From f4a82cd38142bf86eb600a0a5da2718a23710d79 Mon Sep 17 00:00:00 2001 From: Reuben Dunnington Date: Mon, 21 Aug 2023 15:41:10 -0700 Subject: [PATCH] pong: demo oc_request_quit() and oc_on_terminate() * gamestate now records your score (total blocks destroyed) * when all blocks are destroyed, quit * print a message when the app is terminated --- samples/pong/src/main.c | 38 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/samples/pong/src/main.c b/samples/pong/src/main.c index 3de6b0d..c734807 100644 --- a/samples/pong/src/main.c +++ b/samples/pong/src/main.c @@ -4,6 +4,7 @@ #define NUM_BLOCKS_PER_ROW 7 #define NUM_BLOCKS 42 // 7 * 6 +#define NUM_BLOCKS_TO_WIN (NUM_BLOCKS - 2) #define BLOCKS_WIDTH 810.0f #define BLOCK_HEIGHT 30.0f @@ -30,6 +31,7 @@ int blockHealth[NUM_BLOCKS] = { 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }; +int score = 0; oc_vec2 frameSize = { 100, 100 }; @@ -98,6 +100,18 @@ ORCA_EXPORT void oc_on_init(void) oc_arena_clear(oc_scratch()); } +ORCA_EXPORT void oc_on_terminate(void) +{ + if(score == NUM_BLOCKS_TO_WIN) + { + oc_log_info("you win!\n"); + } + else + { + oc_log_info("goodbye world!\n"); + } +} + ORCA_EXPORT void oc_on_resize(u32 width, u32 height) { oc_log_info("frame resize %u, %u", width, height); @@ -219,6 +233,11 @@ ORCA_EXPORT void oc_on_frame_refresh(void) oc_log_info("Collision! direction=%d", result); blockHealth[i] -= 1; + if(blockHealth[i] == 0) + { + ++score; + } + f32 vx = velocity.x; f32 vy = velocity.y; @@ -246,6 +265,11 @@ ORCA_EXPORT void oc_on_frame_refresh(void) } } + if(score == NUM_BLOCKS_TO_WIN) + { + oc_request_quit(); + } + oc_canvas_set_current(canvas); oc_set_color_rgba(10.0f / 255.0f, 31.0f / 255.0f, 72.0f / 255.0f, 1); @@ -303,6 +327,20 @@ ORCA_EXPORT void oc_on_frame_refresh(void) oc_image_draw(ballImage, ball); } oc_matrix_pop(); + + // draw score text + { + oc_move_to(10, 10); + oc_str8 text = oc_str8_pushf(oc_scratch(), "Destroy all %d blocks to win! Current score: %d", NUM_BLOCKS_TO_WIN, score); + oc_rect textRect = oc_text_bounding_box(pongFont, 20, text); + oc_vec2 textPos = { 10, 10 }; + oc_matrix_push(flipYAt(textPos)); + { + oc_text_outlines(text); + oc_fill(); + } + oc_matrix_pop(); + } } oc_matrix_pop();