/******************************************************** * * @file: gl_api.h * @note: auto-generated by glapi.py from gl.xml * @date: 11/082023 * *********************************************************/ #ifndef __GL_API_H__ #define __GL_API_H__ #include"GL/glcorearb.h" #include"GLES3/gl32.h" typedef struct mg_gl_api { const char* name; PFNGLGETPROGRAMBINARYPROC GetProgramBinary; PFNGLFRONTFACEPROC FrontFace; PFNGLDISABLEIPROC Disablei; PFNGLBEGINCONDITIONALRENDERPROC BeginConditionalRender; PFNGLCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; PFNGLVERTEXATTRIBI4USVPROC VertexAttribI4usv; PFNGLVERTEXATTRIB2SVPROC VertexAttrib2sv; PFNGLUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; PFNGLMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; PFNGLCOLORMASKIPROC ColorMaski; PFNGLBINDVERTEXARRAYPROC BindVertexArray; PFNGLPROGRAMUNIFORM3DPROC ProgramUniform3d; PFNGLGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; PFNGLUNIFORM4IPROC Uniform4i; PFNGLGETATTACHEDSHADERSPROC GetAttachedShaders; PFNGLATTACHSHADERPROC AttachShader; PFNGLVERTEXATTRIBI2UIPROC VertexAttribI2ui; PFNGLCLEARCOLORPROC ClearColor; PFNGLTEXPARAMETERIIVPROC TexParameterIiv; PFNGLPROGRAMUNIFORM4DPROC ProgramUniform4d; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; PFNGLVERTEXATTRIBI4IVPROC VertexAttribI4iv; PFNGLCOPYBUFFERSUBDATAPROC CopyBufferSubData; PFNGLDEBUGMESSAGEINSERTPROC DebugMessageInsert; PFNGLVIEWPORTINDEXEDFPROC ViewportIndexedf; PFNGLPROGRAMUNIFORM1FVPROC ProgramUniform1fv; PFNGLOBJECTPTRLABELPROC ObjectPtrLabel; PFNGLSTENCILMASKSEPARATEPROC StencilMaskSeparate; PFNGLUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; PFNGLFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; PFNGLVIEWPORTPROC Viewport; PFNGLGENTEXTURESPROC GenTextures; PFNGLUNIFORMBLOCKBINDINGPROC UniformBlockBinding; PFNGLVERTEXATTRIB3SVPROC VertexAttrib3sv; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; PFNGLVERTEXATTRIB2FPROC VertexAttrib2f; PFNGLGETACTIVEUNIFORMPROC GetActiveUniform; PFNGLSCISSORINDEXEDPROC ScissorIndexed; PFNGLTEXPARAMETERFPROC TexParameterf; PFNGLBINDSAMPLERPROC BindSampler; PFNGLMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; PFNGLCLEARTEXSUBIMAGEPROC ClearTexSubImage; PFNGLISENABLEDIPROC IsEnabledi; PFNGLSCISSORPROC Scissor; PFNGLPROGRAMBINARYPROC ProgramBinary; PFNGLDISABLEPROC Disable; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; PFNGLDEBUGMESSAGECALLBACKPROC DebugMessageCallback; PFNGLBLENDEQUATIONIPROC BlendEquationi; PFNGLVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; PFNGLBLENDFUNCIPROC BlendFunci; PFNGLVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays; PFNGLGENRENDERBUFFERSPROC GenRenderbuffers; PFNGLCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; PFNGLUNIFORM1UIPROC Uniform1ui; PFNGLPROGRAMUNIFORM3UIPROC ProgramUniform3ui; PFNGLVERTEXATTRIB4BVPROC VertexAttrib4bv; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; PFNGLPROGRAMUNIFORM3FVPROC ProgramUniform3fv; PFNGLPOLYGONOFFSETPROC PolygonOffset; PFNGLISPROGRAMPROC IsProgram; PFNGLCLEARDEPTHFPROC ClearDepthf; PFNGLENDCONDITIONALRENDERPROC EndConditionalRender; PFNGLGETOBJECTLABELPROC GetObjectLabel; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; PFNGLVERTEXATTRIBI3IPROC VertexAttribI3i; PFNGLGENSAMPLERSPROC GenSamplers; PFNGLVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; PFNGLSTENCILOPSEPARATEPROC StencilOpSeparate; PFNGLGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; PFNGLGETOBJECTPTRLABELPROC GetObjectPtrLabel; PFNGLUNIFORMMATRIX2FVPROC UniformMatrix2fv; PFNGLGETINTEGER64VPROC GetInteger64v; PFNGLGETSTRINGPROC GetString; PFNGLISSYNCPROC IsSync; PFNGLCOPYTEXIMAGE1DPROC CopyTexImage1D; PFNGLSAMPLERPARAMETERIIVPROC SamplerParameterIiv; PFNGLVERTEXATTRIB3FVPROC VertexAttrib3fv; PFNGLBEGINQUERYPROC BeginQuery; PFNGLGETBUFFERPOINTERVPROC GetBufferPointerv; PFNGLBLITFRAMEBUFFERPROC BlitFramebuffer; PFNGLGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; PFNGLPOINTPARAMETERIPROC PointParameteri; PFNGLPOLYGONMODEPROC PolygonMode; PFNGLDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; PFNGLTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; PFNGLVERTEXATTRIBL3DPROC VertexAttribL3d; PFNGLPROGRAMUNIFORM4IPROC ProgramUniform4i; PFNGLGETUNIFORMFVPROC GetUniformfv; PFNGLDEBUGMESSAGECONTROLPROC DebugMessageControl; PFNGLTEXPARAMETERIVPROC TexParameteriv; PFNGLISBUFFERPROC IsBuffer; PFNGLPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; PFNGLBINDFRAMEBUFFERPROC BindFramebuffer; PFNGLBUFFERSTORAGEPROC BufferStorage; PFNGLPROGRAMUNIFORM4FVPROC ProgramUniform4fv; PFNGLBINDTEXTURESPROC BindTextures; PFNGLCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; PFNGLPUSHDEBUGGROUPPROC PushDebugGroup; PFNGLSAMPLERPARAMETERIVPROC SamplerParameteriv; PFNGLVERTEXATTRIBI2IPROC VertexAttribI2i; PFNGLBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; PFNGLGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; PFNGLUNIFORM2FVPROC Uniform2fv; PFNGLVERTEXATTRIB1DVPROC VertexAttrib1dv; PFNGLSAMPLERPARAMETERIPROC SamplerParameteri; PFNGLTEXBUFFERRANGEPROC TexBufferRange; PFNGLGETSHADERIVPROC GetShaderiv; PFNGLSTENCILMASKPROC StencilMask; PFNGLVERTEXATTRIB3FPROC VertexAttrib3f; PFNGLGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; PFNGLDELETEQUERIESPROC DeleteQueries; PFNGLPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; PFNGLUNIFORM1FPROC Uniform1f; PFNGLTEXSUBIMAGE1DPROC TexSubImage1D; PFNGLCLEARBUFFERIVPROC ClearBufferiv; PFNGLPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; PFNGLINVALIDATETEXIMAGEPROC InvalidateTexImage; PFNGLCLEARBUFFERSUBDATAPROC ClearBufferSubData; PFNGLCLEARTEXIMAGEPROC ClearTexImage; PFNGLVERTEXATTRIB4DPROC VertexAttrib4d; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; PFNGLFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; PFNGLUNIFORM2FPROC Uniform2f; PFNGLVERTEXATTRIBL4DPROC VertexAttribL4d; PFNGLTEXIMAGE2DPROC TexImage2D; PFNGLLOGICOPPROC LogicOp; PFNGLBINDTEXTUREPROC BindTexture; PFNGLVERTEXATTRIB1FVPROC VertexAttrib1fv; PFNGLPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; PFNGLGETFRAGDATAINDEXPROC GetFragDataIndex; PFNGLUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; PFNGLGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; PFNGLBINDRENDERBUFFERPROC BindRenderbuffer; PFNGLUNIFORM1DPROC Uniform1d; PFNGLUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; PFNGLMINSAMPLESHADINGPROC MinSampleShading; PFNGLCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; PFNGLTEXIMAGE1DPROC TexImage1D; PFNGLVERTEXATTRIB1FPROC VertexAttrib1f; PFNGLLINEWIDTHPROC LineWidth; PFNGLPOINTPARAMETERFPROC PointParameterf; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; PFNGLUNIFORM4UIPROC Uniform4ui; PFNGLVERTEXATTRIBBINDINGPROC VertexAttribBinding; PFNGLGETTEXPARAMETERIVPROC GetTexParameteriv; PFNGLRENDERBUFFERSTORAGEPROC RenderbufferStorage; PFNGLVERTEXATTRIB4IVPROC VertexAttrib4iv; PFNGLUNIFORMMATRIX3FVPROC UniformMatrix3fv; PFNGLGETBOOLEANVPROC GetBooleanv; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; PFNGLPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; PFNGLUNIFORM2IVPROC Uniform2iv; PFNGLBUFFERDATAPROC BufferData; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; PFNGLGETSTRINGIPROC GetStringi; PFNGLBINDIMAGETEXTUREPROC BindImageTexture; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; PFNGLVERTEXATTRIBL4DVPROC VertexAttribL4dv; PFNGLTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; PFNGLDEPTHRANGEARRAYVPROC DepthRangeArrayv; PFNGLGETUNIFORMIVPROC GetUniformiv; PFNGLDELETETEXTURESPROC DeleteTextures; PFNGLCREATESHADERPROC CreateShader; PFNGLVERTEXATTRIB4SPROC VertexAttrib4s; PFNGLPRIMITIVEBOUNDINGBOXPROC PrimitiveBoundingBox; PFNGLDRAWBUFFERSPROC DrawBuffers; PFNGLVERTEXATTRIB2DVPROC VertexAttrib2dv; PFNGLTEXPARAMETERIUIVPROC TexParameterIuiv; PFNGLQUERYCOUNTERPROC QueryCounter; PFNGLVERTEXATTRIBL1DVPROC VertexAttribL1dv; PFNGLPROGRAMUNIFORM1DPROC ProgramUniform1d; PFNGLDELETERENDERBUFFERSPROC DeleteRenderbuffers; PFNGLPOPDEBUGGROUPPROC PopDebugGroup; PFNGLMULTIDRAWARRAYSPROC MultiDrawArrays; PFNGLGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; PFNGLFLUSHPROC Flush; PFNGLUNMAPBUFFERPROC UnmapBuffer; PFNGLFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; PFNGLUNIFORM1FVPROC Uniform1fv; PFNGLISFRAMEBUFFERPROC IsFramebuffer; PFNGLVALIDATEPROGRAMPROC ValidateProgram; PFNGLGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; PFNGLREADNPIXELSPROC ReadnPixels; PFNGLVERTEXATTRIBP2UIPROC VertexAttribP2ui; PFNGLPROGRAMUNIFORM2IPROC ProgramUniform2i; PFNGLPATCHPARAMETERIPROC PatchParameteri; PFNGLVERTEXATTRIB4NUBPROC VertexAttrib4Nub; PFNGLGENQUERIESPROC GenQueries; PFNGLPROGRAMUNIFORM2UIPROC ProgramUniform2ui; PFNGLBINDSAMPLERSPROC BindSamplers; PFNGLDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; PFNGLENABLEIPROC Enablei; PFNGLGETSYNCIVPROC GetSynciv; PFNGLVERTEXATTRIB3SPROC VertexAttrib3s; PFNGLGETTEXPARAMETERIIVPROC GetTexParameterIiv; PFNGLVERTEXBINDINGDIVISORPROC VertexBindingDivisor; PFNGLDEPTHRANGEFPROC DepthRangef; PFNGLVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; PFNGLFINISHPROC Finish; PFNGLBLENDFUNCPROC BlendFunc; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; PFNGLUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; PFNGLUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; PFNGLUNIFORM2DPROC Uniform2d; PFNGLGETNUNIFORMFVPROC GetnUniformfv; PFNGLGETFLOATI_VPROC GetFloati_v; PFNGLGETINTEGER64I_VPROC GetInteger64i_v; PFNGLPROGRAMUNIFORM3FPROC ProgramUniform3f; PFNGLGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; PFNGLVERTEXATTRIBI4BVPROC VertexAttribI4bv; PFNGLDELETEPROGRAMPROC DeleteProgram; PFNGLCOPYTEXIMAGE2DPROC CopyTexImage2D; PFNGLGETUNIFORMUIVPROC GetUniformuiv; PFNGLDRAWARRAYSINDIRECTPROC DrawArraysIndirect; PFNGLUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; PFNGLFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; PFNGLUNIFORM2IPROC Uniform2i; PFNGLPROGRAMUNIFORM3DVPROC ProgramUniform3dv; PFNGLSCISSORINDEXEDVPROC ScissorIndexedv; PFNGLPROGRAMUNIFORM2DPROC ProgramUniform2d; PFNGLVERTEXATTRIB4FPROC VertexAttrib4f; PFNGLBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; PFNGLGETUNIFORMDVPROC GetUniformdv; PFNGLDRAWRANGEELEMENTSPROC DrawRangeElements; PFNGLUNIFORMMATRIX3DVPROC UniformMatrix3dv; PFNGLPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; PFNGLVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; PFNGLBEGINQUERYINDEXEDPROC BeginQueryIndexed; PFNGLPOINTPARAMETERFVPROC PointParameterfv; PFNGLSAMPLECOVERAGEPROC SampleCoverage; PFNGLRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; PFNGLREADPIXELSPROC ReadPixels; PFNGLLINKPROGRAMPROC LinkProgram; PFNGLWAITSYNCPROC WaitSync; PFNGLACTIVESHADERPROGRAMPROC ActiveShaderProgram; PFNGLGETQUERYOBJECTIVPROC GetQueryObjectiv; PFNGLPROGRAMUNIFORM3IPROC ProgramUniform3i; PFNGLPROGRAMUNIFORM1UIPROC ProgramUniform1ui; PFNGLBLENDBARRIERPROC BlendBarrier; PFNGLVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; PFNGLGETQUERYOBJECTI64VPROC GetQueryObjecti64v; PFNGLUNIFORMMATRIX4DVPROC UniformMatrix4dv; PFNGLUNIFORM1IVPROC Uniform1iv; PFNGLENABLEPROC Enable; PFNGLGENBUFFERSPROC GenBuffers; PFNGLTEXSTORAGE3DPROC TexStorage3D; PFNGLINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; PFNGLPROGRAMUNIFORM1IPROC ProgramUniform1i; PFNGLBLENDEQUATIONPROC BlendEquation; PFNGLDEPTHRANGEPROC DepthRange; PFNGLUNIFORM2DVPROC Uniform2dv; PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate; PFNGLUNIFORM1DVPROC Uniform1dv; PFNGLENDQUERYINDEXEDPROC EndQueryIndexed; PFNGLDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; PFNGLBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; PFNGLDEPTHFUNCPROC DepthFunc; PFNGLINVALIDATEBUFFERDATAPROC InvalidateBufferData; PFNGLBINDIMAGETEXTURESPROC BindImageTextures; PFNGLDELETEFRAMEBUFFERSPROC DeleteFramebuffers; PFNGLVERTEXATTRIBI2IVPROC VertexAttribI2iv; PFNGLVERTEXATTRIB4SVPROC VertexAttrib4sv; PFNGLVERTEXATTRIBFORMATPROC VertexAttribFormat; PFNGLMAPBUFFERRANGEPROC MapBufferRange; PFNGLDETACHSHADERPROC DetachShader; PFNGLGETBOOLEANI_VPROC GetBooleani_v; PFNGLDEPTHRANGEINDEXEDPROC DepthRangeIndexed; PFNGLPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; PFNGLVERTEXATTRIBL3DVPROC VertexAttribL3dv; PFNGLPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; PFNGLUNIFORM4DPROC Uniform4d; PFNGLTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; PFNGLDELETEBUFFERSPROC DeleteBuffers; PFNGLGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; PFNGLUNIFORM4FPROC Uniform4f; PFNGLGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; PFNGLVERTEXATTRIBP4UIPROC VertexAttribP4ui; PFNGLISRENDERBUFFERPROC IsRenderbuffer; PFNGLVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; PFNGLVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; PFNGLCULLFACEPROC CullFace; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; PFNGLVERTEXATTRIBI3UIPROC VertexAttribI3ui; PFNGLGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; PFNGLUSEPROGRAMSTAGESPROC UseProgramStages; PFNGLGETACTIVEATTRIBPROC GetActiveAttrib; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; PFNGLISPROGRAMPIPELINEPROC IsProgramPipeline; PFNGLPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; PFNGLPROGRAMUNIFORM3IVPROC ProgramUniform3iv; PFNGLREADBUFFERPROC ReadBuffer; PFNGLDELETESHADERPROC DeleteShader; PFNGLCREATESHADERPROGRAMVPROC CreateShaderProgramv; PFNGLCLIENTWAITSYNCPROC ClientWaitSync; PFNGLCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; PFNGLVERTEXATTRIB2DPROC VertexAttrib2d; PFNGLVERTEXATTRIB3DVPROC VertexAttrib3dv; PFNGLVERTEXATTRIBI4IPROC VertexAttribI4i; PFNGLVERTEXATTRIBL2DVPROC VertexAttribL2dv; PFNGLGETDOUBLEI_VPROC GetDoublei_v; PFNGLTEXPARAMETERFVPROC TexParameterfv; PFNGLGETATTRIBLOCATIONPROC GetAttribLocation; PFNGLVERTEXATTRIBP1UIPROC VertexAttribP1ui; PFNGLVERTEXATTRIBIFORMATPROC VertexAttribIFormat; PFNGLVERTEXATTRIBI1UIPROC VertexAttribI1ui; PFNGLGETVERTEXATTRIBIVPROC GetVertexAttribiv; PFNGLGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; PFNGLISQUERYPROC IsQuery; PFNGLVERTEXATTRIB1SVPROC VertexAttrib1sv; PFNGLPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; PFNGLUSEPROGRAMPROC UseProgram; PFNGLCLEARPROC Clear; PFNGLVERTEXATTRIB4UBVPROC VertexAttrib4ubv; PFNGLINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; PFNGLPIXELSTOREIPROC PixelStorei; PFNGLUNIFORM1IPROC Uniform1i; PFNGLUNIFORM1UIVPROC Uniform1uiv; PFNGLTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; PFNGLBINDBUFFERPROC BindBuffer; PFNGLACTIVETEXTUREPROC ActiveTexture; PFNGLDELETESYNCPROC DeleteSync; PFNGLVERTEXATTRIB4NIVPROC VertexAttrib4Niv; PFNGLVERTEXATTRIB4UIVPROC VertexAttrib4uiv; PFNGLUNIFORM3FVPROC Uniform3fv; PFNGLGENVERTEXARRAYSPROC GenVertexArrays; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; PFNGLBINDATTRIBLOCATIONPROC BindAttribLocation; PFNGLCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; PFNGLBLENDCOLORPROC BlendColor; PFNGLRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; PFNGLGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; PFNGLISSHADERPROC IsShader; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; PFNGLVERTEXATTRIBLFORMATPROC VertexAttribLFormat; PFNGLBINDBUFFERSRANGEPROC BindBuffersRange; PFNGLCOLORMASKPROC ColorMask; PFNGLUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; PFNGLGETDOUBLEVPROC GetDoublev; PFNGLUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; PFNGLVERTEXATTRIBL2DPROC VertexAttribL2d; PFNGLFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; PFNGLPROGRAMUNIFORM2IVPROC ProgramUniform2iv; PFNGLPOINTPARAMETERIVPROC PointParameteriv; PFNGLUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; PFNGLGETBUFFERPARAMETERIVPROC GetBufferParameteriv; PFNGLGETTEXIMAGEPROC GetTexImage; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; PFNGLVERTEXATTRIBI1IVPROC VertexAttribI1iv; PFNGLISSAMPLERPROC IsSampler; PFNGLGETVERTEXATTRIBFVPROC GetVertexAttribfv; PFNGLTEXSTORAGE1DPROC TexStorage1D; PFNGLVIEWPORTARRAYVPROC ViewportArrayv; PFNGLTEXIMAGE3DPROC TexImage3D; PFNGLPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; PFNGLGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; PFNGLGETVERTEXATTRIBDVPROC GetVertexAttribdv; PFNGLINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; PFNGLPROGRAMUNIFORM4FPROC ProgramUniform4f; PFNGLVERTEXATTRIB2SPROC VertexAttrib2s; PFNGLTEXSUBIMAGE3DPROC TexSubImage3D; PFNGLGETFRAGDATALOCATIONPROC GetFragDataLocation; PFNGLVERTEXATTRIBI1IPROC VertexAttribI1i; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; PFNGLTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; PFNGLBINDBUFFERSBASEPROC BindBuffersBase; PFNGLGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; PFNGLENDTRANSFORMFEEDBACKPROC EndTransformFeedback; PFNGLSHADERSOURCEPROC ShaderSource; PFNGLGETQUERYOBJECTUIVPROC GetQueryObjectuiv; PFNGLGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; PFNGLUNIFORM3DPROC Uniform3d; PFNGLCLEARBUFFERFVPROC ClearBufferfv; PFNGLGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; PFNGLMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; PFNGLGENPROGRAMPIPELINESPROC GenProgramPipelines; PFNGLBINDFRAGDATALOCATIONPROC BindFragDataLocation; PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog; PFNGLTEXTUREVIEWPROC TextureView; PFNGLISENABLEDPROC IsEnabled; PFNGLPATCHPARAMETERFVPROC PatchParameterfv; PFNGLHINTPROC Hint; PFNGLPIXELSTOREFPROC PixelStoref; PFNGLPROGRAMUNIFORM4IVPROC ProgramUniform4iv; PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; PFNGLCLEARBUFFERUIVPROC ClearBufferuiv; PFNGLOBJECTLABELPROC ObjectLabel; PFNGLGETPOINTERVPROC GetPointerv; PFNGLDELETESAMPLERSPROC DeleteSamplers; PFNGLPROGRAMUNIFORM2DVPROC ProgramUniform2dv; PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; PFNGLCLAMPCOLORPROC ClampColor; PFNGLGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; PFNGLGETNUNIFORMIVPROC GetnUniformiv; PFNGLUNIFORM3IVPROC Uniform3iv; PFNGLVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; PFNGLBUFFERSUBDATAPROC BufferSubData; PFNGLSAMPLERPARAMETERFVPROC SamplerParameterfv; PFNGLVERTEXATTRIBI4SVPROC VertexAttribI4sv; PFNGLTEXBUFFERPROC TexBuffer; PFNGLCREATEPROGRAMPROC CreateProgram; PFNGLBINDBUFFERRANGEPROC BindBufferRange; PFNGLISTEXTUREPROC IsTexture; PFNGLUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; PFNGLDRAWELEMENTSPROC DrawElements; PFNGLPROGRAMUNIFORM1FPROC ProgramUniform1f; PFNGLUNIFORM3DVPROC Uniform3dv; PFNGLDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; PFNGLGENERATEMIPMAPPROC GenerateMipmap; PFNGLPROGRAMUNIFORM4UIPROC ProgramUniform4ui; PFNGLGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; PFNGLCLEARDEPTHPROC ClearDepth; PFNGLDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; PFNGLTEXSUBIMAGE2DPROC TexSubImage2D; PFNGLVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; PFNGLGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; PFNGLPOINTSIZEPROC PointSize; PFNGLGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; PFNGLUNIFORM2UIVPROC Uniform2uiv; PFNGLFENCESYNCPROC FenceSync; PFNGLMAPBUFFERPROC MapBuffer; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; PFNGLBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; PFNGLTEXPARAMETERIPROC TexParameteri; PFNGLGETTEXPARAMETERFVPROC GetTexParameterfv; PFNGLVERTEXATTRIBL1DPROC VertexAttribL1d; PFNGLVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; PFNGLPROGRAMUNIFORM2FPROC ProgramUniform2f; PFNGLVERTEXATTRIB1DPROC VertexAttrib1d; PFNGLGETERRORPROC GetError; PFNGLVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; PFNGLUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; PFNGLGETSHADERSOURCEPROC GetShaderSource; PFNGLSTENCILFUNCSEPARATEPROC StencilFuncSeparate; PFNGLFRAMEBUFFERTEXTUREPROC FramebufferTexture; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; PFNGLUNIFORM4DVPROC Uniform4dv; PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; PFNGLUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; PFNGLBINDBUFFERBASEPROC BindBufferBase; PFNGLUNIFORMMATRIX2DVPROC UniformMatrix2dv; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; PFNGLCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; PFNGLGETUNIFORMINDICESPROC GetUniformIndices; PFNGLTEXSTORAGE2DPROC TexStorage2D; PFNGLVERTEXATTRIB4USVPROC VertexAttrib4usv; PFNGLGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; PFNGLCOPYIMAGESUBDATAPROC CopyImageSubData; PFNGLVERTEXATTRIBI4UIPROC VertexAttribI4ui; PFNGLVERTEXATTRIB4FVPROC VertexAttrib4fv; PFNGLPROGRAMUNIFORM1IVPROC ProgramUniform1iv; PFNGLBINDVERTEXBUFFERSPROC BindVertexBuffers; PFNGLPROVOKINGVERTEXPROC ProvokingVertex; PFNGLUNIFORM3UIVPROC Uniform3uiv; PFNGLISVERTEXARRAYPROC IsVertexArray; PFNGLVIEWPORTINDEXEDFVPROC ViewportIndexedfv; PFNGLDISPATCHCOMPUTEPROC DispatchCompute; PFNGLDRAWARRAYSPROC DrawArrays; PFNGLGETQUERYINDEXEDIVPROC GetQueryIndexediv; PFNGLUNIFORM3UIPROC Uniform3ui; PFNGLMULTIDRAWELEMENTSPROC MultiDrawElements; PFNGLCLEARBUFFERFIPROC ClearBufferfi; PFNGLPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; PFNGLVERTEXATTRIBP3UIPROC VertexAttribP3ui; PFNGLVERTEXATTRIBI3IVPROC VertexAttribI3iv; PFNGLPROGRAMPARAMETERIPROC ProgramParameteri; PFNGLUNIFORM4UIVPROC Uniform4uiv; PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv; PFNGLVERTEXATTRIB2FVPROC VertexAttrib2fv; PFNGLGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; PFNGLSHADERBINARYPROC ShaderBinary; PFNGLSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; PFNGLDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; PFNGLGETSUBROUTINEINDEXPROC GetSubroutineIndex; PFNGLGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; PFNGLGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; PFNGLGETINTERNALFORMATIVPROC GetInternalformativ; PFNGLUNIFORM4FVPROC Uniform4fv; PFNGLVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; PFNGLGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; PFNGLVERTEXATTRIB3DPROC VertexAttrib3d; PFNGLSAMPLERPARAMETERFPROC SamplerParameterf; PFNGLGENFRAMEBUFFERSPROC GenFramebuffers; PFNGLGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; PFNGLGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; PFNGLVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; PFNGLVERTEXATTRIB4DVPROC VertexAttrib4dv; PFNGLISTRANSFORMFEEDBACKPROC IsTransformFeedback; PFNGLDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; PFNGLBINDVERTEXBUFFERPROC BindVertexBuffer; PFNGLPROGRAMUNIFORM1DVPROC ProgramUniform1dv; PFNGLSTENCILOPPROC StencilOp; PFNGLVERTEXATTRIB1SPROC VertexAttrib1s; PFNGLGETMULTISAMPLEFVPROC GetMultisamplefv; PFNGLGETQUERYIVPROC GetQueryiv; PFNGLBINDPROGRAMPIPELINEPROC BindProgramPipeline; PFNGLFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; PFNGLGETINTEGERI_VPROC GetIntegeri_v; PFNGLGETINTEGERVPROC GetIntegerv; PFNGLDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; PFNGLCLEARBUFFERDATAPROC ClearBufferData; PFNGLPROGRAMUNIFORM2FVPROC ProgramUniform2fv; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; PFNGLGETPROGRAMIVPROC GetProgramiv; PFNGLDEPTHMASKPROC DepthMask; PFNGLVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; PFNGLGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; PFNGLVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation; PFNGLSAMPLEMASKIPROC SampleMaski; PFNGLGETBUFFERSUBDATAPROC GetBufferSubData; PFNGLUNIFORM4IVPROC Uniform4iv; PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer; PFNGLFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; PFNGLGETNUNIFORMUIVPROC GetnUniformuiv; PFNGLGETINTERNALFORMATI64VPROC GetInternalformati64v; PFNGLCOMPILESHADERPROC CompileShader; PFNGLDRAWBUFFERPROC DrawBuffer; PFNGLUNIFORM3FPROC Uniform3f; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; PFNGLPROGRAMUNIFORM4DVPROC ProgramUniform4dv; PFNGLGETPROGRAMSTAGEIVPROC GetProgramStageiv; PFNGLSTENCILFUNCPROC StencilFunc; PFNGLGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; PFNGLCLEARSTENCILPROC ClearStencil; PFNGLSCISSORARRAYVPROC ScissorArrayv; PFNGLMEMORYBARRIERPROC MemoryBarrier; PFNGLSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; PFNGLGETFLOATVPROC GetFloatv; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; PFNGLENDQUERYPROC EndQuery; PFNGLVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; PFNGLGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; PFNGLVERTEXATTRIBDIVISORPROC VertexAttribDivisor; PFNGLUNIFORM3IPROC Uniform3i; PFNGLUNIFORM2UIPROC Uniform2ui; PFNGLINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; PFNGLGETDEBUGMESSAGELOGPROC GetDebugMessageLog; } mg_gl_api; MP_API mg_gl_api* mg_gl_get_api(void); #define glGetProgramBinary mg_gl_get_api()->GetProgramBinary #define glFrontFace mg_gl_get_api()->FrontFace #define glDisablei mg_gl_get_api()->Disablei #define glBeginConditionalRender mg_gl_get_api()->BeginConditionalRender #define glCopyTexSubImage3D mg_gl_get_api()->CopyTexSubImage3D #define glCompressedTexSubImage1D mg_gl_get_api()->CompressedTexSubImage1D #define glVertexAttribI4usv mg_gl_get_api()->VertexAttribI4usv #define glVertexAttrib2sv mg_gl_get_api()->VertexAttrib2sv #define glUniformMatrix2x3fv mg_gl_get_api()->UniformMatrix2x3fv #define glMultiDrawArraysIndirect mg_gl_get_api()->MultiDrawArraysIndirect #define glColorMaski mg_gl_get_api()->ColorMaski #define glBindVertexArray mg_gl_get_api()->BindVertexArray #define glProgramUniform3d mg_gl_get_api()->ProgramUniform3d #define glGetBufferParameteri64v mg_gl_get_api()->GetBufferParameteri64v #define glUniform4i mg_gl_get_api()->Uniform4i #define glGetAttachedShaders mg_gl_get_api()->GetAttachedShaders #define glAttachShader mg_gl_get_api()->AttachShader #define glVertexAttribI2ui mg_gl_get_api()->VertexAttribI2ui #define glClearColor mg_gl_get_api()->ClearColor #define glTexParameterIiv mg_gl_get_api()->TexParameterIiv #define glProgramUniform4d mg_gl_get_api()->ProgramUniform4d #define glDrawTransformFeedbackStream mg_gl_get_api()->DrawTransformFeedbackStream #define glVertexAttribI4iv mg_gl_get_api()->VertexAttribI4iv #define glCopyBufferSubData mg_gl_get_api()->CopyBufferSubData #define glDebugMessageInsert mg_gl_get_api()->DebugMessageInsert #define glViewportIndexedf mg_gl_get_api()->ViewportIndexedf #define glProgramUniform1fv mg_gl_get_api()->ProgramUniform1fv #define glObjectPtrLabel mg_gl_get_api()->ObjectPtrLabel #define glStencilMaskSeparate mg_gl_get_api()->StencilMaskSeparate #define glUniformMatrix3x4dv mg_gl_get_api()->UniformMatrix3x4dv #define glFramebufferTexture1D mg_gl_get_api()->FramebufferTexture1D #define glViewport mg_gl_get_api()->Viewport #define glGenTextures mg_gl_get_api()->GenTextures #define glUniformBlockBinding mg_gl_get_api()->UniformBlockBinding #define glVertexAttrib3sv mg_gl_get_api()->VertexAttrib3sv #define glProgramUniformMatrix3x4fv mg_gl_get_api()->ProgramUniformMatrix3x4fv #define glVertexAttrib2f mg_gl_get_api()->VertexAttrib2f #define glGetActiveUniform mg_gl_get_api()->GetActiveUniform #define glScissorIndexed mg_gl_get_api()->ScissorIndexed #define glTexParameterf mg_gl_get_api()->TexParameterf #define glBindSampler mg_gl_get_api()->BindSampler #define glMultiDrawElementsIndirect mg_gl_get_api()->MultiDrawElementsIndirect #define glClearTexSubImage mg_gl_get_api()->ClearTexSubImage #define glIsEnabledi mg_gl_get_api()->IsEnabledi #define glScissor mg_gl_get_api()->Scissor #define glProgramBinary mg_gl_get_api()->ProgramBinary #define glDisable mg_gl_get_api()->Disable #define glGetActiveUniformBlockName mg_gl_get_api()->GetActiveUniformBlockName #define glDrawRangeElementsBaseVertex mg_gl_get_api()->DrawRangeElementsBaseVertex #define glDebugMessageCallback mg_gl_get_api()->DebugMessageCallback #define glBlendEquationi mg_gl_get_api()->BlendEquationi #define glVertexAttribI4uiv mg_gl_get_api()->VertexAttribI4uiv #define glBlendFunci mg_gl_get_api()->BlendFunci #define glValidateProgramPipeline mg_gl_get_api()->ValidateProgramPipeline #define glDeleteVertexArrays mg_gl_get_api()->DeleteVertexArrays #define glGenRenderbuffers mg_gl_get_api()->GenRenderbuffers #define glCheckFramebufferStatus mg_gl_get_api()->CheckFramebufferStatus #define glUniform1ui mg_gl_get_api()->Uniform1ui #define glProgramUniform3ui mg_gl_get_api()->ProgramUniform3ui #define glVertexAttrib4bv mg_gl_get_api()->VertexAttrib4bv #define glGetProgramResourceLocationIndex mg_gl_get_api()->GetProgramResourceLocationIndex #define glProgramUniform3fv mg_gl_get_api()->ProgramUniform3fv #define glPolygonOffset mg_gl_get_api()->PolygonOffset #define glIsProgram mg_gl_get_api()->IsProgram #define glClearDepthf mg_gl_get_api()->ClearDepthf #define glEndConditionalRender mg_gl_get_api()->EndConditionalRender #define glGetObjectLabel mg_gl_get_api()->GetObjectLabel #define glProgramUniformMatrix4x2fv mg_gl_get_api()->ProgramUniformMatrix4x2fv #define glVertexAttribI3i mg_gl_get_api()->VertexAttribI3i #define glGenSamplers mg_gl_get_api()->GenSamplers #define glVertexAttribI2uiv mg_gl_get_api()->VertexAttribI2uiv #define glStencilOpSeparate mg_gl_get_api()->StencilOpSeparate #define glGetProgramInterfaceiv mg_gl_get_api()->GetProgramInterfaceiv #define glGetObjectPtrLabel mg_gl_get_api()->GetObjectPtrLabel #define glUniformMatrix2fv mg_gl_get_api()->UniformMatrix2fv #define glGetInteger64v mg_gl_get_api()->GetInteger64v #define glGetString mg_gl_get_api()->GetString #define glIsSync mg_gl_get_api()->IsSync #define glCopyTexImage1D mg_gl_get_api()->CopyTexImage1D #define glSamplerParameterIiv mg_gl_get_api()->SamplerParameterIiv #define glVertexAttrib3fv mg_gl_get_api()->VertexAttrib3fv #define glBeginQuery mg_gl_get_api()->BeginQuery #define glGetBufferPointerv mg_gl_get_api()->GetBufferPointerv #define glBlitFramebuffer mg_gl_get_api()->BlitFramebuffer #define glGetSamplerParameteriv mg_gl_get_api()->GetSamplerParameteriv #define glPointParameteri mg_gl_get_api()->PointParameteri #define glPolygonMode mg_gl_get_api()->PolygonMode #define glDrawElementsIndirect mg_gl_get_api()->DrawElementsIndirect #define glTexImage2DMultisample mg_gl_get_api()->TexImage2DMultisample #define glVertexAttribL3d mg_gl_get_api()->VertexAttribL3d #define glProgramUniform4i mg_gl_get_api()->ProgramUniform4i #define glGetUniformfv mg_gl_get_api()->GetUniformfv #define glDebugMessageControl mg_gl_get_api()->DebugMessageControl #define glTexParameteriv mg_gl_get_api()->TexParameteriv #define glIsBuffer mg_gl_get_api()->IsBuffer #define glProgramUniformMatrix3dv mg_gl_get_api()->ProgramUniformMatrix3dv #define glBindFramebuffer mg_gl_get_api()->BindFramebuffer #define glBufferStorage mg_gl_get_api()->BufferStorage #define glProgramUniform4fv mg_gl_get_api()->ProgramUniform4fv #define glBindTextures mg_gl_get_api()->BindTextures #define glCompressedTexImage3D mg_gl_get_api()->CompressedTexImage3D #define glProgramUniformMatrix4x2dv mg_gl_get_api()->ProgramUniformMatrix4x2dv #define glPushDebugGroup mg_gl_get_api()->PushDebugGroup #define glSamplerParameteriv mg_gl_get_api()->SamplerParameteriv #define glVertexAttribI2i mg_gl_get_api()->VertexAttribI2i #define glBindTransformFeedback mg_gl_get_api()->BindTransformFeedback #define glGetRenderbufferParameteriv mg_gl_get_api()->GetRenderbufferParameteriv #define glUniform2fv mg_gl_get_api()->Uniform2fv #define glVertexAttrib1dv mg_gl_get_api()->VertexAttrib1dv #define glSamplerParameteri mg_gl_get_api()->SamplerParameteri #define glTexBufferRange mg_gl_get_api()->TexBufferRange #define glGetShaderiv mg_gl_get_api()->GetShaderiv #define glStencilMask mg_gl_get_api()->StencilMask #define glVertexAttrib3f mg_gl_get_api()->VertexAttrib3f #define glGetProgramPipelineiv mg_gl_get_api()->GetProgramPipelineiv #define glDeleteQueries mg_gl_get_api()->DeleteQueries #define glProgramUniform3uiv mg_gl_get_api()->ProgramUniform3uiv #define glProgramUniformMatrix2x4fv mg_gl_get_api()->ProgramUniformMatrix2x4fv #define glUniform1f mg_gl_get_api()->Uniform1f #define glTexSubImage1D mg_gl_get_api()->TexSubImage1D #define glClearBufferiv mg_gl_get_api()->ClearBufferiv #define glProgramUniform4uiv mg_gl_get_api()->ProgramUniform4uiv #define glInvalidateTexImage mg_gl_get_api()->InvalidateTexImage #define glClearBufferSubData mg_gl_get_api()->ClearBufferSubData #define glClearTexImage mg_gl_get_api()->ClearTexImage #define glVertexAttrib4d mg_gl_get_api()->VertexAttrib4d #define glRenderbufferStorageMultisample mg_gl_get_api()->RenderbufferStorageMultisample #define glFramebufferTextureLayer mg_gl_get_api()->FramebufferTextureLayer #define glUniform2f mg_gl_get_api()->Uniform2f #define glVertexAttribL4d mg_gl_get_api()->VertexAttribL4d #define glTexImage2D mg_gl_get_api()->TexImage2D #define glLogicOp mg_gl_get_api()->LogicOp #define glBindTexture mg_gl_get_api()->BindTexture #define glVertexAttrib1fv mg_gl_get_api()->VertexAttrib1fv #define glProgramUniformMatrix3fv mg_gl_get_api()->ProgramUniformMatrix3fv #define glGetFragDataIndex mg_gl_get_api()->GetFragDataIndex #define glUniformMatrix2x3dv mg_gl_get_api()->UniformMatrix2x3dv #define glGetVertexAttribLdv mg_gl_get_api()->GetVertexAttribLdv #define glBindRenderbuffer mg_gl_get_api()->BindRenderbuffer #define glUniform1d mg_gl_get_api()->Uniform1d #define glUniformMatrix2x4fv mg_gl_get_api()->UniformMatrix2x4fv #define glMinSampleShading mg_gl_get_api()->MinSampleShading #define glCopyTexSubImage1D mg_gl_get_api()->CopyTexSubImage1D #define glTexImage1D mg_gl_get_api()->TexImage1D #define glVertexAttrib1f mg_gl_get_api()->VertexAttrib1f #define glLineWidth mg_gl_get_api()->LineWidth #define glPointParameterf mg_gl_get_api()->PointParameterf #define glDrawElementsInstancedBaseVertexBaseInstance mg_gl_get_api()->DrawElementsInstancedBaseVertexBaseInstance #define glGetActiveSubroutineUniformiv mg_gl_get_api()->GetActiveSubroutineUniformiv #define glUniform4ui mg_gl_get_api()->Uniform4ui #define glVertexAttribBinding mg_gl_get_api()->VertexAttribBinding #define glGetTexParameteriv mg_gl_get_api()->GetTexParameteriv #define glRenderbufferStorage mg_gl_get_api()->RenderbufferStorage #define glVertexAttrib4iv mg_gl_get_api()->VertexAttrib4iv #define glUniformMatrix3fv mg_gl_get_api()->UniformMatrix3fv #define glGetBooleanv mg_gl_get_api()->GetBooleanv #define glProgramUniformMatrix2x3dv mg_gl_get_api()->ProgramUniformMatrix2x3dv #define glProgramUniformMatrix4dv mg_gl_get_api()->ProgramUniformMatrix4dv #define glUniform2iv mg_gl_get_api()->Uniform2iv #define glBufferData mg_gl_get_api()->BufferData #define glGetActiveSubroutineUniformName mg_gl_get_api()->GetActiveSubroutineUniformName #define glGetStringi mg_gl_get_api()->GetStringi #define glBindImageTexture mg_gl_get_api()->BindImageTexture #define glProgramUniformMatrix3x2dv mg_gl_get_api()->ProgramUniformMatrix3x2dv #define glVertexAttribL4dv mg_gl_get_api()->VertexAttribL4dv #define glTexStorage3DMultisample mg_gl_get_api()->TexStorage3DMultisample #define glDepthRangeArrayv mg_gl_get_api()->DepthRangeArrayv #define glGetUniformiv mg_gl_get_api()->GetUniformiv #define glDeleteTextures mg_gl_get_api()->DeleteTextures #define glCreateShader mg_gl_get_api()->CreateShader #define glVertexAttrib4s mg_gl_get_api()->VertexAttrib4s #define glPrimitiveBoundingBox mg_gl_get_api()->PrimitiveBoundingBox #define glDrawBuffers mg_gl_get_api()->DrawBuffers #define glVertexAttrib2dv mg_gl_get_api()->VertexAttrib2dv #define glTexParameterIuiv mg_gl_get_api()->TexParameterIuiv #define glQueryCounter mg_gl_get_api()->QueryCounter #define glVertexAttribL1dv mg_gl_get_api()->VertexAttribL1dv #define glProgramUniform1d mg_gl_get_api()->ProgramUniform1d #define glDeleteRenderbuffers mg_gl_get_api()->DeleteRenderbuffers #define glPopDebugGroup mg_gl_get_api()->PopDebugGroup #define glMultiDrawArrays mg_gl_get_api()->MultiDrawArrays #define glGetActiveUniformsiv mg_gl_get_api()->GetActiveUniformsiv #define glFlush mg_gl_get_api()->Flush #define glUnmapBuffer mg_gl_get_api()->UnmapBuffer #define glFramebufferTexture3D mg_gl_get_api()->FramebufferTexture3D #define glUniform1fv mg_gl_get_api()->Uniform1fv #define glIsFramebuffer mg_gl_get_api()->IsFramebuffer #define glValidateProgram mg_gl_get_api()->ValidateProgram #define glGetVertexAttribPointerv mg_gl_get_api()->GetVertexAttribPointerv #define glReadnPixels mg_gl_get_api()->ReadnPixels #define glVertexAttribP2ui mg_gl_get_api()->VertexAttribP2ui #define glProgramUniform2i mg_gl_get_api()->ProgramUniform2i #define glPatchParameteri mg_gl_get_api()->PatchParameteri #define glVertexAttrib4Nub mg_gl_get_api()->VertexAttrib4Nub #define glGenQueries mg_gl_get_api()->GenQueries #define glProgramUniform2ui mg_gl_get_api()->ProgramUniform2ui #define glBindSamplers mg_gl_get_api()->BindSamplers #define glDisableVertexAttribArray mg_gl_get_api()->DisableVertexAttribArray #define glEnablei mg_gl_get_api()->Enablei #define glGetSynciv mg_gl_get_api()->GetSynciv #define glVertexAttrib3s mg_gl_get_api()->VertexAttrib3s #define glGetTexParameterIiv mg_gl_get_api()->GetTexParameterIiv #define glVertexBindingDivisor mg_gl_get_api()->VertexBindingDivisor #define glDepthRangef mg_gl_get_api()->DepthRangef #define glVertexAttrib4Nuiv mg_gl_get_api()->VertexAttrib4Nuiv #define glFinish mg_gl_get_api()->Finish #define glBlendFunc mg_gl_get_api()->BlendFunc #define glDrawTransformFeedbackStreamInstanced mg_gl_get_api()->DrawTransformFeedbackStreamInstanced #define glUniformMatrix4x3fv mg_gl_get_api()->UniformMatrix4x3fv #define glUniformMatrix4x2dv mg_gl_get_api()->UniformMatrix4x2dv #define glUniform2d mg_gl_get_api()->Uniform2d #define glGetnUniformfv mg_gl_get_api()->GetnUniformfv #define glGetFloati_v mg_gl_get_api()->GetFloati_v #define glGetInteger64i_v mg_gl_get_api()->GetInteger64i_v #define glProgramUniform3f mg_gl_get_api()->ProgramUniform3f #define glGetFramebufferParameteriv mg_gl_get_api()->GetFramebufferParameteriv #define glVertexAttribI4bv mg_gl_get_api()->VertexAttribI4bv #define glDeleteProgram mg_gl_get_api()->DeleteProgram #define glCopyTexImage2D mg_gl_get_api()->CopyTexImage2D #define glGetUniformuiv mg_gl_get_api()->GetUniformuiv #define glDrawArraysIndirect mg_gl_get_api()->DrawArraysIndirect #define glUniformMatrix4x2fv mg_gl_get_api()->UniformMatrix4x2fv #define glFramebufferRenderbuffer mg_gl_get_api()->FramebufferRenderbuffer #define glUniform2i mg_gl_get_api()->Uniform2i #define glProgramUniform3dv mg_gl_get_api()->ProgramUniform3dv #define glScissorIndexedv mg_gl_get_api()->ScissorIndexedv #define glProgramUniform2d mg_gl_get_api()->ProgramUniform2d #define glVertexAttrib4f mg_gl_get_api()->VertexAttrib4f #define glBlendEquationSeparatei mg_gl_get_api()->BlendEquationSeparatei #define glGetUniformdv mg_gl_get_api()->GetUniformdv #define glDrawRangeElements mg_gl_get_api()->DrawRangeElements #define glUniformMatrix3dv mg_gl_get_api()->UniformMatrix3dv #define glProgramUniform2uiv mg_gl_get_api()->ProgramUniform2uiv #define glVertexAttribI1uiv mg_gl_get_api()->VertexAttribI1uiv #define glBeginQueryIndexed mg_gl_get_api()->BeginQueryIndexed #define glPointParameterfv mg_gl_get_api()->PointParameterfv #define glSampleCoverage mg_gl_get_api()->SampleCoverage #define glResumeTransformFeedback mg_gl_get_api()->ResumeTransformFeedback #define glReadPixels mg_gl_get_api()->ReadPixels #define glLinkProgram mg_gl_get_api()->LinkProgram #define glWaitSync mg_gl_get_api()->WaitSync #define glActiveShaderProgram mg_gl_get_api()->ActiveShaderProgram #define glGetQueryObjectiv mg_gl_get_api()->GetQueryObjectiv #define glProgramUniform3i mg_gl_get_api()->ProgramUniform3i #define glProgramUniform1ui mg_gl_get_api()->ProgramUniform1ui #define glBlendBarrier mg_gl_get_api()->BlendBarrier #define glVertexAttribI4ubv mg_gl_get_api()->VertexAttribI4ubv #define glGetQueryObjecti64v mg_gl_get_api()->GetQueryObjecti64v #define glUniformMatrix4dv mg_gl_get_api()->UniformMatrix4dv #define glUniform1iv mg_gl_get_api()->Uniform1iv #define glEnable mg_gl_get_api()->Enable #define glGenBuffers mg_gl_get_api()->GenBuffers #define glTexStorage3D mg_gl_get_api()->TexStorage3D #define glInvalidateTexSubImage mg_gl_get_api()->InvalidateTexSubImage #define glProgramUniform1i mg_gl_get_api()->ProgramUniform1i #define glBlendEquation mg_gl_get_api()->BlendEquation #define glDepthRange mg_gl_get_api()->DepthRange #define glUniform2dv mg_gl_get_api()->Uniform2dv #define glBlendFuncSeparate mg_gl_get_api()->BlendFuncSeparate #define glUniform1dv mg_gl_get_api()->Uniform1dv #define glEndQueryIndexed mg_gl_get_api()->EndQueryIndexed #define glDeleteTransformFeedbacks mg_gl_get_api()->DeleteTransformFeedbacks #define glBlendFuncSeparatei mg_gl_get_api()->BlendFuncSeparatei #define glDepthFunc mg_gl_get_api()->DepthFunc #define glInvalidateBufferData mg_gl_get_api()->InvalidateBufferData #define glBindImageTextures mg_gl_get_api()->BindImageTextures #define glDeleteFramebuffers mg_gl_get_api()->DeleteFramebuffers #define glVertexAttribI2iv mg_gl_get_api()->VertexAttribI2iv #define glVertexAttrib4sv mg_gl_get_api()->VertexAttrib4sv #define glVertexAttribFormat mg_gl_get_api()->VertexAttribFormat #define glMapBufferRange mg_gl_get_api()->MapBufferRange #define glDetachShader mg_gl_get_api()->DetachShader #define glGetBooleani_v mg_gl_get_api()->GetBooleani_v #define glDepthRangeIndexed mg_gl_get_api()->DepthRangeIndexed #define glPauseTransformFeedback mg_gl_get_api()->PauseTransformFeedback #define glVertexAttribL3dv mg_gl_get_api()->VertexAttribL3dv #define glPrimitiveRestartIndex mg_gl_get_api()->PrimitiveRestartIndex #define glUniform4d mg_gl_get_api()->Uniform4d #define glTransformFeedbackVaryings mg_gl_get_api()->TransformFeedbackVaryings #define glDeleteBuffers mg_gl_get_api()->DeleteBuffers #define glGetProgramResourceLocation mg_gl_get_api()->GetProgramResourceLocation #define glUniform4f mg_gl_get_api()->Uniform4f #define glGetSamplerParameterfv mg_gl_get_api()->GetSamplerParameterfv #define glVertexAttribP4ui mg_gl_get_api()->VertexAttribP4ui #define glIsRenderbuffer mg_gl_get_api()->IsRenderbuffer #define glVertexAttrib4Nbv mg_gl_get_api()->VertexAttrib4Nbv #define glVertexAttrib4Nsv mg_gl_get_api()->VertexAttrib4Nsv #define glCullFace mg_gl_get_api()->CullFace #define glMultiDrawElementsBaseVertex mg_gl_get_api()->MultiDrawElementsBaseVertex #define glVertexAttribI3ui mg_gl_get_api()->VertexAttribI3ui #define glGetUniformBlockIndex mg_gl_get_api()->GetUniformBlockIndex #define glUseProgramStages mg_gl_get_api()->UseProgramStages #define glGetActiveAttrib mg_gl_get_api()->GetActiveAttrib #define glDrawArraysInstancedBaseInstance mg_gl_get_api()->DrawArraysInstancedBaseInstance #define glIsProgramPipeline mg_gl_get_api()->IsProgramPipeline #define glProgramUniform1uiv mg_gl_get_api()->ProgramUniform1uiv #define glProgramUniform3iv mg_gl_get_api()->ProgramUniform3iv #define glReadBuffer mg_gl_get_api()->ReadBuffer #define glDeleteShader mg_gl_get_api()->DeleteShader #define glCreateShaderProgramv mg_gl_get_api()->CreateShaderProgramv #define glClientWaitSync mg_gl_get_api()->ClientWaitSync #define glCompressedTexImage1D mg_gl_get_api()->CompressedTexImage1D #define glVertexAttrib2d mg_gl_get_api()->VertexAttrib2d #define glVertexAttrib3dv mg_gl_get_api()->VertexAttrib3dv #define glVertexAttribI4i mg_gl_get_api()->VertexAttribI4i #define glVertexAttribL2dv mg_gl_get_api()->VertexAttribL2dv #define glGetDoublei_v mg_gl_get_api()->GetDoublei_v #define glTexParameterfv mg_gl_get_api()->TexParameterfv #define glGetAttribLocation mg_gl_get_api()->GetAttribLocation #define glVertexAttribP1ui mg_gl_get_api()->VertexAttribP1ui #define glVertexAttribIFormat mg_gl_get_api()->VertexAttribIFormat #define glVertexAttribI1ui mg_gl_get_api()->VertexAttribI1ui #define glGetVertexAttribiv mg_gl_get_api()->GetVertexAttribiv #define glGetActiveSubroutineName mg_gl_get_api()->GetActiveSubroutineName #define glIsQuery mg_gl_get_api()->IsQuery #define glVertexAttrib1sv mg_gl_get_api()->VertexAttrib1sv #define glProgramUniformMatrix2fv mg_gl_get_api()->ProgramUniformMatrix2fv #define glUseProgram mg_gl_get_api()->UseProgram #define glClear mg_gl_get_api()->Clear #define glVertexAttrib4ubv mg_gl_get_api()->VertexAttrib4ubv #define glInvalidateFramebuffer mg_gl_get_api()->InvalidateFramebuffer #define glPixelStorei mg_gl_get_api()->PixelStorei #define glUniform1i mg_gl_get_api()->Uniform1i #define glUniform1uiv mg_gl_get_api()->Uniform1uiv #define glTexImage3DMultisample mg_gl_get_api()->TexImage3DMultisample #define glBindBuffer mg_gl_get_api()->BindBuffer #define glActiveTexture mg_gl_get_api()->ActiveTexture #define glDeleteSync mg_gl_get_api()->DeleteSync #define glVertexAttrib4Niv mg_gl_get_api()->VertexAttrib4Niv #define glVertexAttrib4uiv mg_gl_get_api()->VertexAttrib4uiv #define glUniform3fv mg_gl_get_api()->Uniform3fv #define glGenVertexArrays mg_gl_get_api()->GenVertexArrays #define glProgramUniformMatrix3x2fv mg_gl_get_api()->ProgramUniformMatrix3x2fv #define glBindAttribLocation mg_gl_get_api()->BindAttribLocation #define glCopyTexSubImage2D mg_gl_get_api()->CopyTexSubImage2D #define glBlendColor mg_gl_get_api()->BlendColor #define glReleaseShaderCompiler mg_gl_get_api()->ReleaseShaderCompiler #define glGenTransformFeedbacks mg_gl_get_api()->GenTransformFeedbacks #define glIsShader mg_gl_get_api()->IsShader #define glDrawElementsInstancedBaseVertex mg_gl_get_api()->DrawElementsInstancedBaseVertex #define glVertexAttribLFormat mg_gl_get_api()->VertexAttribLFormat #define glBindBuffersRange mg_gl_get_api()->BindBuffersRange #define glColorMask mg_gl_get_api()->ColorMask #define glUniformMatrix2x4dv mg_gl_get_api()->UniformMatrix2x4dv #define glGetDoublev mg_gl_get_api()->GetDoublev #define glUniformMatrix3x2dv mg_gl_get_api()->UniformMatrix3x2dv #define glVertexAttribL2d mg_gl_get_api()->VertexAttribL2d #define glFlushMappedBufferRange mg_gl_get_api()->FlushMappedBufferRange #define glProgramUniform2iv mg_gl_get_api()->ProgramUniform2iv #define glPointParameteriv mg_gl_get_api()->PointParameteriv #define glUniformSubroutinesuiv mg_gl_get_api()->UniformSubroutinesuiv #define glProgramUniformMatrix4x3fv mg_gl_get_api()->ProgramUniformMatrix4x3fv #define glGetBufferParameteriv mg_gl_get_api()->GetBufferParameteriv #define glGetTexImage mg_gl_get_api()->GetTexImage #define glProgramUniformMatrix2x4dv mg_gl_get_api()->ProgramUniformMatrix2x4dv #define glVertexAttribI1iv mg_gl_get_api()->VertexAttribI1iv #define glIsSampler mg_gl_get_api()->IsSampler #define glGetVertexAttribfv mg_gl_get_api()->GetVertexAttribfv #define glTexStorage1D mg_gl_get_api()->TexStorage1D #define glViewportArrayv mg_gl_get_api()->ViewportArrayv #define glTexImage3D mg_gl_get_api()->TexImage3D #define glProgramUniformMatrix4fv mg_gl_get_api()->ProgramUniformMatrix4fv #define glGetTexLevelParameteriv mg_gl_get_api()->GetTexLevelParameteriv #define glGetVertexAttribdv mg_gl_get_api()->GetVertexAttribdv #define glInvalidateBufferSubData mg_gl_get_api()->InvalidateBufferSubData #define glProgramUniform4f mg_gl_get_api()->ProgramUniform4f #define glVertexAttrib2s mg_gl_get_api()->VertexAttrib2s #define glTexSubImage3D mg_gl_get_api()->TexSubImage3D #define glGetFragDataLocation mg_gl_get_api()->GetFragDataLocation #define glVertexAttribI1i mg_gl_get_api()->VertexAttribI1i #define glGetActiveAtomicCounterBufferiv mg_gl_get_api()->GetActiveAtomicCounterBufferiv #define glTexStorage2DMultisample mg_gl_get_api()->TexStorage2DMultisample #define glBindBuffersBase mg_gl_get_api()->BindBuffersBase #define glGetUniformSubroutineuiv mg_gl_get_api()->GetUniformSubroutineuiv #define glEndTransformFeedback mg_gl_get_api()->EndTransformFeedback #define glShaderSource mg_gl_get_api()->ShaderSource #define glGetQueryObjectuiv mg_gl_get_api()->GetQueryObjectuiv #define glGetTexLevelParameterfv mg_gl_get_api()->GetTexLevelParameterfv #define glUniform3d mg_gl_get_api()->Uniform3d #define glClearBufferfv mg_gl_get_api()->ClearBufferfv #define glGetSamplerParameterIiv mg_gl_get_api()->GetSamplerParameterIiv #define glMemoryBarrierByRegion mg_gl_get_api()->MemoryBarrierByRegion #define glGenProgramPipelines mg_gl_get_api()->GenProgramPipelines #define glBindFragDataLocation mg_gl_get_api()->BindFragDataLocation #define glGetShaderInfoLog mg_gl_get_api()->GetShaderInfoLog #define glTextureView mg_gl_get_api()->TextureView #define glIsEnabled mg_gl_get_api()->IsEnabled #define glPatchParameterfv mg_gl_get_api()->PatchParameterfv #define glHint mg_gl_get_api()->Hint #define glPixelStoref mg_gl_get_api()->PixelStoref #define glProgramUniform4iv mg_gl_get_api()->ProgramUniform4iv #define glBlendEquationSeparate mg_gl_get_api()->BlendEquationSeparate #define glClearBufferuiv mg_gl_get_api()->ClearBufferuiv #define glObjectLabel mg_gl_get_api()->ObjectLabel #define glGetPointerv mg_gl_get_api()->GetPointerv #define glDeleteSamplers mg_gl_get_api()->DeleteSamplers #define glProgramUniform2dv mg_gl_get_api()->ProgramUniform2dv #define glEnableVertexAttribArray mg_gl_get_api()->EnableVertexAttribArray #define glClampColor mg_gl_get_api()->ClampColor #define glGetShaderPrecisionFormat mg_gl_get_api()->GetShaderPrecisionFormat #define glGetnUniformiv mg_gl_get_api()->GetnUniformiv #define glUniform3iv mg_gl_get_api()->Uniform3iv #define glVertexAttribI3uiv mg_gl_get_api()->VertexAttribI3uiv #define glBufferSubData mg_gl_get_api()->BufferSubData #define glSamplerParameterfv mg_gl_get_api()->SamplerParameterfv #define glVertexAttribI4sv mg_gl_get_api()->VertexAttribI4sv #define glTexBuffer mg_gl_get_api()->TexBuffer #define glCreateProgram mg_gl_get_api()->CreateProgram #define glBindBufferRange mg_gl_get_api()->BindBufferRange #define glIsTexture mg_gl_get_api()->IsTexture #define glUniformMatrix3x2fv mg_gl_get_api()->UniformMatrix3x2fv #define glDrawElements mg_gl_get_api()->DrawElements #define glProgramUniform1f mg_gl_get_api()->ProgramUniform1f #define glUniform3dv mg_gl_get_api()->Uniform3dv #define glDrawElementsInstanced mg_gl_get_api()->DrawElementsInstanced #define glGenerateMipmap mg_gl_get_api()->GenerateMipmap #define glProgramUniform4ui mg_gl_get_api()->ProgramUniform4ui #define glGetVertexAttribIuiv mg_gl_get_api()->GetVertexAttribIuiv #define glClearDepth mg_gl_get_api()->ClearDepth #define glDrawTransformFeedback mg_gl_get_api()->DrawTransformFeedback #define glTexSubImage2D mg_gl_get_api()->TexSubImage2D #define glVertexAttribP4uiv mg_gl_get_api()->VertexAttribP4uiv #define glGetTexParameterIuiv mg_gl_get_api()->GetTexParameterIuiv #define glPointSize mg_gl_get_api()->PointSize #define glGetCompressedTexImage mg_gl_get_api()->GetCompressedTexImage #define glUniform2uiv mg_gl_get_api()->Uniform2uiv #define glFenceSync mg_gl_get_api()->FenceSync #define glMapBuffer mg_gl_get_api()->MapBuffer #define glGetFramebufferAttachmentParameteriv mg_gl_get_api()->GetFramebufferAttachmentParameteriv #define glBeginTransformFeedback mg_gl_get_api()->BeginTransformFeedback #define glTexParameteri mg_gl_get_api()->TexParameteri #define glGetTexParameterfv mg_gl_get_api()->GetTexParameterfv #define glVertexAttribL1d mg_gl_get_api()->VertexAttribL1d #define glVertexAttrib4Nusv mg_gl_get_api()->VertexAttrib4Nusv #define glProgramUniform2f mg_gl_get_api()->ProgramUniform2f #define glVertexAttrib1d mg_gl_get_api()->VertexAttrib1d #define glGetError mg_gl_get_api()->GetError #define glVertexAttribP2uiv mg_gl_get_api()->VertexAttribP2uiv #define glUniformMatrix4x3dv mg_gl_get_api()->UniformMatrix4x3dv #define glGetShaderSource mg_gl_get_api()->GetShaderSource #define glStencilFuncSeparate mg_gl_get_api()->StencilFuncSeparate #define glFramebufferTexture mg_gl_get_api()->FramebufferTexture #define glProgramUniformMatrix4x3dv mg_gl_get_api()->ProgramUniformMatrix4x3dv #define glUniform4dv mg_gl_get_api()->Uniform4dv #define glGetProgramInfoLog mg_gl_get_api()->GetProgramInfoLog #define glProgramUniformMatrix3x4dv mg_gl_get_api()->ProgramUniformMatrix3x4dv #define glUniformMatrix3x4fv mg_gl_get_api()->UniformMatrix3x4fv #define glCompressedTexSubImage3D mg_gl_get_api()->CompressedTexSubImage3D #define glDrawElementsInstancedBaseInstance mg_gl_get_api()->DrawElementsInstancedBaseInstance #define glBindBufferBase mg_gl_get_api()->BindBufferBase #define glUniformMatrix2dv mg_gl_get_api()->UniformMatrix2dv #define glGetTransformFeedbackVarying mg_gl_get_api()->GetTransformFeedbackVarying #define glCompressedTexImage2D mg_gl_get_api()->CompressedTexImage2D #define glGetUniformIndices mg_gl_get_api()->GetUniformIndices #define glTexStorage2D mg_gl_get_api()->TexStorage2D #define glVertexAttrib4usv mg_gl_get_api()->VertexAttrib4usv #define glGetActiveUniformBlockiv mg_gl_get_api()->GetActiveUniformBlockiv #define glCopyImageSubData mg_gl_get_api()->CopyImageSubData #define glVertexAttribI4ui mg_gl_get_api()->VertexAttribI4ui #define glVertexAttrib4fv mg_gl_get_api()->VertexAttrib4fv #define glProgramUniform1iv mg_gl_get_api()->ProgramUniform1iv #define glBindVertexBuffers mg_gl_get_api()->BindVertexBuffers #define glProvokingVertex mg_gl_get_api()->ProvokingVertex #define glUniform3uiv mg_gl_get_api()->Uniform3uiv #define glIsVertexArray mg_gl_get_api()->IsVertexArray #define glViewportIndexedfv mg_gl_get_api()->ViewportIndexedfv #define glDispatchCompute mg_gl_get_api()->DispatchCompute #define glDrawArrays mg_gl_get_api()->DrawArrays #define glGetQueryIndexediv mg_gl_get_api()->GetQueryIndexediv #define glUniform3ui mg_gl_get_api()->Uniform3ui #define glMultiDrawElements mg_gl_get_api()->MultiDrawElements #define glClearBufferfi mg_gl_get_api()->ClearBufferfi #define glProgramUniformMatrix2dv mg_gl_get_api()->ProgramUniformMatrix2dv #define glVertexAttribP3ui mg_gl_get_api()->VertexAttribP3ui #define glVertexAttribI3iv mg_gl_get_api()->VertexAttribI3iv #define glProgramParameteri mg_gl_get_api()->ProgramParameteri #define glUniform4uiv mg_gl_get_api()->Uniform4uiv #define glUniformMatrix4fv mg_gl_get_api()->UniformMatrix4fv #define glVertexAttrib2fv mg_gl_get_api()->VertexAttrib2fv #define glGetGraphicsResetStatus mg_gl_get_api()->GetGraphicsResetStatus #define glShaderBinary mg_gl_get_api()->ShaderBinary #define glShaderStorageBlockBinding mg_gl_get_api()->ShaderStorageBlockBinding #define glDrawArraysInstanced mg_gl_get_api()->DrawArraysInstanced #define glGetSubroutineIndex mg_gl_get_api()->GetSubroutineIndex #define glGetVertexAttribIiv mg_gl_get_api()->GetVertexAttribIiv #define glDrawElementsBaseVertex mg_gl_get_api()->DrawElementsBaseVertex #define glGetProgramResourceName mg_gl_get_api()->GetProgramResourceName #define glGetInternalformativ mg_gl_get_api()->GetInternalformativ #define glUniform4fv mg_gl_get_api()->Uniform4fv #define glVertexAttribLPointer mg_gl_get_api()->VertexAttribLPointer #define glGetSamplerParameterIuiv mg_gl_get_api()->GetSamplerParameterIuiv #define glVertexAttrib3d mg_gl_get_api()->VertexAttrib3d #define glSamplerParameterf mg_gl_get_api()->SamplerParameterf #define glGenFramebuffers mg_gl_get_api()->GenFramebuffers #define glGetQueryObjectui64v mg_gl_get_api()->GetQueryObjectui64v #define glGetProgramResourceiv mg_gl_get_api()->GetProgramResourceiv #define glVertexAttribP3uiv mg_gl_get_api()->VertexAttribP3uiv #define glVertexAttrib4dv mg_gl_get_api()->VertexAttrib4dv #define glIsTransformFeedback mg_gl_get_api()->IsTransformFeedback #define glDispatchComputeIndirect mg_gl_get_api()->DispatchComputeIndirect #define glCompressedTexSubImage2D mg_gl_get_api()->CompressedTexSubImage2D #define glBindVertexBuffer mg_gl_get_api()->BindVertexBuffer #define glProgramUniform1dv mg_gl_get_api()->ProgramUniform1dv #define glStencilOp mg_gl_get_api()->StencilOp #define glVertexAttrib1s mg_gl_get_api()->VertexAttrib1s #define glGetMultisamplefv mg_gl_get_api()->GetMultisamplefv #define glGetQueryiv mg_gl_get_api()->GetQueryiv #define glBindProgramPipeline mg_gl_get_api()->BindProgramPipeline #define glFramebufferParameteri mg_gl_get_api()->FramebufferParameteri #define glGetIntegeri_v mg_gl_get_api()->GetIntegeri_v #define glGetIntegerv mg_gl_get_api()->GetIntegerv #define glDeleteProgramPipelines mg_gl_get_api()->DeleteProgramPipelines #define glClearBufferData mg_gl_get_api()->ClearBufferData #define glProgramUniform2fv mg_gl_get_api()->ProgramUniform2fv #define glGetSubroutineUniformLocation mg_gl_get_api()->GetSubroutineUniformLocation #define glGetProgramiv mg_gl_get_api()->GetProgramiv #define glDepthMask mg_gl_get_api()->DepthMask #define glVertexAttribIPointer mg_gl_get_api()->VertexAttribIPointer #define glGetActiveUniformName mg_gl_get_api()->GetActiveUniformName #define glVertexAttribP1uiv mg_gl_get_api()->VertexAttribP1uiv #define glProgramUniformMatrix2x3fv mg_gl_get_api()->ProgramUniformMatrix2x3fv #define glGetUniformLocation mg_gl_get_api()->GetUniformLocation #define glSampleMaski mg_gl_get_api()->SampleMaski #define glGetBufferSubData mg_gl_get_api()->GetBufferSubData #define glUniform4iv mg_gl_get_api()->Uniform4iv #define glVertexAttribPointer mg_gl_get_api()->VertexAttribPointer #define glFramebufferTexture2D mg_gl_get_api()->FramebufferTexture2D #define glGetnUniformuiv mg_gl_get_api()->GetnUniformuiv #define glGetInternalformati64v mg_gl_get_api()->GetInternalformati64v #define glCompileShader mg_gl_get_api()->CompileShader #define glDrawBuffer mg_gl_get_api()->DrawBuffer #define glUniform3f mg_gl_get_api()->Uniform3f #define glDrawTransformFeedbackInstanced mg_gl_get_api()->DrawTransformFeedbackInstanced #define glProgramUniform4dv mg_gl_get_api()->ProgramUniform4dv #define glGetProgramStageiv mg_gl_get_api()->GetProgramStageiv #define glStencilFunc mg_gl_get_api()->StencilFunc #define glGetProgramResourceIndex mg_gl_get_api()->GetProgramResourceIndex #define glClearStencil mg_gl_get_api()->ClearStencil #define glScissorArrayv mg_gl_get_api()->ScissorArrayv #define glMemoryBarrier mg_gl_get_api()->MemoryBarrier #define glSamplerParameterIuiv mg_gl_get_api()->SamplerParameterIuiv #define glGetFloatv mg_gl_get_api()->GetFloatv #define glBindFragDataLocationIndexed mg_gl_get_api()->BindFragDataLocationIndexed #define glEndQuery mg_gl_get_api()->EndQuery #define glVertexAttrib4Nubv mg_gl_get_api()->VertexAttrib4Nubv #define glGetProgramPipelineInfoLog mg_gl_get_api()->GetProgramPipelineInfoLog #define glVertexAttribDivisor mg_gl_get_api()->VertexAttribDivisor #define glUniform3i mg_gl_get_api()->Uniform3i #define glUniform2ui mg_gl_get_api()->Uniform2ui #define glInvalidateSubFramebuffer mg_gl_get_api()->InvalidateSubFramebuffer #define glGetDebugMessageLog mg_gl_get_api()->GetDebugMessageLog #endif // __GL_API_H__