/******************************************************** * * Orca * Copyright 2023 Martin Fouilleul and the Orca project contributors * See LICENSE.txt for licensing information * *********************************************************/ #ifndef __GL_API_H__ #define __GL_API_H__ #include "GL/glcorearb.h" #include "GLES3/gl32.h" typedef struct oc_gl_api { const char* name; PFNGLGETFLOATVPROC GetFloatv; PFNGLTEXBUFFERRANGEPROC TexBufferRange; PFNGLISBUFFERPROC IsBuffer; PFNGLISTEXTUREPROC IsTexture; PFNGLDEPTHRANGEFPROC DepthRangef; PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; PFNGLBLENDFUNCIPROC BlendFunci; PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; PFNGLWAITSYNCPROC WaitSync; PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; PFNGLTEXBUFFERPROC TexBuffer; PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; PFNGLUNIFORM4DVPROC Uniform4dv; PFNGLUSEPROGRAMPROC UseProgram; PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; PFNGLBLENDEQUATIONIPROC BlendEquationi; PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; PFNGLBINDTEXTURESPROC BindTextures; PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; PFNGLGETFLOATI_VPROC GetFloati_v; PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; PFNGLCLEARSTENCILPROC ClearStencil; PFNGLUNIFORM3IPROC Uniform3i; PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; PFNGLGETSHADERIVPROC GetShaderiv; PFNGLREADNPIXELSPROC ReadnPixels; PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; PFNGLBLENDFUNCPROC BlendFunc; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; PFNGLUNIFORM3DPROC Uniform3d; PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; PFNGLUNIFORM4IVPROC Uniform4iv; PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; PFNGLDRAWARRAYSPROC DrawArrays; PFNGLPROGRAMBINARYPROC ProgramBinary; PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; PFNGLUNIFORM2IPROC Uniform2i; PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; PFNGLSAMPLECOVERAGEPROC SampleCoverage; PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; PFNGLUNIFORM3UIVPROC Uniform3uiv; PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; PFNGLBLENDBARRIERPROC BlendBarrier; PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; PFNGLTEXSTORAGE3DPROC TexStorage3D; PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; PFNGLENDQUERYPROC EndQuery; PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; PFNGLISENABLEDIPROC IsEnabledi; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; PFNGLISPROGRAMPROC IsProgram; PFNGLUNIFORM1DVPROC Uniform1dv; PFNGLTEXPARAMETERIVPROC TexParameteriv; PFNGLUNIFORM2FVPROC Uniform2fv; PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; PFNGLCULLFACEPROC CullFace; PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; PFNGLSHADERBINARYPROC ShaderBinary; PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; PFNGLATTACHSHADERPROC AttachShader; PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; PFNGLMAPBUFFERPROC MapBuffer; PFNGLDRAWBUFFERSPROC DrawBuffers; PFNGLGETSYNCIVPROC GetSynciv; PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; PFNGLOBJECTLABELPROC ObjectLabel; PFNGLBUFFERSUBDATAPROC BufferSubData; PFNGLUNIFORM2FPROC Uniform2f; PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; PFNGLGETINTEGERI_VPROC GetIntegeri_v; PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; PFNGLBLENDEQUATIONPROC BlendEquation; PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; PFNGLPRIMITIVEBOUNDINGBOXPROC PrimitiveBoundingBox; PFNGLSCISSORPROC Scissor; PFNGLCLIENTWAITSYNCPROC ClientWaitSync; PFNGLUNIFORM3UIPROC Uniform3ui; PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui; PFNGLENABLEPROC Enable; PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; PFNGLGETTEXIMAGEPROC GetTexImage; PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; PFNGLPIXELSTOREIPROC PixelStorei; PFNGLDEPTHMASKPROC DepthMask; PFNGLTEXSTORAGE2DPROC TexStorage2D; PFNGLCLEARPROC Clear; PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; PFNGLMAPBUFFERRANGEPROC MapBufferRange; PFNGLMEMORYBARRIERPROC MemoryBarrier; PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; PFNGLTEXSTORAGE1DPROC TexStorage1D; PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; PFNGLCOMPILESHADERPROC CompileShader; PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; PFNGLGETQUERYIVPROC GetQueryiv; PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; PFNGLPOINTSIZEPROC PointSize; PFNGLDISABLEIPROC Disablei; PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; PFNGLCREATESHADERPROC CreateShader; PFNGLGETSTRINGPROC GetString; PFNGLVIEWPORTARRAYVPROC ViewportArrayv; PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; PFNGLTEXPARAMETERIPROC TexParameteri; PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; PFNGLGENERATEMIPMAPPROC GenerateMipmap; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; PFNGLUNIFORM3FPROC Uniform3f; PFNGLGETUNIFORMINDICESPROC GetUniformIndices; PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; PFNGLQUERYCOUNTERPROC QueryCounter; PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; PFNGLUNIFORM1UIPROC Uniform1ui; PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; PFNGLGETUNIFORMFVPROC GetUniformfv; PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; PFNGLGETERRORPROC GetError; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; PFNGLTEXTUREVIEWPROC TextureView; PFNGLGETNUNIFORMIVPROC GetnUniformiv; PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; PFNGLHINTPROC Hint; PFNGLGETSHADERSOURCEPROC GetShaderSource; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; PFNGLUNIFORM1IVPROC Uniform1iv; PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; PFNGLBUFFERSTORAGEPROC BufferStorage; PFNGLISRENDERBUFFERPROC IsRenderbuffer; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; PFNGLLINKPROGRAMPROC LinkProgram; PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; PFNGLPOINTPARAMETERIPROC PointParameteri; PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; PFNGLGENSAMPLERSPROC GenSamplers; PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; PFNGLDELETEQUERIESPROC DeleteQueries; PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; PFNGLCREATEPROGRAMPROC CreateProgram; PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; PFNGLFRONTFACEPROC FrontFace; PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; PFNGLGETINTEGER64VPROC GetInteger64v; PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; PFNGLUNIFORM3FVPROC Uniform3fv; PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; PFNGLBINDBUFFERSBASEPROC BindBuffersBase; PFNGLCLEARBUFFERFIPROC ClearBufferfi; PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; PFNGLDISABLEPROC Disable; PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; PFNGLPATCHPARAMETERIPROC PatchParameteri; PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; PFNGLBINDBUFFERPROC BindBuffer; PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; PFNGLGETDOUBLEVPROC GetDoublev; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; PFNGLVIEWPORTPROC Viewport; PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; PFNGLGENQUERIESPROC GenQueries; PFNGLTEXPARAMETERIIVPROC TexParameterIiv; PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; PFNGLISVERTEXARRAYPROC IsVertexArray; PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; PFNGLGETPROGRAMBINARYPROC GetProgramBinary; PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; PFNGLDELETESYNCPROC DeleteSync; PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; PFNGLCLEARDEPTHFPROC ClearDepthf; PFNGLREADPIXELSPROC ReadPixels; PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; PFNGLFINISHPROC Finish; PFNGLLINEWIDTHPROC LineWidth; PFNGLDELETESHADERPROC DeleteShader; PFNGLISSAMPLERPROC IsSampler; PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; PFNGLBINDSAMPLERSPROC BindSamplers; PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; PFNGLCOLORMASKPROC ColorMask; PFNGLTEXPARAMETERFVPROC TexParameterfv; PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; PFNGLCLEARBUFFERFVPROC ClearBufferfv; PFNGLISENABLEDPROC IsEnabled; PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; PFNGLGETINTEGER64I_VPROC GetInteger64i_v; PFNGLUNIFORM2DVPROC Uniform2dv; PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; PFNGLPOINTPARAMETERFPROC PointParameterf; PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; PFNGLGENBUFFERSPROC GenBuffers; PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; PFNGLGETNUNIFORMFVPROC GetnUniformfv; PFNGLDELETEPROGRAMPROC DeleteProgram; PFNGLCLAMPCOLORPROC ClampColor; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; PFNGLDRAWELEMENTSPROC DrawElements; PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; PFNGLDETACHSHADERPROC DetachShader; PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; PFNGLPROVOKINGVERTEXPROC ProvokingVertex; PFNGLSAMPLEMASKIPROC SampleMaski; PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; PFNGLGETUNIFORMIVPROC GetUniformiv; PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; PFNGLPOINTPARAMETERFVPROC PointParameterfv; PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; PFNGLSHADERSOURCEPROC ShaderSource; PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; PFNGLBINDIMAGETEXTURESPROC BindImageTextures; PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; PFNGLPOPDEBUGGROUPPROC PopDebugGroup; PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; PFNGLTEXIMAGE1DPROC TexImage1D; PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; PFNGLSTENCILMASKPROC StencilMask; PFNGLBEGINQUERYPROC BeginQuery; PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; PFNGLISSYNCPROC IsSync; PFNGLUNIFORM3DVPROC Uniform3dv; PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; PFNGLSCISSORARRAYVPROC ScissorArrayv; PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; PFNGLUNIFORM2UIVPROC Uniform2uiv; PFNGLDELETEBUFFERSPROC DeleteBuffers; PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; PFNGLGETOBJECTLABELPROC GetObjectLabel; PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; PFNGLUNIFORM1FPROC Uniform1f; PFNGLGETUNIFORMDVPROC GetUniformdv; PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; PFNGLTEXIMAGE3DPROC TexImage3D; PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; PFNGLUNIFORM4DPROC Uniform4d; PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; PFNGLDEPTHRANGEPROC DepthRange; PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; PFNGLCLEARDEPTHPROC ClearDepth; PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; PFNGLPATCHPARAMETERFVPROC PatchParameterfv; PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; PFNGLISFRAMEBUFFERPROC IsFramebuffer; PFNGLPIXELSTOREFPROC PixelStoref; PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; PFNGLFENCESYNCPROC FenceSync; PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; PFNGLSTENCILOPPROC StencilOp; PFNGLCLEARBUFFERDATAPROC ClearBufferData; PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; PFNGLGETBOOLEANI_VPROC GetBooleani_v; PFNGLCOLORMASKIPROC ColorMaski; PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; PFNGLISQUERYPROC IsQuery; PFNGLUNIFORM4UIPROC Uniform4ui; PFNGLUNIFORM4IPROC Uniform4i; PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; PFNGLTEXIMAGE2DPROC TexImage2D; PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; PFNGLUNIFORM2DPROC Uniform2d; PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; PFNGLTEXPARAMETERFPROC TexParameterf; PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; PFNGLPOINTPARAMETERIVPROC PointParameteriv; PFNGLGETPOINTERVPROC GetPointerv; PFNGLENABLEIPROC Enablei; PFNGLBINDBUFFERRANGEPROC BindBufferRange; PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; PFNGLDELETETEXTURESPROC DeleteTextures; PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; PFNGLGETPROGRAMIVPROC GetProgramiv; PFNGLDEPTHFUNCPROC DepthFunc; PFNGLGENTEXTURESPROC GenTextures; PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; PFNGLSCISSORINDEXEDPROC ScissorIndexed; PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; PFNGLUNIFORM2IVPROC Uniform2iv; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; PFNGLDELETESAMPLERSPROC DeleteSamplers; PFNGLGENVERTEXARRAYSPROC GenVertexArrays; PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; PFNGLPOLYGONMODEPROC PolygonMode; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; PFNGLGETSTRINGIPROC GetStringi; PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; PFNGLBINDVERTEXARRAYPROC BindVertexArray; PFNGLUNMAPBUFFERPROC UnmapBuffer; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; PFNGLUNIFORM4UIVPROC Uniform4uiv; PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; PFNGLSTENCILFUNCPROC StencilFunc; PFNGLVALIDATEPROGRAMPROC ValidateProgram; PFNGLFLUSHPROC Flush; PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; PFNGLUNIFORM3IVPROC Uniform3iv; PFNGLMINSAMPLESHADINGPROC MinSampleShading; PFNGLGETBOOLEANVPROC GetBooleanv; PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; PFNGLUNIFORM4FVPROC Uniform4fv; PFNGLDRAWBUFFERPROC DrawBuffer; PFNGLUNIFORM1IPROC Uniform1i; PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; PFNGLGETDOUBLEI_VPROC GetDoublei_v; PFNGLBUFFERDATAPROC BufferData; PFNGLCLEARCOLORPROC ClearColor; PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; PFNGLUNIFORM2UIPROC Uniform2ui; PFNGLBINDTEXTUREPROC BindTexture; PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; PFNGLBINDBUFFERBASEPROC BindBufferBase; PFNGLISSHADERPROC IsShader; PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; PFNGLUNIFORM1DPROC Uniform1d; PFNGLCLEARTEXIMAGEPROC ClearTexImage; PFNGLUNIFORM1UIVPROC Uniform1uiv; PFNGLBINDSAMPLERPROC BindSampler; PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; PFNGLCLEARBUFFERIVPROC ClearBufferiv; PFNGLLOGICOPPROC LogicOp; PFNGLACTIVETEXTUREPROC ActiveTexture; PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; PFNGLBLENDCOLORPROC BlendColor; PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; PFNGLUNIFORM1FVPROC Uniform1fv; PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; PFNGLUNIFORM4FPROC Uniform4f; PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; PFNGLREADBUFFERPROC ReadBuffer; PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; PFNGLGETUNIFORMUIVPROC GetUniformuiv; PFNGLPOLYGONOFFSETPROC PolygonOffset; PFNGLDISPATCHCOMPUTEPROC DispatchCompute; PFNGLBINDIMAGETEXTUREPROC BindImageTexture; PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; } oc_gl_api; ORCA_API oc_gl_api* oc_gl_get_api(void); #define glGetFloatv oc_gl_get_api()->GetFloatv #define glTexBufferRange oc_gl_get_api()->TexBufferRange #define glIsBuffer oc_gl_get_api()->IsBuffer #define glIsTexture oc_gl_get_api()->IsTexture #define glDepthRangef oc_gl_get_api()->DepthRangef #define glEndConditionalRender oc_gl_get_api()->EndConditionalRender #define glBlendFunci oc_gl_get_api()->BlendFunci #define glGetProgramPipelineiv oc_gl_get_api()->GetProgramPipelineiv #define glWaitSync oc_gl_get_api()->WaitSync #define glProgramUniformMatrix2fv oc_gl_get_api()->ProgramUniformMatrix2fv #define glProgramUniformMatrix4x3dv oc_gl_get_api()->ProgramUniformMatrix4x3dv #define glVertexAttrib1dv oc_gl_get_api()->VertexAttrib1dv #define glSamplerParameteri oc_gl_get_api()->SamplerParameteri #define glGetVertexAttribIiv oc_gl_get_api()->GetVertexAttribIiv #define glGetSamplerParameterfv oc_gl_get_api()->GetSamplerParameterfv #define glVertexAttrib1d oc_gl_get_api()->VertexAttrib1d #define glTexBuffer oc_gl_get_api()->TexBuffer #define glInvalidateBufferData oc_gl_get_api()->InvalidateBufferData #define glProgramUniform2i oc_gl_get_api()->ProgramUniform2i #define glUniform4dv oc_gl_get_api()->Uniform4dv #define glUseProgram oc_gl_get_api()->UseProgram #define glVertexAttribI3iv oc_gl_get_api()->VertexAttribI3iv #define glDrawElementsIndirect oc_gl_get_api()->DrawElementsIndirect #define glVertexAttrib4uiv oc_gl_get_api()->VertexAttrib4uiv #define glGetQueryObjectiv oc_gl_get_api()->GetQueryObjectiv #define glFramebufferRenderbuffer oc_gl_get_api()->FramebufferRenderbuffer #define glBlendEquationi oc_gl_get_api()->BlendEquationi #define glGetActiveSubroutineName oc_gl_get_api()->GetActiveSubroutineName #define glVertexAttrib2s oc_gl_get_api()->VertexAttrib2s #define glVertexAttribL1d oc_gl_get_api()->VertexAttribL1d #define glBindTextures oc_gl_get_api()->BindTextures #define glVertexAttrib3sv oc_gl_get_api()->VertexAttrib3sv #define glGetFloati_v oc_gl_get_api()->GetFloati_v #define glBeginTransformFeedback oc_gl_get_api()->BeginTransformFeedback #define glClearStencil oc_gl_get_api()->ClearStencil #define glUniform3i oc_gl_get_api()->Uniform3i #define glValidateProgramPipeline oc_gl_get_api()->ValidateProgramPipeline #define glProgramUniformMatrix4x2fv oc_gl_get_api()->ProgramUniformMatrix4x2fv #define glVertexAttribI4ui oc_gl_get_api()->VertexAttribI4ui #define glGetShaderiv oc_gl_get_api()->GetShaderiv #define glReadnPixels oc_gl_get_api()->ReadnPixels #define glUniformMatrix4x2fv oc_gl_get_api()->UniformMatrix4x2fv #define glGetShaderPrecisionFormat oc_gl_get_api()->GetShaderPrecisionFormat #define glProgramUniformMatrix2x3fv oc_gl_get_api()->ProgramUniformMatrix2x3fv #define glTexSubImage3D oc_gl_get_api()->TexSubImage3D #define glGetProgramResourceLocationIndex oc_gl_get_api()->GetProgramResourceLocationIndex #define glBlendFunc oc_gl_get_api()->BlendFunc #define glProgramUniformMatrix3x4fv oc_gl_get_api()->ProgramUniformMatrix3x4fv #define glUniform3d oc_gl_get_api()->Uniform3d #define glVertexAttrib1sv oc_gl_get_api()->VertexAttrib1sv #define glBindFragDataLocation oc_gl_get_api()->BindFragDataLocation #define glVertexAttrib4bv oc_gl_get_api()->VertexAttrib4bv #define glUniform4iv oc_gl_get_api()->Uniform4iv #define glProgramUniform2ui oc_gl_get_api()->ProgramUniform2ui #define glDrawArrays oc_gl_get_api()->DrawArrays #define glProgramBinary oc_gl_get_api()->ProgramBinary #define glVertexAttrib4f oc_gl_get_api()->VertexAttrib4f #define glVertexAttribP2uiv oc_gl_get_api()->VertexAttribP2uiv #define glUniformMatrix3fv oc_gl_get_api()->UniformMatrix3fv #define glUniform2i oc_gl_get_api()->Uniform2i #define glGetQueryObjectuiv oc_gl_get_api()->GetQueryObjectuiv #define glUniformBlockBinding oc_gl_get_api()->UniformBlockBinding #define glSampleCoverage oc_gl_get_api()->SampleCoverage #define glVertexAttrib4Nusv oc_gl_get_api()->VertexAttrib4Nusv #define glProgramUniformMatrix2x4dv oc_gl_get_api()->ProgramUniformMatrix2x4dv #define glUniform3uiv oc_gl_get_api()->Uniform3uiv #define glVertexAttrib1s oc_gl_get_api()->VertexAttrib1s #define glGetVertexAttribPointerv oc_gl_get_api()->GetVertexAttribPointerv #define glBlendBarrier oc_gl_get_api()->BlendBarrier #define glDrawRangeElements oc_gl_get_api()->DrawRangeElements #define glTexStorage3D oc_gl_get_api()->TexStorage3D #define glGetInternalformati64v oc_gl_get_api()->GetInternalformati64v #define glGetQueryObjecti64v oc_gl_get_api()->GetQueryObjecti64v #define glCompressedTexSubImage1D oc_gl_get_api()->CompressedTexSubImage1D #define glVertexAttrib3dv oc_gl_get_api()->VertexAttrib3dv #define glVertexBindingDivisor oc_gl_get_api()->VertexBindingDivisor #define glUseProgramStages oc_gl_get_api()->UseProgramStages #define glVertexAttribBinding oc_gl_get_api()->VertexAttribBinding #define glDebugMessageInsert oc_gl_get_api()->DebugMessageInsert #define glGetTexParameteriv oc_gl_get_api()->GetTexParameteriv #define glMultiDrawArraysIndirect oc_gl_get_api()->MultiDrawArraysIndirect #define glGetTexParameterfv oc_gl_get_api()->GetTexParameterfv #define glGetProgramPipelineInfoLog oc_gl_get_api()->GetProgramPipelineInfoLog #define glEndQuery oc_gl_get_api()->EndQuery #define glGetProgramResourceLocation oc_gl_get_api()->GetProgramResourceLocation #define glCompressedTexImage2D oc_gl_get_api()->CompressedTexImage2D #define glVertexAttribP2ui oc_gl_get_api()->VertexAttribP2ui #define glIsEnabledi oc_gl_get_api()->IsEnabledi #define glGetActiveAtomicCounterBufferiv oc_gl_get_api()->GetActiveAtomicCounterBufferiv #define glIsProgram oc_gl_get_api()->IsProgram #define glUniform1dv oc_gl_get_api()->Uniform1dv #define glTexParameteriv oc_gl_get_api()->TexParameteriv #define glUniform2fv oc_gl_get_api()->Uniform2fv #define glReleaseShaderCompiler oc_gl_get_api()->ReleaseShaderCompiler #define glCullFace oc_gl_get_api()->CullFace #define glVertexAttribI4i oc_gl_get_api()->VertexAttribI4i #define glGetProgramResourceIndex oc_gl_get_api()->GetProgramResourceIndex #define glShaderBinary oc_gl_get_api()->ShaderBinary #define glUniformMatrix3x2dv oc_gl_get_api()->UniformMatrix3x2dv #define glInvalidateFramebuffer oc_gl_get_api()->InvalidateFramebuffer #define glAttachShader oc_gl_get_api()->AttachShader #define glFlushMappedBufferRange oc_gl_get_api()->FlushMappedBufferRange #define glVertexAttribP3uiv oc_gl_get_api()->VertexAttribP3uiv #define glGetActiveUniformName oc_gl_get_api()->GetActiveUniformName #define glMapBuffer oc_gl_get_api()->MapBuffer #define glDrawBuffers oc_gl_get_api()->DrawBuffers #define glGetSynciv oc_gl_get_api()->GetSynciv #define glCopyTexSubImage2D oc_gl_get_api()->CopyTexSubImage2D #define glObjectLabel oc_gl_get_api()->ObjectLabel #define glBufferSubData oc_gl_get_api()->BufferSubData #define glUniform2f oc_gl_get_api()->Uniform2f #define glDebugMessageCallback oc_gl_get_api()->DebugMessageCallback #define glVertexAttribL4dv oc_gl_get_api()->VertexAttribL4dv #define glIsProgramPipeline oc_gl_get_api()->IsProgramPipeline #define glResumeTransformFeedback oc_gl_get_api()->ResumeTransformFeedback #define glVertexAttribI4iv oc_gl_get_api()->VertexAttribI4iv #define glGetShaderInfoLog oc_gl_get_api()->GetShaderInfoLog #define glGetIntegeri_v oc_gl_get_api()->GetIntegeri_v #define glBindVertexBuffer oc_gl_get_api()->BindVertexBuffer #define glBlendEquation oc_gl_get_api()->BlendEquation #define glVertexAttribL2dv oc_gl_get_api()->VertexAttribL2dv #define glVertexAttribI1ui oc_gl_get_api()->VertexAttribI1ui #define glVertexAttrib4Nsv oc_gl_get_api()->VertexAttrib4Nsv #define glVertexAttribL4d oc_gl_get_api()->VertexAttribL4d #define glCopyImageSubData oc_gl_get_api()->CopyImageSubData #define glGetFramebufferAttachmentParameteriv oc_gl_get_api()->GetFramebufferAttachmentParameteriv #define glVertexAttribL2d oc_gl_get_api()->VertexAttribL2d #define glGetSubroutineIndex oc_gl_get_api()->GetSubroutineIndex #define glVertexAttribI3uiv oc_gl_get_api()->VertexAttribI3uiv #define glVertexAttrib4iv oc_gl_get_api()->VertexAttrib4iv #define glBindVertexBuffers oc_gl_get_api()->BindVertexBuffers #define glProgramUniformMatrix2x3dv oc_gl_get_api()->ProgramUniformMatrix2x3dv #define glPrimitiveBoundingBox oc_gl_get_api()->PrimitiveBoundingBox #define glScissor oc_gl_get_api()->Scissor #define glClientWaitSync oc_gl_get_api()->ClientWaitSync #define glUniform3ui oc_gl_get_api()->Uniform3ui #define glVertexAttribP3ui oc_gl_get_api()->VertexAttribP3ui #define glEnable oc_gl_get_api()->Enable #define glStencilOpSeparate oc_gl_get_api()->StencilOpSeparate #define glUniformMatrix2x3dv oc_gl_get_api()->UniformMatrix2x3dv #define glProgramUniformMatrix3dv oc_gl_get_api()->ProgramUniformMatrix3dv #define glTexImage2DMultisample oc_gl_get_api()->TexImage2DMultisample #define glVertexAttrib4Nbv oc_gl_get_api()->VertexAttrib4Nbv #define glGetTexImage oc_gl_get_api()->GetTexImage #define glVertexAttrib4sv oc_gl_get_api()->VertexAttrib4sv #define glPixelStorei oc_gl_get_api()->PixelStorei #define glDepthMask oc_gl_get_api()->DepthMask #define glTexStorage2D oc_gl_get_api()->TexStorage2D #define glClear oc_gl_get_api()->Clear #define glUniformMatrix3x4dv oc_gl_get_api()->UniformMatrix3x4dv #define glDeleteTransformFeedbacks oc_gl_get_api()->DeleteTransformFeedbacks #define glMapBufferRange oc_gl_get_api()->MapBufferRange #define glMemoryBarrier oc_gl_get_api()->MemoryBarrier #define glViewportIndexedf oc_gl_get_api()->ViewportIndexedf #define glVertexAttrib3fv oc_gl_get_api()->VertexAttrib3fv #define glObjectPtrLabel oc_gl_get_api()->ObjectPtrLabel #define glTexStorage1D oc_gl_get_api()->TexStorage1D #define glCompressedTexImage3D oc_gl_get_api()->CompressedTexImage3D #define glVertexAttrib1fv oc_gl_get_api()->VertexAttrib1fv #define glVertexAttribPointer oc_gl_get_api()->VertexAttribPointer #define glGetQueryIndexediv oc_gl_get_api()->GetQueryIndexediv #define glCompileShader oc_gl_get_api()->CompileShader #define glProgramUniform1i oc_gl_get_api()->ProgramUniform1i #define glGetQueryiv oc_gl_get_api()->GetQueryiv #define glVertexAttribI1iv oc_gl_get_api()->VertexAttribI1iv #define glCopyTexImage2D oc_gl_get_api()->CopyTexImage2D #define glGetQueryObjectui64v oc_gl_get_api()->GetQueryObjectui64v #define glPointSize oc_gl_get_api()->PointSize #define glDisablei oc_gl_get_api()->Disablei #define glVertexAttribL1dv oc_gl_get_api()->VertexAttribL1dv #define glCreateShader oc_gl_get_api()->CreateShader #define glGetString oc_gl_get_api()->GetString #define glViewportArrayv oc_gl_get_api()->ViewportArrayv #define glProgramUniform3d oc_gl_get_api()->ProgramUniform3d #define glVertexAttrib4Nubv oc_gl_get_api()->VertexAttrib4Nubv #define glTexParameteri oc_gl_get_api()->TexParameteri #define glProgramUniform4fv oc_gl_get_api()->ProgramUniform4fv #define glGenerateMipmap oc_gl_get_api()->GenerateMipmap #define glCompressedTexSubImage3D oc_gl_get_api()->CompressedTexSubImage3D #define glUniform3f oc_gl_get_api()->Uniform3f #define glGetUniformIndices oc_gl_get_api()->GetUniformIndices #define glVertexAttribLPointer oc_gl_get_api()->VertexAttribLPointer #define glVertexAttribI2uiv oc_gl_get_api()->VertexAttribI2uiv #define glQueryCounter oc_gl_get_api()->QueryCounter #define glActiveShaderProgram oc_gl_get_api()->ActiveShaderProgram #define glUniform1ui oc_gl_get_api()->Uniform1ui #define glVertexAttribI1i oc_gl_get_api()->VertexAttribI1i #define glGetTexParameterIiv oc_gl_get_api()->GetTexParameterIiv #define glGetUniformfv oc_gl_get_api()->GetUniformfv #define glProgramUniform2uiv oc_gl_get_api()->ProgramUniform2uiv #define glGetError oc_gl_get_api()->GetError #define glGetActiveUniformBlockName oc_gl_get_api()->GetActiveUniformBlockName #define glTextureView oc_gl_get_api()->TextureView #define glGetnUniformiv oc_gl_get_api()->GetnUniformiv #define glProgramUniform4dv oc_gl_get_api()->ProgramUniform4dv #define glViewportIndexedfv oc_gl_get_api()->ViewportIndexedfv #define glHint oc_gl_get_api()->Hint #define glGetShaderSource oc_gl_get_api()->GetShaderSource #define glProgramUniformMatrix4x3fv oc_gl_get_api()->ProgramUniformMatrix4x3fv #define glUniform1iv oc_gl_get_api()->Uniform1iv #define glVertexAttribI4bv oc_gl_get_api()->VertexAttribI4bv #define glUniformMatrix4x2dv oc_gl_get_api()->UniformMatrix4x2dv #define glBufferStorage oc_gl_get_api()->BufferStorage #define glIsRenderbuffer oc_gl_get_api()->IsRenderbuffer #define glGetActiveSubroutineUniformName oc_gl_get_api()->GetActiveSubroutineUniformName #define glLinkProgram oc_gl_get_api()->LinkProgram #define glGetActiveUniformsiv oc_gl_get_api()->GetActiveUniformsiv #define glGetDebugMessageLog oc_gl_get_api()->GetDebugMessageLog #define glCopyTexSubImage3D oc_gl_get_api()->CopyTexSubImage3D #define glPointParameteri oc_gl_get_api()->PointParameteri #define glProgramUniform3dv oc_gl_get_api()->ProgramUniform3dv #define glCompressedTexImage1D oc_gl_get_api()->CompressedTexImage1D #define glUniformMatrix3x4fv oc_gl_get_api()->UniformMatrix3x4fv #define glGenSamplers oc_gl_get_api()->GenSamplers #define glGetCompressedTexImage oc_gl_get_api()->GetCompressedTexImage #define glDeleteQueries oc_gl_get_api()->DeleteQueries #define glGenProgramPipelines oc_gl_get_api()->GenProgramPipelines #define glDispatchComputeIndirect oc_gl_get_api()->DispatchComputeIndirect #define glVertexAttribIPointer oc_gl_get_api()->VertexAttribIPointer #define glCreateProgram oc_gl_get_api()->CreateProgram #define glClearTexSubImage oc_gl_get_api()->ClearTexSubImage #define glVertexAttrib4d oc_gl_get_api()->VertexAttrib4d #define glFrontFace oc_gl_get_api()->FrontFace #define glBindTransformFeedback oc_gl_get_api()->BindTransformFeedback #define glGetProgramStageiv oc_gl_get_api()->GetProgramStageiv #define glSamplerParameterIiv oc_gl_get_api()->SamplerParameterIiv #define glGetInteger64v oc_gl_get_api()->GetInteger64v #define glCreateShaderProgramv oc_gl_get_api()->CreateShaderProgramv #define glBindBuffersRange oc_gl_get_api()->BindBuffersRange #define glUniform3fv oc_gl_get_api()->Uniform3fv #define glProgramUniformMatrix4fv oc_gl_get_api()->ProgramUniformMatrix4fv #define glBindBuffersBase oc_gl_get_api()->BindBuffersBase #define glClearBufferfi oc_gl_get_api()->ClearBufferfi #define glFramebufferTexture3D oc_gl_get_api()->FramebufferTexture3D #define glDisable oc_gl_get_api()->Disable #define glProgramUniform1iv oc_gl_get_api()->ProgramUniform1iv #define glVertexAttribI2iv oc_gl_get_api()->VertexAttribI2iv #define glDepthRangeIndexed oc_gl_get_api()->DepthRangeIndexed #define glPatchParameteri oc_gl_get_api()->PatchParameteri #define glGetUniformBlockIndex oc_gl_get_api()->GetUniformBlockIndex #define glMultiDrawArrays oc_gl_get_api()->MultiDrawArrays #define glVertexAttribI4ubv oc_gl_get_api()->VertexAttribI4ubv #define glBindBuffer oc_gl_get_api()->BindBuffer #define glVertexAttribI3i oc_gl_get_api()->VertexAttribI3i #define glGetDoublev oc_gl_get_api()->GetDoublev #define glDrawTransformFeedbackStream oc_gl_get_api()->DrawTransformFeedbackStream #define glVertexAttribI4uiv oc_gl_get_api()->VertexAttribI4uiv #define glRenderbufferStorageMultisample oc_gl_get_api()->RenderbufferStorageMultisample #define glVertexAttribL3dv oc_gl_get_api()->VertexAttribL3dv #define glStencilMaskSeparate oc_gl_get_api()->StencilMaskSeparate #define glProgramUniform1d oc_gl_get_api()->ProgramUniform1d #define glViewport oc_gl_get_api()->Viewport #define glVertexAttribP1ui oc_gl_get_api()->VertexAttribP1ui #define glVertexAttrib4dv oc_gl_get_api()->VertexAttrib4dv #define glGenQueries oc_gl_get_api()->GenQueries #define glTexParameterIiv oc_gl_get_api()->TexParameterIiv #define glProgramUniform2d oc_gl_get_api()->ProgramUniform2d #define glProgramUniform1uiv oc_gl_get_api()->ProgramUniform1uiv #define glVertexAttrib4Nub oc_gl_get_api()->VertexAttrib4Nub #define glIsVertexArray oc_gl_get_api()->IsVertexArray #define glProgramUniform3f oc_gl_get_api()->ProgramUniform3f #define glProgramUniform3iv oc_gl_get_api()->ProgramUniform3iv #define glGetProgramBinary oc_gl_get_api()->GetProgramBinary #define glBindRenderbuffer oc_gl_get_api()->BindRenderbuffer #define glBindFragDataLocationIndexed oc_gl_get_api()->BindFragDataLocationIndexed #define glGetSamplerParameterIiv oc_gl_get_api()->GetSamplerParameterIiv #define glVertexAttribDivisor oc_gl_get_api()->VertexAttribDivisor #define glProgramUniformMatrix3x2dv oc_gl_get_api()->ProgramUniformMatrix3x2dv #define glFramebufferParameteri oc_gl_get_api()->FramebufferParameteri #define glGenTransformFeedbacks oc_gl_get_api()->GenTransformFeedbacks #define glDeleteSync oc_gl_get_api()->DeleteSync #define glProgramUniform1ui oc_gl_get_api()->ProgramUniform1ui #define glTexSubImage1D oc_gl_get_api()->TexSubImage1D #define glClearDepthf oc_gl_get_api()->ClearDepthf #define glReadPixels oc_gl_get_api()->ReadPixels #define glVertexAttribI2i oc_gl_get_api()->VertexAttribI2i #define glFinish oc_gl_get_api()->Finish #define glLineWidth oc_gl_get_api()->LineWidth #define glDeleteShader oc_gl_get_api()->DeleteShader #define glIsSampler oc_gl_get_api()->IsSampler #define glProgramUniformMatrix4dv oc_gl_get_api()->ProgramUniformMatrix4dv #define glTransformFeedbackVaryings oc_gl_get_api()->TransformFeedbackVaryings #define glBeginConditionalRender oc_gl_get_api()->BeginConditionalRender #define glBindSamplers oc_gl_get_api()->BindSamplers #define glDeleteProgramPipelines oc_gl_get_api()->DeleteProgramPipelines #define glColorMask oc_gl_get_api()->ColorMask #define glTexParameterfv oc_gl_get_api()->TexParameterfv #define glPushDebugGroup oc_gl_get_api()->PushDebugGroup #define glClearBufferfv oc_gl_get_api()->ClearBufferfv #define glIsEnabled oc_gl_get_api()->IsEnabled #define glVertexAttrib2f oc_gl_get_api()->VertexAttrib2f #define glProgramUniform2f oc_gl_get_api()->ProgramUniform2f #define glGetSamplerParameterIuiv oc_gl_get_api()->GetSamplerParameterIuiv #define glGetInteger64i_v oc_gl_get_api()->GetInteger64i_v #define glUniform2dv oc_gl_get_api()->Uniform2dv #define glGetBufferSubData oc_gl_get_api()->GetBufferSubData #define glMultiDrawElementsIndirect oc_gl_get_api()->MultiDrawElementsIndirect #define glProgramParameteri oc_gl_get_api()->ProgramParameteri #define glVertexAttribP4ui oc_gl_get_api()->VertexAttribP4ui #define glSamplerParameterfv oc_gl_get_api()->SamplerParameterfv #define glPointParameterf oc_gl_get_api()->PointParameterf #define glUniformMatrix2x4fv oc_gl_get_api()->UniformMatrix2x4fv #define glGenBuffers oc_gl_get_api()->GenBuffers #define glProgramUniform2dv oc_gl_get_api()->ProgramUniform2dv #define glVertexAttribFormat oc_gl_get_api()->VertexAttribFormat #define glTexSubImage2D oc_gl_get_api()->TexSubImage2D #define glVertexAttrib4ubv oc_gl_get_api()->VertexAttrib4ubv #define glGetGraphicsResetStatus oc_gl_get_api()->GetGraphicsResetStatus #define glGetProgramInterfaceiv oc_gl_get_api()->GetProgramInterfaceiv #define glVertexAttribIFormat oc_gl_get_api()->VertexAttribIFormat #define glGetnUniformfv oc_gl_get_api()->GetnUniformfv #define glDeleteProgram oc_gl_get_api()->DeleteProgram #define glClampColor oc_gl_get_api()->ClampColor #define glDrawElementsInstancedBaseVertexBaseInstance oc_gl_get_api()->DrawElementsInstancedBaseVertexBaseInstance #define glDrawElements oc_gl_get_api()->DrawElements #define glDebugMessageControl oc_gl_get_api()->DebugMessageControl #define glGetRenderbufferParameteriv oc_gl_get_api()->GetRenderbufferParameteriv #define glDetachShader oc_gl_get_api()->DetachShader #define glGenFramebuffers oc_gl_get_api()->GenFramebuffers #define glProvokingVertex oc_gl_get_api()->ProvokingVertex #define glSampleMaski oc_gl_get_api()->SampleMaski #define glEndQueryIndexed oc_gl_get_api()->EndQueryIndexed #define glProgramUniform1f oc_gl_get_api()->ProgramUniform1f #define glBindFramebuffer oc_gl_get_api()->BindFramebuffer #define glBeginQueryIndexed oc_gl_get_api()->BeginQueryIndexed #define glUniformSubroutinesuiv oc_gl_get_api()->UniformSubroutinesuiv #define glGetUniformiv oc_gl_get_api()->GetUniformiv #define glFramebufferTexture oc_gl_get_api()->FramebufferTexture #define glPointParameterfv oc_gl_get_api()->PointParameterfv #define glIsTransformFeedback oc_gl_get_api()->IsTransformFeedback #define glCheckFramebufferStatus oc_gl_get_api()->CheckFramebufferStatus #define glShaderSource oc_gl_get_api()->ShaderSource #define glUniformMatrix2x4dv oc_gl_get_api()->UniformMatrix2x4dv #define glBindImageTextures oc_gl_get_api()->BindImageTextures #define glCopyTexImage1D oc_gl_get_api()->CopyTexImage1D #define glUniformMatrix3dv oc_gl_get_api()->UniformMatrix3dv #define glProgramUniform1dv oc_gl_get_api()->ProgramUniform1dv #define glBlitFramebuffer oc_gl_get_api()->BlitFramebuffer #define glPopDebugGroup oc_gl_get_api()->PopDebugGroup #define glTexParameterIuiv oc_gl_get_api()->TexParameterIuiv #define glVertexAttrib2d oc_gl_get_api()->VertexAttrib2d #define glTexImage1D oc_gl_get_api()->TexImage1D #define glGetObjectPtrLabel oc_gl_get_api()->GetObjectPtrLabel #define glStencilMask oc_gl_get_api()->StencilMask #define glBeginQuery oc_gl_get_api()->BeginQuery #define glUniformMatrix4fv oc_gl_get_api()->UniformMatrix4fv #define glIsSync oc_gl_get_api()->IsSync #define glUniform3dv oc_gl_get_api()->Uniform3dv #define glProgramUniform2fv oc_gl_get_api()->ProgramUniform2fv #define glVertexAttribI4sv oc_gl_get_api()->VertexAttribI4sv #define glScissorArrayv oc_gl_get_api()->ScissorArrayv #define glVertexAttribP1uiv oc_gl_get_api()->VertexAttribP1uiv #define glUniform2uiv oc_gl_get_api()->Uniform2uiv #define glDeleteBuffers oc_gl_get_api()->DeleteBuffers #define glProgramUniform3ui oc_gl_get_api()->ProgramUniform3ui #define glFramebufferTextureLayer oc_gl_get_api()->FramebufferTextureLayer #define glEndTransformFeedback oc_gl_get_api()->EndTransformFeedback #define glBlendFuncSeparatei oc_gl_get_api()->BlendFuncSeparatei #define glDrawTransformFeedbackInstanced oc_gl_get_api()->DrawTransformFeedbackInstanced #define glDrawRangeElementsBaseVertex oc_gl_get_api()->DrawRangeElementsBaseVertex #define glVertexAttrib1f oc_gl_get_api()->VertexAttrib1f #define glGetUniformSubroutineuiv oc_gl_get_api()->GetUniformSubroutineuiv #define glDisableVertexAttribArray oc_gl_get_api()->DisableVertexAttribArray #define glProgramUniformMatrix3x2fv oc_gl_get_api()->ProgramUniformMatrix3x2fv #define glVertexAttribI4usv oc_gl_get_api()->VertexAttribI4usv #define glGetObjectLabel oc_gl_get_api()->GetObjectLabel #define glBindAttribLocation oc_gl_get_api()->BindAttribLocation #define glUniform1f oc_gl_get_api()->Uniform1f #define glGetUniformdv oc_gl_get_api()->GetUniformdv #define glGetUniformLocation oc_gl_get_api()->GetUniformLocation #define glGetSubroutineUniformLocation oc_gl_get_api()->GetSubroutineUniformLocation #define glGetTexParameterIuiv oc_gl_get_api()->GetTexParameterIuiv #define glSamplerParameterf oc_gl_get_api()->SamplerParameterf #define glVertexAttribL3d oc_gl_get_api()->VertexAttribL3d #define glTexImage3DMultisample oc_gl_get_api()->TexImage3DMultisample #define glTexImage3D oc_gl_get_api()->TexImage3D #define glRenderbufferStorage oc_gl_get_api()->RenderbufferStorage #define glEnableVertexAttribArray oc_gl_get_api()->EnableVertexAttribArray #define glVertexAttribP4uiv oc_gl_get_api()->VertexAttribP4uiv #define glUniform4d oc_gl_get_api()->Uniform4d #define glVertexAttrib4s oc_gl_get_api()->VertexAttrib4s #define glDrawElementsInstancedBaseVertex oc_gl_get_api()->DrawElementsInstancedBaseVertex #define glVertexAttrib3s oc_gl_get_api()->VertexAttrib3s #define glProgramUniform2iv oc_gl_get_api()->ProgramUniform2iv #define glStencilFuncSeparate oc_gl_get_api()->StencilFuncSeparate #define glDeleteFramebuffers oc_gl_get_api()->DeleteFramebuffers #define glDepthRange oc_gl_get_api()->DepthRange #define glUniformMatrix3x2fv oc_gl_get_api()->UniformMatrix3x2fv #define glProgramUniformMatrix2dv oc_gl_get_api()->ProgramUniformMatrix2dv #define glShaderStorageBlockBinding oc_gl_get_api()->ShaderStorageBlockBinding #define glClearDepth oc_gl_get_api()->ClearDepth #define glVertexAttrib2dv oc_gl_get_api()->VertexAttrib2dv #define glSamplerParameterIuiv oc_gl_get_api()->SamplerParameterIuiv #define glGetVertexAttribLdv oc_gl_get_api()->GetVertexAttribLdv #define glProgramUniformMatrix3x4dv oc_gl_get_api()->ProgramUniformMatrix3x4dv #define glDepthRangeArrayv oc_gl_get_api()->DepthRangeArrayv #define glGetActiveUniform oc_gl_get_api()->GetActiveUniform #define glPatchParameterfv oc_gl_get_api()->PatchParameterfv #define glInvalidateTexImage oc_gl_get_api()->InvalidateTexImage #define glVertexAttrib3f oc_gl_get_api()->VertexAttrib3f #define glProgramUniform4iv oc_gl_get_api()->ProgramUniform4iv #define glProgramUniform4d oc_gl_get_api()->ProgramUniform4d #define glIsFramebuffer oc_gl_get_api()->IsFramebuffer #define glPixelStoref oc_gl_get_api()->PixelStoref #define glProgramUniform4uiv oc_gl_get_api()->ProgramUniform4uiv #define glProgramUniformMatrix4x2dv oc_gl_get_api()->ProgramUniformMatrix4x2dv #define glFenceSync oc_gl_get_api()->FenceSync #define glGetBufferParameteri64v oc_gl_get_api()->GetBufferParameteri64v #define glStencilOp oc_gl_get_api()->StencilOp #define glClearBufferData oc_gl_get_api()->ClearBufferData #define glGetnUniformuiv oc_gl_get_api()->GetnUniformuiv #define glGetProgramResourceiv oc_gl_get_api()->GetProgramResourceiv #define glGetVertexAttribdv oc_gl_get_api()->GetVertexAttribdv #define glGetTransformFeedbackVarying oc_gl_get_api()->GetTransformFeedbackVarying #define glVertexAttrib2fv oc_gl_get_api()->VertexAttrib2fv #define glGetBooleani_v oc_gl_get_api()->GetBooleani_v #define glColorMaski oc_gl_get_api()->ColorMaski #define glInvalidateBufferSubData oc_gl_get_api()->InvalidateBufferSubData #define glUniformMatrix4dv oc_gl_get_api()->UniformMatrix4dv #define glIsQuery oc_gl_get_api()->IsQuery #define glUniform4ui oc_gl_get_api()->Uniform4ui #define glUniform4i oc_gl_get_api()->Uniform4i #define glGetSamplerParameteriv oc_gl_get_api()->GetSamplerParameteriv #define glMultiDrawElementsBaseVertex oc_gl_get_api()->MultiDrawElementsBaseVertex #define glVertexAttribI1uiv oc_gl_get_api()->VertexAttribI1uiv #define glGetIntegerv oc_gl_get_api()->GetIntegerv #define glUniformMatrix2x3fv oc_gl_get_api()->UniformMatrix2x3fv #define glTexImage2D oc_gl_get_api()->TexImage2D #define glGetAttachedShaders oc_gl_get_api()->GetAttachedShaders #define glUniform2d oc_gl_get_api()->Uniform2d #define glMemoryBarrierByRegion oc_gl_get_api()->MemoryBarrierByRegion #define glUniformMatrix2fv oc_gl_get_api()->UniformMatrix2fv #define glPrimitiveRestartIndex oc_gl_get_api()->PrimitiveRestartIndex #define glGetVertexAttribiv oc_gl_get_api()->GetVertexAttribiv #define glGetAttribLocation oc_gl_get_api()->GetAttribLocation #define glTexStorage2DMultisample oc_gl_get_api()->TexStorage2DMultisample #define glCompressedTexSubImage2D oc_gl_get_api()->CompressedTexSubImage2D #define glGetVertexAttribfv oc_gl_get_api()->GetVertexAttribfv #define glGetBufferParameteriv oc_gl_get_api()->GetBufferParameteriv #define glTexParameterf oc_gl_get_api()->TexParameterf #define glFramebufferTexture2D oc_gl_get_api()->FramebufferTexture2D #define glGetActiveAttrib oc_gl_get_api()->GetActiveAttrib #define glInvalidateTexSubImage oc_gl_get_api()->InvalidateTexSubImage #define glDeleteVertexArrays oc_gl_get_api()->DeleteVertexArrays #define glVertexAttribI2ui oc_gl_get_api()->VertexAttribI2ui #define glPointParameteriv oc_gl_get_api()->PointParameteriv #define glGetPointerv oc_gl_get_api()->GetPointerv #define glEnablei oc_gl_get_api()->Enablei #define glBindBufferRange oc_gl_get_api()->BindBufferRange #define glDrawArraysInstanced oc_gl_get_api()->DrawArraysInstanced #define glDeleteTextures oc_gl_get_api()->DeleteTextures #define glVertexAttrib4Niv oc_gl_get_api()->VertexAttrib4Niv #define glMultiDrawElements oc_gl_get_api()->MultiDrawElements #define glGetProgramiv oc_gl_get_api()->GetProgramiv #define glDepthFunc oc_gl_get_api()->DepthFunc #define glGenTextures oc_gl_get_api()->GenTextures #define glGetInternalformativ oc_gl_get_api()->GetInternalformativ #define glProgramUniform3i oc_gl_get_api()->ProgramUniform3i #define glScissorIndexed oc_gl_get_api()->ScissorIndexed #define glVertexAttrib2sv oc_gl_get_api()->VertexAttrib2sv #define glTexStorage3DMultisample oc_gl_get_api()->TexStorage3DMultisample #define glUniform2iv oc_gl_get_api()->Uniform2iv #define glDrawArraysInstancedBaseInstance oc_gl_get_api()->DrawArraysInstancedBaseInstance #define glVertexAttribI3ui oc_gl_get_api()->VertexAttribI3ui #define glDeleteSamplers oc_gl_get_api()->DeleteSamplers #define glGenVertexArrays oc_gl_get_api()->GenVertexArrays #define glGetFramebufferParameteriv oc_gl_get_api()->GetFramebufferParameteriv #define glPolygonMode oc_gl_get_api()->PolygonMode #define glProgramUniformMatrix2x4fv oc_gl_get_api()->ProgramUniformMatrix2x4fv #define glGetProgramResourceName oc_gl_get_api()->GetProgramResourceName #define glSamplerParameteriv oc_gl_get_api()->SamplerParameteriv #define glGetActiveSubroutineUniformiv oc_gl_get_api()->GetActiveSubroutineUniformiv #define glGetStringi oc_gl_get_api()->GetStringi #define glVertexAttribLFormat oc_gl_get_api()->VertexAttribLFormat #define glVertexAttrib3d oc_gl_get_api()->VertexAttrib3d #define glBindVertexArray oc_gl_get_api()->BindVertexArray #define glUnmapBuffer oc_gl_get_api()->UnmapBuffer #define glDrawElementsInstancedBaseInstance oc_gl_get_api()->DrawElementsInstancedBaseInstance #define glUniform4uiv oc_gl_get_api()->Uniform4uiv #define glFramebufferTexture1D oc_gl_get_api()->FramebufferTexture1D #define glDrawTransformFeedbackStreamInstanced oc_gl_get_api()->DrawTransformFeedbackStreamInstanced #define glStencilFunc oc_gl_get_api()->StencilFunc #define glValidateProgram oc_gl_get_api()->ValidateProgram #define glFlush oc_gl_get_api()->Flush #define glProgramUniform3uiv oc_gl_get_api()->ProgramUniform3uiv #define glDeleteRenderbuffers oc_gl_get_api()->DeleteRenderbuffers #define glVertexAttrib4fv oc_gl_get_api()->VertexAttrib4fv #define glUniformMatrix2dv oc_gl_get_api()->UniformMatrix2dv #define glGetFragDataIndex oc_gl_get_api()->GetFragDataIndex #define glUniform3iv oc_gl_get_api()->Uniform3iv #define glMinSampleShading oc_gl_get_api()->MinSampleShading #define glGetBooleanv oc_gl_get_api()->GetBooleanv #define glGetMultisamplefv oc_gl_get_api()->GetMultisamplefv #define glGetVertexAttribIuiv oc_gl_get_api()->GetVertexAttribIuiv #define glGetProgramInfoLog oc_gl_get_api()->GetProgramInfoLog #define glUniform4fv oc_gl_get_api()->Uniform4fv #define glDrawBuffer oc_gl_get_api()->DrawBuffer #define glUniform1i oc_gl_get_api()->Uniform1i #define glProgramUniform4ui oc_gl_get_api()->ProgramUniform4ui #define glProgramUniformMatrix3fv oc_gl_get_api()->ProgramUniformMatrix3fv #define glBlendEquationSeparate oc_gl_get_api()->BlendEquationSeparate #define glBindProgramPipeline oc_gl_get_api()->BindProgramPipeline #define glGetDoublei_v oc_gl_get_api()->GetDoublei_v #define glBufferData oc_gl_get_api()->BufferData #define glClearColor oc_gl_get_api()->ClearColor #define glProgramUniform4i oc_gl_get_api()->ProgramUniform4i #define glGetTexLevelParameteriv oc_gl_get_api()->GetTexLevelParameteriv #define glGetActiveUniformBlockiv oc_gl_get_api()->GetActiveUniformBlockiv #define glProgramUniform1fv oc_gl_get_api()->ProgramUniform1fv #define glPauseTransformFeedback oc_gl_get_api()->PauseTransformFeedback #define glGetBufferPointerv oc_gl_get_api()->GetBufferPointerv #define glInvalidateSubFramebuffer oc_gl_get_api()->InvalidateSubFramebuffer #define glScissorIndexedv oc_gl_get_api()->ScissorIndexedv #define glUniform2ui oc_gl_get_api()->Uniform2ui #define glBindTexture oc_gl_get_api()->BindTexture #define glDrawElementsInstanced oc_gl_get_api()->DrawElementsInstanced #define glProgramUniform4f oc_gl_get_api()->ProgramUniform4f #define glBindBufferBase oc_gl_get_api()->BindBufferBase #define glIsShader oc_gl_get_api()->IsShader #define glClearBufferSubData oc_gl_get_api()->ClearBufferSubData #define glVertexAttrib4Nuiv oc_gl_get_api()->VertexAttrib4Nuiv #define glDrawArraysIndirect oc_gl_get_api()->DrawArraysIndirect #define glVertexAttrib4usv oc_gl_get_api()->VertexAttrib4usv #define glUniform1d oc_gl_get_api()->Uniform1d #define glClearTexImage oc_gl_get_api()->ClearTexImage #define glUniform1uiv oc_gl_get_api()->Uniform1uiv #define glBindSampler oc_gl_get_api()->BindSampler #define glGetTexLevelParameterfv oc_gl_get_api()->GetTexLevelParameterfv #define glClearBufferiv oc_gl_get_api()->ClearBufferiv #define glLogicOp oc_gl_get_api()->LogicOp #define glActiveTexture oc_gl_get_api()->ActiveTexture #define glGetFragDataLocation oc_gl_get_api()->GetFragDataLocation #define glBlendColor oc_gl_get_api()->BlendColor #define glUniformMatrix4x3fv oc_gl_get_api()->UniformMatrix4x3fv #define glProgramUniform3fv oc_gl_get_api()->ProgramUniform3fv #define glUniform1fv oc_gl_get_api()->Uniform1fv #define glDrawElementsBaseVertex oc_gl_get_api()->DrawElementsBaseVertex #define glUniform4f oc_gl_get_api()->Uniform4f #define glBlendEquationSeparatei oc_gl_get_api()->BlendEquationSeparatei #define glBlendFuncSeparate oc_gl_get_api()->BlendFuncSeparate #define glClearBufferuiv oc_gl_get_api()->ClearBufferuiv #define glCopyTexSubImage1D oc_gl_get_api()->CopyTexSubImage1D #define glDrawTransformFeedback oc_gl_get_api()->DrawTransformFeedback #define glReadBuffer oc_gl_get_api()->ReadBuffer #define glCopyBufferSubData oc_gl_get_api()->CopyBufferSubData #define glGetUniformuiv oc_gl_get_api()->GetUniformuiv #define glPolygonOffset oc_gl_get_api()->PolygonOffset #define glDispatchCompute oc_gl_get_api()->DispatchCompute #define glBindImageTexture oc_gl_get_api()->BindImageTexture #define glUniformMatrix4x3dv oc_gl_get_api()->UniformMatrix4x3dv #define glGenRenderbuffers oc_gl_get_api()->GenRenderbuffers #endif // __GL_API_H__