/************************************************************//** * * @file: graphics_surface.c * @author: Martin Fouilleul * @date: 25/04/2023 * *****************************************************************/ #include"graphics_internal.h" //--------------------------------------------------------------- // typed handles functions //--------------------------------------------------------------- mg_surface mg_surface_handle_alloc(mg_surface_data* surface) { mg_surface handle = {.h = mg_handle_alloc(MG_HANDLE_SURFACE, (void*)surface) }; return(handle); } mg_surface_data* mg_surface_data_from_handle(mg_surface handle) { mg_surface_data* data = mg_data_from_handle(MG_HANDLE_SURFACE, handle.h); return(data); } mg_image mg_image_handle_alloc(mg_image_data* image) { mg_image handle = {.h = mg_handle_alloc(MG_HANDLE_IMAGE, (void*)image) }; return(handle); } mg_image_data* mg_image_data_from_handle(mg_image handle) { mg_image_data* data = mg_data_from_handle(MG_HANDLE_IMAGE, handle.h); return(data); } //--------------------------------------------------------------- // surface API //--------------------------------------------------------------- #if MG_COMPILE_GL #if PLATFORM_WINDOWS #include"wgl_surface.h" #define gl_surface_create_for_window mg_wgl_surface_create_for_window #endif #endif #if MG_COMPILE_GLES #include"egl_surface.h" #endif #if MG_COMPILE_METAL #include"mtl_surface.h" #endif #if MG_COMPILE_CANVAS #if PLATFORM_MACOS mg_surface_data* mtl_canvas_surface_create_for_window(mp_window window); #elif PLATFORM_WINDOWS //TODO #endif #endif bool mg_is_surface_backend_available(mg_surface_api api) { bool result = false; switch(api) { #if MG_COMPILE_METAL case MG_METAL: #endif #if MG_COMPILE_GL case MG_GL: #endif #if MG_COMPILE_GLES case MG_GLES: #endif #if MG_COMPILE_CANVAS case MG_CANVAS: #endif result = true; break; default: break; } return(result); } mg_surface mg_surface_nil() { return((mg_surface){.h = 0}); } bool mg_surface_is_nil(mg_surface surface) { return(surface.h == 0); } mg_surface mg_surface_create_for_window(mp_window window, mg_surface_api api) { if(__mgData.init) { mg_init(); } mg_surface surfaceHandle = mg_surface_nil(); mg_surface_data* surface = 0; switch(api) { #if MG_COMPILE_GL case MG_GL: surface = gl_surface_create_for_window(window); break; #endif #if MG_COMPILE_GLES case MG_GLES: surface = mg_egl_surface_create_for_window(window); break; #endif #if MG_COMPILE_METAL case MG_METAL: surface = mg_mtl_surface_create_for_window(window); break; #endif #if MG_COMPILE_CANVAS case MG_CANVAS: #if PLATFORM_MACOS surface = mtl_canvas_surface_create_for_window(window); #elif PLATFORM_WINDOWS surface = gl_canvas_surface_create_for_window(window); #endif break; #endif default: break; } if(surface) { surfaceHandle = mg_surface_handle_alloc(surface); } return(surfaceHandle); } mg_surface mg_surface_create_remote(u32 width, u32 height, mg_surface_api api) { if(__mgData.init) { mg_init(); } mg_surface surfaceHandle = mg_surface_nil(); mg_surface_data* surface = 0; switch(api) { #if MG_COMPILE_GLES case MG_GLES: surface = mg_egl_surface_create_remote(width, height); break; #endif default: break; } if(surface) { surfaceHandle = mg_surface_handle_alloc(surface); } return(surfaceHandle); } mg_surface mg_surface_create_host(mp_window window) { if(__mgData.init) { mg_init(); } mg_surface handle = mg_surface_nil(); mg_surface_data* surface = 0; #if PLATFORM_MACOS surface = mg_osx_surface_create_host(window); #elif PLATFORM_WINDOWS surface = mg_win32_surface_create_host(window); #endif if(surface) { handle = mg_surface_handle_alloc(surface); } return(handle); } void mg_surface_destroy(mg_surface handle) { DEBUG_ASSERT(__mgData.init); mg_surface_data* surface = mg_surface_data_from_handle(handle); if(surface) { if(surface->backend && surface->backend->destroy) { surface->backend->destroy(surface->backend); } surface->destroy(surface); mg_handle_recycle(handle.h); } } void mg_surface_prepare(mg_surface surface) { DEBUG_ASSERT(__mgData.init); mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->prepare) { surfaceData->prepare(surfaceData); } } void mg_surface_present(mg_surface surface) { DEBUG_ASSERT(__mgData.init); mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->present) { surfaceData->present(surfaceData); } } void mg_surface_swap_interval(mg_surface surface, int swap) { DEBUG_ASSERT(__mgData.init); mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->swapInterval) { surfaceData->swapInterval(surfaceData, swap); } } vec2 mg_surface_contents_scaling(mg_surface surface) { DEBUG_ASSERT(__mgData.init); vec2 scaling = {1, 1}; mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->contentsScaling) { scaling = surfaceData->contentsScaling(surfaceData); } return(scaling); } void mg_surface_set_frame(mg_surface surface, mp_rect frame) { DEBUG_ASSERT(__mgData.init); mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->setFrame) { surfaceData->setFrame(surfaceData, frame); } } mp_rect mg_surface_get_frame(mg_surface surface) { DEBUG_ASSERT(__mgData.init); mp_rect res = {0}; mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->getFrame) { res = surfaceData->getFrame(surfaceData); } return(res); } void mg_surface_set_hidden(mg_surface surface, bool hidden) { DEBUG_ASSERT(__mgData.init); mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->setHidden) { surfaceData->setHidden(surfaceData, hidden); } } bool mg_surface_get_hidden(mg_surface surface) { DEBUG_ASSERT(__mgData.init); bool res = false; mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->getHidden) { res = surfaceData->getHidden(surfaceData); } return(res); } void* mg_surface_native_layer(mg_surface surface) { void* res = 0; mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->nativeLayer) { res = surfaceData->nativeLayer(surfaceData); } return(res); } mg_surface_id mg_surface_remote_id(mg_surface handle) { mg_surface_id remoteId = 0; mg_surface_data* surface = mg_surface_data_from_handle(handle); if(surface && surface->remoteID) { remoteId = surface->remoteID(surface); } return(remoteId); } void mg_surface_host_connect(mg_surface handle, mg_surface_id remoteID) { mg_surface_data* surface = mg_surface_data_from_handle(handle); if(surface && surface->hostConnect) { surface->hostConnect(surface, remoteID); } } //------------------------------------------------------------------------------------------ //NOTE(martin): images //------------------------------------------------------------------------------------------ vec2 mg_image_size(mg_image image) { vec2 res = {0}; mg_canvas_data* canvas = __mgCurrentCanvas; if(canvas) { mg_image_data* imageData = mg_image_data_from_handle(image); if(imageData) { res = imageData->size; } } return(res); } mg_image mg_image_create(mg_surface surface, u32 width, u32 height) { mg_image image = mg_image_nil(); mg_surface_data* surfaceData = mg_surface_data_from_handle(surface); if(surfaceData && surfaceData->backend) { DEBUG_ASSERT(surfaceData->api == MG_CANVAS); mg_image_data* imageData = surfaceData->backend->imageCreate(surfaceData->backend, (vec2){width, height}); if(imageData) { image = mg_image_handle_alloc(imageData); } } return(image); } void mg_image_destroy(mg_image image) { mg_image_data* imageData = mg_image_data_from_handle(image); if(imageData) { mg_surface_data* surface = mg_surface_data_from_handle(imageData->surface); if(surface && surface->backend) { surface->backend->imageDestroy(surface->backend, imageData); mg_handle_recycle(image.h); } } } void mg_image_upload_region_rgba8(mg_image image, mp_rect region, u8* pixels) { mg_image_data* imageData = mg_image_data_from_handle(image); if(imageData) { mg_surface_data* surfaceData = mg_surface_data_from_handle(imageData->surface); if(surfaceData) { DEBUG_ASSERT(surfaceData->backend); surfaceData->backend->imageUploadRegion(surfaceData->backend, imageData, region, pixels); } } }