Port edge counting vector renderer to OpenGL #9
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The old vector graphics renderer still used on windows is quite slow. Port the new edge-counting method from Metal to OpenGL to use it on windows.
The OpenLG port can be considered complete, along with some batching improvements, as of
442d86386e
.This is ok for now, but OpenGL unfortunately has some implementation dependant gotchas (see #13, #23) that make it tedious to work with, so we'll probably want to move away at some point (see #24).