martinfouilleul
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80ea8db687
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[surface/canvas cleanup]
- Make build-time and runtime backend selection a bit easier
- Reorganized backend-specific files with slightly more coherent naming scheme
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2023-02-10 16:56:10 +01:00 |
martinfouilleul
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2419ab7889
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opengl canvas renderer: splitting vertex data and shape data
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2023-02-07 18:59:51 +01:00 |
martinfouilleul
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f0bc88c4fb
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gl canvas renderer with buffer re-specification
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2023-02-07 17:00:59 +01:00 |
martinfouilleul
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5788cdbcda
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Desktop opengl 4.3 canvas
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2023-02-07 13:24:14 +01:00 |
martinfouilleul
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5754fc1ad2
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using temporary buffer to build canvas verex data and use glBufferData with exact number of vertices to submit buffer to gpu
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2023-02-06 16:14:43 +01:00 |
martinfouilleul
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19988d045e
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breaking triangle buffer into batches each time the current image changes
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2023-02-02 18:57:57 +01:00 |
Martin Fouilleul
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9cadc2f23f
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added notes on bindless textures indexing
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2023-02-02 17:02:55 +01:00 |