextIndex++;
if(i && primitive->attributes.image.h != canvas->image.h)
if(i && primitive->attributes.texture.h != canvas->texture.h)
{
mg_image_data* imageData = mg_image_data_from_handle(canvas, canvas->image);
mg_draw_batch(canvas, imageData);
canvas->image = primitive->attributes.image;
mg_texture_data* textureData = mg_texture_data_from_handle(canvas, canvas->texture);
mg_draw_batch(canvas, textureData);
canvas->texture = primitive->attributes.texture;
}
switch(primitive->cmd)
@ -2990,8 +2996,8 @@ void mg_flush_commands(int primitiveCount, mg_primitive* primitives, mg_path_elt
}
exit_command_loop: ;
mg_image_data* imageData = mg_image_data_from_handle(canvas, canvas->image);
mg_draw_batch(canvas, imageData);
mg_texture_data* textureData = mg_texture_data_from_handle(canvas, canvas->texture);
mg_draw_batch(canvas, textureData);
canvas->backend->end(canvas->backend);
@ -3148,18 +3154,18 @@ void mg_set_text_flip(bool flip)
}
}
void mg_set_image(mg_image image)
void mg_set_texture(mg_texture texture)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
canvas->attributes.image = image;
vec2 size = mg_image_size(image);
canvas->attributes.texture = texture;
vec2 size = mg_texture_size(texture);
canvas->attributes.srcRegion = (mp_rect){0, 0, size.x, size.y};
}
}
void mg_set_image_source_region(mp_rect region)
void mg_set_texture_source_region(mp_rect region)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
@ -3628,37 +3634,37 @@ void mg_arc(f32 x, f32 y, f32 r, f32 arcAngle, f32 startAngle)
}
//------------------------------------------------------------------------------------------
//NOTE(martin): images
//NOTE(martin): textures
//------------------------------------------------------------------------------------------
MP_API mg_image mg_image_create(u32 width, u32 height)
mg_texture mg_texture_create(u32 width, u32 height)
{
mg_image image = mg_image_nil();
mg_texture texture = mg_texture_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = canvas->backend->imageCreate(canvas->backend, (vec2){width, height});
if(imageData)
mg_texture_data* textureData = canvas->backend->textureCreate(canvas->backend, (vec2){width, height});
if(textureData)
{
image = mg_image_alloc_handle(canvas, imageData);
texture = mg_texture_alloc_handle(canvas, textureData);
}
}
return(image);
return(texture);
}
MP_API mg_image mg_image_create_from_rgba8(u32 width, u32 height, u8* pixels)
mg_texture mg_texture_create_from_rgba8(u32 width, u32 height, u8* pixels)
{
mg_image image = mg_image_create(width, height);
if(!mg_image_is_nil(image))
mg_texture texture = mg_texture_create(width, height);
if(!mg_texture_is_nil(texture))
{
mg_image_upload_region_rgba8(image, (mp_rect){0, 0, width, height}, pixels);
mg_texture_upload_region_rgba8(texture, (mp_rect){0, 0, width, height}, pixels);
}
return(image);
return(texture);
}
MP_API mg_image mg_image_create_from_data(str8 data, bool flip)
mg_texture mg_texture_create_from_data(str8 data, bool flip)
{
mg_image image = mg_image_nil();
mg_texture texture = mg_texture_nil();
int width, height, channels;
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
@ -3666,15 +3672,15 @@ MP_API mg_image mg_image_create_from_data(str8 data, bool flip)
if(pixels)
{
image = mg_image_create_from_rgba8(width, height, pixels);
texture = mg_texture_create_from_rgba8(width, height, pixels);
free(pixels);
}
return(image);
return(texture);
}
MP_API mg_image mg_image_create_from_file(str8 path, bool flip)
mg_texture mg_texture_create_from_file(str8 path, bool flip)
{
mg_image image = mg_image_nil();
mg_texture texture = mg_texture_nil();
int width, height, channels;
const char* cpath = str8_to_cstring(mem_scratch(), path);
@ -3683,85 +3689,85 @@ MP_API mg_image mg_image_create_from_file(str8 path, bool flip)
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_create_from_rgba8(width, height, pixels);
texture = mg_texture_create_from_rgba8(width, height, pixels);
free(pixels);
}
return(image);
return(texture);
}
MP_API void mg_image_destroy(mg_image image)
void mg_texture_destroy(mg_texture texture)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_data_from_handle(canvas, image);
if(imageData)
mg_texture_data* textureData = mg_texture_data_from_handle(canvas, texture);
if(textureData)
{
canvas->backend->imageDestroy(canvas->backend, imageData);
mg_resource_handle_recycle(&canvas->imagePool, image.h);
canvas->backend->textureDestroy(canvas->backend, textureData);
mg_resource_handle_recycle(&canvas->texturePool, texture.h);
}
}
}
MP_API void mg_image_upload_region_rgba8(mg_image image, mp_rect region, u8* pixels)
void mg_texture_upload_region_rgba8(mg_texture texture, mp_rect region, u8* pixels)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_data_from_handle(canvas, image);
if(imageData)
mg_texture_data* textureData = mg_texture_data_from_handle(canvas, texture);
if(textureData)
{
canvas->backend->imageUploadRegion(canvas->backend, imageData, region, pixels);
canvas->backend->textureUploadRegion(canvas->backend, textureData, region, pixels);
}
}
}
MP_API vec2 mg_image_size(mg_image image)
vec2 mg_texture_size(mg_texture texture)
{
vec2 res = {0};
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* imageData = mg_image_data_from_handle(canvas, image);
if(imageData)
mg_texture_data* textureData = mg_texture_data_from_handle(canvas, texture);
if(textureData)
{
res = imageData->size;
res = textureData->size;
}
}
return(res);
}
MP_API void mg_image_draw_region(mg_image image, mp_rect srcRegion, mp_rect dstRegion)
void mg_texture_draw_region(mg_texture texture, mp_rect srcRegion, mp_rect dstRegion)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image oldImage = canvas->attributes.image;
mg_texture oldTexture = canvas->attributes.texture;
mp_rect oldSrcRegion = canvas->attributes.srcRegion;
mg_color oldColor = canvas->attributes.color;
canvas->attributes.image = image;
canvas->attributes.texture = texture;
canvas->attributes.srcRegion = srcRegion;
canvas->attributes.color = (mg_color){1, 1, 1, 1};
mg_push_command(canvas, (mg_primitive){.cmd = MG_CMD_RECT_FILL, .rect = dstRegion});
canvas->attributes.image = oldImage;
canvas->attributes.texture = oldTexture;
canvas->attributes.srcRegion = oldSrcRegion;
canvas->attributes.color = oldColor;
}
}
MP_API void mg_image_draw_region_rounded(mg_image image, mp_rect srcRegion, mp_rect dstRegion, f32 roundness)
void mg_texture_draw_region_rounded(mg_texture texture, mp_rect srcRegion, mp_rect dstRegion, f32 roundness)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image oldImage = canvas->attributes.image;
mg_texture oldTexture = canvas->attributes.texture;
mp_rect oldSrcRegion = canvas->attributes.srcRegion;
mg_color oldColor = canvas->attributes.color;
canvas->attributes.image = image;
canvas->attributes.texture = texture;
canvas->attributes.srcRegion = srcRegion;
canvas->attributes.color = (mg_color){1, 1, 1, 1};
@ -3772,16 +3778,242 @@ MP_API void mg_image_draw_region_rounded(mg_image image, mp_rect srcRegion, mp_r
}
}
MP_API void mg_image_draw(mg_image image, mp_rect rect)
void mg_texture_draw(mg_texture texture, mp_rect rect)
{
vec2 size = mg_image_size(image);
mg_image_draw_region(image, (mp_rect){0, 0, size.x, size.y}, rect);
vec2 size = mg_texture_size(texture);
mg_texture_draw_region(texture, (mp_rect){0, 0, size.x, size.y}, rect);
}
MP_API void mg_image_draw_rounded(mg_image image, mp_rect rect, f32 roundness)
void mg_texture_draw_rounded(mg_texture texture, mp_rect rect, f32 roundness)
{
vec2 size = mg_image_size(image);
mg_image_draw_region_rounded(image, (mp_rect){0, 0, size.x, size.y}, rect, roundness);
vec2 size = mg_texture_size(texture);
mg_texture_draw_region_rounded(texture, (mp_rect){0, 0, size.x, size.y}, rect, roundness);
}
//------------------------------------------------------------------------------------------
//NOTE(martin): image atlas
//------------------------------------------------------------------------------------------
mg_image_atlas mg_image_atlas_nil(){ return((mg_image_atlas){.h = 0}); }
bool mg_image_atlas_is_nil(mg_image_atlas atlas) { return(atlas.h == 0); }
mg_image mg_image_nil(){ return((mg_image){.h = 0}); }
bool mg_image_is_nil(mg_image atlas) { return(atlas.h == 0); }
typedef struct mg_image_atlas_data
{
mg_texture texture;
vec2 pos;
u32 lineHeight;
} mg_image_atlas_data;
typedef struct mg_image_data
{
mg_image_atlas atlas;
mg_texture texture;
mp_rect rect;
} mg_image_data;
mg_image_atlas_data* mg_image_atlas_data_from_handle(mg_canvas_data* canvas, mg_image_atlas handle)
{
mg_image_atlas_data* data = 0;
mg_resource_slot* slot = mg_resource_slot_from_handle(&canvas->imageAtlasPool, handle.h);
if(slot)
{
data = slot->atlas;
}
return(data);
}
mg_image_data* mg_image_data_from_handle(mg_canvas_data* canvas, mg_image handle)
{
mg_image_data* data = 0;
mg_resource_slot* slot = mg_resource_slot_from_handle(&canvas->imagePool, handle.h);
if(slot)
{
data = slot->image;
}
return(data);
}
mg_image_atlas mg_image_atlas_create(u32 width, u32 height)
{
mg_image_atlas handle = mg_image_atlas_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_resource_slot* slot = mg_resource_slot_alloc(&canvas->imageAtlasPool);
if(slot)
{
mg_image_atlas_data* atlas = malloc_type(mg_image_atlas_data);
if(atlas)
{
memset(atlas, 0, sizeof(mg_image_atlas_data));
atlas->texture = mg_texture_create(width, height);
slot->atlas = atlas;
handle.h = mg_resource_handle_from_slot(&canvas->imageAtlasPool, slot);
}
else
{
mg_resource_slot_recycle(&canvas->imageAtlasPool, slot);
}
}
}
return(handle);
}
void mg_image_atlas_destroy(mg_image_atlas handle)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_atlas_data* atlas = mg_image_atlas_data_from_handle(canvas, handle);
if(atlas)
{
mg_texture_destroy(atlas->texture);
free(atlas);
mg_resource_handle_recycle(&canvas->imageAtlasPool, handle.h);
}
}
}
mp_rect mg_image_atlas_allocate(mg_image_atlas_data* atlas, u32 width, u32 height)
{
mp_rect rect = {0, 0, 0, 0};
vec2 atlasSize = mg_texture_size(atlas->texture);
if(atlas->pos.x + width >= atlasSize.x)
{
atlas->pos.x = 0;
atlas->pos.y += (atlas->lineHeight + 1);
atlas->lineHeight = 0;
}
if( atlas->pos.x + width < atlasSize.x
&& atlas->pos.y + height < atlasSize.y)
{
rect = (mp_rect){atlas->pos.x, atlas->pos.y, width, height};
atlas->pos.x += (width + 1);
atlas->lineHeight = maximum(atlas->lineHeight, height);
}
return(rect);
}
mg_image mg_image_upload_from_rgba8(mg_image_atlas atlasHandle, u32 width, u32 height, u8* pixels)
{
mg_image res = mg_image_nil();
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_atlas_data* atlas = mg_image_atlas_data_from_handle(canvas, atlasHandle);
if(atlas)
{
mg_resource_slot* slot = mg_resource_slot_alloc(&canvas->imagePool);
if(slot)
{
mg_image_data* image = malloc_type(mg_image_data);
if(image)
{
memset(image, 0, sizeof(mg_image_data));
mp_rect rect = mg_image_atlas_allocate(atlas, width, height);
if(rect.w == width && rect.h == height)
{
image->rect = rect;
image->texture = atlas->texture;
image->atlas = atlasHandle;
mg_texture_upload_region_rgba8(atlas->texture, rect, pixels);
slot->image = image;
res.h = mg_resource_handle_from_slot(&canvas->imagePool, slot);
}
else
{
free(image);
mg_resource_slot_recycle(&canvas->imagePool, slot);
}
}
else
{
mg_resource_slot_recycle(&canvas->imagePool, slot);
}
}
}
}
return(res);
}
void mg_image_recycle(mg_image handle)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* image = mg_image_data_from_handle(canvas, handle);
if(image)
{
//TODO recycle rect
free(image);
mg_resource_handle_recycle(&canvas->imagePool, handle.h);
}
}
}
void mg_image_draw(mg_image handle, mp_rect rect)
{
mg_canvas_data* canvas = __mgCurrentCanvas;
if(canvas)
{
mg_image_data* image = mg_image_data_from_handle(canvas, handle);
if(image)
{
mg_texture_draw_region(image->texture, image->rect, rect);
}
}
}
// helpers
mg_image mg_image_upload_from_data(mg_image_atlas atlas, str8 data, bool flip)
{
mg_image image = mg_image_nil();
int width, height, channels;
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
u8* pixels = stbi_load_from_memory((u8*)data.ptr, data.len, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_upload_from_rgba8(atlas, width, height, pixels);
free(pixels);
}
return(image);
}
mg_image mg_image_upload_from_file(mg_image_atlas atlas, str8 path, bool flip)
{
mg_image image = mg_image_nil();
int width, height, channels;
const char* cpath = str8_to_cstring(mem_scratch(), path);
stbi_set_flip_vertically_on_load(flip ? 1 : 0);
u8* pixels = stbi_load(cpath, &width, &height, &channels, 4);
if(pixels)
{
image = mg_image_upload_from_rgba8(atlas, width, height, pixels);
free(pixels);
}
return(image);
}
#undef LOG_SUBSYSTEM

View File

@ -106,7 +106,7 @@ MP_API void mg_surface_set_hidden(mg_surface surface, bool hidden);
//------------------------------------------------------------------------------------------
typedef struct mg_canvas { u64 h; } mg_canvas;
typedef struct mg_font { u64 h; } mg_font;
typedef struct mg_image { u64 h; } mg_image;
typedef struct mg_texture { u64 h; } mg_texture;
typedef struct mg_mat2x3
{
@ -169,6 +169,73 @@ MP_API mg_canvas mg_canvas_set_current(mg_canvas canvas);
MP_API void mg_flush();
//------------------------------------------------------------------------------------------
//NOTE(martin): fonts
//------------------------------------------------------------------------------------------
MP_API mg_font mg_font_nil();
MP_API mg_font mg_font_create_from_memory(u32 size, byte* buffer, u32 rangeCount, unicode_range* ranges);
MP_API void mg_font_destroy(mg_font font);
//NOTE(martin): the following int valued functions return -1 if font is invalid or codepoint is not present in font//
//TODO(martin): add enum error codes
MP_API mg_font_extents mg_font_get_extents(mg_font font);
MP_API mg_font_extents mg_font_get_scaled_extents(mg_font font, f32 emSize);
MP_API f32 mg_font_get_scale_for_em_pixels(mg_font font, f32 emSize);
//NOTE(martin): if you need to process more than one codepoint, first convert your codepoints to glyph indices, then use the
// glyph index versions of the functions, which can take an array of glyph indices.
MP_API str32 mg_font_get_glyph_indices(mg_font font, str32 codePoints, str32 backing);
MP_API str32 mg_font_push_glyph_indices(mg_font font, mem_arena* arena, str32 codePoints);
MP_API u32 mg_font_get_glyph_index(mg_font font, utf32 codePoint);
MP_API int mg_font_get_codepoint_extents(mg_font font, utf32 codePoint, mg_text_extents* outExtents);
MP_API int mg_font_get_glyph_extents(mg_font font, str32 glyphIndices, mg_text_extents* outExtents);
MP_API mp_rect mg_text_bounding_box_utf32(mg_font font, f32 fontSize, str32 text);
MP_API mp_rect mg_text_bounding_box(mg_font font, f32 fontSize, str8 text);
//------------------------------------------------------------------------------------------
//NOTE(martin): textures
//------------------------------------------------------------------------------------------
MP_API mg_texture mg_texture_nil();
MP_API bool mg_texture_is_nil(mg_texture a);
MP_API mg_texture mg_texture_create(u32 width, u32 height);
MP_API mg_texture mg_texture_create_from_rgba8(u32 width, u32 height, u8* pixels);
MP_API mg_texture mg_texture_create_from_data(str8 data, bool flip);
MP_API mg_texture mg_texture_create_from_file(str8 path, bool flip);
MP_API void mg_texture_destroy(mg_texture texture);
MP_API void mg_texture_upload_region_rgba8(mg_texture texture, mp_rect region, u8* pixels);
MP_API vec2 mg_texture_size(mg_texture texture);
MP_API void mg_texture_draw_region(mg_texture texture, mp_rect srcRegion, mp_rect dstRegion);
MP_API void mg_texture_draw_region_rounded(mg_texture texture, mp_rect srcRect, mp_rect dstRegion, f32 roundness);
MP_API void mg_texture_draw(mg_texture texture, mp_rect rect);
MP_API void mg_texture_draw_rounded(mg_texture texture, mp_rect rect, f32 roundness);
//------------------------------------------------------------------------------------------
//NOTE(martin): image
//------------------------------------------------------------------------------------------
typedef struct mg_image_atlas { u64 h; } mg_image_atlas;
typedef struct mg_image { u64 h; } mg_image;
MP_API mg_image_atlas mg_image_atlas_create(u32 width, u32 height);
MP_API void mg_image_atlas_destroy(mg_image_atlas atlas);
MP_API mg_image mg_image_upload_from_rgba8(mg_image_atlas atlas, u32 width, u32 height, u8* pixels);
MP_API void mg_image_recycle(mg_image image);
MP_API void mg_image_draw(mg_image image, mp_rect rect);
// helpers
MP_API mg_image mg_image_upload_from_data(mg_image_atlas atlas, str8 data, bool flip);
MP_API mg_image mg_image_upload_from_file(mg_image_atlas atlas, str8 file, bool flip);
//------------------------------------------------------------------------------------------
//NOTE(martin): transform, viewport and clipping
//------------------------------------------------------------------------------------------
@ -193,8 +260,8 @@ MP_API void mg_set_cap(mg_cap_type cap);
MP_API void mg_set_font(mg_font font);
MP_API void mg_set_font_size(f32 size);
MP_API void mg_set_text_flip(bool flip);
MP_API void mg_set_image(mg_image image);
MP_API void mg_set_image_source_region(mp_rect region);
MP_API void mg_set_texture(mg_texture texture);
MP_API void mg_set_texture_source_region(mp_rect region);
MP_API mg_color mg_get_color();
MP_API f32 mg_get_width();
@ -240,53 +307,4 @@ MP_API void mg_circle_fill(f32 x, f32 y, f32 r);
MP_API void mg_circle_stroke(f32 x, f32 y, f32 r);
MP_API void mg_arc(f32 x, f32 y, f32 r, f32 arcAngle, f32 startAngle);
//------------------------------------------------------------------------------------------
//NOTE(martin): fonts
//------------------------------------------------------------------------------------------
MP_API mg_font mg_font_nil();
MP_API mg_font mg_font_create_from_memory(u32 size, byte* buffer, u32 rangeCount, unicode_range* ranges);
MP_API void mg_font_destroy(mg_font font);
//NOTE(martin): the following int valued functions return -1 if font is invalid or codepoint is not present in font//
//TODO(martin): add enum error codes
MP_API mg_font_extents mg_font_get_extents(mg_font font);
MP_API mg_font_extents mg_font_get_scaled_extents(mg_font font, f32 emSize);
MP_API f32 mg_font_get_scale_for_em_pixels(mg_font font, f32 emSize);
//NOTE(martin): if you need to process more than one codepoint, first convert your codepoints to glyph indices, then use the
// glyph index versions of the functions, which can take an array of glyph indices.
MP_API str32 mg_font_get_glyph_indices(mg_font font, str32 codePoints, str32 backing);
MP_API str32 mg_font_push_glyph_indices(mg_font font, mem_arena* arena, str32 codePoints);
MP_API u32 mg_font_get_glyph_index(mg_font font, utf32 codePoint);
MP_API int mg_font_get_codepoint_extents(mg_font font, utf32 codePoint, mg_text_extents* outExtents);
MP_API int mg_font_get_glyph_extents(mg_font font, str32 glyphIndices, mg_text_extents* outExtents);
MP_API mp_rect mg_text_bounding_box_utf32(mg_font font, f32 fontSize, str32 text);
MP_API mp_rect mg_text_bounding_box(mg_font font, f32 fontSize, str8 text);
//------------------------------------------------------------------------------------------
//NOTE(martin): images
//------------------------------------------------------------------------------------------
MP_API mg_image mg_image_nil();
MP_API bool mg_image_is_nil(mg_image a);
MP_API mg_image mg_image_create(u32 width, u32 height);
MP_API mg_image mg_image_create_from_rgba8(u32 width, u32 height, u8* pixels);
MP_API mg_image mg_image_create_from_data(str8 data, bool flip);
MP_API mg_image mg_image_create_from_file(str8 path, bool flip);
MP_API void mg_image_destroy(mg_image image);
MP_API void mg_image_upload_region_rgba8(mg_image image, mp_rect region, u8* pixels);
MP_API vec2 mg_image_size(mg_image image);
MP_API void mg_image_draw_region(mg_image image, mp_rect srcRegion, mp_rect dstRegion);
MP_API void mg_image_draw_region_rounded(mg_image image, mp_rect srcRect, mp_rect dstRegion, f32 roundness);
MP_API void mg_image_draw(mg_image image, mp_rect rect);
MP_API void mg_image_draw_rounded(mg_image image, mp_rect rect, f32 roundness);
#endif //__GRAPHICS_H_

View File

@ -52,13 +52,13 @@ mg_surface_data* mg_surface_data_from_handle(mg_surface handle);
//---------------------------------------------------------------
// canvas backend interface
//---------------------------------------------------------------
typedef struct mg_image_data
typedef struct mg_texture_data
{
list_elt listElt;
u32 generation;
vec2 size;
} mg_image_data;
} mg_texture_data;
typedef struct mg_vertex_layout
{
@ -95,16 +95,16 @@ typedef void (*mg_canvas_backend_begin_proc)(mg_canvas_backend* backend);
typedef void (*mg_canvas_backend_end_proc)(mg_canvas_backend* backend);
typedef void (*mg_canvas_backend_clear_proc)(mg_canvas_backend* backend, mg_color clearColor);
typedef void (*mg_canvas_backend_draw_batch_proc)(mg_canvas_backend* backend,
mg_image_data* imageData,
mg_texture_data* textureData,
u32 vertexCount,
u32 shapeCount,
u32 indexCount);
typedef mg_image_data* (*mg_canvas_backend_image_create_proc)(mg_canvas_backend* backend, vec2 size);
typedef void (*mg_canvas_backend_image_destroy_proc)(mg_canvas_backend* backend, mg_image_data* image);
typedef void (*mg_canvas_backend_image_upload_region_proc)(mg_canvas_backend* backend,
mg_image_data* image,
typedef mg_texture_data* (*mg_canvas_backend_texture_create_proc)(mg_canvas_backend* backend, vec2 size);
typedef void (*mg_canvas_backend_texture_destroy_proc)(mg_canvas_backend* backend, mg_texture_data* texture);
typedef void (*mg_canvas_backend_texture_upload_region_proc)(mg_canvas_backend* backend,
mg_texture_data* texture,
mp_rect region,
u8* pixels);
@ -118,9 +118,9 @@ typedef struct mg_canvas_backend
mg_canvas_backend_clear_proc clear;
mg_canvas_backend_draw_batch_proc drawBatch;
mg_canvas_backend_image_create_proc imageCreate;
mg_canvas_backend_image_destroy_proc imageDestroy;
mg_canvas_backend_image_upload_region_proc imageUploadRegion;
mg_canvas_backend_texture_create_proc textureCreate;
mg_canvas_backend_texture_destroy_proc textureDestroy;
mg_canvas_backend_texture_upload_region_proc textureUploadRegion;
} mg_canvas_backend;
#ifdef __cplusplus

View File

@ -51,11 +51,11 @@ typedef struct mg_mtl_canvas_backend
} mg_mtl_canvas_backend;
typedef struct mg_mtl_image_data
typedef struct mg_mtl_texture_data
{
mg_image_data interface;
mg_texture_data interface;
id<MTLTexture> texture;
} mg_mtl_image_data;
} mg_mtl_texture_data;
mg_mtl_surface* mg_mtl_canvas_get_surface(mg_mtl_canvas_backend* canvas)
@ -139,7 +139,7 @@ void mg_mtl_canvas_clear(mg_canvas_backend* interface, mg_color clearColor)
backend->clearColor = clearColor;
}
void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image, u32 shapeCount, u32 vertexCount, u32 indexCount)
void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_texture_data* texture, u32 shapeCount, u32 vertexCount, u32 indexCount)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
@ -226,10 +226,10 @@ void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image
[encoder setComputePipelineState:backend->computePipeline];
[encoder setTexture: backend->outTexture atIndex: 0];
int useTexture = 0;
if(image)
if(texture)
{
mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
[encoder setTexture: mtlImage->texture atIndex: 1];
mg_mtl_texture_data* mtlTexture = (mg_mtl_texture_data*)texture;
[encoder setTexture: mtlTexture->texture atIndex: 1];
useTexture = 1;
}
@ -333,9 +333,9 @@ void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
}
}
mg_image_data* mg_mtl_canvas_image_create(mg_canvas_backend* interface, vec2 size)
mg_texture_data* mg_mtl_canvas_texture_create(mg_canvas_backend* interface, vec2 size)
{
mg_mtl_image_data* image = 0;
mg_mtl_texture_data* texture = 0;
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
@ -343,8 +343,8 @@ mg_image_data* mg_mtl_canvas_image_create(mg_canvas_backend* interface, vec2 siz
{
@autoreleasepool{
image = malloc_type(mg_mtl_image_data);
if(image)
texture = malloc_type(mg_mtl_texture_data);
if(texture)
{
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
@ -354,38 +354,38 @@ mg_image_data* mg_mtl_canvas_image_create(mg_canvas_backend* interface, vec2 siz
texDesc.width = size.x;
texDesc.height = size.y;
image->texture = [surface->device newTextureWithDescriptor:texDesc];
if(image->texture != nil)
texture->texture = [surface->device newTextureWithDescriptor:texDesc];
if(texture->texture != nil)
{
[image->texture retain];
image->interface.size = size;
[texture->texture retain];
texture->interface.size = size;
}
else
{
free(image);
image = 0;
free(texture);
texture = 0;
}
}
}
}
return((mg_image_data*)image);
return((mg_texture_data*)texture);
}
void mg_mtl_canvas_image_destroy(mg_canvas_backend* backendInterface, mg_image_data* imageInterface)
void mg_mtl_canvas_texture_destroy(mg_canvas_backend* backendInterface, mg_texture_data* textureInterface)
{
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
mg_mtl_texture_data* texture = (mg_mtl_texture_data*)textureInterface;
@autoreleasepool
{
[image->texture release];
free(image);
[texture->texture release];
free(texture);
}
}
void mg_mtl_canvas_image_upload_region(mg_canvas_backend* backendInterface, mg_image_data* imageInterface, mp_rect region, u8* pixels)
void mg_mtl_canvas_texture_upload_region(mg_canvas_backend* backendInterface, mg_texture_data* textureInterface, mp_rect region, u8* pixels)
{@autoreleasepool{
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
mg_mtl_texture_data* texture = (mg_mtl_texture_data*)textureInterface;
MTLRegion mtlRegion = MTLRegionMake2D(region.x, region.y, region.w, region.h);
[image->texture replaceRegion:mtlRegion
[texture->texture replaceRegion:mtlRegion
mipmapLevel:0
withBytes:(void*)pixels
bytesPerRow: 4 * region.w];
@ -410,9 +410,9 @@ mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
backend->interface.clear = mg_mtl_canvas_clear;
backend->interface.drawBatch = mg_mtl_canvas_draw_batch;
backend->interface.imageCreate = mg_mtl_canvas_image_create;
backend->interface.imageDestroy = mg_mtl_canvas_image_destroy;
backend->interface.imageUploadRegion = mg_mtl_canvas_image_upload_region;
backend->interface.textureCreate = mg_mtl_canvas_texture_create;
backend->interface.textureDestroy = mg_mtl_canvas_texture_destroy;
backend->interface.textureUploadRegion = mg_mtl_canvas_texture_upload_region;
mp_rect frame = mg_surface_get_frame(surface);
backend->viewPort = (mp_rect){0, 0, frame.w, frame.h};