/************************************************************/ /** * * @file: runtime_memory.c * @author: Martin Fouilleul * @date: 17/04/2023 * *****************************************************************/ #include "runtime.h" void* wasm_memory_resize_callback(void* p, unsigned long size, void* userData) { wasm_memory* memory = (wasm_memory*)userData; if(memory->committed >= size) { return (memory->ptr); } else if(memory->committed < memory->reserved) { u32 commitSize = size - memory->committed; oc_base_allocator* allocator = oc_base_allocator_default(); oc_base_commit(allocator, memory->ptr + memory->committed, commitSize); memory->committed += commitSize; return (memory->ptr); } else { OC_ABORT("Out of memory"); return (0); } } void wasm_memory_free_callback(void* p, void* userData) { wasm_memory* memory = (wasm_memory*)userData; oc_base_allocator* allocator = oc_base_allocator_default(); oc_base_release(allocator, memory->ptr, memory->reserved); memset(memory, 0, sizeof(wasm_memory)); } extern u32 oc_mem_grow(u64 size) { oc_runtime_env* runtime = oc_runtime_env_get(); wasm_memory* memory = &runtime->wasmMemory; size = oc_align_up_pow2(size, d_m3MemPageSize); u64 totalSize = size + m3_GetMemorySize(runtime->m3Runtime); u32 addr = memory->committed; //NOTE: call resize memory, which will call our custom resize callback... this is a bit involved because // wasm3 doesn't allow resizing the memory directly M3Result res = ResizeMemory(runtime->m3Runtime, totalSize / d_m3MemPageSize); return (addr); } void* wasm_memory_offset_to_ptr(wasm_memory* memory, u32 offset) { M3MemoryHeader* header = (M3MemoryHeader*)(memory->ptr); OC_DEBUG_ASSERT(offset < header->length, "Wasm offset exceeds memory length"); return memory->ptr + sizeof(M3MemoryHeader) + offset; }