precision mediump float; out vec2 uv; void main() { float x = float(((uint(gl_VertexID) + 2u) / 3u)%2u); float y = float(((uint(gl_VertexID) + 1u) / 3u)%2u); gl_Position = vec4(-1.0f + x*2.0f, -1.0f+y*2.0f, 0.0f, 1.0f); uv = vec2(x, y); }