remove stale comments in samples
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19ce7447aa
commit
fe25476305
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@ -161,7 +161,6 @@ GLuint compile_shader(const char* vs, const char* fs)
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glAttachShader(prog, fragmentShader);
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glLinkProgram(prog);
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//TODO errors
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int status = 0;
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glGetProgramiv(prog, GL_LINK_STATUS, &status);
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if(status != GL_TRUE)
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@ -582,7 +581,7 @@ void input_splat(float t)
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//NOTE: apply force and dye
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if(mouseInput.down && (mouseInput.deltaX || mouseInput.deltaY))
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{
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oc_vec2 scaling = oc_surface_contents_scaling(surface);
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oc_vec2 scaling = oc_surface_contents_scaling(surface);
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// account for margin
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float margin = 32;
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@ -690,7 +689,7 @@ ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
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ORCA_EXPORT void oc_on_frame_refresh()
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{
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float aspectRatio = texWidth / texHeight; //TODO replace with actual aspect ratio?
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float aspectRatio = texWidth / texHeight;
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static float t = 0;
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t += 1. / 60.;
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@ -718,58 +717,6 @@ ORCA_EXPORT void oc_on_frame_refresh()
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frame_buffer_swap(&velocityBuffer);
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/*
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//DEBUG
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static bool splatTrig = false;
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static bool splat = false;
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static float splatStart = 0;
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static int splatDir = 0;
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static int frameCount = 0;
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if(resetCmd)
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{
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frameCount = 0;
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splat = true;
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splatStart = frameT;
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}
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if(splat)
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{
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if(frameT - splatStart >= 0.5)
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{
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splat = false;
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splatDir++;
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splatDir = splatDir % 3;
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}
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float dirX = 0;
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float dirY = 0;
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if(splatDir == 0)
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{
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dirX = 0;
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dirY = 0.3;
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}
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if(splatDir == 1)
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{
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dirX = 0.3;
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dirY = 0;
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}
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if(splatDir == 2)
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{
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dirX = 0.2121;
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dirY = 0.2121;
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}
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apply_splat(0.5, 0.5, dirX, dirY, 1.5, 1., 0.1, false);
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}
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resetCmd = false;
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if(frameCount>20)
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{
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return;
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}
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frameCount++;
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*/
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input_splat(t);
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//NOTE: compute divergence of advected velocity
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@ -854,7 +801,6 @@ ORCA_EXPORT void oc_on_frame_refresh()
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//NOTE: Blit color texture to screen
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//NOTE: blit residue to screen
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glViewport(0, 0, frameWidth, frameHeight);
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float displayMatrix[16] = {
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@ -864,23 +810,6 @@ ORCA_EXPORT void oc_on_frame_refresh()
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0, 0, 0, 1
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};
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/*
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glUseProgram(blitResidueProgram.prog);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, pressureBuffer[0].textures[0]);
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glUniform1i(blitResidueProgram.xTex, 0);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, divBuffer[0].textures[0]);
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glUniform1i(blitResidueProgram.bTex, 1);
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glUniformMatrix4fv(blitResidueProgram.mvp, 1, GL_FALSE, displayMatrix);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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//*/
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//*
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glUseProgram(blitProgram.prog);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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@ -893,34 +822,6 @@ ORCA_EXPORT void oc_on_frame_refresh()
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glUniformMatrix4fv(blitProgram.mvp, 1, GL_FALSE, displayMatrix);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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/*/
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//NOTE: recompute divergence of (corrected) velocity
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glUseProgram(divProgram.prog);
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glBindFramebuffer(GL_FRAMEBUFFER, divBuffer[0].fbos[1]);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, velocityBuffer.textures[0]);
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glUniform1i(divProgram.src, 0);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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frame_buffer_swap(&divBuffer[0]);
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//NOTE: Blit divergence to screen
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glViewport(0, 0, canvas_width(), canvas_height());
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glUseProgram(blitDivProgram.prog);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, divBuffer[0].textures[0]);
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glUniform1i(blitDivProgram.tex, 0);
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glUniformMatrix4fv(blitDivProgram.mvp, 1, GL_FALSE, displayMatrix);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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//*/
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oc_surface_present(surface);
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}
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@ -97,8 +97,7 @@ ORCA_EXPORT void oc_on_init(void)
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OC_UNICODE_LATIN_EXTENDED_A,
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OC_UNICODE_LATIN_EXTENDED_B,
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OC_UNICODE_SPECIALS };
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// NOTE(ben): Weird that images are "create from data" but fonts are "create from memory"
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// TODO: Decide whether we're using strings or explicit pointer + length
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pongFont = oc_font_create_from_memory(fontStr, 5, ranges);
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oc_arena_clear(oc_scratch());
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@ -32,7 +32,7 @@ ORCA_EXPORT void oc_on_init(void)
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OC_UNICODE_LATIN_EXTENDED_A,
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OC_UNICODE_LATIN_EXTENDED_B,
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OC_UNICODE_SPECIALS };
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// TODO: Decide whether we're using strings or explicit pointer + length
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font = oc_font_create_from_memory(oc_str8_from_buffer(size, buffer), 5, ranges);
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}
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