/************************************************************/ /** * * @file: cheatsheet_graphics.h * @author: Martin Fouilleul * @date: 05/09/2023 * *****************************************************************/ //------------------------------------------------------------------------------------------ // graphics surface //------------------------------------------------------------------------------------------ oc_surface oc_surface_nil(void); bool oc_surface_is_nil(oc_surface surface); oc_surface oc_surface_canvas(); oc_surface oc_surface_gles(); void oc_surface_destroy(oc_surface surface); void oc_surface_select(oc_surface surface); void oc_surface_deselect(void); void oc_surface_present(oc_surface surface); oc_vec2 oc_surface_get_size(oc_surface surface); oc_vec2 oc_surface_contents_scaling(oc_surface surface); void oc_surface_bring_to_front(oc_surface surface); void oc_surface_send_to_back(oc_surface surface); //------------------------------------------------------------------------------------------ // 2D canvas command buffer //------------------------------------------------------------------------------------------ oc_canvas oc_canvas_nil(void); bool oc_canvas_is_nil(oc_canvas canvas); oc_canvas oc_canvas_create(void); void oc_canvas_destroy(oc_canvas canvas); oc_canvas oc_canvas_set_current(oc_canvas canvas); void oc_render(oc_canvas canvas); //------------------------------------------------------------------------------------------ // transform and clipping //------------------------------------------------------------------------------------------ void oc_matrix_push(oc_mat2x3 matrix); void oc_matrix_multiply_push(oc_mat2x3 matrix); void oc_matrix_pop(void); oc_mat2x3 oc_matrix_top(); void oc_clip_push(f32 x, f32 y, f32 w, f32 h); void oc_clip_pop(void); oc_rect oc_clip_top(); //------------------------------------------------------------------------------------------ // graphics attributes setting/getting //------------------------------------------------------------------------------------------ void oc_set_color(oc_color color); void oc_set_color_rgba(f32 r, f32 g, f32 b, f32 a); void oc_set_width(f32 width); void oc_set_tolerance(f32 tolerance); void oc_set_joint(oc_joint_type joint); void oc_set_max_joint_excursion(f32 maxJointExcursion); void oc_set_cap(oc_cap_type cap); void oc_set_font(oc_font font); void oc_set_font_size(f32 size); void oc_set_text_flip(bool flip); void oc_set_image(oc_image image); void oc_set_image_source_region(oc_rect region); oc_color oc_get_color(void); f32 oc_get_width(void); f32 oc_get_tolerance(void); oc_joint_type oc_get_joint(void); f32 oc_get_max_joint_excursion(void); oc_cap_type oc_get_cap(void); oc_font oc_get_font(void); f32 oc_get_font_size(void); bool oc_get_text_flip(void); oc_image oc_get_image(); //------------------------------------------------------------------------------------------ // path construction //------------------------------------------------------------------------------------------ oc_vec2 oc_get_position(void); void oc_move_to(f32 x, f32 y); void oc_line_to(f32 x, f32 y); void oc_quadratic_to(f32 x1, f32 y1, f32 x2, f32 y2); void oc_cubic_to(f32 x1, f32 y1, f32 x2, f32 y2, f32 x3, f32 y3); void oc_close_path(void); oc_rect oc_glyph_outlines(oc_str32 glyphIndices); void oc_codepoints_outlines(oc_str32 string); void oc_text_outlines(oc_str8 string); //------------------------------------------------------------------------------------------ // clear/fill/stroke //------------------------------------------------------------------------------------------ void oc_clear(void); void oc_fill(void); void oc_stroke(void); //------------------------------------------------------------------------------------------ // shapes helpers //------------------------------------------------------------------------------------------ void oc_rectangle_fill(f32 x, f32 y, f32 w, f32 h); void oc_rectangle_stroke(f32 x, f32 y, f32 w, f32 h); void oc_rounded_rectangle_fill(f32 x, f32 y, f32 w, f32 h, f32 r); void oc_rounded_rectangle_stroke(f32 x, f32 y, f32 w, f32 h, f32 r); void oc_ellipse_fill(f32 x, f32 y, f32 rx, f32 ry); void oc_ellipse_stroke(f32 x, f32 y, f32 rx, f32 ry); void oc_circle_fill(f32 x, f32 y, f32 r); void oc_circle_stroke(f32 x, f32 y, f32 r); void oc_arc(f32 x, f32 y, f32 r, f32 arcAngle, f32 startAngle); void oc_image_draw(oc_image image, oc_rect rect); void oc_image_draw_region(oc_image image, oc_rect srcRegion, oc_rect dstRegion); //------------------------------------------------------------------------------------------ // fonts //------------------------------------------------------------------------------------------ oc_font oc_font_nil(void); bool oc_font_is_nil(oc_font font); oc_font oc_font_create_from_memory(oc_str8 mem, u32 rangeCount, oc_unicode_range* ranges); void oc_font_destroy(oc_font font); oc_font_extents oc_font_get_extents(oc_font font); oc_font_extents oc_font_get_scaled_extents(oc_font font, f32 emSize); f32 oc_font_get_scale_for_em_pixels(oc_font font, f32 emSize); u32 oc_font_get_glyph_index(oc_font font, oc_utf32 codePoint); oc_str32 oc_font_get_glyph_indices(oc_font font, oc_str32 codePoints, oc_str32 backing); oc_str32 oc_font_push_glyph_indices(oc_font font, oc_arena* arena, oc_str32 codePoints); int oc_font_get_codepoint_extents(oc_font font, oc_utf32 codePoint, oc_text_extents* outExtents); int oc_font_get_glyph_extents(oc_font font, oc_str32 glyphIndices, oc_text_extents* outExtents); oc_rect oc_text_bounding_box_utf32(oc_font font, f32 fontSize, oc_str32 text); oc_rect oc_text_bounding_box(oc_font font, f32 fontSize, oc_str8 text); //------------------------------------------------------------------------------------------ // images //------------------------------------------------------------------------------------------ oc_image oc_image_nil(void); bool oc_image_is_nil(oc_image a); oc_image oc_image_create(oc_surface surface, u32 width, u32 height); oc_image oc_image_create_from_rgba8(oc_surface surface, u32 width, u32 height, u8* pixels); oc_image oc_image_create_from_memory(oc_surface surface, oc_str8 mem, bool flip); oc_image oc_image_create_from_file(oc_surface surface, oc_str8 path, bool flip); void oc_image_destroy(oc_image image); void oc_image_upload_region_rgba8(oc_image image, oc_rect region, u8* pixels); oc_vec2 oc_image_size(oc_image image); //------------------------------------------------------------------------------------------ // image atlas //------------------------------------------------------------------------------------------ oc_rect_atlas* oc_rect_atlas_create(oc_arena* arena, i32 width, i32 height); oc_rect oc_rect_atlas_alloc(oc_rect_atlas* atlas, i32 width, i32 height); void oc_rect_atlas_recycle(oc_rect_atlas* atlas, oc_rect rect); oc_image_region oc_image_atlas_alloc_from_rgba8(oc_rect_atlas* atlas, oc_image backingImage, u32 width, u32 height, u8* pixels); oc_image_region oc_image_atlas_alloc_from_data(oc_rect_atlas* atlas, oc_image backingImage, oc_str8 data, bool flip); oc_image_region oc_image_atlas_alloc_from_file(oc_rect_atlas* atlas, oc_image backingImage, oc_str8 path, bool flip); void oc_image_atlas_recycle(oc_rect_atlas* atlas, oc_image_region imageRgn);