diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..e4db128 --- /dev/null +++ b/.clang-format @@ -0,0 +1,14 @@ +AllowAllArgumentsOnNextLine: false +BreakBeforeBraces: Allman +ColumnLimit: 0 +Cpp11BracedListStyle: false +IndentPPDirectives: BeforeHash +IndentWidth: 4 +LineEnding: LF +MaxEmptyLinesToKeep: 1 +PointerAlignment: Left +SeparateDefinitionBlocks: Always +SpaceBeforeParens: Never +TabWidth: 4 +UseTab: Never +ReflowComments: false \ No newline at end of file diff --git a/samples/pong/src/main.c b/samples/pong/src/main.c index fd693ed..9d14528 100644 --- a/samples/pong/src/main.c +++ b/samples/pong/src/main.c @@ -13,13 +13,13 @@ const f32 BLOCK_WIDTH = (BLOCKS_WIDTH - ((NUM_BLOCKS_PER_ROW + 1) * BLOCKS_PADDI #define PADDLE_MAX_LAUNCH_ANGLE 0.7f -const oc_color paddleColor = {1, 0, 0, 1}; -oc_rect paddle = {300, 50, 200, 24}; +const oc_color paddleColor = { 1, 0, 0, 1 }; +oc_rect paddle = { 300, 50, 200, 24 }; -const oc_color ballColor = {1, 1, 0, 1}; -oc_rect ball = {200, 200, 20, 20}; +const oc_color ballColor = { 1, 1, 0, 1 }; +oc_rect ball = { 200, 200, 20, 20 }; -oc_vec2 velocity = {5, 5}; +oc_vec2 velocity = { 5, 5 }; // This is upside down from how it will actually be drawn. int blockHealth[NUM_BLOCKS] = { @@ -28,10 +28,10 @@ int blockHealth[NUM_BLOCKS] = { 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3 }; -oc_vec2 frameSize = {100, 100}; +oc_vec2 frameSize = { 100, 100 }; bool leftDown = false; bool rightDown = false; @@ -49,7 +49,8 @@ int checkCollision(oc_rect block); oc_mat2x3 flipY(oc_rect r); oc_mat2x3 flipYAt(oc_vec2 pos); -oc_str8 loadFile(oc_arena* arena, oc_str8 filename) { +oc_str8 loadFile(oc_arena* arena, oc_str8 filename) +{ oc_file file = oc_file_open(filename, OC_FILE_ACCESS_READ, 0); if(oc_file_last_error(file) != OC_IO_OK) { @@ -73,23 +74,23 @@ ORCA_EXPORT void oc_on_init(void) if(oc_image_is_nil(waterImage)) { - oc_log_error("couldn't load water image\n"); + oc_log_error("couldn't load water image\n"); } if(oc_image_is_nil(ballImage)) { - oc_log_error("couldn't load ball image\n"); + oc_log_error("couldn't load ball image\n"); } if(oc_image_is_nil(paddleImage)) { - oc_log_error("couldn't load paddle image\n"); + oc_log_error("couldn't load paddle image\n"); } oc_str8 fontStr = loadFile(oc_scratch(), OC_STR8("/Literata-SemiBoldItalic.ttf")); - oc_unicode_range ranges[5] = {OC_UNICODE_BASIC_LATIN, - OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT, - OC_UNICODE_LATIN_EXTENDED_A, - OC_UNICODE_LATIN_EXTENDED_B, - OC_UNICODE_SPECIALS}; + oc_unicode_range ranges[5] = { OC_UNICODE_BASIC_LATIN, + OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT, + OC_UNICODE_LATIN_EXTENDED_A, + OC_UNICODE_LATIN_EXTENDED_B, + OC_UNICODE_SPECIALS }; // NOTE(ben): Weird that images are "create from data" but fonts are "create from memory" // TODO: Decide whether we're using strings or explicit pointer + length pongFont = oc_font_create_from_memory(fontStr, 5, ranges); @@ -153,7 +154,7 @@ ORCA_EXPORT void oc_on_key_up(int key) ORCA_EXPORT void oc_on_frame_refresh(void) { - f32 aspect = frameSize.x/frameSize.y; + f32 aspect = frameSize.x / frameSize.y; if(leftDown) { @@ -170,25 +171,25 @@ ORCA_EXPORT void oc_on_frame_refresh(void) ball.x = oc_clamp(ball.x, 0, frameSize.x - ball.w); ball.y = oc_clamp(ball.y, 0, frameSize.y - ball.h); - if (ball.x + ball.w >= frameSize.x) { + if(ball.x + ball.w >= frameSize.x) + { velocity.x = -velocity.x; } - if (ball.x <= 0) { + if(ball.x <= 0) + { velocity.x = -velocity.x; } - if (ball.y + ball.h >= frameSize.y) { + if(ball.y + ball.h >= frameSize.y) + { velocity.y = -velocity.y; } - if ( - ball.y <= paddle.y + paddle.h - && ball.x+ball.w >= paddle.x - && ball.x <= paddle.x + paddle.w - && velocity.y < 0 - ) { - f32 t = ((ball.x + ball.w/2) - paddle.x) / paddle.w; + if( + ball.y <= paddle.y + paddle.h && ball.x + ball.w >= paddle.x && ball.x <= paddle.x + paddle.w && velocity.y < 0) + { + f32 t = ((ball.x + ball.w / 2) - paddle.x) / paddle.w; f32 launchAngle = lerp(-PADDLE_MAX_LAUNCH_ANGLE, PADDLE_MAX_LAUNCH_ANGLE, t); - f32 speed = sqrtf(velocity.x*velocity.x + velocity.y*velocity.y); + f32 speed = sqrtf(velocity.x * velocity.x + velocity.y * velocity.y); velocity = (oc_vec2){ sinf(launchAngle) * speed, cosf(launchAngle) * speed, @@ -198,26 +199,31 @@ ORCA_EXPORT void oc_on_frame_refresh(void) oc_log_info("PONG!"); } - if (ball.y <= 0) { - ball.x = frameSize.x/2. - ball.w; - ball.y = frameSize.y/2. - ball.h; + if(ball.y <= 0) + { + ball.x = frameSize.x / 2. - ball.w; + ball.y = frameSize.y / 2. - ball.h; } - for (int i = 0; i < NUM_BLOCKS; i++) { - if (blockHealth[i] <= 0) { + for(int i = 0; i < NUM_BLOCKS; i++) + { + if(blockHealth[i] <= 0) + { continue; } oc_rect r = blockRect(i); int result = checkCollision(r); - if (result) { + if(result) + { oc_log_info("Collision! direction=%d", result); blockHealth[i] -= 1; f32 vx = velocity.x; f32 vy = velocity.y; - switch (result) { + switch(result) + { case 1: case 5: velocity.y = -vy; @@ -238,42 +244,42 @@ ORCA_EXPORT void oc_on_frame_refresh(void) break; } } - } oc_canvas_set_current(canvas); - oc_set_color_rgba(10.0f/255.0f, 31.0f/255.0f, 72.0f/255.0f, 1); + oc_set_color_rgba(10.0f / 255.0f, 31.0f / 255.0f, 72.0f / 255.0f, 1); oc_clear(); - oc_image_draw(waterImage, (oc_rect){0, 0, frameSize.x, frameSize.y}); + oc_image_draw(waterImage, (oc_rect){ 0, 0, frameSize.x, frameSize.y }); oc_mat2x3 yUp = { 1, 0, 0, - 0, -1, frameSize.y, + 0, -1, frameSize.y }; oc_matrix_push(yUp); { - for (int i = 0; i < NUM_BLOCKS; i++) { - if (blockHealth[i] <= 0) { + for(int i = 0; i < NUM_BLOCKS; i++) + { + if(blockHealth[i] <= 0) + { continue; } oc_rect r = blockRect(i); oc_set_color_rgba(0, 0, 0, 0.2); - oc_rounded_rectangle_fill(r.x, r.y-2, r.w, r.h, 4); + oc_rounded_rectangle_fill(r.x, r.y - 2, r.w, r.h, 4); oc_set_color_rgba(0.9, 0.9, 0.9, 1); oc_rounded_rectangle_fill(r.x, r.y, r.w, r.h, 4); int fontSize = 18; oc_str8 text = oc_str8_pushf(oc_scratch(), - "%d", blockHealth[i] - ); + "%d", blockHealth[i]); oc_rect textRect = oc_text_bounding_box(pongFont, fontSize, text); oc_vec2 textPos = { - r.x + r.w/2 - textRect.w/2, + r.x + r.w / 2 - textRect.w / 2, r.y + 9, // TODO: oc_text_bounding_box is returning extremely wack results for height. }; @@ -305,7 +311,8 @@ ORCA_EXPORT void oc_on_frame_refresh(void) oc_surface_present(surface); } -oc_rect blockRect(int i) { +oc_rect blockRect(int i) +{ int row = i / NUM_BLOCKS_PER_ROW; int col = i % NUM_BLOCKS_PER_ROW; return (oc_rect){ @@ -318,7 +325,8 @@ oc_rect blockRect(int i) { // Returns a cardinal direction 1-8 for the collision with the block, or zero // if no collision. 1 is straight up and directions proceed clockwise. -int checkCollision(oc_rect block) { +int checkCollision(oc_rect block) +{ // Note that all the logic for this game has the origin in the bottom left. f32 ballx2 = ball.x + ball.w; @@ -326,20 +334,15 @@ int checkCollision(oc_rect block) { f32 blockx2 = block.x + block.w; f32 blocky2 = block.y + block.h; - if ( - ballx2 < block.x - || blockx2 < ball.x - || bally2 < block.y - || blocky2 < ball.y - ) { + if(ballx2 < block.x || blockx2 < ball.x || bally2 < block.y || blocky2 < ball.y) + { // Ball is fully outside block return 0; } - // if ( - // (block.x <= ball.x && ballx2 <= blockx2) - // && (block.y <= ball.y && bally2 <= blocky2) - // ) { + // if ((block.x <= ball.x && ballx2 <= blockx2) + // && (block.y <= ball.y && bally2 <= blocky2)) + // { // // Ball is fully inside block; do not consider as a collision // return 0; // } @@ -355,106 +358,117 @@ int checkCollision(oc_rect block) { // // We assume significant tunneling can't happen. - oc_vec2 ballCenter = (oc_vec2){ball.x + ball.w/2, ball.y + ball.h/2}; - oc_vec2 blockCenter = (oc_vec2){block.x + block.w/2, block.y + block.h/2}; + oc_vec2 ballCenter = (oc_vec2){ ball.x + ball.w / 2, ball.y + ball.h / 2 }; + oc_vec2 blockCenter = (oc_vec2){ block.x + block.w / 2, block.y + block.h / 2 }; // Moving right - if (velocity.x > 0) { + if(velocity.x > 0) + { // Ball's top right corner - if ( - ballCenter.x <= block.x && block.x <= ballx2 - && ballCenter.y <= block.y && block.y <= bally2 - ) { return 2; } + if(ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2) + { + return 2; + } // Ball's bottom right corner - if ( - ballCenter.x <= block.x && block.x <= ballx2 - && ball.y <= blocky2 && blocky2 <= ballCenter.y - ) { return 4; } + if(ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y) + { + return 4; + } // Ball's right edge - if ( - ballCenter.x <= block.x && block.x <= ballx2 - ) { return 3; } + if(ballCenter.x <= block.x && block.x <= ballx2) + { + return 3; + } } // Moving up - if (velocity.y > 0) { + if(velocity.y > 0) + { // Ball's top left corner - if ( - ball.x <= blockx2 && blockx2 <= ballCenter.x - && ballCenter.y <= block.y && block.y <= bally2 - ) { return 8; } + if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2) + { + return 8; + } // Ball's top right corner - if ( - ballCenter.x <= block.x && block.x <= ballx2 - && ballCenter.y <= block.y && block.y <= bally2 - ) { return 2; } + if(ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2) + { + return 2; + } // Ball's top edge - if ( - ballCenter.y <= block.y && block.y <= bally2 - ) { return 1; } + if(ballCenter.y <= block.y && block.y <= bally2) + { + return 1; + } } // Moving left - if (velocity.x < 0) { + if(velocity.x < 0) + { // Ball's bottom left corner - if ( - ball.x <= blockx2 && blockx2 <= ballCenter.x - && ball.y <= blocky2 && blocky2 <= ballCenter.y - ) { return 6; } + if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y) + { + return 6; + } // Ball's top left corner - if ( - ball.x <= blockx2 && blockx2 <= ballCenter.x - && ballCenter.y <= block.y && block.y <= bally2 - ) { return 8; } + if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2) + { + return 8; + } // Ball's left edge - if ( - ball.x <= blockx2 && blockx2 <= ballCenter.x - ) { return 7; } + if(ball.x <= blockx2 && blockx2 <= ballCenter.x) + { + return 7; + } } // Moving down - if (velocity.y < 0) { + if(velocity.y < 0) + { // Ball's bottom right corner - if ( - ballCenter.x <= block.x && block.x <= ballx2 - && ball.y <= blocky2 && blocky2 <= ballCenter.y - ) { return 4; } + if(ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y) + { + return 4; + } // Ball's bottom left corner - if ( - ball.x <= blockx2 && blockx2 <= ballCenter.x - && ball.y <= blocky2 && blocky2 <= ballCenter.y - ) { return 6; } + if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y) + { + return 6; + } // Ball's bottom edge - if ( - ball.y <= blocky2 && blocky2 <= ballCenter.y - ) { return 5; } + if(ball.y <= blocky2 && blocky2 <= ballCenter.y) + { + return 5; + } } return 0; } -f32 lerp(f32 a, f32 b, f32 t) { +f32 lerp(f32 a, f32 b, f32 t) +{ return (1 - t) * a + t * b; } -oc_mat2x3 flipY(oc_rect r) { +oc_mat2x3 flipY(oc_rect r) +{ return (oc_mat2x3){ 1, 0, 0, - 0, -1, 2 * r.y + r.h, + 0, -1, 2 * r.y + r.h }; } -oc_mat2x3 flipYAt(oc_vec2 pos) { +oc_mat2x3 flipYAt(oc_vec2 pos) +{ return (oc_mat2x3){ 1, 0, 0, - 0, -1, 2 * pos.y, + 0, -1, 2 * pos.y }; }