/************************************************************//** * * @file: wasm_main.cpp * @author: Martin Fouilleul * @date: 14/08/2022 * @revision: * *****************************************************************/ #include"keys.h" #include"graphics.h" #include"orca.h" #define M_PI 3.14159265358979323846 extern float cosf(float x); extern float sinf(float x); const mg_color paddleColor = {1, 0, 0, 1}; mp_rect paddle = {200, 40, 200, 40}; const mg_color ballColor = {1, 1, 0, 1}; mp_rect ball = {200, 200, 60, 60}; vec2 velocity = {10, 10}; vec2 frameSize = {100, 100}; bool leftDown = false; bool rightDown = false; mg_canvas canvas; mg_surface surface; #define TEST_IMAGE 1 #ifdef TEST_IMAGE mg_image image; #endif mg_surface mg_surface_main(void); void OnInit(void) { //TODO create surface for main window surface = mg_surface_main(); canvas = mg_canvas_create(); #ifdef TEST_IMAGE // create an image with a checkerboard pattern u8 pixels[11*11*4]; for(int i=0; i<11*11/2; i++) { pixels[8*i] = 0; pixels[8*i+1] = 0; pixels[8*i+2] = 0; pixels[8*i+3] = 255; pixels[8*i+4] = 255; pixels[8*i+5] = 255; pixels[8*i+6] = 255; pixels[8*i+7] = 255; } image = mg_image_create_from_rgba8(surface, 11, 11, pixels); /*TODO Once we have file io and stb_image: file_handle file = file_open(STR8("test.png"), FILE_OPEN_READ); u64 size = file_size(file); u8* data = mem_arena_alloc_array(mem_scratch(), u8, size); file_read(file, size, data); file_close(file); image = mg_image_create_from_data(surface, size, data); // --> that will call stbi_load_from_memory(), see milepost/src/graphics_common.c mem_arena_clear(mem_scratch()); */ #endif // TEST_IMAGE //NOTE: testing file io file_handle file = file_open(STR8("/test_write.txt"), FILE_OPEN_CREATE | FILE_OPEN_WRITE); if(file_last_error(file) == IO_OK) { str8 string = STR8("Hello, file!\n"); file_write(file, string.len, string.ptr); file_close(file); } else { log_error("Couldn't open file test_write.txt\n"); } file = file_open(STR8("/dir1/test_read.txt"), FILE_OPEN_READ); u64 size = file_size(file); char* buffer = mem_arena_alloc(mem_scratch(), size); file_read(file, size, buffer); file_close(file); log_info("read file: %.*s", (int)size, buffer); } void OnFrameResize(u32 width, u32 height) { log_info("frame resize %u, %u", width, height); frameSize.x = width; frameSize.y = height; } void OnMouseDown(int button) { log_info("mouse down!"); } void OnKeyDown(int key) { if(key == KEY_SPACE) { log_error("(this is just for testing errors)"); return; } if(key == KEY_ENTER) { log_warning("(this is just for testing warning)"); return; } log_info("key down: %i", key); if(key == KEY_LEFT) { leftDown = true; } if(key == KEY_RIGHT) { rightDown = true; } } void OnKeyUp(int key) { if(key == KEY_ENTER || key == KEY_SPACE) { return; } log_info("key up: %i", key); if(key == KEY_LEFT) { leftDown = false; } if(key == KEY_RIGHT) { rightDown = false; } } void OnFrameRefresh(void) { f32 aspect = frameSize.x/frameSize.y; if(leftDown) { paddle.x -= 10; } else if(rightDown) { paddle.x += 10; } paddle.x = Clamp(paddle.x, 0, frameSize.x - paddle.w); ball.x += velocity.x; ball.y += velocity.y; ball.x = Clamp(ball.x, 0, frameSize.x - ball.w); ball.y = Clamp(ball.y, 0, frameSize.y - ball.h); if(ball.x + ball.w >= frameSize.x) { velocity.x = -10; } if(ball.x <= 0) { velocity.x = +10; } if(ball.y + ball.h >= frameSize.y) { velocity.y = -10; } if(ball.y <= paddle.y + paddle.h && ball.x+ball.w >= paddle.x && ball.x <= paddle.x + paddle.w && velocity.y < 0) { velocity.y *= -1; ball.y = paddle.y + paddle.h; log_info("PONG!"); } if(ball.y <= 0) { ball.x = frameSize.x/2. - ball.w; ball.y = frameSize.y/2. - ball.h; } mg_canvas_set_current(canvas); mg_set_color_rgba(0, 1, 1, 1); mg_clear(); mg_mat2x3 transform = {1, 0, 0, 0, -1, frameSize.y}; mg_matrix_push(transform); mg_set_color(paddleColor); mg_rectangle_fill(paddle.x, paddle.y, paddle.w, paddle.h); #ifdef TEST_IMAGE mg_image_draw(image, ball); #else mg_set_color(ballColor); mg_circle_fill(ball.x+ball.w/2, ball.y + ball.w/2, ball.w/2.); #endif mg_matrix_pop(); mg_surface_prepare(surface); mg_render(surface, canvas); mg_surface_present(surface); }