/************************************************************//** * * @file: ui.c * @author: Martin Fouilleul * @date: 08/08/2022 * @revision: * *****************************************************************/ #include"memory.h" #include"hash.h" #include"platform_clock.h" #include"ui.h" #define LOG_SUBSYSTEM "UI" //----------------------------------------------------------------------------- // context //----------------------------------------------------------------------------- const u32 UI_MAX_INPUT_CHAR_PER_FRAME = 64; typedef struct ui_input_text { u8 count; utf32 codePoints[UI_MAX_INPUT_CHAR_PER_FRAME]; } ui_input_text; typedef struct ui_stack_elt ui_stack_elt; struct ui_stack_elt { ui_stack_elt* parent; union { ui_box* box; ui_size size; mp_rect clip; ui_style style; }; }; const u64 UI_BOX_MAP_BUCKET_COUNT = 1024; typedef struct ui_context { bool init; f32 width; f32 height; u64 frameCounter; f64 frameTime; f64 lastFrameDuration; mem_arena frameArena; mem_pool boxPool; list_info boxMap[UI_BOX_MAP_BUCKET_COUNT]; ui_box* root; ui_box* overlay; ui_stack_elt* boxStack; ui_stack_elt* sizeStack[UI_AXIS_COUNT]; ui_stack_elt* styleStack[UI_STYLE_SELECTOR_COUNT]; ui_stack_elt* clipStack; u32 z; ui_box* hovered; } ui_context; __thread ui_context __uiContext = {0}; ui_context* ui_get_context() { return(&__uiContext); } //----------------------------------------------------------------------------- // stacks //----------------------------------------------------------------------------- ui_stack_elt* ui_stack_push(ui_context* ui, ui_stack_elt** stack) { ui_stack_elt* elt = mem_arena_alloc_type(&ui->frameArena, ui_stack_elt); memset(elt, 0, sizeof(ui_stack_elt)); elt->parent = *stack; *stack = elt; return(elt); } void ui_stack_pop(ui_stack_elt** stack) { if(*stack) { *stack = (*stack)->parent; } else { LOG_ERROR("ui stack underflow\n"); } } void ui_size_push(ui_axis axis, ui_size_kind kind, f32 value, f32 strictness) { ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui_stack_push(ui, &ui->sizeStack[axis]); elt->size = (ui_size){.kind = kind, .value = value, .strictness = strictness}; } void ui_size_pop(ui_axis axis) { ui_context* ui = ui_get_context(); ui_stack_pop(&ui->sizeStack[axis]); } ui_size ui_size_top(ui_axis axis) { ui_context* ui = ui_get_context(); ui_size size = {0}; if(ui->sizeStack[axis]) { size = ui->sizeStack[axis]->size; } return(size); } ui_stack_elt** ui_style_stack_select(ui_context* ui, ui_style_selector selector) { DEBUG_ASSERT(selector < UI_STYLE_SELECTOR_COUNT); ui_stack_elt** stack = &ui->styleStack[selector]; return(stack); } void ui_style_push(ui_style_selector selector, ui_style style) { ui_context* ui = ui_get_context(); ui_stack_elt** stack = ui_style_stack_select(ui, selector); ui_stack_elt* elt = ui_stack_push(ui, stack); elt->style = style; } void ui_style_pop(ui_style_selector selector) { ui_context* ui = ui_get_context(); ui_stack_elt** stack = ui_style_stack_select(ui, selector); ui_stack_pop(stack); } ui_style* ui_style_top(ui_style_selector selector) { ui_context* ui = ui_get_context(); ui_stack_elt* stack = *ui_style_stack_select(ui, selector); ui_style* style = 0; if(stack) { style = &stack->style; } return(style); } mp_rect ui_intersect_rects(mp_rect lhs, mp_rect rhs) { //NOTE(martin): intersect with current clip f32 x0 = maximum(lhs.x, rhs.x); f32 y0 = maximum(lhs.y, rhs.y); f32 x1 = minimum(lhs.x + lhs.w, rhs.x + rhs.w); f32 y1 = minimum(lhs.y + lhs.h, rhs.y + rhs.h); mp_rect r = {x0, y0, maximum(0, x1-x0), maximum(0, y1-y0)}; return(r); } mp_rect ui_clip_top() { mp_rect r = {-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX}; ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui->clipStack; if(elt) { r = elt->clip; } return(r); } void ui_clip_push(mp_rect clip) { ui_context* ui = ui_get_context(); mp_rect current = ui_clip_top(); ui_stack_elt* elt = ui_stack_push(ui, &ui->clipStack); elt->clip = ui_intersect_rects(current, clip); } void ui_clip_pop() { ui_context* ui = ui_get_context(); ui_stack_pop(&ui->clipStack); } ui_box* ui_box_top() { ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui->boxStack; ui_box* box = elt ? elt->box : 0; return(box); } void ui_box_push(ui_box* box) { ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui_stack_push(ui, &ui->boxStack); elt->box = box; if(box->flags & UI_FLAG_CLIP) { ui_clip_push(box->rect); } } void ui_box_pop() { ui_context* ui = ui_get_context(); ui_box* box = ui_box_top(); if(box->flags & UI_FLAG_CLIP) { ui_clip_pop(); } ui_stack_pop(&ui->boxStack); } //----------------------------------------------------------------------------- // key hashing and caching //----------------------------------------------------------------------------- ui_key ui_key_from_string(str8 string) { ui_context* ui = ui_get_context(); u64 seed = 0; ui_box* parent = ui_box_top(); if(parent) { seed = parent->key.hash; } ui_key key = {}; key.hash = mp_hash_aes_string_seed(string, seed); return(key); } bool ui_key_equal(ui_key a, ui_key b) { return(a.hash == b.hash); } void ui_box_cache(ui_context* ui, ui_box* box) { u64 index = box->key.hash & (UI_BOX_MAP_BUCKET_COUNT-1); ListAppend(&(ui->boxMap[index]), &box->bucketElt); } ui_box* ui_box_lookup(ui_context* ui, ui_key key) { u64 index = key.hash & (UI_BOX_MAP_BUCKET_COUNT-1); for_each_in_list(&ui->boxMap[index], box, ui_box, bucketElt) { if(ui_key_equal(key, box->key)) { return(box); } } return(0); } //----------------------------------------------------------------------------- // ui boxes //----------------------------------------------------------------------------- bool ui_rect_hit(mp_rect r, vec2 p) { return( (p.x > r.x) &&(p.x < r.x + r.w) &&(p.y > r.y) &&(p.y < r.y + r.h)); } bool ui_box_hovering(ui_box* box, vec2 p) { ui_context* ui = ui_get_context(); mp_rect clip = ui_clip_top(); mp_rect rect = ui_intersect_rects(clip, box->rect); bool hit = ui_rect_hit(rect, p); bool result = hit && (!ui->hovered || box->z >= ui->hovered->z); return(result); } vec2 ui_mouse_position() { ui_context* ui = ui_get_context(); vec2 mousePos = mp_input_mouse_position(); mousePos.y = ui->height - mousePos.y; return(mousePos); } vec2 ui_mouse_delta() { ui_context* ui = ui_get_context(); vec2 delta = mp_input_mouse_delta(); delta.y *= -1.; return(delta); } vec2 ui_mouse_wheel() { ui_context* ui = ui_get_context(); vec2 delta = mp_input_mouse_wheel(); delta.y *= -1.; return(delta); } void ui_box_compute_signals(ui_context* ui, ui_box* box) { ui_sig* sig = mem_arena_alloc_type(&ui->frameArena, ui_sig); memset(sig, 0, sizeof(ui_sig)); if(!box->closed && !box->parentClosed) { vec2 mousePos = ui_mouse_position(); sig->hovering = ui_box_hovering(box, mousePos); if(box->flags & UI_FLAG_CLICKABLE) { if(sig->hovering) { sig->pressed = mp_input_mouse_pressed(MP_MOUSE_LEFT); if(sig->pressed) { box->dragging = true; } sig->clicked = mp_input_mouse_clicked(MP_MOUSE_LEFT); sig->doubleClicked = mp_input_mouse_clicked(MP_MOUSE_LEFT); } sig->released = mp_input_mouse_released(MP_MOUSE_LEFT); if(sig->released) { if(box->dragging && sig->hovering) { sig->triggered = true; } } if(!mp_input_mouse_down(MP_MOUSE_LEFT)) { box->dragging = false; } sig->dragging = box->dragging; } sig->mouse = (vec2){mousePos.x - box->rect.x, mousePos.y - box->rect.y}; sig->delta = ui_mouse_delta(); sig->wheel = ui_mouse_wheel(); } box->sig = sig; } ui_box* ui_box_make_str8(str8 string, ui_flags flags) { ui_context* ui = ui_get_context(); ui_key key = ui_key_from_string(string); ui_box* box = ui_box_lookup(ui, key); if(!box) { box = mem_pool_alloc_type(&ui->boxPool, ui_box); memset(box, 0, sizeof(ui_box)); box->key = key; ui_box_cache(ui, box); } //NOTE: setup hierarchy ListInit(&box->children); box->parent = ui_box_top(); if(box->parent) { ListAppend(&box->parent->children, &box->listElt); box->parentClosed = box->parent->closed || box->parent->parentClosed; } //NOTE: setup per-frame state box->frameCounter = ui->frameCounter; box->string = str8_push_copy(&ui->frameArena, string); box->flags = flags; box->floating[UI_AXIS_X] = false; box->floating[UI_AXIS_Y] = false; box->desiredSize[UI_AXIS_X] = ui_size_top(UI_AXIS_X); box->desiredSize[UI_AXIS_Y] = ui_size_top(UI_AXIS_Y); box->layout = box->parent ? box->parent->layout : (ui_layout){0}; for(int i=0; istyles[i] = ui_style_top(i); } box->styleSelector = UI_STYLE_NORMAL; //NOTE: compute input signals ui_box_compute_signals(ui, box); return(box); } ui_box* ui_box_make(const char* cstring, ui_flags flags) { str8 string = str8_from_cstring((char*)cstring); return(ui_box_make_str8(string, flags)); } ui_box* ui_box_begin_str8(str8 string, ui_flags flags) { ui_context* ui = ui_get_context(); ui_box* box = ui_box_make_str8(string, flags); ui_box_push(box); return(box); } ui_box* ui_box_begin(const char* cstring, ui_flags flags) { str8 string = str8_from_cstring((char*)cstring); return(ui_box_begin_str8(string, flags)); } ui_box* ui_box_end() { ui_context* ui = ui_get_context(); ui_box* box = ui_box_top(); DEBUG_ASSERT(box, "box stack underflow"); ui_box_pop(); return(box); } void ui_box_set_layout(ui_box* box, ui_axis axis, ui_align alignX, ui_align alignY) { box->layout = (ui_layout){axis, {alignX, alignY}}; } void ui_box_set_size(ui_box* box, ui_axis axis, ui_size_kind kind, f32 value, f32 strictness) { box->desiredSize[axis] = (ui_size){kind, value, strictness}; } void ui_box_set_floating(ui_box* box, ui_axis axis, f32 pos) { box->floating[axis] = true; box->rect.c[axis] = pos; } void ui_box_set_style_selector(ui_box* box, ui_style_selector selector) { box->styleSelector = selector; } void ui_box_set_closed(ui_box* box, bool closed) { box->closed = closed; } bool ui_box_closed(ui_box* box) { return(box->closed); } ui_sig ui_box_sig(ui_box* box) { return(*box->sig); } bool ui_box_hidden(ui_box* box) { return(box->closed || box->parentClosed); } //----------------------------------------------------------------------------- // Auto-layout //----------------------------------------------------------------------------- void ui_animate_f32(ui_context* ui, f32* value, f32 target, f32 animationTime) { if( animationTime < 1e-6 || fabs(*value - target) < 0.001) { *value = target; } else { /*NOTE: we use the euler approximation for df/dt = alpha(target - f) the implicit form is f(t) = target*(1-e^(-alpha*t)) for the rising front, and f(t) = e^(-alpha*t) for the falling front (e.g. classic RC circuit charge/discharge) Here we bake alpha = 1/tau = -ln(0.05)/tr, with tr the rise time to 95% of target */ f32 alpha = 3/animationTime; f32 dt = ui->lastFrameDuration; *value += (target - *value)*alpha*dt; } } void ui_animate_color(ui_context* ui, mg_color* color, mg_color target, f32 animationTime) { for(int i=0; i<4; i++) { ui_animate_f32(ui, &color->c[i], target.c[i], animationTime); } } void ui_box_compute_styling(ui_context* ui, ui_box* box) { ui_style* targetStyle = box->styles[box->styleSelector]; if(!targetStyle) { targetStyle = box->styles[UI_STYLE_NORMAL]; } DEBUG_ASSERT(targetStyle); f32 animationTime = targetStyle->animationTime; /* f32 transitionValue = 0; //NOTE: update transition values if(box->styleSelector == UI_STYLE_ACTIVE) { //NOTE: transition from normal or hot to active if(box->hotTransition) { //NOTE: transition from hot to active baseStyle = box->styles[UI_STYLE_HOT]; } else { //NOTE: transition from normal to active baseStyle = box->styles[UI_STYLE_NORMAL]; } box->hotTransition = ui_update_transition(ui, box->activeTransition, 1, animationTime); box->activeTransition = ui_update_transition(ui, box->activeTransition, 1, animationTime); transitionValue = box->activeTransition; } else if(box->styleSelector == UI_STYLE_HOT) { box->activeTransition = ui_update_transition(ui, box->activeTransition, 0, animationTime); box->hotTransition = ui_update_transition(ui, box->hotTransition, 1, animationTime); if(box->activeTransition) { //NOTE: transition from active to hot transitionValue = box->activeTransition; baseStyle = box->styles[UI_STYLE_ACTIVE]; } else { //NOTE: transition from normal to hot transitionValue = box->hotTransition; baseStyle = box->styles[UI_STYLE_NORMAL]; } } else { //NOTE: transition from hot or active to normal box->activeTransition = 0; box->hotTransition = ui_update_transition(ui, box->hotTransition, 0, animationTime); transitionValue = box->hotTransition; } */ //TODO: interpolate based on transition values ui_animate_color(ui, &box->computedStyle.backgroundColor, targetStyle->backgroundColor, animationTime); ui_animate_color(ui, &box->computedStyle.foregroundColor, targetStyle->foregroundColor, animationTime); ui_animate_color(ui, &box->computedStyle.borderColor, targetStyle->borderColor, animationTime); ui_animate_color(ui, &box->computedStyle.textColor, targetStyle->textColor, animationTime); box->computedStyle.font = targetStyle->font; ui_animate_f32(ui, &box->computedStyle.fontSize, targetStyle->fontSize, animationTime); ui_animate_f32(ui, &box->computedStyle.borderSize, targetStyle->borderSize, animationTime); ui_animate_f32(ui, &box->computedStyle.roundness, targetStyle->roundness, animationTime); } void ui_layout_prepass(ui_context* ui, ui_box* box) { if(ui_box_hidden(box)) { return; } //NOTE: compute styling and static sizes ui_box_compute_styling(ui, box); ui_style* style = &box->computedStyle; mp_rect textBox = {}; if( box->desiredSize[UI_AXIS_X].kind == UI_SIZE_TEXT ||box->desiredSize[UI_AXIS_Y].kind == UI_SIZE_TEXT) { textBox = mg_text_bounding_box(style->font, style->fontSize, box->string); } for(int i=0; idesiredSize[i]; if(size.kind == UI_SIZE_TEXT) { box->rect.c[2+i] = textBox.c[2+i]; } else if(size.kind == UI_SIZE_PIXELS) { box->rect.c[2+i] = size.value; } } for_each_in_list(&box->children, child, ui_box, listElt) { ui_layout_prepass(ui, child); } } void ui_layout_upward_dependent_size(ui_context* ui, ui_box* box, int axis) { if(ui_box_hidden(box)) { return; } ui_size* size = &box->desiredSize[axis]; if(size->kind == UI_SIZE_PARENT_RATIO) { ui_box* parent = box->parent; if( parent && parent->desiredSize[axis].kind != UI_SIZE_CHILDREN) { box->rect.c[2+axis] = parent->rect.c[2+axis] * size->value; } //TODO else? } for_each_in_list(&box->children, child, ui_box, listElt) { ui_layout_upward_dependent_size(ui, child, axis); } } void ui_layout_downward_dependent_size(ui_context* ui, ui_box* box, int axis) { f32 sum = 0; if(box->layout.axis == axis) { for_each_in_list(&box->children, child, ui_box, listElt) { if(!ui_box_hidden(child)) { ui_layout_downward_dependent_size(ui, child, axis); if(!child->floating[axis]) { sum += child->rect.c[2+axis]; } } } } else { for_each_in_list(&box->children, child, ui_box, listElt) { if(!ui_box_hidden(child)) { ui_layout_downward_dependent_size(ui, child, axis); if(!child->floating[axis]) { sum = maximum(sum, child->rect.c[2+axis]); } } } } box->childrenSum[axis] = sum; ui_size* size = &box->desiredSize[axis]; if(size->kind == UI_SIZE_CHILDREN) { box->rect.c[2+axis] = sum; } } void ui_layout_solve_conflicts(ui_context* ui, ui_box* box, int axis) { //TODO } void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos) { if(ui_box_hidden(box)) { return; } box->rect.x = pos.x; box->rect.y = pos.y; box->z = ui->z; ui->z++; ui_axis layoutAxis = box->layout.axis; ui_axis secondAxis = (layoutAxis == UI_AXIS_X) ? UI_AXIS_Y : UI_AXIS_X; ui_align* align = box->layout.align; vec2 origin = {box->rect.x - box->scroll.x, box->rect.y - box->scroll.y}; vec2 currentPos = origin; vec2 contentsSize = {maximum(box->rect.w, box->childrenSum[UI_AXIS_X]), maximum(box->rect.h, box->childrenSum[UI_AXIS_Y])}; for(int i=0; ichildrenSum[i]; } } if(align[layoutAxis] == UI_ALIGN_CENTER) { currentPos.c[layoutAxis] += 0.5*(contentsSize.c[layoutAxis] - box->childrenSum[layoutAxis]); } for_each_in_list(&box->children, child, ui_box, listElt) { if(align[secondAxis] == UI_ALIGN_CENTER) { currentPos.c[secondAxis] = origin.c[secondAxis] + 0.5*(contentsSize.c[secondAxis] - child->rect.c[2+secondAxis]); } vec2 childPos = currentPos; for(int i=0; ifloating[i]) { childPos.c[i] = origin.c[i] + child->rect.c[i]; } } ui_layout_compute_rect(ui, child, childPos); if(!child->floating[layoutAxis]) { currentPos.c[layoutAxis] += child->rect.c[2+layoutAxis]; } } } void ui_layout_find_next_hovered_recursive(ui_context* ui, ui_box* box, vec2 p) { if(ui_box_hidden(box)) { return; } bool hit = ui_rect_hit(box->rect, p); if(hit && (box->flags & UI_FLAG_BLOCK_MOUSE)) { ui->hovered = box; } if(hit || !(box->flags & UI_FLAG_CLIP)) { for_each_in_list(&box->children, child, ui_box, listElt) { ui_layout_find_next_hovered_recursive(ui, child, p); } } } void ui_layout_find_next_hovered(ui_context* ui, vec2 p) { ui->hovered = 0; ui_layout_find_next_hovered_recursive(ui, ui->root, p); } void ui_solve_layout(ui_context* ui) { ui_layout_prepass(ui, ui->root); for(int axis=0; axisroot, axis); ui_layout_downward_dependent_size(ui, ui->root, axis); ui_layout_solve_conflicts(ui, ui->root, axis); } ui_layout_compute_rect(ui, ui->root, (vec2){0, 0}); vec2 p = ui_mouse_position(); ui_layout_find_next_hovered(ui, p); } //----------------------------------------------------------------------------- // Drawing //----------------------------------------------------------------------------- void ui_rectangle_fill(mg_canvas canvas, mp_rect rect, f32 roundness) { if(roundness) { mg_rounded_rectangle_fill(canvas, rect.x, rect.y, rect.w, rect.h, roundness); } else { mg_rectangle_fill(canvas, rect.x, rect.y, rect.w, rect.h); } } void ui_rectangle_stroke(mg_canvas canvas, mp_rect rect, f32 roundness) { if(roundness) { mg_rounded_rectangle_stroke(canvas, rect.x, rect.y, rect.w, rect.h, roundness); } else { mg_rectangle_stroke(canvas, rect.x, rect.y, rect.w, rect.h); } } void ui_draw_box(mg_canvas canvas, ui_box* box) { if(ui_box_hidden(box)) { return; } ui_style* style = &box->computedStyle; if(box->flags & UI_FLAG_CLIP) { mg_clip_push(canvas, box->rect.x, box->rect.y, box->rect.w, box->rect.h); } if(box->flags & UI_FLAG_DRAW_BACKGROUND) { mg_set_color(canvas, style->backgroundColor); ui_rectangle_fill(canvas, box->rect, style->roundness); } for_each_in_list(&box->children, child, ui_box, listElt) { ui_draw_box(canvas, child); } if(box->flags & UI_FLAG_DRAW_FOREGROUND) { mg_set_color(canvas, style->foregroundColor); ui_rectangle_fill(canvas, box->rect, style->roundness); } if(box->flags & UI_FLAG_DRAW_TEXT) { mp_rect textBox = mg_text_bounding_box(style->font, style->fontSize, box->string); f32 x = box->rect.x + 0.5*(box->rect.w - textBox.w); f32 y = box->rect.y + 0.5*(box->rect.h - textBox.h) - textBox.y; mg_set_font(canvas, style->font); mg_set_font_size(canvas, style->fontSize); mg_set_color(canvas, style->textColor); mg_move_to(canvas, x, y); mg_text_outlines(canvas, box->string); mg_fill(canvas); } if(box->flags & UI_FLAG_CLIP) { mg_clip_pop(canvas); } if(box->flags & UI_FLAG_DRAW_BORDER) { mg_set_width(canvas, style->borderSize); mg_set_color(canvas, style->borderColor); ui_rectangle_stroke(canvas, box->rect, style->roundness); } } void ui_draw(mg_canvas canvas) { ui_context* ui = ui_get_context(); //NOTE: draw mg_mat2x3 transform = {1, 0, 0, 0, -1, ui->height}; bool oldTextFlip = mg_get_text_flip(canvas); mg_set_text_flip(canvas, true); mg_matrix_push(canvas, transform); ui_draw_box(canvas, ui->root); mg_matrix_pop(canvas); mg_set_text_flip(canvas, oldTextFlip); //TODO: restore flip?? } //----------------------------------------------------------------------------- // frame begin/end //----------------------------------------------------------------------------- void ui_begin_frame(u32 width, u32 height, ui_style defaultStyle) { ui_context* ui = ui_get_context(); mem_arena_clear(&ui->frameArena); ui->width = width; ui->height = height; ui->frameCounter++; f64 time = mp_get_time(MP_CLOCK_MONOTONIC); ui->lastFrameDuration = time - ui->frameTime; ui->frameTime = time; ui->boxStack = 0; ui->sizeStack[UI_AXIS_X] = 0; ui->sizeStack[UI_AXIS_Y] = 0; for(int i=0; istyleStack[i] = 0; } ui->clipStack = 0; ui->z = 0; ui_style_push(UI_STYLE_NORMAL, defaultStyle); ui_size_push(UI_AXIS_X, UI_SIZE_PIXELS, width, 0); ui_size_push(UI_AXIS_Y, UI_SIZE_PIXELS, height, 0); ui->root = ui_box_begin("_root_", 0); ui_box* contents = ui_box_make("_contents_", 0); ui_box_set_floating(contents, UI_AXIS_X, 0); ui_box_set_floating(contents, UI_AXIS_Y, 0); ui_box_set_layout(contents, UI_AXIS_Y, UI_ALIGN_START, UI_ALIGN_START); ui->overlay = ui_box_make("_overlay_", 0); ui_box_set_floating(ui->overlay, UI_AXIS_X, 0); ui_box_set_floating(ui->overlay, UI_AXIS_Y, 0); ui_size_pop(UI_AXIS_X); ui_size_pop(UI_AXIS_Y); ui_box_push(contents); } void ui_end_frame() { ui_context* ui = ui_get_context(); ui_box_pop(); ui_box* box = ui_box_end(); DEBUG_ASSERT(box == ui->root, "unbalanced box stack"); ui_style_pop(UI_STYLE_NORMAL); //NOTE: layout ui_solve_layout(ui); //NOTE: prune unused boxes for(int i=0; iboxMap[i], box, ui_box, bucketElt) { if(box->frameCounter < ui->frameCounter) { ListRemove(&ui->boxMap[i], &box->bucketElt); } } } } //----------------------------------------------------------------------------- // Init / cleanup //----------------------------------------------------------------------------- void ui_init() { ui_context* ui = ui_get_context(); if(!ui->init) { memset(ui, 0, sizeof(ui_context)); mem_arena_init(&ui->frameArena); mem_pool_init(&ui->boxPool, sizeof(ui_box)); ui->init = true; } } void ui_cleanup() { ui_context* ui = ui_get_context(); mem_arena_release(&ui->frameArena); mem_pool_release(&ui->boxPool); ui->init = false; } //----------------------------------------------------------------------------- // Basic helpers //----------------------------------------------------------------------------- ui_sig ui_label(const char* label) { ui_flags flags = UI_FLAG_CLIP | UI_FLAG_DRAW_TEXT; ui_box* box = ui_box_make(label, flags); ui_box_set_size(box, UI_AXIS_X, UI_SIZE_TEXT, 0, 0); ui_box_set_size(box, UI_AXIS_Y, UI_SIZE_TEXT, 0, 0); ui_sig sig = ui_box_sig(box); return(sig); } ui_sig ui_button(const char* label) { ui_flags flags = UI_FLAG_CLICKABLE | UI_FLAG_CLIP | UI_FLAG_DRAW_FOREGROUND | UI_FLAG_DRAW_BORDER | UI_FLAG_DRAW_TEXT | UI_FLAG_HOT_ANIMATION | UI_FLAG_ACTIVE_ANIMATION; ui_box* box = ui_box_make(label, flags); ui_sig sig = ui_box_sig(box); if(sig.hovering) { ui_box_set_style_selector(box, UI_STYLE_HOT); if(sig.dragging) { ui_box_set_style_selector(box, UI_STYLE_ACTIVE); } } return(sig); } ui_box* ui_scrollbar(const char* label, f32 thumbRatio, f32* scrollValue) { ui_box* frame = ui_box_begin(label, 0); { ui_axis trackAxis = (frame->rect.w > frame->rect.h) ? UI_AXIS_X : UI_AXIS_Y; ui_axis secondAxis = (trackAxis == UI_AXIS_Y) ? UI_AXIS_X : UI_AXIS_Y; f32 roundness = 0.5*frame->rect.c[2+secondAxis]; f32 animationTime = 0.5; ui_style style[UI_STYLE_SELECTOR_COUNT] = { [UI_STYLE_NORMAL] = {.backgroundColor = {0, 0, 0, 0}, .foregroundColor = {0, 0, 0, 0}, .roundness = roundness, .animationTime = animationTime}, [UI_STYLE_HOT] = {.backgroundColor = {0, 0, 0, 0.5}, .foregroundColor = {0, 0, 0, 0.7}, .roundness = roundness, .animationTime = animationTime}, [UI_STYLE_ACTIVE] = {.backgroundColor = {0, 0, 0, 0.5}, .foregroundColor = {0, 0, 0, 0.7}, .roundness = roundness, .animationTime = animationTime}}; for(int i=0; irect.c[2+trackAxis] - thumb->rect.c[2+trackAxis]; f32 delta = thumbSig.delta.c[trackAxis]/trackExtents; f32 oldValue = *scrollValue; *scrollValue += delta; *scrollValue = Clamp(*scrollValue, 0, 1); } ui_sig trackSig = ui_box_sig(track); if(trackSig.hovering) { ui_box_set_style_selector(track, UI_STYLE_HOT); ui_box_set_style_selector(thumb, UI_STYLE_HOT); } if(thumbSig.dragging) { ui_box_set_style_selector(track, UI_STYLE_ACTIVE); ui_box_set_style_selector(thumb, UI_STYLE_ACTIVE); } } ui_box_end(); return(frame); } void ui_panel_begin(const char* name) { ui_flags panelFlags = UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER | UI_FLAG_CLIP | UI_FLAG_BLOCK_MOUSE; ui_box* panel = ui_box_begin(name, panelFlags); ui_box* innerView = ui_box_begin(name, 0); } void ui_panel_end() { ui_box* innerView = ui_box_top(); ui_box_end(); ui_box* panel = ui_box_top(); f32 contentsW = ClampLowBound(innerView->childrenSum[0], innerView->rect.w); f32 contentsH = ClampLowBound(innerView->childrenSum[1], innerView->rect.h); contentsW = ClampLowBound(contentsW, 1); contentsH = ClampLowBound(contentsH, 1); if(contentsW > innerView->rect.w) { f32 thumbRatioX = innerView->rect.w / contentsW; f32 sliderX = innerView->scroll.x /(contentsW - innerView->rect.w); ui_box* scrollBarX = ui_scrollbar("scrollerX", thumbRatioX, &sliderX); ui_box_set_size(scrollBarX, UI_AXIS_X, UI_SIZE_PARENT_RATIO, 1., 0); ui_box_set_size(scrollBarX, UI_AXIS_Y, UI_SIZE_PIXELS, 10, 0); ui_box_set_floating(scrollBarX, UI_AXIS_X, 0); ui_box_set_floating(scrollBarX, UI_AXIS_Y, panel->rect.h - 12); innerView->scroll.x = sliderX * (contentsW - innerView->rect.w); } if(contentsH > innerView->rect.h) { f32 thumbRatioY = innerView->rect.h / contentsH; f32 sliderY = innerView->scroll.y /(contentsH - innerView->rect.h); ui_box* scrollBarY = ui_scrollbar("scrollerY", thumbRatioY, &sliderY); ui_box_set_size(scrollBarY, UI_AXIS_X, UI_SIZE_PIXELS, 10, 0); ui_box_set_size(scrollBarY, UI_AXIS_Y, UI_SIZE_PARENT_RATIO, 1., 0); ui_box_set_floating(scrollBarY, UI_AXIS_X, panel->rect.w - 12); ui_box_set_floating(scrollBarY, UI_AXIS_Y, 0); innerView->scroll.y = sliderY * (contentsH - innerView->rect.h); } ui_box_end(); } ui_sig ui_tooltip_begin(const char* name) { ui_context* ui = ui_get_context(); ui_box_push(ui->overlay); vec2 p = ui_mouse_position(); ui_flags flags = UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER; ui_box* tooltip = ui_box_make(name, flags); ui_box_set_size(tooltip, UI_AXIS_X, UI_SIZE_CHILDREN, 0, 0); ui_box_set_size(tooltip, UI_AXIS_Y, UI_SIZE_CHILDREN, 0, 0); ui_box_set_floating(tooltip, UI_AXIS_X, p.x); ui_box_set_floating(tooltip, UI_AXIS_Y, p.y); ui_box_push(tooltip); return(ui_box_sig(tooltip)); } void ui_tooltip_end() { ui_box_pop(); // tooltip ui_box_pop(); // ui->overlay } void ui_box_activate(ui_box* box) { box->active = true; } void ui_box_deactivate(ui_box* box) { box->active = false; } bool ui_box_active(ui_box* box) { return(box->active); } void ui_menu_bar_begin(const char* name) { ui_box* bar = ui_box_begin(name, UI_FLAG_DRAW_BACKGROUND); ui_box_set_size(bar, UI_AXIS_X, UI_SIZE_PARENT_RATIO, 1., 0); ui_box_set_size(bar, UI_AXIS_Y, UI_SIZE_CHILDREN, 0, 0); ui_box_set_layout(bar, UI_AXIS_X, UI_ALIGN_START, UI_ALIGN_START); ui_size_push(UI_AXIS_X, UI_SIZE_TEXT, 0, 0); ui_size_push(UI_AXIS_Y, UI_SIZE_TEXT, 0, 0); ui_sig sig = ui_box_sig(bar); if(!sig.hovering && mp_input_mouse_released(MP_MOUSE_LEFT)) { ui_box_deactivate(bar); } } void ui_menu_bar_end() { ui_size_pop(UI_AXIS_X); ui_size_pop(UI_AXIS_Y); ui_box_end(); // menu bar } void ui_menu_begin(const char* label) { ui_box* button = ui_box_make(label, UI_FLAG_CLICKABLE | UI_FLAG_DRAW_TEXT); ui_box* bar = button->parent; ui_sig sig = ui_box_sig(button); ui_sig barSig = ui_box_sig(bar); ui_context* ui = ui_get_context(); ui_box_push(ui->overlay); ui_flags flags = UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER; ui_box* menu = ui_box_make(label, flags); ui_box_set_size(menu, UI_AXIS_X, UI_SIZE_CHILDREN, 0, 0); ui_box_set_size(menu, UI_AXIS_Y, UI_SIZE_CHILDREN, 0, 0); ui_box_set_floating(menu, UI_AXIS_X, button->rect.x); ui_box_set_floating(menu, UI_AXIS_Y, button->rect.y + button->rect.h); ui_box_set_layout(menu, UI_AXIS_Y, UI_ALIGN_START, UI_ALIGN_START); if(ui_box_active(bar)) { if(sig.hovering) { ui_box_activate(button); } else if(barSig.hovering) { ui_box_deactivate(button); } } else { ui_box_deactivate(button); if(sig.pressed) { ui_box_activate(bar); ui_box_activate(button); } } ui_box_set_closed(menu, !ui_box_active(button)); ui_box_push(menu); } void ui_menu_end() { ui_box_pop(); // menu ui_box_pop(); // overlay; } #undef LOG_SUBSYSTEM