martinfouilleul
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5754fc1ad2
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using temporary buffer to build canvas verex data and use glBufferData with exact number of vertices to submit buffer to gpu
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2023-02-06 16:14:43 +01:00 |
martinfouilleul
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fd836c00dd
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canvas renderer: parallel tiling pass and sorting pass
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2023-02-05 21:03:16 +01:00 |
martinfouilleul
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e59f2b152b
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simple gles tiled renderer
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2023-02-03 18:44:28 +01:00 |
martinfouilleul
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8faf588bee
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Added text rendering in win_canvas test app and confirm it's slow as is...
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2023-02-02 20:36:03 +01:00 |
martinfouilleul
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28e2a3648e
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Multisampling in gles canvas shader
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2023-02-02 13:34:06 +01:00 |
martinfouilleul
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f73241e4a6
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set background clear color correctly
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2023-02-02 12:08:04 +01:00 |
martinfouilleul
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0796b2cbcd
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Switched to fixed point in gles triangle rasterization, and fixed wrong offset curve check collapsing the internal control points
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2023-02-02 11:40:22 +01:00 |
martinfouilleul
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e0300e9e3c
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Fixed indexing in gles_canvas_fragment shaders and fixed native keys buffer
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2023-02-01 16:23:51 +01:00 |