Port edge counting vector renderer to OpenGL #9

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opened 2023-06-26 10:35:58 +00:00 by MartinFouilleul · 1 comment
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The old vector graphics renderer still used on windows is quite slow. Port the new edge-counting method from Metal to OpenGL to use it on windows.

The old vector graphics renderer still used on windows is quite slow. Port the new edge-counting method from Metal to OpenGL to use it on windows.
MartinFouilleul self-assigned this 2023-06-26 10:36:09 +00:00
bvisness added this to the Jam MVP milestone 2023-07-04 21:25:37 +00:00
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The OpenLG port can be considered complete, along with some batching improvements, as of 442d86386e.
This is ok for now, but OpenGL unfortunately has some implementation dependant gotchas (see #13, #23) that make it tedious to work with, so we'll probably want to move away at some point (see #24).

The OpenLG port can be considered complete, along with some batching improvements, as of 442d86386e. This is ok for now, but OpenGL unfortunately has some implementation dependant gotchas (see #13, #23) that make it tedious to work with, so we'll probably want to move away at some point (see #24).
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Reference: hmn/orca#9
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