- oc_window_style could be enum
- clikCount in oc_key_event to u8
- return of oc_input_key_press -> u8
- rename oc_key_pressed/released/repeated to oc_key_press/release/repeat_count to reflect meaning of return value
- Convey both fixed scancodes and keyboard-layout dependent keycodes in key events.
- Update scancode to keycode mapping when keyboard layout changes
- Allow querying key input state using either keycodes or scancodes
- convert between wasm memory and native pointers, asserting on out-of-bounds
- oc_wasm_list helpers
- oc_wasm_str8 helpers
- pushing things to arenas in wasm memory
- "Namespacing" the Orca APIs by adding the oc_ prefix everywhere
- Naming consistency tweaks, eg create_from_memory vs. create_from_data
- Adhering to a more consistent convention when pairing functions defining entities lifetime, eg. create/destroy, push/clear, alloc/recycle, init/cleanup
- Preferring oc_str8 to const char*, except when we expect lots of C string literals (e.g. when tagging UI widgets) or when it would be annoying to systematically wrap data we want to read/write into a string
- Reorganize macros for asserts/logging, and properly exposing them to the apps with non conflicting names
- Generally rearrange some bits and pruning unused stuff to make things more navigable