// GENERATED FILE - DO NOT EDIT. // Generated by gen_features.py using data from d3d_features.json. // // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FeaturesD3D_autogen.h: Features and workarounds for D3D driver bugs and other issues. #ifndef ANGLE_PLATFORM_FEATURESD3D_H_ #define ANGLE_PLATFORM_FEATURESD3D_H_ #include "platform/Feature.h" namespace angle { struct FeaturesD3D : FeatureSetBase { FeaturesD3D(); ~FeaturesD3D(); FeatureInfo mrtPerfWorkaround = { "mrtPerfWorkaround", FeatureCategory::D3DWorkarounds, "Some drivers have a bug where they ignore null render targets", &members, }; FeatureInfo setDataFasterThanImageUpload = { "setDataFasterThanImageUpload", FeatureCategory::D3DWorkarounds, "Set data faster than image upload", &members, }; FeatureInfo zeroMaxLodWorkaround = { "zeroMaxLodWorkaround", FeatureCategory::D3DWorkarounds, "Missing an option to disable mipmaps on a mipmapped texture", &members, }; FeatureInfo useInstancedPointSpriteEmulation = { "useInstancedPointSpriteEmulation", FeatureCategory::D3DWorkarounds, "Some D3D11 renderers do not support geometry shaders for pointsprite emulation", &members, }; FeatureInfo depthStencilBlitExtraCopy = { "depthStencilBlitExtraCopy", FeatureCategory::D3DWorkarounds, "Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging " "texture to a depth/stencil", &members, "http://anglebug.com/1452"}; FeatureInfo expandIntegerPowExpressions = { "expandIntegerPowExpressions", FeatureCategory::D3DWorkarounds, "The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions", &members, }; FeatureInfo flushAfterEndingTransformFeedback = { "flushAfterEndingTransformFeedback", FeatureCategory::D3DWorkarounds, "Some drivers sometimes write out-of-order results to StreamOut buffers when transform " "feedback is used to repeatedly write to the same buffer positions", &members, }; FeatureInfo getDimensionsIgnoresBaseLevel = { "getDimensionsIgnoresBaseLevel", FeatureCategory::D3DWorkarounds, "Some drivers do not take into account the base level of the " "texture in the results of the HLSL GetDimensions builtin", &members, }; FeatureInfo preAddTexelFetchOffsets = { "preAddTexelFetchOffsets", FeatureCategory::D3DWorkarounds, "HLSL's function texture.Load returns 0 when the parameter Location is negative, even if " "the sum of Offset and Location is in range", &members, }; FeatureInfo emulateTinyStencilTextures = { "emulateTinyStencilTextures", FeatureCategory::D3DWorkarounds, "1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly", &members, }; FeatureInfo disableB5G6R5Support = { "disableB5G6R5Support", FeatureCategory::D3DWorkarounds, "Textures with the format " "DXGI_FORMAT_B5G6R5_UNORM have incorrect data", &members, }; FeatureInfo rewriteUnaryMinusOperator = { "rewriteUnaryMinusOperator", FeatureCategory::D3DWorkarounds, "Evaluating unary minus operator on integer may get wrong answer in vertex shaders", &members, }; FeatureInfo emulateIsnanFloat = {"emulateIsnanFloat", FeatureCategory::D3DWorkarounds, "Using isnan() on highp float will get wrong answer", &members, "https://crbug.com/650547"}; FeatureInfo callClearTwice = {"callClearTwice", FeatureCategory::D3DWorkarounds, "Using clear() may not take effect", &members, "https://crbug.com/655534"}; FeatureInfo useSystemMemoryForConstantBuffers = { "useSystemMemoryForConstantBuffers", FeatureCategory::D3DWorkarounds, "Copying from staging storage to constant buffer " "storage does not work", &members, "https://crbug.com/593024"}; FeatureInfo selectViewInGeometryShader = { "selectViewInGeometryShader", FeatureCategory::D3DWorkarounds, "The viewport or render target slice will be selected in the geometry shader stage for " "the ANGLE_multiview extension", &members, }; FeatureInfo addMockTextureNoRenderTarget = { "addMockTextureNoRenderTarget", FeatureCategory::D3DWorkarounds, "On some drivers when rendering with no render target, two bugs lead to incorrect behavior", &members, "http://anglebug.com/2152"}; FeatureInfo skipVSConstantRegisterZero = { "skipVSConstantRegisterZero", FeatureCategory::D3DWorkarounds, "In specific cases the driver doesn't handle constant register zero correctly", &members, }; FeatureInfo forceAtomicValueResolution = { "forceAtomicValueResolution", FeatureCategory::D3DWorkarounds, "On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve " "when used in the .yzw components of a RWByteAddressBuffer.Store operation", &members, "http://anglebug.com/3246"}; FeatureInfo allowClearForRobustResourceInit = { "allowClearForRobustResourceInit", FeatureCategory::D3DWorkarounds, "Some drivers corrupt texture data when clearing for robust resource initialization.", &members, "http://crbug.com/941620"}; FeatureInfo allowTranslateUniformBlockToStructuredBuffer = { "allowTranslateUniformBlockToStructuredBuffer", FeatureCategory::D3DWorkarounds, "There is a slow fxc compile performance issue with dynamic uniform indexing if " "translating a uniform block with a large array member to cbuffer.", &members, "http://anglebug.com/3682"}; FeatureInfo allowES3OnFL100 = { "allowES3OnFL100", FeatureCategory::D3DWorkarounds, "Allow ES3 on 10.0 devices", &members, }; }; inline FeaturesD3D::FeaturesD3D() = default; inline FeaturesD3D::~FeaturesD3D() = default; } // namespace angle #endif // ANGLE_PLATFORM_FEATURESD3D_H_