updated todo

This commit is contained in:
Martin Fouilleul 2023-02-21 17:22:18 +01:00
parent 3b26c92c85
commit dc2961f513
1 changed files with 6 additions and 4 deletions

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@ -14,11 +14,10 @@ Overview
[/] Automatic surface resizing
[.] Make linking with libEGL optional, even if EGL backend is compiled in milepost?
- use /DELAYLOAD:lib on windows?
[x] using weak linking on macos
[ ] use /DELAYLOAD:lib on windows?
[.] Remove the need for client apps to link with all dependent libs explicitly
[!] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
[!] Allow controlling surface overlaying
[!] Sort out contents scaling for high dpi on osx
[!] win32 surfaces: only register surface child window once?
@ -33,10 +32,13 @@ Overview
[ ] Delegated drawing API+Impl
[ ] Make building apps simpler
[ ] Make building examples and apps simpler
[ ] single include path
[ ] script for embedding dependencies / create app bundle
[/] Bundle examples with their own resources?? (e.g. avoiding clashes in metal libs files in bin directory)
[ ] Or allow to embed compiled shader into executable
[?] Backport canvas to GLES