clang-format #39
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@ -0,0 +1,14 @@
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||||||
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AllowAllArgumentsOnNextLine: false
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||||||
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BreakBeforeBraces: Allman
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||||||
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ColumnLimit: 0
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||||||
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Cpp11BracedListStyle: false
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||||||
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IndentPPDirectives: BeforeHash
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||||||
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IndentWidth: 4
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||||||
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LineEnding: LF
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||||||
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MaxEmptyLinesToKeep: 1
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||||||
|
PointerAlignment: Left
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||||||
|
SeparateDefinitionBlocks: Always
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||||||
|
SpaceBeforeParens: Never
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||||||
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TabWidth: 4
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||||||
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UseTab: Never
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||||||
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ReflowComments: false
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@ -13,13 +13,13 @@ const f32 BLOCK_WIDTH = (BLOCKS_WIDTH - ((NUM_BLOCKS_PER_ROW + 1) * BLOCKS_PADDI
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||||||
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||||||
#define PADDLE_MAX_LAUNCH_ANGLE 0.7f
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#define PADDLE_MAX_LAUNCH_ANGLE 0.7f
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||||||
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||||||
const oc_color paddleColor = {1, 0, 0, 1};
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const oc_color paddleColor = { 1, 0, 0, 1 };
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||||||
oc_rect paddle = {300, 50, 200, 24};
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oc_rect paddle = { 300, 50, 200, 24 };
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||||||
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|
||||||
const oc_color ballColor = {1, 1, 0, 1};
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const oc_color ballColor = { 1, 1, 0, 1 };
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||||||
oc_rect ball = {200, 200, 20, 20};
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oc_rect ball = { 200, 200, 20, 20 };
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||||||
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||||||
oc_vec2 velocity = {5, 5};
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oc_vec2 velocity = { 5, 5 };
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||||||
// This is upside down from how it will actually be drawn.
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// This is upside down from how it will actually be drawn.
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||||||
int blockHealth[NUM_BLOCKS] = {
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int blockHealth[NUM_BLOCKS] = {
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||||||
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@ -28,10 +28,10 @@ int blockHealth[NUM_BLOCKS] = {
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||||||
2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2,
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||||||
2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2,
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||||||
3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3,
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||||||
3, 3, 3, 3, 3, 3, 3,
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3, 3, 3, 3, 3, 3, 3
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||||||
};
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};
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||||||
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||||||
oc_vec2 frameSize = {100, 100};
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oc_vec2 frameSize = { 100, 100 };
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||||||
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bool leftDown = false;
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bool leftDown = false;
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||||||
bool rightDown = false;
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bool rightDown = false;
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||||||
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@ -49,7 +49,8 @@ int checkCollision(oc_rect block);
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||||||
oc_mat2x3 flipY(oc_rect r);
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oc_mat2x3 flipY(oc_rect r);
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||||||
oc_mat2x3 flipYAt(oc_vec2 pos);
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oc_mat2x3 flipYAt(oc_vec2 pos);
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||||||
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||||||
oc_str8 loadFile(oc_arena* arena, oc_str8 filename) {
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oc_str8 loadFile(oc_arena* arena, oc_str8 filename)
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{
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oc_file file = oc_file_open(filename, OC_FILE_ACCESS_READ, 0);
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oc_file file = oc_file_open(filename, OC_FILE_ACCESS_READ, 0);
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if(oc_file_last_error(file) != OC_IO_OK)
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if(oc_file_last_error(file) != OC_IO_OK)
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{
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{
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@ -73,23 +74,23 @@ ORCA_EXPORT void oc_on_init(void)
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if(oc_image_is_nil(waterImage))
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if(oc_image_is_nil(waterImage))
|
||||||
{
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{
|
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oc_log_error("couldn't load water image\n");
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oc_log_error("couldn't load water image\n");
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}
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}
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if(oc_image_is_nil(ballImage))
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if(oc_image_is_nil(ballImage))
|
||||||
{
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{
|
||||||
oc_log_error("couldn't load ball image\n");
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oc_log_error("couldn't load ball image\n");
|
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}
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}
|
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if(oc_image_is_nil(paddleImage))
|
if(oc_image_is_nil(paddleImage))
|
||||||
{
|
{
|
||||||
oc_log_error("couldn't load paddle image\n");
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oc_log_error("couldn't load paddle image\n");
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}
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}
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|
||||||
oc_str8 fontStr = loadFile(oc_scratch(), OC_STR8("/Literata-SemiBoldItalic.ttf"));
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oc_str8 fontStr = loadFile(oc_scratch(), OC_STR8("/Literata-SemiBoldItalic.ttf"));
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oc_unicode_range ranges[5] = {OC_UNICODE_BASIC_LATIN,
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oc_unicode_range ranges[5] = { OC_UNICODE_BASIC_LATIN,
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OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
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OC_UNICODE_C1_CONTROLS_AND_LATIN_1_SUPPLEMENT,
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OC_UNICODE_LATIN_EXTENDED_A,
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OC_UNICODE_LATIN_EXTENDED_A,
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OC_UNICODE_LATIN_EXTENDED_B,
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OC_UNICODE_LATIN_EXTENDED_B,
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OC_UNICODE_SPECIALS};
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OC_UNICODE_SPECIALS };
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// NOTE(ben): Weird that images are "create from data" but fonts are "create from memory"
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// NOTE(ben): Weird that images are "create from data" but fonts are "create from memory"
|
||||||
// TODO: Decide whether we're using strings or explicit pointer + length
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// TODO: Decide whether we're using strings or explicit pointer + length
|
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pongFont = oc_font_create_from_memory(fontStr, 5, ranges);
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pongFont = oc_font_create_from_memory(fontStr, 5, ranges);
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@ -153,7 +154,7 @@ ORCA_EXPORT void oc_on_key_up(int key)
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ORCA_EXPORT void oc_on_frame_refresh(void)
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ORCA_EXPORT void oc_on_frame_refresh(void)
|
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{
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{
|
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f32 aspect = frameSize.x/frameSize.y;
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f32 aspect = frameSize.x / frameSize.y;
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if(leftDown)
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if(leftDown)
|
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{
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{
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@ -170,25 +171,25 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
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ball.x = oc_clamp(ball.x, 0, frameSize.x - ball.w);
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ball.x = oc_clamp(ball.x, 0, frameSize.x - ball.w);
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ball.y = oc_clamp(ball.y, 0, frameSize.y - ball.h);
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ball.y = oc_clamp(ball.y, 0, frameSize.y - ball.h);
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if (ball.x + ball.w >= frameSize.x) {
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if(ball.x + ball.w >= frameSize.x)
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{
|
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velocity.x = -velocity.x;
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velocity.x = -velocity.x;
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}
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}
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if (ball.x <= 0) {
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if(ball.x <= 0)
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{
|
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velocity.x = -velocity.x;
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velocity.x = -velocity.x;
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}
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}
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if (ball.y + ball.h >= frameSize.y) {
|
if(ball.y + ball.h >= frameSize.y)
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||||||
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{
|
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velocity.y = -velocity.y;
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velocity.y = -velocity.y;
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}
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}
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||||||
if (
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if(
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ball.y <= paddle.y + paddle.h
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ball.y <= paddle.y + paddle.h && ball.x + ball.w >= paddle.x && ball.x <= paddle.x + paddle.w && velocity.y < 0)
|
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&& ball.x+ball.w >= paddle.x
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{
|
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&& ball.x <= paddle.x + paddle.w
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f32 t = ((ball.x + ball.w / 2) - paddle.x) / paddle.w;
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&& velocity.y < 0
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|
||||||
) {
|
|
||||||
f32 t = ((ball.x + ball.w/2) - paddle.x) / paddle.w;
|
|
||||||
f32 launchAngle = lerp(-PADDLE_MAX_LAUNCH_ANGLE, PADDLE_MAX_LAUNCH_ANGLE, t);
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f32 launchAngle = lerp(-PADDLE_MAX_LAUNCH_ANGLE, PADDLE_MAX_LAUNCH_ANGLE, t);
|
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f32 speed = sqrtf(velocity.x*velocity.x + velocity.y*velocity.y);
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f32 speed = sqrtf(velocity.x * velocity.x + velocity.y * velocity.y);
|
||||||
velocity = (oc_vec2){
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velocity = (oc_vec2){
|
||||||
sinf(launchAngle) * speed,
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sinf(launchAngle) * speed,
|
||||||
cosf(launchAngle) * speed,
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cosf(launchAngle) * speed,
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||||||
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@ -198,26 +199,31 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
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||||||
oc_log_info("PONG!");
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oc_log_info("PONG!");
|
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}
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}
|
||||||
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|
||||||
if (ball.y <= 0) {
|
if(ball.y <= 0)
|
||||||
ball.x = frameSize.x/2. - ball.w;
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{
|
||||||
ball.y = frameSize.y/2. - ball.h;
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ball.x = frameSize.x / 2. - ball.w;
|
||||||
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ball.y = frameSize.y / 2. - ball.h;
|
||||||
}
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}
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||||||
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|
||||||
for (int i = 0; i < NUM_BLOCKS; i++) {
|
for(int i = 0; i < NUM_BLOCKS; i++)
|
||||||
if (blockHealth[i] <= 0) {
|
{
|
||||||
|
if(blockHealth[i] <= 0)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
}
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}
|
||||||
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|
||||||
oc_rect r = blockRect(i);
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oc_rect r = blockRect(i);
|
||||||
int result = checkCollision(r);
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int result = checkCollision(r);
|
||||||
if (result) {
|
if(result)
|
||||||
|
{
|
||||||
oc_log_info("Collision! direction=%d", result);
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oc_log_info("Collision! direction=%d", result);
|
||||||
blockHealth[i] -= 1;
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blockHealth[i] -= 1;
|
||||||
|
|
||||||
f32 vx = velocity.x;
|
f32 vx = velocity.x;
|
||||||
f32 vy = velocity.y;
|
f32 vy = velocity.y;
|
||||||
|
|
||||||
switch (result) {
|
switch(result)
|
||||||
|
{
|
||||||
case 1:
|
case 1:
|
||||||
case 5:
|
case 5:
|
||||||
velocity.y = -vy;
|
velocity.y = -vy;
|
||||||
|
@ -238,42 +244,42 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
oc_canvas_set_current(canvas);
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oc_canvas_set_current(canvas);
|
||||||
|
|
||||||
oc_set_color_rgba(10.0f/255.0f, 31.0f/255.0f, 72.0f/255.0f, 1);
|
oc_set_color_rgba(10.0f / 255.0f, 31.0f / 255.0f, 72.0f / 255.0f, 1);
|
||||||
oc_clear();
|
oc_clear();
|
||||||
|
|
||||||
oc_image_draw(waterImage, (oc_rect){0, 0, frameSize.x, frameSize.y});
|
oc_image_draw(waterImage, (oc_rect){ 0, 0, frameSize.x, frameSize.y });
|
||||||
|
|
||||||
oc_mat2x3 yUp = {
|
oc_mat2x3 yUp = {
|
||||||
1, 0, 0,
|
1, 0, 0,
|
||||||
0, -1, frameSize.y,
|
0, -1, frameSize.y
|
||||||
};
|
};
|
||||||
|
|
||||||
oc_matrix_push(yUp);
|
oc_matrix_push(yUp);
|
||||||
{
|
{
|
||||||
for (int i = 0; i < NUM_BLOCKS; i++) {
|
for(int i = 0; i < NUM_BLOCKS; i++)
|
||||||
if (blockHealth[i] <= 0) {
|
{
|
||||||
|
if(blockHealth[i] <= 0)
|
||||||
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
oc_rect r = blockRect(i);
|
oc_rect r = blockRect(i);
|
||||||
oc_set_color_rgba(0, 0, 0, 0.2);
|
oc_set_color_rgba(0, 0, 0, 0.2);
|
||||||
oc_rounded_rectangle_fill(r.x, r.y-2, r.w, r.h, 4);
|
oc_rounded_rectangle_fill(r.x, r.y - 2, r.w, r.h, 4);
|
||||||
oc_set_color_rgba(0.9, 0.9, 0.9, 1);
|
oc_set_color_rgba(0.9, 0.9, 0.9, 1);
|
||||||
oc_rounded_rectangle_fill(r.x, r.y, r.w, r.h, 4);
|
oc_rounded_rectangle_fill(r.x, r.y, r.w, r.h, 4);
|
||||||
|
|
||||||
int fontSize = 18;
|
int fontSize = 18;
|
||||||
oc_str8 text = oc_str8_pushf(oc_scratch(),
|
oc_str8 text = oc_str8_pushf(oc_scratch(),
|
||||||
"%d", blockHealth[i]
|
"%d", blockHealth[i]);
|
||||||
);
|
|
||||||
oc_rect textRect = oc_text_bounding_box(pongFont, fontSize, text);
|
oc_rect textRect = oc_text_bounding_box(pongFont, fontSize, text);
|
||||||
|
|
||||||
oc_vec2 textPos = {
|
oc_vec2 textPos = {
|
||||||
r.x + r.w/2 - textRect.w/2,
|
r.x + r.w / 2 - textRect.w / 2,
|
||||||
r.y + 9, // TODO: oc_text_bounding_box is returning extremely wack results for height.
|
r.y + 9, // TODO: oc_text_bounding_box is returning extremely wack results for height.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -305,7 +311,8 @@ ORCA_EXPORT void oc_on_frame_refresh(void)
|
||||||
oc_surface_present(surface);
|
oc_surface_present(surface);
|
||||||
}
|
}
|
||||||
|
|
||||||
oc_rect blockRect(int i) {
|
oc_rect blockRect(int i)
|
||||||
|
{
|
||||||
int row = i / NUM_BLOCKS_PER_ROW;
|
int row = i / NUM_BLOCKS_PER_ROW;
|
||||||
int col = i % NUM_BLOCKS_PER_ROW;
|
int col = i % NUM_BLOCKS_PER_ROW;
|
||||||
return (oc_rect){
|
return (oc_rect){
|
||||||
|
@ -318,7 +325,8 @@ oc_rect blockRect(int i) {
|
||||||
|
|
||||||
// Returns a cardinal direction 1-8 for the collision with the block, or zero
|
// Returns a cardinal direction 1-8 for the collision with the block, or zero
|
||||||
// if no collision. 1 is straight up and directions proceed clockwise.
|
// if no collision. 1 is straight up and directions proceed clockwise.
|
||||||
int checkCollision(oc_rect block) {
|
int checkCollision(oc_rect block)
|
||||||
|
{
|
||||||
// Note that all the logic for this game has the origin in the bottom left.
|
// Note that all the logic for this game has the origin in the bottom left.
|
||||||
|
|
||||||
f32 ballx2 = ball.x + ball.w;
|
f32 ballx2 = ball.x + ball.w;
|
||||||
|
@ -326,20 +334,15 @@ int checkCollision(oc_rect block) {
|
||||||
f32 blockx2 = block.x + block.w;
|
f32 blockx2 = block.x + block.w;
|
||||||
f32 blocky2 = block.y + block.h;
|
f32 blocky2 = block.y + block.h;
|
||||||
|
|
||||||
if (
|
if(ballx2 < block.x || blockx2 < ball.x || bally2 < block.y || blocky2 < ball.y)
|
||||||
ballx2 < block.x
|
{
|
||||||
|| blockx2 < ball.x
|
|
||||||
|| bally2 < block.y
|
|
||||||
|| blocky2 < ball.y
|
|
||||||
) {
|
|
||||||
// Ball is fully outside block
|
// Ball is fully outside block
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// if (
|
// if ((block.x <= ball.x && ballx2 <= blockx2)
|
||||||
// (block.x <= ball.x && ballx2 <= blockx2)
|
// && (block.y <= ball.y && bally2 <= blocky2))
|
||||||
// && (block.y <= ball.y && bally2 <= blocky2)
|
// {
|
||||||
// ) {
|
|
||||||
// // Ball is fully inside block; do not consider as a collision
|
// // Ball is fully inside block; do not consider as a collision
|
||||||
// return 0;
|
// return 0;
|
||||||
// }
|
// }
|
||||||
|
@ -355,106 +358,117 @@ int checkCollision(oc_rect block) {
|
||||||
//
|
//
|
||||||
// We assume significant tunneling can't happen.
|
// We assume significant tunneling can't happen.
|
||||||
|
|
||||||
oc_vec2 ballCenter = (oc_vec2){ball.x + ball.w/2, ball.y + ball.h/2};
|
oc_vec2 ballCenter = (oc_vec2){ ball.x + ball.w / 2, ball.y + ball.h / 2 };
|
||||||
oc_vec2 blockCenter = (oc_vec2){block.x + block.w/2, block.y + block.h/2};
|
oc_vec2 blockCenter = (oc_vec2){ block.x + block.w / 2, block.y + block.h / 2 };
|
||||||
|
|
||||||
// Moving right
|
// Moving right
|
||||||
if (velocity.x > 0) {
|
if(velocity.x > 0)
|
||||||
|
{
|
||||||
// Ball's top right corner
|
// Ball's top right corner
|
||||||
if (
|
if(ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2)
|
||||||
ballCenter.x <= block.x && block.x <= ballx2
|
{
|
||||||
&& ballCenter.y <= block.y && block.y <= bally2
|
return 2;
|
||||||
) { return 2; }
|
}
|
||||||
|
|
||||||
// Ball's bottom right corner
|
// Ball's bottom right corner
|
||||||
if (
|
if(ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y)
|
||||||
ballCenter.x <= block.x && block.x <= ballx2
|
{
|
||||||
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
return 4;
|
||||||
) { return 4; }
|
}
|
||||||
|
|
||||||
// Ball's right edge
|
// Ball's right edge
|
||||||
if (
|
if(ballCenter.x <= block.x && block.x <= ballx2)
|
||||||
ballCenter.x <= block.x && block.x <= ballx2
|
{
|
||||||
) { return 3; }
|
return 3;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Moving up
|
// Moving up
|
||||||
if (velocity.y > 0) {
|
if(velocity.y > 0)
|
||||||
|
{
|
||||||
// Ball's top left corner
|
// Ball's top left corner
|
||||||
if (
|
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2)
|
||||||
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
{
|
||||||
&& ballCenter.y <= block.y && block.y <= bally2
|
return 8;
|
||||||
) { return 8; }
|
}
|
||||||
|
|
||||||
// Ball's top right corner
|
// Ball's top right corner
|
||||||
if (
|
if(ballCenter.x <= block.x && block.x <= ballx2 && ballCenter.y <= block.y && block.y <= bally2)
|
||||||
ballCenter.x <= block.x && block.x <= ballx2
|
{
|
||||||
&& ballCenter.y <= block.y && block.y <= bally2
|
return 2;
|
||||||
) { return 2; }
|
}
|
||||||
|
|
||||||
// Ball's top edge
|
// Ball's top edge
|
||||||
if (
|
if(ballCenter.y <= block.y && block.y <= bally2)
|
||||||
ballCenter.y <= block.y && block.y <= bally2
|
{
|
||||||
) { return 1; }
|
return 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Moving left
|
// Moving left
|
||||||
if (velocity.x < 0) {
|
if(velocity.x < 0)
|
||||||
|
{
|
||||||
// Ball's bottom left corner
|
// Ball's bottom left corner
|
||||||
if (
|
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y)
|
||||||
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
{
|
||||||
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
return 6;
|
||||||
) { return 6; }
|
}
|
||||||
|
|
||||||
// Ball's top left corner
|
// Ball's top left corner
|
||||||
if (
|
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ballCenter.y <= block.y && block.y <= bally2)
|
||||||
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
{
|
||||||
&& ballCenter.y <= block.y && block.y <= bally2
|
return 8;
|
||||||
) { return 8; }
|
}
|
||||||
|
|
||||||
// Ball's left edge
|
// Ball's left edge
|
||||||
if (
|
if(ball.x <= blockx2 && blockx2 <= ballCenter.x)
|
||||||
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
{
|
||||||
) { return 7; }
|
return 7;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Moving down
|
// Moving down
|
||||||
if (velocity.y < 0) {
|
if(velocity.y < 0)
|
||||||
|
{
|
||||||
// Ball's bottom right corner
|
// Ball's bottom right corner
|
||||||
if (
|
if(ballCenter.x <= block.x && block.x <= ballx2 && ball.y <= blocky2 && blocky2 <= ballCenter.y)
|
||||||
ballCenter.x <= block.x && block.x <= ballx2
|
{
|
||||||
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
return 4;
|
||||||
) { return 4; }
|
}
|
||||||
|
|
||||||
// Ball's bottom left corner
|
// Ball's bottom left corner
|
||||||
if (
|
if(ball.x <= blockx2 && blockx2 <= ballCenter.x && ball.y <= blocky2 && blocky2 <= ballCenter.y)
|
||||||
ball.x <= blockx2 && blockx2 <= ballCenter.x
|
{
|
||||||
&& ball.y <= blocky2 && blocky2 <= ballCenter.y
|
return 6;
|
||||||
) { return 6; }
|
}
|
||||||
|
|
||||||
// Ball's bottom edge
|
// Ball's bottom edge
|
||||||
if (
|
if(ball.y <= blocky2 && blocky2 <= ballCenter.y)
|
||||||
ball.y <= blocky2 && blocky2 <= ballCenter.y
|
{
|
||||||
) { return 5; }
|
return 5;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 lerp(f32 a, f32 b, f32 t) {
|
f32 lerp(f32 a, f32 b, f32 t)
|
||||||
|
{
|
||||||
return (1 - t) * a + t * b;
|
return (1 - t) * a + t * b;
|
||||||
}
|
}
|
||||||
|
|
||||||
oc_mat2x3 flipY(oc_rect r) {
|
oc_mat2x3 flipY(oc_rect r)
|
||||||
|
{
|
||||||
return (oc_mat2x3){
|
return (oc_mat2x3){
|
||||||
1, 0, 0,
|
1, 0, 0,
|
||||||
0, -1, 2 * r.y + r.h,
|
0, -1, 2 * r.y + r.h
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
oc_mat2x3 flipYAt(oc_vec2 pos) {
|
oc_mat2x3 flipYAt(oc_vec2 pos)
|
||||||
|
{
|
||||||
return (oc_mat2x3){
|
return (oc_mat2x3){
|
||||||
1, 0, 0,
|
1, 0, 0,
|
||||||
0, -1, 2 * pos.y,
|
0, -1, 2 * pos.y
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue