/************************************************************************* * * Orca * Copyright 2023 Martin Fouilleul and the Orca project contributors * See LICENSE.txt for licensing information * **************************************************************************/ #include #include #include #include "orca.h" int main() { oc_init(); oc_rect rect = { .x = 100, .y = 100, .w = 800, .h = 600 }; oc_window window = oc_window_create(rect, OC_STR8("test"), 0); oc_window_bring_to_front(window); oc_window_focus(window); oc_window_center(window); while(!oc_should_quit()) { oc_arena_scope scratch = oc_scratch_begin(); oc_pump_events(0); oc_event* event = 0; while((event = oc_next_event(scratch.arena)) != 0) { switch(event->type) { case OC_EVENT_WINDOW_CLOSE: { oc_request_quit(); } break; case OC_EVENT_WINDOW_RESIZE: { oc_log_info("resized, frame = {%f, %f, %f, %f}, content = {%f, %f, %f, %f}\n", event->move.frame.x, event->move.frame.y, event->move.frame.w, event->move.frame.h, event->move.content.x, event->move.content.y, event->move.content.w, event->move.content.h); } break; case OC_EVENT_WINDOW_MOVE: { oc_log_info("moved, frame = {%f, %f, %f, %f}, content = {%f, %f, %f, %f}\n", event->move.frame.x, event->move.frame.y, event->move.frame.w, event->move.frame.h, event->move.content.x, event->move.content.y, event->move.content.w, event->move.content.h); } break; case OC_EVENT_MOUSE_MOVE: { oc_log_info("mouse moved, pos = {%f, %f}, delta = {%f, %f}\n", event->mouse.x, event->mouse.y, event->mouse.deltaX, event->mouse.deltaY); } break; case OC_EVENT_MOUSE_WHEEL: { oc_log_info("mouse wheel, delta = {%f, %f}\n", event->mouse.deltaX, event->mouse.deltaY); } break; case OC_EVENT_MOUSE_ENTER: { oc_log_info("mouse enter\n"); } break; case OC_EVENT_MOUSE_LEAVE: { oc_log_info("mouse leave\n"); } break; case OC_EVENT_MOUSE_BUTTON: { oc_log_info("mouse button %i: %i\n", event->key.code, event->key.action == OC_KEY_PRESS ? 1 : 0); } break; case OC_EVENT_KEYBOARD_KEY: { oc_log_info("key %i: %s\n", event->key.code, event->key.action == OC_KEY_PRESS ? "press" : (event->key.action == OC_KEY_RELEASE ? "release" : "repeat")); } break; case OC_EVENT_KEYBOARD_CHAR: { oc_log_info("entered char %s\n", event->character.sequence); } break; default: break; } } oc_scratch_end(scratch); } oc_terminate(); return (0); }