Set user-created surfaces to non-blocking and use the debug overlay surface to block on vsync.

This commit is contained in:
Martin Fouilleul 2023-08-28 18:28:14 +02:00 committed by MartinFouilleul
parent 07414af087
commit f268f031af
1 changed files with 21 additions and 18 deletions

View File

@ -187,6 +187,7 @@ i32 orca_surface_callback(void* user)
{
orca_surface_create_data* data = (orca_surface_create_data*)user;
data->surface = oc_surface_create_for_window(data->window, data->api);
oc_surface_swap_interval(data->surface, 0);
//NOTE: this will be called on main thread, so we need to deselect the surface here,
// and reselect it on the orca thread
@ -673,6 +674,20 @@ i32 orca_runloop(void* user)
}
}
oc_surface_deselect();
if(exports[OC_EXPORT_FRAME_REFRESH])
{
M3Result res = m3_Call(exports[OC_EXPORT_FRAME_REFRESH], 0, 0);
if(res)
{
ORCA_WASM3_ABORT(app->runtime.m3Runtime, res, "Runtime error");
}
}
oc_surface_select(app->debugOverlay.surface);
oc_canvas_set_current(app->debugOverlay.canvas);
if(app->debugOverlay.show)
{
oc_surface_bring_to_front(app->debugOverlay.surface);
@ -804,27 +819,15 @@ i32 orca_runloop(void* user)
}
}
oc_surface_select(app->debugOverlay.surface);
oc_canvas_set_current(app->debugOverlay.canvas);
oc_ui_draw();
oc_render(app->debugOverlay.surface, app->debugOverlay.canvas);
}
if(exports[OC_EXPORT_FRAME_REFRESH])
else
{
M3Result res = m3_Call(exports[OC_EXPORT_FRAME_REFRESH], 0, 0);
if(res)
{
ORCA_WASM3_ABORT(app->runtime.m3Runtime, res, "Runtime error");
}
}
if(app->debugOverlay.show)
{
oc_surface_select(app->debugOverlay.surface);
oc_surface_present(app->debugOverlay.surface);
oc_set_color_rgba(0, 0, 0, 0);
oc_clear();
}
oc_render(app->debugOverlay.surface, app->debugOverlay.canvas);
oc_surface_present(app->debugOverlay.surface);
oc_arena_clear(oc_scratch());
}
@ -862,7 +865,7 @@ int main(int argc, char** argv)
app->debugOverlay.maxEntries = 200;
oc_arena_init(&app->debugOverlay.logArena);
oc_surface_swap_interval(app->debugOverlay.surface, 0);
oc_surface_swap_interval(app->debugOverlay.surface, 1);
oc_surface_set_hidden(app->debugOverlay.surface, true);