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fix_layout
Author | SHA1 | Date |
---|---|---|
Martin Fouilleul | fe69cedd45 | |
Martin Fouilleul | 623f5d4b84 | |
Martin Fouilleul | 2f1212c0ac | |
Martin Fouilleul | 6a50a6bbdc | |
Ilia Demianenko | ae392a1fc2 |
|
@ -24,6 +24,7 @@ BraceWrapping:
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AfterEnum: true
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AfterFunction: true
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AfterNamespace: true
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AfterObjCDeclaration: true
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AfterStruct: true
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AfterObjCDeclaration: true
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AfterUnion: true
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|
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@ -14,7 +14,6 @@ build
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*.wasm
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*.app
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*.dylib
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*.a
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Debug/*
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@ -36,8 +35,6 @@ src/graphics/orca_gl31.h
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__pycache__
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scripts/files
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# explicitly abandon old ext dir
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/ext
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src/ext/angle
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ext/angle
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sketches/*/bin
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sketches/*/bin
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@ -1,2 +0,0 @@
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github: orca-app
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custom: "https://orca-app.dev/sponsor.html"
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821
LICENSE.txt
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@ -1,207 +1,678 @@
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Orca
|
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Orca
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||||
|
||||
Copyright (C) 2023 Martin Fouilleul
|
||||
Copyright (C) 2023 Martin Fouilleul and the Orca project contributors
|
||||
|
||||
Orca is distributed under the MIT license or the Apache License version 2.0,
|
||||
at your option.
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation version 3, with additional
|
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terms under section 7 of the GNU Affero General Public License version
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3, as published at the end of this document.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
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|
||||
-------------------------------------------------------------------------------
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|
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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SOFTWARE.
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AGPLv3 LICENSE
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-------------------------------------------------------------------------------
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
ADDITIONAL TERMS
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
1. Pursuant to section 7(b) of the AGPLv3, we require the preservation of the legal
|
||||
notices, copyright notices and author attributions in the program and in its
|
||||
documentation and in the Appropriate Legal Notices displayed by works containing
|
||||
it.
|
||||
|
||||
2. Pursuant to Section 7(c) of the AGPLv3, we require that modified versions of the
|
||||
material should be marked in a reasonable way as different from the official
|
||||
version.
|
||||
|
||||
Any modified material being redistributed must include a prominent and conveniently
|
||||
accessible feature for the display of a Modified Material Notice including the statement
|
||||
"This program is using a modified version of the Orca Runtime version VERSION_NUMBER
|
||||
released on RELEASE_DATE.
|
||||
|
||||
The string VERSION_NUMBER should be replaced with the exact version number of
|
||||
the Program on which the modified material is based.
|
||||
The string RELEASE_DATE should be replaced with the full date of the release of
|
||||
the version VERSION_NUMBER of the Program on which the
|
||||
modified material is based.
|
||||
|
||||
The Modified Material Notice must be clearly visible with size of the fonts
|
||||
and icons proportionate to the user interface being used.
|
||||
|
||||
The Modified Material Notice must be in the same language of the user interface.
|
||||
|
||||
3. Additional permission for WebAssembly modules used by the Program.
|
||||
The Program works by loading and running WebAssembly modules written by third parties.
|
||||
To make this work, portions of the Program must be compiled into these WebAssembly modules,
|
||||
making them covered work under the terms of this license.
|
||||
|
||||
As an additional permission, WebAssembly modules including unmodified portions of
|
||||
the Program to the sole purpose of being bundled with and run by an unmodified version
|
||||
of the Program can be distributed under the terms of their author's choice, without being
|
||||
bound by the requirements of this license. This permission does not extend to modifications
|
||||
of the Program itself or its development libraries.
|
||||
|
|
128
Readme.md
|
@ -1,2 +1,128 @@
|
|||
**This repository is not used anymore. Development of Orca was moved here: [https://github.com/orca-app/orca](https://github.com/orca-app/orca)**
|
||||
------
|
||||
**DISCLAIMER: This project is very much a Work In Progress. We are making it accessible in this very early state so that participants in the [2023 Wheel Reinvention Jam](https://handmade.network/jam/2023) can try it out and possibly use it as their jamming platform. Expect bugs, missing and/or incomplete features, unstable APIs, and sparse documentation. Some current issues might be a show stopper for you, so make sure you can build and run the sample apps before jumping in.**
|
||||
|
||||
**If you do choose to try out Orca anyway, thank you! We'll do our best to answer your questions, and we'd really appreciate your feedback!**
|
||||
|
||||
------
|
||||
|
||||
# Orca
|
||||
|
||||
Orca is a development platform and runtime environment for cross-platform, sandboxed graphical WebAssembly applications. In this early MVP you can:
|
||||
|
||||
- Receive mouse and keyboard input.
|
||||
- Draw paths, images and text using a 2D vector graphics API.
|
||||
- Draw 2D/3D graphics using OpenGL ES 3.1 (minus a few features)
|
||||
- Build user interfaces using our UI API and default widgets.
|
||||
- Read and write files using a capability-based API.
|
||||
|
||||
## Installing
|
||||
|
||||
The Orca command-line tools must be installed to your system in order to use them in your own projects.
|
||||
|
||||
**At this early stage, you must build Orca yourself - in the future, this installation process will be streamlined.**
|
||||
|
||||
### Requirements
|
||||
|
||||
- Windows or Mac (Linux is not yet supported)
|
||||
- [Python 3](https://www.python.org/) (for command line tools)
|
||||
- Clang
|
||||
- **Windows users:** `clang` can be installed via the Visual Studio installer. Search for "C++ Clang Compiler".
|
||||
- **Mac users:** Apple's built-in `clang` does not support WebAssembly. We recommend installing `clang` via [Homebrew](https://brew.sh/) with `brew install clang`.
|
||||
- MSVC (Visual Studio 2022 17.5 or newer) (Windows only)
|
||||
- This can be installed through the [Visual Studio Community](https://visualstudio.microsoft.com/) installer.
|
||||
- Please note the version requirement! Orca requires C11 atomics, which were only added to MSVC in late 2022.
|
||||
|
||||
### Installation instructions
|
||||
|
||||
Clone the repo, then `cd` into the `orca` directory:
|
||||
|
||||
```
|
||||
git clone git@git.handmade.network:hmn/orca.git
|
||||
cd orca
|
||||
```
|
||||
|
||||
Build the Orca runtime:
|
||||
|
||||
```
|
||||
./orca dev build-runtime
|
||||
```
|
||||
|
||||
Install the Orca dev tools. If on Windows, the tool can automatically add `orca` to your PATH. Otherwise, you must manually add the Orca install directory to your PATH, e.g. by updating `.zshrc` or `.bashrc`.
|
||||
|
||||
```
|
||||
./orca dev install
|
||||
```
|
||||
|
||||
Finally, verify that Orca is successfully installed by running the `orca version` command. Note the lack of `./`!
|
||||
|
||||
```
|
||||
orca version
|
||||
```
|
||||
|
||||
If you encounter any errors, see the FAQ below.
|
||||
|
||||
Once the `orca` tools are installed, you can use them from anywhere to
|
||||
|
||||
### Building the sample Orca apps
|
||||
|
||||
The `samples` directory contains several sample apps that demonstrate various Orca features. To build one, `cd` to a sample project's directory and run its build script. For example, for the `breakout` sample:
|
||||
|
||||
```
|
||||
cd samples/breakout
|
||||
# Windows
|
||||
build.bat
|
||||
# Mac
|
||||
./build.sh
|
||||
```
|
||||
|
||||
On Windows this creates a `Breakout` directory in `samples/breakout`. You can launch the app by running `Breakout/bin/Breakout.exe`. On macOS this creates a `Breakout.app` bundle in `samples/breakout` that you can double-click to run.
|
||||
|
||||
## Writing an Orca app
|
||||
|
||||
Orca apps are WebAssembly modules that use the Orca APIs. The process for creating an Orca application is:
|
||||
|
||||
1. Compile a WebAssembly module using your language and toolchain of choice.
|
||||
2. Bundle the WebAssembly module into a native executable using the Orca command-line tools.
|
||||
|
||||
For a more thorough overview, please read the [Quick Start Guide](./doc/QuickStart.md), which will walk you through building a simple application.
|
||||
|
||||
The following additional resources may also help you familiarize yourself with Orca and its APIs:
|
||||
|
||||
- The [samples folder](./samples) contains sample applications that show various aspects of the Orca API and support library:
|
||||
- [`breakout`](./samples/breakout) is a small breakout game making use of the vector graphics API.
|
||||
- [`clock`](./samples/clock) is a simple clock showcasing vector graphics and the time API.
|
||||
- [`triangle`](./samples/triangle) shows how to draw a spinning triangle using the GLES API.
|
||||
- [`fluid`](./samples/fluid) is a fluid simulation using a more complex GLES setup.
|
||||
- [`ui`](./samples/ui) showcases the UI API and Orca's default UI widgets.
|
||||
- The [API Cheatsheets](./doc/cheatsheets) provide a list of Orca API functions, grouped by topic.
|
||||
|
||||
## FAQ
|
||||
|
||||
**What platforms does Orca supports?**
|
||||
|
||||
We currently support Windows 10 and up, and macOS 10.15 and up.
|
||||
|
||||
**What languages can I use with Orca?**
|
||||
|
||||
In principle, you can use any language and toolchain that can produce a WebAssembly module and bind to the Orca APIs. However, several important parts of Orca, such as the UI, are provided as part of the support library, which must be compiled to WebAssembly with you app, and is written in C. Therefore, at this early stage, it may be difficult to use any language other than C.
|
||||
|
||||
C-style C++ is possible but requires compiling the support library in C as a separate object file, and then adding that object to your compile command when building your app.
|
||||
|
||||
We're currently working with contributors to add support for Odin and Zig, and we look forward to expanding the number of officially-supported languages in the future.
|
||||
|
||||
**I am getting errors about atomics when building the runtime on Windows.**
|
||||
|
||||
Please ensure that you have the latest version of Visual Studio and MSVC installed. The Orca runtime requires the use of C11 atomics, which were not added to MSVC until late 2022.
|
||||
|
||||
**I am getting errors saying that `orca` is not found.**
|
||||
|
||||
Please ensure that you have installed Orca to your system per the installation instructions above. Please also ensure that the Orca install directory is on your PATH. The installation path is printed when running `./orca dev install`.
|
||||
|
||||
## License
|
||||
|
||||
Orca is distributed under the terms of the GNU Affero General Public License version 3, with additional terms in accordance with section 7 of AGPLv3. These additional terms ensure that:
|
||||
|
||||
- Modified versions of Orca must reasonably inform users that they are modified.
|
||||
- You can distribute your application's WebAssembly modules under the terms of your choice, and are not required to license them under the terms of the AGPLv3.
|
||||
|
||||
Copyright and License details can be found in [LICENSE.txt](./LICENSE.txt)
|
||||
|
|
|
@ -6,86 +6,51 @@
|
|||
--------
|
||||
|
||||
# Orca Quick Start Guide
|
||||
---
|
||||
|
||||
This is a short introduction to developing an application that can be run by the Orca runtime. We'll present the basic structure of an Orca application, and walk through a simple example in C.
|
||||
|
||||
## What is an Orca app?
|
||||
|
||||
An Orca app is a WebAssembly module designed for the Orca runtime. Your app interacts with the Orca runtime via WebAssembly imports and exports. For example, you can import functions from the Orca runtime to get user input, and export functions to the Orca runtime to draw to the screen.
|
||||
|
||||
Orca also ships with a core library, written in C, which facilitates interaction with the Orca runtime and provides features like UI. This library should be compiled along with your app as part of producing your WebAssembly module.
|
||||
|
||||
You can, in principle, write an Orca app in any programming language that supports WebAssembly. However, at this early stage, C is the only officially supported language.
|
||||
|
||||
![Basic structure of a C app](images/app_c.png)
|
||||
|
||||
Once you have compiled your WebAssembly module, you can bundle this module into an executable using the `orca bundle` command. The application bundle can include images, fonts, or any other private data that the app needs in order to function. These files can be read or written from the app without asking the user for permission. The resulting Orca executables are therefore self-contained.
|
||||
|
||||
![Example Orca application bundle](images/app_bundle.png)
|
||||
This is a short introduction to developping an application that can be run by the Orca runtime. We'll present the basic structure of an Orca application, and walk through a simple example in C.
|
||||
|
||||
## Basic structure
|
||||
|
||||
Orca exposes a number of types and functions to applications. In order to use them the first thing to do is to include `orca.h`.
|
||||
|
||||
```c
|
||||
```
|
||||
#include<orca.h>
|
||||
```
|
||||
|
||||
The Orca runtime manages the application's window and event loop. In order to receive a specific kind of event, you can define an associated _event handler_ and export it to the runtime. For instance, to be notified when your application's window is resized, you should define the `oc_on_resize()` handler:
|
||||
|
||||
```c
|
||||
```
|
||||
ORCA_EXPORT void oc_on_resize(u32 width, u32 height)
|
||||
{
|
||||
// handle the window resize event
|
||||
}
|
||||
```
|
||||
|
||||
The `ORCA_EXPORT` macro makes the handler visible to the Orca runtime, which automatically binds it to the window resize event.
|
||||
The `ORCA_EXPORT` macro makes the handler visible to the orca runtime, which automatically binds it to the window resize event.
|
||||
|
||||
Handlers are optional. If you don't care about an event, you can just omit the associated handler. However, you will almost certainly want to define at least two important handlers:
|
||||
Handlers are optional. If you don't care about an event, you can just omit the associated handler. You probably want to define at least two important handlers:
|
||||
|
||||
- `oc_on_init()` is called once when your application starts and can be use to initialize your application's resources.
|
||||
- `oc_on_init()` is called once when your application starts and can be use to initialize your application's resources
|
||||
- `oc_on_frame_refresh()` is called when your application needs to render a new frame, typically tied to the refresh rate of the monitor.
|
||||
|
||||
For a list of available handlers and their signatures, see the [app cheatsheet](../doc/cheatsheets/cheatsheet_app.h).
|
||||
|
||||
|
||||
## Clock example
|
||||
## Clock Example
|
||||
|
||||
Let's look at the [clock example](../samples/clock). This is a simple app that shows an analog clock and showcases a couple of interesting Orca APIs.
|
||||
|
||||
Open [`main.c`](../samples/clock/src/main.c) and look at the definition of `oc_on_init()`. This handler is called when the application starts, right after the application window has been created.
|
||||
Open [`main.c`](../samples/clock/src/main.c) and look at the definition of `oc_on_init()`. This handler is called when the applications starts, right after the application window has been created.
|
||||
|
||||
The first thing we do here is set the title and dimensions of the window. We then create the graphics resources that we'll use to draw the clock onto the window.
|
||||
|
||||
```c
|
||||
ORCA_EXPORT void oc_on_init(void)
|
||||
{
|
||||
oc_window_set_title(OC_STR8("clock"));
|
||||
oc_window_set_size((oc_vec2){ .x = 400, .y = 400 });
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
### Graphics surfaces
|
||||
|
||||
The next line of `oc_on_init()` creates a _graphics surface_. A surface represents a destination you can draw into using a specific API. In this sample, we're going to use a canvas surface, which allows drawing with a 2D vector graphics API. Other samples use a GLES surface to draw with the OpenGL ES API.
|
||||
The next line of `oc_init()` creates a _graphics surface_. A surface represents a destination you can draw into using a specific API. In this sample, we're going to use a canvas surface, which allows drawing with a 2D vector graphics API. Other samples use a GLES surface to draw with the OpenGL ES API.
|
||||
|
||||
Before drawing into it, the surface must be selected as the current surface by calling `oc_surface_select()`. Once all drawing is done you can display the result by calling `oc_surface_present()`.
|
||||
|
||||
```c
|
||||
oc_surface surface = { 0 };
|
||||
oc_canvas canvas = { 0 };
|
||||
|
||||
ORCA_EXPORT void oc_on_init(void)
|
||||
{
|
||||
// ...
|
||||
surface = oc_surface_canvas();
|
||||
canvas = oc_canvas_create();
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
### Canvas
|
||||
|
||||
After creating the surface, we create a _canvas_. A canvas holds some context for drawing commands, like the current color or stroke width, as well as a command buffer that records all drawing commands. All canvas drawing functions use an implicit _current canvas_. You can select a canvas to be the current canvas by calling `oc_canvas_select()`, as seen at the begining of `oc_on_frame_refresh()`.
|
||||
|
@ -94,17 +59,14 @@ Canvas drawing functions like `oc_fill()` or `oc_stroke` merely add to the curre
|
|||
|
||||
To summarize, the general structure of canvas drawing code is like the following:
|
||||
|
||||
```c
|
||||
ORCA_EXPORT void oc_on_frame_refresh(void)
|
||||
{
|
||||
oc_canvas_select(canvas); // make the canvas current
|
||||
```
|
||||
oc_canvas_select(canvas); // make the canvas current
|
||||
|
||||
//... add commands to the canvas command buffer using drawing functions
|
||||
//... add commands to the canvas command buffer using drawing functions
|
||||
|
||||
oc_surface_select(surface); // select the canvas surface
|
||||
oc_render(canvas); // render the canvas commands into it
|
||||
oc_surface_present(surface); // display the result
|
||||
}
|
||||
oc_surface_select(surface); // select the canvas surface
|
||||
oc_render(canvas); // render the canvas commands into it
|
||||
oc_surface_present(surface); // display the result
|
||||
```
|
||||
|
||||
### Drawing
|
||||
|
@ -112,16 +74,17 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
|
|||
Canvas drawing functions can be roughly divided into three groups:
|
||||
|
||||
- Path functions like `oc_line_to()` or `oc_cubic_to()` are used to specify paths using lines and curves.
|
||||
- Attribute setup functions like `oc_set_color()` or `oc_set_width()` are used to set attributes used by subsequent commands.
|
||||
- Attributes setup functions like `oc_set_color()` or `oc_set_width()` are used to set attributes used by subsequent commands.
|
||||
- Command functions like `oc_stroke()` and `oc_fill()` encode commands into the canvas command buffer using the current path and attributes.
|
||||
|
||||
Some helpers combine a path specification and a command, like `oc_circle_fill()`.
|
||||
|
||||
As an example, the back of the clock is drawn using these two calls:
|
||||
|
||||
```c
|
||||
oc_set_color_rgba(1, 1, 1, 1);
|
||||
oc_circle_fill(centerX, centerY, clockRadius);
|
||||
```
|
||||
// clock backing
|
||||
oc_set_color_rgba(1, 1, 1, 1);
|
||||
oc_circle_fill(centerX, centerY, clockRadius);
|
||||
```
|
||||
|
||||
For a list of canvas drawing functions, see the [graphics API cheatsheet](../doc/cheatsheets/cheatsheet_graphics.h).
|
||||
|
@ -137,30 +100,30 @@ The matrix on the top of the stack at the time a command is encoded is used to t
|
|||
|
||||
You can see an example of using transform matrices when drawing the clock's hands:
|
||||
|
||||
```c
|
||||
// hour hand
|
||||
oc_matrix_multiply_push(mat_transform(centerX, centerY, hoursRotation));
|
||||
{
|
||||
oc_set_color_rgba(.2, 0.2, 0.2, 1);
|
||||
oc_rounded_rectangle_fill(0, -7.5 * uiScale, clockRadius * 0.5f, 15 * uiScale, 5 * uiScale);
|
||||
}
|
||||
oc_matrix_pop();
|
||||
```
|
||||
// hours hand
|
||||
oc_matrix_multiply_push(mat_transform(centerX, centerY, hoursRotation));
|
||||
{
|
||||
oc_set_color_rgba(.2, 0.2, 0.2, 1);
|
||||
oc_rounded_rectangle_fill(0, -7.5 * uiScale, clockRadius * 0.5f, 15 * uiScale, 5 * uiScale);
|
||||
}
|
||||
oc_matrix_pop();
|
||||
```
|
||||
|
||||
### Fonts and text
|
||||
|
||||
Going back to `oc_init()`, after creating a surface and a canvas, we create a font that we will use to draw the numbers on the clock's face:
|
||||
|
||||
```c
|
||||
oc_unicode_range ranges[5] = {
|
||||
OC_UNICODE_BASIC_LATIN,
|
||||
OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
|
||||
OC_UNICODE_LATIN_EXTENDED_A,
|
||||
OC_UNICODE_LATIN_EXTENDED_B,
|
||||
OC_UNICODE_SPECIALS
|
||||
};
|
||||
```
|
||||
oc_unicode_range ranges[5] = {
|
||||
OC_UNICODE_BASIC_LATIN,
|
||||
OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
|
||||
OC_UNICODE_LATIN_EXTENDED_A,
|
||||
OC_UNICODE_LATIN_EXTENDED_B,
|
||||
OC_UNICODE_SPECIALS
|
||||
};
|
||||
|
||||
font = oc_font_create_from_path(OC_STR8("/segoeui.ttf"), 5, ranges);
|
||||
font = oc_font_create_from_path(OC_STR8("/segoeui.ttf"), 5, ranges);
|
||||
```
|
||||
|
||||
The font is loaded from a font file located in a data folder inside the app bundle. By default, Orca apps use this data folder as their "root" for file operations.
|
||||
|
@ -169,37 +132,35 @@ Along with the path of the font file, we pass to the creation function the unico
|
|||
|
||||
We then use the font to draw the clock's face:
|
||||
|
||||
```c
|
||||
// clock face
|
||||
for(int i = 0; i < oc_array_size(clockNumberStrings); ++i)
|
||||
{
|
||||
oc_rect textRect = oc_font_text_metrics(font, fontSize, clockNumberStrings[i]).ink;
|
||||
```
|
||||
// clock face
|
||||
for(int i = 0; i < oc_array_size(clockNumberStrings); ++i)
|
||||
{
|
||||
oc_rect textRect = oc_text_bounding_box(font, fontSize, clockNumberStrings[i]);
|
||||
textRect.h -= 10 * uiScale; // oc_text_bounding_box height doesn't seem to be a tight fit around the glyph
|
||||
|
||||
const f32 angle = i * ((M_PI * 2) / 12.0f) - (M_PI / 2);
|
||||
oc_mat2x3 transform = mat_transform(centerX - (textRect.w / 2) - textRect.x,
|
||||
centerY - (textRect.h / 2) - textRect.y,
|
||||
angle);
|
||||
const f32 angle = i * ((M_PI * 2) / 12.0f) - (M_PI / 2);
|
||||
oc_mat2x3 transform = mat_transform(centerX - (textRect.w / 2), centerY + (textRect.h / 2), angle);
|
||||
oc_vec2 pos = oc_mat2x3_mul(transform, (oc_vec2){ clockRadius * 0.8f, 0 });
|
||||
|
||||
oc_vec2 pos = oc_mat2x3_mul(transform, (oc_vec2){ clockRadius * 0.8f, 0 });
|
||||
|
||||
oc_set_color_rgba(0.2, 0.2, 0.2, 1);
|
||||
oc_text_fill(pos.x, pos.y, clockNumberStrings[i]);
|
||||
}
|
||||
oc_set_color_rgba(0.2, 0.2, 0.2, 1);
|
||||
oc_text_fill(pos.x, pos.y, clockNumberStrings[i]);
|
||||
}
|
||||
```
|
||||
|
||||
### Logging and asserts
|
||||
|
||||
The runtime has a console overlay whose visiblity can be toggled on and off with `⌘ + Shift + D` on macOS, or `Ctrl + Shift + D` on Windows. Your application can log messages, warnings, or errors to that console using the following functions:
|
||||
The runtime has a console overlay whose visiblity can be toggled on and off with `Shift + Cmd + D` on macOS, or `Shift + Ctrl + D` on Windows. Your application can log messages, warnings or errors to that console using the following functions:
|
||||
|
||||
```c
|
||||
```
|
||||
void oc_log_info(const char* fmt, ...); // informational messages
|
||||
void oc_log_warning(const char* fmt, ...); // warnings, displayed in orange.
|
||||
void oc_log_error(const char* fmt, ...); // errors, displayed in red.
|
||||
void oc_log_error(const char* fmt, ...); // errors, displayed in red.
|
||||
```
|
||||
|
||||
If you started the application from a terminal, the log entries are also duplicated there.
|
||||
|
||||
You can assert on a condition using `OC_ASSERT(test, fmt, ...)`. If the test fails, the runtime displays a message box and terminates the application.
|
||||
You can assert on a condition using `OC_ASSERT(test, fmt, ...)`. If the test fails, the runtime displays a message box including your message, and terminates the application.
|
||||
|
||||
You can unconditionally abort the application with a message box using `OC_ABORT(fmt, ...)`.
|
||||
|
||||
|
@ -207,10 +168,10 @@ You can unconditionally abort the application with a message box using `OC_ABORT
|
|||
|
||||
For more examples of how to use Orca APIs, you can look at the other [sample apps](../samples):
|
||||
|
||||
- [breakout](../samples/breakout) is a mini breakout game making use of the vector graphics API. It demonstrates using input and drawing images.
|
||||
- [triangle](../samples/triangle) shows how to draw a spining triangle using the GLES API.
|
||||
- [fluid](../samples/fluid) is a fluid simulation using a more complex GLES setup.
|
||||
- [ui](../samples/ui) showcases the UI API and Orca's default UI widgets.
|
||||
- [breakout](./samples/breakout) is a mini breakout game making use of the vector graphics API. It demonstrates using input and drawing images.
|
||||
- [triangle](./samples/triangle) shows how to draw a spining triangle using the GLES API.
|
||||
- [fluid](./samples/fluid) is a fluid simulation using a more complex GLES setup.
|
||||
- [ui](./samples/ui) showcases the UI API and Orca's default UI widgets.
|
||||
|
||||
For a list of Orca APIs, you can look at the [API cheatsheets](../doc/cheatsheets).
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@ void oc_on_mouse_enter(void);
|
|||
void oc_on_mouse_leave(void);
|
||||
void oc_on_mouse_move(f32 x, f32 y, f32 deltaX, f32 deltaY);
|
||||
void oc_on_mouse_wheel(f32 deltaX, f32 deltaY);
|
||||
void oc_on_key_down(oc_scan_code scan, oc_key_code key);
|
||||
void oc_on_key_up(oc_scan_code scan, oc_key_code key);
|
||||
void oc_on_key_down(oc_key_code key);
|
||||
void oc_on_key_up(oc_key_code key);
|
||||
void oc_on_frame_refresh(void);
|
||||
void oc_on_resize(f32 width, f32 height);
|
||||
void oc_on_raw_event(oc_event* event);
|
||||
|
|
|
@ -117,21 +117,21 @@ oc_font oc_font_nil(void);
|
|||
bool oc_font_is_nil(oc_font font);
|
||||
|
||||
oc_font oc_font_create_from_memory(oc_str8 mem, u32 rangeCount, oc_unicode_range* ranges);
|
||||
oc_font oc_font_create_from_file(oc_file file, u32 rangeCount, oc_unicode_range* ranges);
|
||||
oc_font oc_font_create_from_path(oc_str8 path, u32 rangeCount, oc_unicode_range* ranges);
|
||||
|
||||
void oc_font_destroy(oc_font font);
|
||||
|
||||
oc_str32 oc_font_get_glyph_indices(oc_font font, oc_str32 codePoints, oc_str32 backing);
|
||||
oc_str32 oc_font_push_glyph_indices(oc_arena* arena, oc_font font, oc_str32 codePoints);
|
||||
u32 oc_font_get_glyph_index(oc_font font, oc_utf32 codePoint);
|
||||
|
||||
oc_font_metrics oc_font_get_metrics(oc_font font, f32 emSize);
|
||||
oc_font_metrics oc_font_get_metrics_unscaled(oc_font font);
|
||||
oc_font_extents oc_font_get_extents(oc_font font);
|
||||
oc_font_extents oc_font_get_scaled_extents(oc_font font, f32 emSize);
|
||||
f32 oc_font_get_scale_for_em_pixels(oc_font font, f32 emSize);
|
||||
|
||||
oc_text_metrics oc_font_text_metrics_utf32(oc_font font, f32 fontSize, oc_str32 codepoints);
|
||||
oc_text_metrics oc_font_text_metrics(oc_font font, f32 fontSize, oc_str8 text);
|
||||
u32 oc_font_get_glyph_index(oc_font font, oc_utf32 codePoint);
|
||||
oc_str32 oc_font_get_glyph_indices(oc_font font, oc_str32 codePoints, oc_str32 backing);
|
||||
oc_str32 oc_font_push_glyph_indices(oc_font font, oc_arena* arena, oc_str32 codePoints);
|
||||
|
||||
int oc_font_get_codepoint_extents(oc_font font, oc_utf32 codePoint, oc_text_extents* outExtents);
|
||||
int oc_font_get_glyph_extents(oc_font font, oc_str32 glyphIndices, oc_text_extents* outExtents);
|
||||
|
||||
oc_rect oc_text_bounding_box_utf32(oc_font font, f32 fontSize, oc_str32 text);
|
||||
oc_rect oc_text_bounding_box(oc_font font, f32 fontSize, oc_str8 text);
|
||||
|
||||
//------------------------------------------------------------------------------------------
|
||||
// images
|
||||
|
@ -142,8 +142,7 @@ bool oc_image_is_nil(oc_image a);
|
|||
oc_image oc_image_create(oc_surface surface, u32 width, u32 height);
|
||||
oc_image oc_image_create_from_rgba8(oc_surface surface, u32 width, u32 height, u8* pixels);
|
||||
oc_image oc_image_create_from_memory(oc_surface surface, oc_str8 mem, bool flip);
|
||||
oc_image oc_image_create_from_file(oc_surface surface, oc_file file, bool flip);
|
||||
oc_image oc_image_create_from_path(oc_surface surface, oc_str8 path, bool flip);
|
||||
oc_image oc_image_create_from_file(oc_surface surface, oc_str8 path, bool flip);
|
||||
|
||||
void oc_image_destroy(oc_image image);
|
||||
|
||||
|
@ -159,8 +158,6 @@ oc_rect oc_rect_atlas_alloc(oc_rect_atlas* atlas, i32 width, i32 height);
|
|||
void oc_rect_atlas_recycle(oc_rect_atlas* atlas, oc_rect rect);
|
||||
|
||||
oc_image_region oc_image_atlas_alloc_from_rgba8(oc_rect_atlas* atlas, oc_image backingImage, u32 width, u32 height, u8* pixels);
|
||||
oc_image_region oc_image_atlas_alloc_from_memory(oc_rect_atlas* atlas, oc_image backingImage, oc_str8 mem, bool flip);
|
||||
oc_image_region oc_image_atlas_alloc_from_file(oc_rect_atlas* atlas, oc_image backingImage, oc_file file, bool flip);
|
||||
oc_image_region oc_image_atlas_alloc_from_path(oc_rect_atlas* atlas, oc_image backingImage, oc_str8 path, bool flip);
|
||||
|
||||
oc_image_region oc_image_atlas_alloc_from_data(oc_rect_atlas* atlas, oc_image backingImage, oc_str8 data, bool flip);
|
||||
oc_image_region oc_image_atlas_alloc_from_file(oc_rect_atlas* atlas, oc_image backingImage, oc_str8 path, bool flip);
|
||||
void oc_image_atlas_recycle(oc_rect_atlas* atlas, oc_image_region imageRgn);
|
||||
|
|
Before Width: | Height: | Size: 38 KiB |
Before Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 184 KiB |
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 51 KiB |
Before Width: | Height: | Size: 86 KiB After Width: | Height: | Size: 86 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
|
@ -0,0 +1,4 @@
|
|||
# Ignore everything in this directory
|
||||
*
|
||||
# Except this file
|
||||
!.gitignore
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1011 B After Width: | Height: | Size: 1011 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |