#include #include #define _USE_MATH_DEFINES //NOTE: necessary for MSVC #include #include #include #define MG_INCLUDE_GL_API 1 #include"milepost.h" #define LOG_SUBSYSTEM "Main" #ifdef OS_WIN64 #include #include #include #define dup2 _dup2 #define pipe(fds) _pipe(fds, 256, O_BINARY) #define read _read #define write _write #define itoa _itoa #define process_id HANDLE process_id spawn_child(char* program, char** argv) { return((process_id)_spawnv(P_NOWAIT, program, argv)); } void terminate_child(process_id child) { TerminateProcess(child, 0); } #elif OS_MACOS #include void spwan_child(char* program, char** argv) { pid_t pid = fork(); if(!pid) { char* envp[] = {0}; execve(program, argv, envp); assert(0); } } #endif unsigned int program; const char* vshaderSource = //"#version 320 es\n" "attribute vec4 vPosition;\n" "uniform mat4 transform;\n" "void main()\n" "{\n" " gl_Position = transform*vPosition;\n" "}\n"; const char* fshaderSource = //"#version 320 es\n" "precision mediump float;\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" "}\n"; void compile_shader(GLuint shader, const char* source) { glShaderSource(shader, 1, &source, 0); glCompileShader(shader); int err = glGetError(); if(err) { printf("gl error: %i\n", err); } int status = 0; glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if(!status) { char buffer[256]; int size = 0; glGetShaderInfoLog(shader, 256, &size, buffer); printf("shader error: %.*s\n", size, buffer); } } int child_main(int writeFd) { mp_init(); mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600}; mp_window window = mp_window_create(rect, "test", 0); //NOTE: create surface mg_surface surface = mg_surface_create_remote(800, 600, MG_BACKEND_GLES); mg_surface_id connectionID = mg_surface_remote_id(surface); mg_surface_prepare(surface); //NOTE: init shader and gl state mg_surface_prepare(surface); GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); GLfloat vertices[] = { -0.866/2, -0.5/2, 0, 0.866/2, -0.5/2, 0, 0, 0.5, 0}; glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); unsigned int vshader = glCreateShader(GL_VERTEX_SHADER); unsigned int fshader = glCreateShader(GL_FRAGMENT_SHADER); program = glCreateProgram(); compile_shader(vshader, vshaderSource); compile_shader(fshader, fshaderSource); glAttachShader(program, vshader); glAttachShader(program, fshader); glLinkProgram(program); int status = 0; glGetProgramiv(program, GL_LINK_STATUS, &status); if(!status) { char buffer[256]; int size = 0; glGetProgramInfoLog(program, 256, &size, buffer); printf("link error: %.*s\n", size, buffer); } glUseProgram(program); //NOTE: send context id to parent write(writeFd, &connectionID, sizeof(connectionID)); //NOTE: render loop while(!mp_should_quit()) { mp_pump_events(0); mp_event event = {0}; while(mp_next_event(&event)) { switch(event.type) { case MP_EVENT_WINDOW_CLOSE: { mp_request_quit(); } break; default: break; } } mg_surface_prepare(surface); mp_rect rect = mg_surface_get_frame(surface); vec2 scaling = mg_surface_contents_scaling(surface); glViewport(0, 0, rect.w*scaling.x, rect.h*scaling.y); glClearColor(0.3, 0.3, 1, 1); glClear(GL_COLOR_BUFFER_BIT); static float alpha = 0; //f32 aspect = frameSize.x/frameSize.y; f32 aspect = 800/(f32)600; GLfloat matrix[] = {cosf(alpha)/aspect, sinf(alpha), 0, 0, -sinf(alpha)/aspect, cosf(alpha), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}; alpha += 2*M_PI/120; glUniformMatrix4fv(0, 1, false, matrix); glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 3); mg_surface_present(surface); } mp_terminate(); return(0); } int main(int argc, char** argv) { LogLevel(LOG_LEVEL_DEBUG); if(argc > 1) { if(!strcmp(argv[1], "--child")) { int writeFd = atoi(argv[2]); printf("child process created with file desc %i\n", writeFd); return(child_main(writeFd)); } else { return(-1); } } // setvbuf( stdout, NULL, _IONBF, 0 ); mp_init(); //NOTE: create main window mp_rect rect = {.x = 100, .y = 100, .w = 800, .h = 600}; mp_window window = mp_window_create(rect, "test", 0); //NOTE: create surface client mg_surface surface = mg_surface_create_host(window); //NOTE setup descriptors int fileDesc[2]; pipe(fileDesc); printf("parent process created readFd %i and writeFd %i\n", fileDesc[0], fileDesc[1]); char writeDescStr[64]; itoa(fileDesc[1], writeDescStr, 10); char* args[] = {"bin/example_surface_sharing", "--child", writeDescStr, 0}; process_id child = spawn_child(args[0], args); //NOTE: read the connection id mg_surface_id connectionID = 0; read(fileDesc[0], &connectionID, sizeof(connectionID)); printf("received child connection id %llu\n", connectionID); //NOTE: connect the client mg_surface_host_connect(surface, connectionID); //NOTE: show the window mp_window_bring_to_front(window); while(!mp_should_quit()) { mp_pump_events(0); mp_event event = {0}; while(mp_next_event(&event)) { switch(event.type) { case MP_EVENT_WINDOW_CLOSE: { mp_request_quit(); } break; default: break; } } mg_surface_prepare(surface); mg_surface_present(surface); } terminate_child(child); mp_terminate(); return(0); }