Set user-created surfaces to non-blocking and use the debug overlay surface to block on vsync.
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07414af087
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f268f031af
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@ -187,6 +187,7 @@ i32 orca_surface_callback(void* user)
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{
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orca_surface_create_data* data = (orca_surface_create_data*)user;
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data->surface = oc_surface_create_for_window(data->window, data->api);
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oc_surface_swap_interval(data->surface, 0);
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//NOTE: this will be called on main thread, so we need to deselect the surface here,
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// and reselect it on the orca thread
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@ -673,6 +674,20 @@ i32 orca_runloop(void* user)
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}
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}
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oc_surface_deselect();
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if(exports[OC_EXPORT_FRAME_REFRESH])
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{
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M3Result res = m3_Call(exports[OC_EXPORT_FRAME_REFRESH], 0, 0);
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if(res)
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{
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ORCA_WASM3_ABORT(app->runtime.m3Runtime, res, "Runtime error");
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}
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}
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oc_surface_select(app->debugOverlay.surface);
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oc_canvas_set_current(app->debugOverlay.canvas);
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if(app->debugOverlay.show)
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{
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oc_surface_bring_to_front(app->debugOverlay.surface);
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@ -804,27 +819,15 @@ i32 orca_runloop(void* user)
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}
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}
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oc_surface_select(app->debugOverlay.surface);
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oc_canvas_set_current(app->debugOverlay.canvas);
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oc_ui_draw();
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}
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else
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{
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oc_set_color_rgba(0, 0, 0, 0);
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oc_clear();
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}
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oc_render(app->debugOverlay.surface, app->debugOverlay.canvas);
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}
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if(exports[OC_EXPORT_FRAME_REFRESH])
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{
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M3Result res = m3_Call(exports[OC_EXPORT_FRAME_REFRESH], 0, 0);
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if(res)
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{
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ORCA_WASM3_ABORT(app->runtime.m3Runtime, res, "Runtime error");
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}
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}
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if(app->debugOverlay.show)
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{
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oc_surface_select(app->debugOverlay.surface);
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oc_surface_present(app->debugOverlay.surface);
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}
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oc_arena_clear(oc_scratch());
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}
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@ -862,7 +865,7 @@ int main(int argc, char** argv)
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app->debugOverlay.maxEntries = 200;
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oc_arena_init(&app->debugOverlay.logArena);
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oc_surface_swap_interval(app->debugOverlay.surface, 0);
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oc_surface_swap_interval(app->debugOverlay.surface, 1);
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oc_surface_set_hidden(app->debugOverlay.surface, true);
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