#include #include #define _USE_MATH_DEFINES //NOTE: necessary for MSVC #include #include #include #include #define MG_INCLUDE_GL_API 1 #include"milepost.h" #define LOG_SUBSYSTEM "Main" unsigned int program; const char* vshaderSource = //"#version 320 es\n" "attribute vec4 vPosition;\n" "uniform mat4 transform;\n" "void main()\n" "{\n" " gl_Position = transform*vPosition;\n" "}\n"; const char* fshaderSource = //"#version 320 es\n" "precision mediump float;\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; void compile_shader(GLuint shader, const char* source) { glShaderSource(shader, 1, &source, 0); glCompileShader(shader); int err = glGetError(); if(err) { printf("gl error: %i\n", err); } int status = 0; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if(!status) { char buffer[256]; int size = 0; glGetShaderInfoLog(shader, 256, &size, buffer); printf("shader error: %.*s\n", size, buffer); } } int child_main() { mp_init(); mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600}; mp_window window = mp_window_create(rect, "test", 0); //NOTE: create surface mg_surface surface = mg_surface_create_for_window(window, MG_BACKEND_GLES); mg_surface_prepare(surface); //NOTE: init shader and gl state mg_surface_prepare(surface); GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); GLfloat vertices[] = { -0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0}; glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); unsigned int vshader = glCreateShader(GL_VERTEX_SHADER); unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER); program = glCreateProgram(); compile_shader(vshader, vshaderSource); compile_shader(fshader, fshaderSource); glAttachShader(program, vshader); glAttachShader(program, fshader); glLinkProgram(program); int status = 0; glGetProgramiv(program, GL_LINK_STATUS, &status); if(!status) { char buffer[256]; int size = 0; glGetProgramInfoLog(program, 256, &size, buffer); printf("link error: %.*s\n", size, buffer); } glUseProgram(program); //NOTE: create surface server and start sharing surface mg_surface_server server = mg_surface_server_create(); mg_surface_connection_id connectionID = mg_surface_server_start(server, surface); //NOTE: send context id to parent write(3, &connectionID, sizeof(connectionID)); //NOTE: render loop while(!mp_should_quit()) { mp_pump_events(0); mp_event event = {0}; while(mp_next_event(&event)) { switch(event.type) { case MP_EVENT_WINDOW_CLOSE: { mp_request_quit(); } break; default: break; } } mg_surface_prepare(surface); glClearColor(0.3, 0.3, 1, 1); glClear(GL_COLOR_BUFFER_BIT); static float alpha = 0; //f32 aspect = frameSize.x/frameSize.y; f32 aspect = 800/(f32)600; GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0, -sinf(alpha)/aspect, cosf(alpha), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; alpha += 2*M_PI/120; glUniformMatrix4fv(0, 1, false, matrix); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 3); mg_surface_present(surface); } mp_terminate(); return(0); } int main(int argc, char** argv) { LogLevel(LOG_LEVEL_DEBUG); if(argc > 1) { if(!strcmp(argv[1], "--child")) { return(child_main()); } else { return(-1); } } mp_init(); //NOTE: create main window mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600}; mp_window window = mp_window_create(rect, "test", 0); //NOTE: create surface client mg_surface surface = mg_surface_client_create_for_window(window); //TODO setup descriptors int fileDesc[2]; pipe(fileDesc); pid_t pid = fork(); if(!pid) { dup2(fileDesc[1], 3); char* argv[] = {"bin/example_surface_sharing", "--child", 0}; char* envp[] = {0}; execve("./bin/example_surface_sharing", argv, envp); assert(0); } //NOTE: read the connection id mg_surface_connection_id connectionID = 0; read(fileDesc[0], &connectionID, sizeof(connectionID)); printf("received child connection id %llu\n", connectionID); //NOTE: connect the client mg_surface_client_connect(surface, connectionID); //NOTE: show the window mp_window_bring_to_front(window); while(!mp_should_quit()) { mp_pump_events(0); mp_event event = {0}; while(mp_next_event(&event)) { switch(event.type) { case MP_EVENT_WINDOW_CLOSE: { mp_request_quit(); } break; default: break; } } } mp_terminate(); return(0); }