#!/bin/bash BINDIR=../../bin RESDIR=../../resources SRCDIR=../../src INCLUDES="-I$SRCDIR -I$SRCDIR/util -I$SRCDIR/platform -I$SRCDIR/app" LIBS="-L$BINDIR -lmilepost -framework Carbon -framework Cocoa -framework Metal -framework QuartzCore -L$BINDIR -lEGL -lGLESv2" FLAGS="-mmacos-version-min=10.15.4 -DDEBUG -DLOG_COMPILE_DEBUG -Wl,-dead_strip" xcrun -sdk macosx metal -c -o shader.air shader.metal xcrun -sdk macosx metallib -o shader.metallib shader.air cp shader.metallib $BINDIR/triangle_shader.metallib clang -g $FLAGS $LIBS $INCLUDES -o $BINDIR/example_metal_triangle main.m # change dynamic libraries install name #TODO: this shouldn't be needed for apps using only metal backend... install_name_tool -change "./libEGL.dylib" "@loader_path/libEGL.dylib" $BINDIR/example_metal_triangle install_name_tool -change "./libGLESv2.dylib" "@loader_path/libGLESv2.dylib" $BINDIR/example_metal_triangle