import argparse from datetime import datetime import glob import os import platform import urllib.request import shutil import subprocess from zipfile import ZipFile import checksum from bindgen import bindgen from bindgen2 import bindgen2 from log import * from utils import pushd, removeall ANGLE_VERSION = "2023-07-05" def attach_build_runtime(subparsers): build = subparsers.add_parser("build-runtime", help="TODO") build.add_argument("--release", action="store_true", help="compile Orca in release mode (default is debug)") build.set_defaults(func=shellish(build_runtime)) def build_runtime(args): ensure_programs() ensure_angle() build_milepost("lib", args.release) build_wasm3(args.release) build_orca(args.release) def build_milepost(target, release): print("Building milepost...") with pushd("milepost"): os.makedirs("bin", exist_ok=True) os.makedirs("lib", exist_ok=True) os.makedirs("resources", exist_ok=True) if target == "lib": if platform.system() == "Windows": build_milepost_lib_win(release) elif platform.system() == "Darwin": build_milepost_lib_mac(release) else: log_error(f"can't build milepost for unknown platform '{platform.system()}'") exit(1) elif target == "test": with pushd("examples/test_app"): # TODO? subprocess.run(["./build.sh"]) elif target == "clean": removeall("bin") else: log_error(f"unrecognized milepost target '{target}'") exit(1) def build_milepost_lib_win(release): # TODO(ben): delete embed_text.py embed_text_glsl("src\\glsl_shaders.h", "glsl_", [ "src\\glsl_shaders\\common.glsl", "src\\glsl_shaders\\blit_vertex.glsl", "src\\glsl_shaders\\blit_fragment.glsl", "src\\glsl_shaders\\path_setup.glsl", "src\\glsl_shaders\\segment_setup.glsl", "src\\glsl_shaders\\backprop.glsl", "src\\glsl_shaders\\merge.glsl", "src\\glsl_shaders\\raster.glsl", ]) includes = [ "/I", "src", "/I", "src/util", "/I", "src/platform", "/I", "ext", "/I", "ext/angle_headers", ] libs = [ "user32.lib", "opengl32.lib", "gdi32.lib", "shcore.lib", "delayimp.lib", "dwmapi.lib", "comctl32.lib", "ole32.lib", "shell32.lib", "shlwapi.lib", "/LIBPATH:./bin", "libEGL.dll.lib", "libGLESv2.dll.lib", "/DELAYLOAD:libEGL.dll", "/DELAYLOAD:libGLESv2.dll", ] subprocess.run([ "cl", "/we4013", "/Zi", "/Zc:preprocessor", "/DMP_BUILD_DLL", "/std:c11", *includes, "src/milepost.c", "/Fo:bin/milepost.o", "/LD", "/link", "/MANIFEST:EMBED", "/MANIFESTINPUT:src/win32_manifest.xml", *libs, "/OUT:bin/milepost.dll", "/IMPLIB:bin/milepost.dll.lib", ], check=True) def build_milepost_lib_mac(release): sdk_dir = "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk" flags = ["-mmacos-version-min=10.15.4", "-maes"] cflags = ["-std=c11"] debug_flags = ["-O3"] if release else ["-g", "-DDEBUG", "-DLOG_COMPILE_DEBUG"] ldflags = [f"-L{sdk_dir}/usr/lib", f"-F{sdk_dir}/System/Library/Frameworks/"] includes = ["-Isrc", "-Isrc/util", "-Isrc/platform", "-Iext", "-Iext/angle_headers"] # compile metal shader subprocess.run([ "xcrun", "-sdk", "macosx", "metal", # TODO: shaderFlagParam "-fno-fast-math", "-c", "-o", "lib/mtl_renderer.air", "src/mtl_renderer.metal", ], check=True) subprocess.run([ "xcrun", "-sdk", "macosx", "metallib", "-o", "lib/mtl_renderer.metallib", "lib/mtl_renderer.air", ], check=True) # compile milepost. We use one compilation unit for all C code, and one # compilation unit for all Objective-C code subprocess.run([ "clang", *debug_flags, "-c", "-o", "bin/milepost_c.o", *cflags, *flags, *includes, "src/milepost.c" ], check=True) subprocess.run([ "clang", *debug_flags, "-c", "-o", "bin/milepost_objc.o", *flags, *includes, "src/milepost.m" ], check=True) # build dynamic library subprocess.run([ "ld", *ldflags, "-dylib", "-o", "bin/libmilepost.dylib", "bin/milepost_c.o", "bin/milepost_objc.o", "-Llib", "-lc", "-framework", "Carbon", "-framework", "Cocoa", "-framework", "Metal", "-framework", "QuartzCore", "-weak-lEGL", "-weak-lGLESv2", ], check=True) # change dependent libs path to @rpath subprocess.run([ "install_name_tool", "-change", "./libEGL.dylib", "@rpath/libEGL.dylib", "bin/libmilepost.dylib", ], check=True) subprocess.run([ "install_name_tool", "-change", "./libGLESv2.dylib", "@rpath/libGLESv2.dylib", "bin/libmilepost.dylib", ], check=True) # add executable path to rpath. Client executable can still add its own # rpaths if needed, e.g. @executable_path/libs/ etc. subprocess.run([ "install_name_tool", "-id", "@rpath/libmilepost.dylib", "bin/libmilepost.dylib", ], check=True) def build_wasm3(release): print("Building wasm3...") os.makedirs("bin", exist_ok=True) os.makedirs("bin\\obj", exist_ok=True) if platform.system() == "Windows": build_wasm3_lib_win(release) elif platform.system() == "Darwin": log_error("can't yet build wasm3 on Mac") exit(1) else: log_error(f"can't build wasm3 for unknown platform '{platform.system()}'") exit(1) def build_wasm3_lib_win(release): for f in glob.iglob(".\\ext\\wasm3\\source\\*.c"): name = os.path.splitext(os.path.basename(f))[0] subprocess.run([ "cl", "/nologo", "/Zi", "/Zc:preprocessor", "/c", *(["/O2"] if release else []), f"/Fo:bin\\obj\\{name}.obj", "/I", ".\\ext\\wasm3\\source", f, ], check=True) subprocess.run([ "lib", "/nologo", "/out:bin\\wasm3.lib", "bin\\obj\\*.obj", ], check=True) def build_orca(release): print("Building Orca...") os.makedirs("bin", exist_ok=True) if platform.system() == "Windows": build_orca_win(release) elif platform.system() == "Darwin": raise "can't yet build Orca on Mac" else: log_error(f"can't build Orca for unknown platform '{platform.system()}'") exit(1) def build_orca_win(release): pthread_dir = "..\\vcpkg\\packages\\pthreads_x64-windows" # copy libraries shutil.copy("milepost\\bin\\milepost.dll", "bin") shutil.copy("milepost\\bin\\milepost.dll.lib", "bin") shutil.copy(os.path.join(pthread_dir, "bin\\pthreadVC3.dll"), "bin") # generate wasm3 api bindings bindgen("core", "src") bindgen("gles", "src") bindgen2("canvas", "src\\canvas_api.json", guest_stubs="sdk\\orca_surface.c", guest_include="graphics.h", wasm3_bindings="src\\canvas_api_bind_gen.c", ) bindgen2("clock", "src\\clock_api.json", guest_stubs="sdk\\orca_clock.c", guest_include="platform_clock.h", wasm3_bindings="src\\clock_api_bind_gen.c", ) bindgen2("io", "src\\io_api.json", guest_stubs="sdk\\io_stubs.c", wasm3_bindings="src\\io_api_bind_gen.c", ) # compile orca pthread_include = os.path.join(pthread_dir, "include") includes = [ "/I", "src", "/I", "sdk", "/I", "ext\wasm3\source", "/I", "milepost\src", "/I", "milepost\ext", "/I", pthread_include, ] pthread_lib = os.path.join(pthread_dir, "lib") libs = [ "/LIBPATH:bin", f"/LIBPATH:{pthread_lib}", "milepost.dll.lib", "wasm3.lib", "pthreadVC3.lib", ] subprocess.run([ "cl", "/Zi", "/Zc:preprocessor", "/std:c11", *includes, "src\\main.c", "/link", *libs, "/out:bin\\orca.exe", ], check=True) def ensure_programs(): if platform.system() == "Windows": try: subprocess.run(["cl"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) except FileNotFoundError: msg = log_error("MSVC was not found on your system.") msg.more("If you have already installed Visual Studio, make sure you are running in a") msg.more("Visual Studio command prompt or you have run vcvarsall.bat. Otherwise, download") msg.more("and install Visual Studio: https://visualstudio.microsoft.com/") exit(1) try: subprocess.run(["clang", "-v"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) except FileNotFoundError: msg = log_error("clang was not found on your system.") if platform.system() == "Windows": msg.more("We recommend installing clang via the Visual Studio installer.") elif platform.system() == "Darwin": msg.more("Run the following to install it:") msg.more() msg.more(" brew install llvm") msg.more() exit(1) # TODO(ben): Check for xcode command line tools def ensure_angle(): if not verify_angle(): download_angle() print("Verifying ANGLE download...") if not verify_angle(): log_error("automatic ANGLE download failed") exit(1) def verify_angle(): checkfiles = None if platform.system() == "Windows": checkfiles = [ "milepost/lib/libEGL.dll", "milepost/lib/libEGL.dll.lib", "milepost/lib/libGLESv2.dll", "milepost/lib/libGLESv2.dll.lib", ] elif platform.system() == "Darwin": checkfiles = [ "milepost/lib/libEGL.dylib", "milepost/lib/libGLESv2.dylib", ] if checkfiles is None: log_warning("could not verify if the correct version of ANGLE is present") return False ok = True for file in checkfiles: if not os.path.isfile(file): ok = False continue if not checksum.checkfile(file): ok = False continue return ok def download_angle(): print("Downloading ANGLE...") if platform.system() == "Windows": build = "windows-2019" extensions = ["dll", "lib"] elif platform.system() == "Darwin": build = "macos-jank" extensions = ["dylib"] else: log_error(f"could not automatically download ANGLE for unknown platform {platform.system()}") return os.makedirs("scripts/files", exist_ok=True) filename = f"angle-{build}-{ANGLE_VERSION}.zip" filepath = f"scripts/files/{filename}" url = f"https://github.com/HandmadeNetwork/build-angle/releases/download/{ANGLE_VERSION}/{filename}" with urllib.request.urlopen(url) as response: with open(filepath, "wb") as out: shutil.copyfileobj(response, out) if not checksum.checkfile(filepath): log_error(f"ANGLE download did not match checksum") exit(1) print("Extracting ANGLE...") with ZipFile(filepath, "r") as anglezip: anglezip.extractall(path="scripts/files") os.makedirs("milepost/lib", exist_ok=True) for angleDir in ["bin", "lib"]: for ext in extensions: for filepath in glob.glob(f"scripts/files/angle/{angleDir}/*.{ext}"): shutil.copy(filepath, "milepost/lib") def embed_text_glsl(outputpath, prefix, shaders): output = open(outputpath, "w") output.write("/*********************************************************************\n") output.write("*\n") output.write("*\tfile: %s\n" % os.path.basename(outputpath)) output.write("*\tnote: string literals auto-generated by build_runtime.py\n") output.write("*\tdate: %s\n" % datetime.now().strftime("%d/%m%Y")) output.write("*\n") output.write("**********************************************************************/\n") outSymbol = (os.path.splitext(os.path.basename(outputpath))[0]).upper() output.write("#ifndef __%s_H__\n" % outSymbol) output.write("#define __%s_H__\n" % outSymbol) output.write("\n\n") for fileName in shaders: f = open(fileName, "r") lines = f.read().splitlines() output.write("//NOTE: string imported from %s\n" % fileName) stringName = os.path.splitext(os.path.basename(fileName))[0] output.write(f"const char* {prefix}{stringName} = ") for line in lines: output.write("\n\"%s\\n\"" % line) output.write(";\n\n") f.close() output.write("#endif // __%s_H__\n" % outSymbol) output.close()