updated todo
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							|  | @ -14,11 +14,10 @@ Overview | |||
| [/] Automatic surface resizing | ||||
| 
 | ||||
| [.] Make linking with libEGL optional, even if EGL backend is compiled in milepost? | ||||
| 	- use /DELAYLOAD:lib on windows? | ||||
| 	[x] using weak linking on macos | ||||
| 	[ ] use /DELAYLOAD:lib on windows? | ||||
| [.] Remove the need for client apps to link with all dependent libs explicitly | ||||
| 
 | ||||
| [!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory) | ||||
| 
 | ||||
| [!] Allow controlling surface overlaying | ||||
| [!] Sort out contents scaling for high dpi on osx | ||||
| [!] win32 surfaces: only register surface child window once? | ||||
|  | @ -33,10 +32,13 @@ Overview | |||
| 
 | ||||
| [ ] Delegated drawing API+Impl | ||||
| 
 | ||||
| [ ] Make building apps simpler | ||||
| [ ] Make building examples and apps simpler | ||||
| 	[ ] single include path | ||||
| 	[ ] script for embedding dependencies / create app bundle | ||||
| 
 | ||||
| 	[/] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory) | ||||
| 		[ ] Or allow to embed compiled shader into executable | ||||
| 
 | ||||
| 
 | ||||
| [?] Backport canvas to GLES | ||||
| 
 | ||||
|  |  | |||
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