/************************************************************************* * * Orca * Copyright 2023 Martin Fouilleul and the Orca project contributors * See LICENSE.txt for licensing information * **************************************************************************/ #include "ui.h" #include "math.h" #include "app/app.h" #include "platform/platform.h" #include "platform/platform_clock.h" #include "platform/platform_debug.h" #include "util/hash.h" #include "util/memory.h" //NOTE(ilia): Design system by semi.design: https://semi.design/en-US/start/overview // New widgets should support dark and light theme oc_thread_local oc_ui_context oc_uiThreadContext = { 0 }; oc_thread_local oc_ui_context* oc_uiCurrentContext = 0; oc_ui_context* oc_ui_get_context(void) { return (oc_uiCurrentContext); } void oc_ui_set_context(oc_ui_context* context) { oc_uiCurrentContext = context; } void oc_ui_set_theme(oc_ui_theme* theme) { oc_ui_get_context()->theme = theme; if(theme == &OC_UI_DARK_THEME) { theme->palette = &OC_UI_DARK_PALETTE; } if(theme == &OC_UI_LIGHT_THEME) { theme->palette = &OC_UI_LIGHT_PALETTE; } } //----------------------------------------------------------------------------- // stacks //----------------------------------------------------------------------------- oc_ui_stack_elt* oc_ui_stack_push(oc_ui_context* ui, oc_ui_stack_elt** stack) { oc_ui_stack_elt* elt = oc_arena_push_type(&ui->frameArena, oc_ui_stack_elt); memset(elt, 0, sizeof(oc_ui_stack_elt)); elt->parent = *stack; *stack = elt; return (elt); } void oc_ui_stack_pop(oc_ui_stack_elt** stack) { if(*stack) { *stack = (*stack)->parent; } else { oc_log_error("ui stack underflow\n"); } } oc_rect oc_ui_intersect_rects(oc_rect lhs, oc_rect rhs) { //NOTE(martin): intersect with current clip f32 x0 = oc_max(lhs.x, rhs.x); f32 y0 = oc_max(lhs.y, rhs.y); f32 x1 = oc_min(lhs.x + lhs.w, rhs.x + rhs.w); f32 y1 = oc_min(lhs.y + lhs.h, rhs.y + rhs.h); oc_rect r = { x0, y0, oc_max(0, x1 - x0), oc_max(0, y1 - y0) }; return (r); } oc_rect oc_ui_clip_top(void) { oc_rect r = { -FLT_MAX / 2, -FLT_MAX / 2, FLT_MAX, FLT_MAX }; oc_ui_context* ui = oc_ui_get_context(); oc_ui_stack_elt* elt = ui->clipStack; if(elt) { r = elt->clip; } return (r); } void oc_ui_clip_push(oc_rect clip) { oc_ui_context* ui = oc_ui_get_context(); oc_rect current = oc_ui_clip_top(); oc_ui_stack_elt* elt = oc_ui_stack_push(ui, &ui->clipStack); elt->clip = oc_ui_intersect_rects(current, clip); } void oc_ui_clip_pop(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_stack_pop(&ui->clipStack); } oc_ui_box* oc_ui_box_top(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_stack_elt* elt = ui->boxStack; oc_ui_box* box = elt ? elt->box : 0; return (box); } void oc_ui_box_push(oc_ui_box* box) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_stack_elt* elt = oc_ui_stack_push(ui, &ui->boxStack); elt->box = box; if(box->flags & OC_UI_FLAG_CLIP) { oc_ui_clip_push(box->rect); } } void oc_ui_box_pop(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_box* box = oc_ui_box_top(); if(box) { if(box->flags & OC_UI_FLAG_CLIP) { oc_ui_clip_pop(); } oc_ui_stack_pop(&ui->boxStack); } } //----------------------------------------------------------------------------- // tagging //----------------------------------------------------------------------------- oc_ui_tag oc_ui_tag_make_str8(oc_str8 string) { oc_ui_tag tag = { .hash = oc_hash_xx64_string(string) }; return (tag); } void oc_ui_tag_box_str8(oc_ui_box* box, oc_str8 string) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_tag_elt* elt = oc_arena_push_type(&ui->frameArena, oc_ui_tag_elt); elt->tag = oc_ui_tag_make_str8(string); oc_list_append(&box->tags, &elt->listElt); } void oc_ui_tag_next_str8(oc_str8 string) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_tag_elt* elt = oc_arena_push_type(&ui->frameArena, oc_ui_tag_elt); elt->tag = oc_ui_tag_make_str8(string); oc_list_append(&ui->nextBoxTags, &elt->listElt); } //----------------------------------------------------------------------------- // key hashing and caching //----------------------------------------------------------------------------- oc_ui_key oc_ui_key_make_str8(oc_str8 string) { oc_ui_context* ui = oc_ui_get_context(); u64 seed = 0; oc_ui_box* parent = oc_ui_box_top(); if(parent) { seed = parent->key.hash; } oc_ui_key key = { 0 }; key.hash = oc_hash_xx64_string_seed(string, seed); return (key); } oc_ui_key oc_ui_key_make_path(oc_str8_list path) { oc_ui_context* ui = oc_ui_get_context(); u64 seed = 0; oc_ui_box* parent = oc_ui_box_top(); if(parent) { seed = parent->key.hash; } oc_list_for(path.list, elt, oc_str8_elt, listElt) { seed = oc_hash_xx64_string_seed(elt->string, seed); } oc_ui_key key = { seed }; return (key); } bool oc_ui_key_equal(oc_ui_key a, oc_ui_key b) { return (a.hash == b.hash); } void oc_ui_box_cache(oc_ui_context* ui, oc_ui_box* box) { u64 index = box->key.hash & (OC_UI_BOX_MAP_BUCKET_COUNT - 1); oc_list_append(&(ui->boxMap[index]), &box->bucketElt); } oc_ui_box* oc_ui_box_lookup_key(oc_ui_key key) { oc_ui_context* ui = oc_ui_get_context(); u64 index = key.hash & (OC_UI_BOX_MAP_BUCKET_COUNT - 1); oc_list_for(ui->boxMap[index], box, oc_ui_box, bucketElt) { if(oc_ui_key_equal(key, box->key)) { return (box); } } return (0); } oc_ui_box* oc_ui_box_lookup_str8(oc_str8 string) { oc_ui_key key = oc_ui_key_make_str8(string); return (oc_ui_box_lookup_key(key)); } //----------------------------------------------------------------------------- // styling //----------------------------------------------------------------------------- void oc_ui_pattern_push(oc_arena* arena, oc_ui_pattern* pattern, oc_ui_selector selector) { oc_ui_selector* copy = oc_arena_push_type(arena, oc_ui_selector); *copy = selector; oc_list_append(&pattern->l, ©->listElt); } oc_ui_pattern oc_ui_pattern_all(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_pattern pattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &pattern, (oc_ui_selector){ .kind = OC_UI_SEL_ANY }); return (pattern); } oc_ui_pattern oc_ui_pattern_owner(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_pattern pattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &pattern, (oc_ui_selector){ .kind = OC_UI_SEL_OWNER }); return (pattern); } void oc_ui_style_match_before(oc_ui_pattern pattern, oc_ui_style* style, oc_ui_style_mask mask) { oc_ui_context* ui = oc_ui_get_context(); if(ui) { oc_ui_style_rule* rule = oc_arena_push_type(&ui->frameArena, oc_ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = oc_arena_push_type(&ui->frameArena, oc_ui_style); *rule->style = *style; oc_list_append(&ui->nextBoxBeforeRules, &rule->boxElt); } } void oc_ui_style_match_after(oc_ui_pattern pattern, oc_ui_style* style, oc_ui_style_mask mask) { oc_ui_context* ui = oc_ui_get_context(); if(ui) { oc_ui_style_rule* rule = oc_arena_push_type(&ui->frameArena, oc_ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = oc_arena_push_type(&ui->frameArena, oc_ui_style); *rule->style = *style; oc_list_append(&ui->nextBoxAfterRules, &rule->boxElt); } } void oc_ui_style_next(oc_ui_style* style, oc_ui_style_mask mask) { oc_ui_style_match_before(oc_ui_pattern_owner(), style, mask); } void oc_ui_style_box_before(oc_ui_box* box, oc_ui_pattern pattern, oc_ui_style* style, oc_ui_style_mask mask) { oc_ui_context* ui = oc_ui_get_context(); if(ui) { oc_ui_style_rule* rule = oc_arena_push_type(&ui->frameArena, oc_ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = oc_arena_push_type(&ui->frameArena, oc_ui_style); *rule->style = *style; oc_list_append(&box->beforeRules, &rule->boxElt); rule->owner = box; } } void oc_ui_style_box_after(oc_ui_box* box, oc_ui_pattern pattern, oc_ui_style* style, oc_ui_style_mask mask) { oc_ui_context* ui = oc_ui_get_context(); if(ui) { oc_ui_style_rule* rule = oc_arena_push_type(&ui->frameArena, oc_ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = oc_arena_push_type(&ui->frameArena, oc_ui_style); *rule->style = *style; oc_list_append(&box->afterRules, &rule->boxElt); rule->owner = box; } } //----------------------------------------------------------------------------- // input //----------------------------------------------------------------------------- void oc_ui_process_event(oc_event* event) { oc_ui_context* ui = oc_ui_get_context(); oc_input_process_event(&ui->frameArena, &ui->input, event); } oc_vec2 oc_ui_mouse_position(void) { oc_ui_context* ui = oc_ui_get_context(); oc_vec2 mousePos = oc_mouse_position(&ui->input); return (mousePos); } oc_vec2 oc_ui_mouse_delta(void) { oc_ui_context* ui = oc_ui_get_context(); oc_vec2 delta = oc_mouse_delta(&ui->input); return (delta); } oc_vec2 oc_ui_mouse_wheel(void) { oc_ui_context* ui = oc_ui_get_context(); oc_vec2 delta = oc_mouse_wheel(&ui->input); return (delta); } //----------------------------------------------------------------------------- // ui boxes //----------------------------------------------------------------------------- bool oc_ui_rect_hit(oc_rect r, oc_vec2 p) { return ((p.x > r.x) && (p.x < r.x + r.w) && (p.y > r.y) && (p.y < r.y + r.h)); } bool oc_ui_box_hovering(oc_ui_box* box, oc_vec2 p) { oc_ui_context* ui = oc_ui_get_context(); oc_rect clip = oc_ui_clip_top(); oc_rect rect = oc_ui_intersect_rects(clip, box->rect); bool hit = oc_ui_rect_hit(rect, p); bool result = hit && (!ui->hovered || box->z >= ui->hovered->z); return (result); } oc_ui_box* oc_ui_box_make_str8(oc_str8 string, oc_ui_flags flags) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_key key = oc_ui_key_make_str8(string); oc_ui_box* box = oc_ui_box_lookup_key(key); if(!box) { box = oc_pool_alloc_type(&ui->boxPool, oc_ui_box); memset(box, 0, sizeof(oc_ui_box)); box->key = key; box->fresh = true; oc_ui_box_cache(ui, box); } else { box->fresh = false; } //NOTE: setup hierarchy if(box->frameCounter != ui->frameCounter) { oc_list_init(&box->children); box->parent = oc_ui_box_top(); if(box->parent) { oc_list_append(&box->parent->children, &box->listElt); box->parentClosed = box->parent->closed || box->parent->parentClosed; } if(box->flags & OC_UI_FLAG_OVERLAY) { oc_list_append(&ui->overlayList, &box->overlayElt); } } else { //maybe this should be a warning that we're trying to make the box twice in the same frame? oc_log_warning("trying to make ui box '%.*s' multiple times in the same frame\n", (int)box->string.len, box->string.ptr); } //NOTE: setup per-frame state box->frameCounter = ui->frameCounter; box->string = oc_str8_push_copy(&ui->frameArena, string); box->flags = flags; //NOTE: create style and setup non-inherited attributes to default values box->targetStyle = oc_arena_push_type(&ui->frameArena, oc_ui_style); oc_ui_style defaultStyle = { .size.width = { .kind = OC_UI_SIZE_CHILDREN, .value = 0, .relax = 0 }, .size.height = { .kind = OC_UI_SIZE_CHILDREN, .value = 0, .relax = 0 }, .layout = { .axis = OC_UI_AXIS_Y, .align = { OC_UI_ALIGN_START, OC_UI_ALIGN_START } }, .bgColor = ui->theme->bg0, .color = ui->theme->text0, .fontSize = 14, }; oc_ui_apply_style_with_mask(box->targetStyle, &defaultStyle, ~0ULL); //NOTE: set tags, before rules and last box box->tags = ui->nextBoxTags; ui->nextBoxTags = (oc_list){ 0 }; box->beforeRules = ui->nextBoxBeforeRules; oc_list_for(box->beforeRules, rule, oc_ui_style_rule, boxElt) { rule->owner = box; } ui->nextBoxBeforeRules = (oc_list){ 0 }; box->afterRules = ui->nextBoxAfterRules; oc_list_for(box->afterRules, rule, oc_ui_style_rule, boxElt) { rule->owner = box; } ui->nextBoxAfterRules = (oc_list){ 0 }; //NOTE: set scroll if(oc_ui_box_hovering(box, oc_ui_mouse_position())) { oc_vec2 wheel = oc_ui_mouse_wheel(); if(box->flags & OC_UI_FLAG_SCROLL_WHEEL_X) { box->scroll.x += wheel.x; } if(box->flags & OC_UI_FLAG_SCROLL_WHEEL_Y) { box->scroll.y += wheel.y; } } return (box); } oc_ui_box* oc_ui_box_begin_str8(oc_str8 string, oc_ui_flags flags) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_box* box = oc_ui_box_make_str8(string, flags); oc_ui_box_push(box); return (box); } oc_ui_box* oc_ui_box_end(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_box* box = oc_ui_box_top(); OC_DEBUG_ASSERT(box, "box stack underflow"); oc_ui_box_pop(); return (box); } void oc_ui_box_set_draw_proc(oc_ui_box* box, oc_ui_box_draw_proc proc, void* data) { box->drawProc = proc; box->drawData = data; } void oc_ui_box_set_closed(oc_ui_box* box, bool closed) { box->closed = closed; } bool oc_ui_box_closed(oc_ui_box* box) { return (box->closed); } void oc_ui_box_activate(oc_ui_box* box) { box->active = true; } void oc_ui_box_deactivate(oc_ui_box* box) { box->active = false; } void oc_ui_box_set_active(oc_ui_box* box, bool active) { box->active = active; } bool oc_ui_box_active(oc_ui_box* box) { return (box->active); } void oc_ui_box_set_hot(oc_ui_box* box, bool hot) { box->hot = hot; } bool oc_ui_box_hot(oc_ui_box* box) { return (box->hot); } oc_ui_sig oc_ui_box_sig(oc_ui_box* box) { //NOTE: compute input signals oc_ui_sig sig = { 0 }; oc_ui_context* ui = oc_ui_get_context(); oc_input_state* input = &ui->input; sig.box = box; if(!box->closed && !box->parentClosed) { oc_vec2 mousePos = oc_ui_mouse_position(); sig.mouse = (oc_vec2){ mousePos.x - box->rect.x, mousePos.y - box->rect.y }; sig.delta = oc_ui_mouse_delta(); sig.wheel = oc_ui_mouse_wheel(); sig.hovering = oc_ui_box_hovering(box, mousePos); if(box->flags & OC_UI_FLAG_CLICKABLE) { if(sig.hovering) { sig.pressed = oc_mouse_pressed(input, OC_MOUSE_LEFT); if(sig.pressed) { if(!box->dragging) { box->pressedMouse = sig.mouse; } box->dragging = true; } sig.doubleClicked = oc_mouse_double_clicked(input, OC_MOUSE_LEFT); sig.tripleClicked = oc_mouse_triple_clicked(input, OC_MOUSE_LEFT); sig.rightPressed = oc_mouse_pressed(input, OC_MOUSE_RIGHT); } sig.released = oc_mouse_released(input, OC_MOUSE_LEFT); if(sig.released) { if(box->dragging && sig.hovering) { sig.clicked = true; } } if(!oc_mouse_down(input, OC_MOUSE_LEFT)) { box->dragging = false; } sig.dragging = box->dragging; } sig.pasted = oc_clipboard_pasted(input); } return (sig); } bool oc_ui_box_hidden(oc_ui_box* box) { return (box->closed || box->parentClosed); } //----------------------------------------------------------------------------- // Auto-layout //----------------------------------------------------------------------------- void oc_ui_animate_f32(oc_ui_context* ui, f32* value, f32 target, f32 animationTime) { if(animationTime < 1e-6 || fabs(*value - target) < 0.001) { *value = target; } else { /*NOTE: we use the euler approximation for df/dt = alpha(target - f) the implicit form is f(t) = target*(1-e^(-alpha*t)) for the rising front, and f(t) = e^(-alpha*t) for the falling front (e.g. classic RC circuit charge/discharge) Here we bake alpha = 1/tau = -ln(0.05)/tr, with tr the rise time to 95% of target */ f32 alpha = 3 / animationTime; f32 dt = ui->lastFrameDuration; *value += (target - *value) * alpha * dt; } } void oc_ui_animate_color(oc_ui_context* ui, oc_color* color, oc_color target, f32 animationTime) { for(int i = 0; i < 4; i++) { oc_ui_animate_f32(ui, &color->c[i], target.c[i], animationTime); } } void oc_ui_animate_oc_ui_size(oc_ui_context* ui, oc_ui_size* size, oc_ui_size target, f32 animationTime) { size->kind = target.kind; oc_ui_animate_f32(ui, &size->value, target.value, animationTime); oc_ui_animate_f32(ui, &size->relax, target.relax, animationTime); } void oc_ui_box_animate_style(oc_ui_context* ui, oc_ui_box* box) { oc_ui_style* targetStyle = box->targetStyle; OC_DEBUG_ASSERT(targetStyle); f32 animationTime = targetStyle->animationTime; //NOTE: interpolate based on transition values oc_ui_style_mask mask = box->targetStyle->animationMask; if(box->fresh) { box->style = *targetStyle; } else { if(mask & OC_UI_STYLE_SIZE_WIDTH) { oc_ui_animate_oc_ui_size(ui, &box->style.size.c[OC_UI_AXIS_X], targetStyle->size.c[OC_UI_AXIS_X], animationTime); } else { box->style.size.c[OC_UI_AXIS_X] = targetStyle->size.c[OC_UI_AXIS_X]; } if(mask & OC_UI_STYLE_SIZE_HEIGHT) { oc_ui_animate_oc_ui_size(ui, &box->style.size.c[OC_UI_AXIS_Y], targetStyle->size.c[OC_UI_AXIS_Y], animationTime); } else { box->style.size.c[OC_UI_AXIS_Y] = targetStyle->size.c[OC_UI_AXIS_Y]; } if(mask & OC_UI_STYLE_COLOR) { oc_ui_animate_color(ui, &box->style.color, targetStyle->color, animationTime); } else { box->style.color = targetStyle->color; } if(mask & OC_UI_STYLE_BG_COLOR) { oc_ui_animate_color(ui, &box->style.bgColor, targetStyle->bgColor, animationTime); } else { box->style.bgColor = targetStyle->bgColor; } if(mask & OC_UI_STYLE_BORDER_COLOR) { oc_ui_animate_color(ui, &box->style.borderColor, targetStyle->borderColor, animationTime); } else { box->style.borderColor = targetStyle->borderColor; } if(mask & OC_UI_STYLE_FONT_SIZE) { oc_ui_animate_f32(ui, &box->style.fontSize, targetStyle->fontSize, animationTime); } else { box->style.fontSize = targetStyle->fontSize; } if(mask & OC_UI_STYLE_BORDER_SIZE) { oc_ui_animate_f32(ui, &box->style.borderSize, targetStyle->borderSize, animationTime); } else { box->style.borderSize = targetStyle->borderSize; } if(mask & OC_UI_STYLE_ROUNDNESS) { oc_ui_animate_f32(ui, &box->style.roundness, targetStyle->roundness, animationTime); } else { box->style.roundness = targetStyle->roundness; } //NOTE: float target is animated in compute rect box->style.floatTarget = targetStyle->floatTarget; //TODO: non animatable attributes. use mask box->style.layout = targetStyle->layout; box->style.font = targetStyle->font; } } void oc_ui_apply_style_with_mask(oc_ui_style* dst, oc_ui_style* src, oc_ui_style_mask mask) { if(mask & OC_UI_STYLE_SIZE_WIDTH) { dst->size.c[OC_UI_AXIS_X] = src->size.c[OC_UI_AXIS_X]; } if(mask & OC_UI_STYLE_SIZE_HEIGHT) { dst->size.c[OC_UI_AXIS_Y] = src->size.c[OC_UI_AXIS_Y]; } if(mask & OC_UI_STYLE_LAYOUT_AXIS) { dst->layout.axis = src->layout.axis; } if(mask & OC_UI_STYLE_LAYOUT_ALIGN_X) { dst->layout.align.x = src->layout.align.x; } if(mask & OC_UI_STYLE_LAYOUT_ALIGN_Y) { dst->layout.align.y = src->layout.align.y; } if(mask & OC_UI_STYLE_LAYOUT_SPACING) { dst->layout.spacing = src->layout.spacing; } if(mask & OC_UI_STYLE_LAYOUT_MARGIN_X) { dst->layout.margin.x = src->layout.margin.x; } if(mask & OC_UI_STYLE_LAYOUT_MARGIN_Y) { dst->layout.margin.y = src->layout.margin.y; } if(mask & OC_UI_STYLE_FLOAT_X) { dst->floating.c[OC_UI_AXIS_X] = src->floating.c[OC_UI_AXIS_X]; dst->floatTarget.x = src->floatTarget.x; } if(mask & OC_UI_STYLE_FLOAT_Y) { dst->floating.c[OC_UI_AXIS_Y] = src->floating.c[OC_UI_AXIS_Y]; dst->floatTarget.y = src->floatTarget.y; } if(mask & OC_UI_STYLE_COLOR) { dst->color = src->color; } if(mask & OC_UI_STYLE_BG_COLOR) { dst->bgColor = src->bgColor; } if(mask & OC_UI_STYLE_BORDER_COLOR) { dst->borderColor = src->borderColor; } if(mask & OC_UI_STYLE_BORDER_SIZE) { dst->borderSize = src->borderSize; } if(mask & OC_UI_STYLE_ROUNDNESS) { dst->roundness = src->roundness; } if(mask & OC_UI_STYLE_FONT) { dst->font = src->font; } if(mask & OC_UI_STYLE_FONT_SIZE) { dst->fontSize = src->fontSize; } if(mask & OC_UI_STYLE_ANIMATION_TIME) { dst->animationTime = src->animationTime; } if(mask & OC_UI_STYLE_ANIMATION_MASK) { dst->animationMask = src->animationMask; } } bool oc_ui_style_selector_match(oc_ui_box* box, oc_ui_style_rule* rule, oc_ui_selector* selector) { bool res = false; switch(selector->kind) { case OC_UI_SEL_ANY: res = true; break; case OC_UI_SEL_OWNER: res = (box == rule->owner); break; case OC_UI_SEL_TEXT: res = !oc_str8_cmp(box->string, selector->text); break; case OC_UI_SEL_TAG: { oc_list_for(box->tags, elt, oc_ui_tag_elt, listElt) { if(elt->tag.hash == selector->tag.hash) { res = true; break; } } } break; case OC_UI_SEL_STATUS: { res = true; if(selector->status & OC_UI_HOVER) { res = res && oc_ui_box_hovering(box, oc_ui_mouse_position()); } if(selector->status & OC_UI_HOT) { res = res && box->hot; } if(selector->status & OC_UI_ACTIVE) { res = res && box->active; } if(selector->status & OC_UI_DRAGGING) { res = res && box->dragging; } } break; case OC_UI_SEL_KEY: res = oc_ui_key_equal(box->key, selector->key); default: break; } return (res); } void oc_ui_style_rule_match(oc_ui_context* ui, oc_ui_box* box, oc_ui_style_rule* rule, oc_list* buildList, oc_list* tmpList) { oc_ui_selector* selector = oc_list_first_entry(rule->pattern.l, oc_ui_selector, listElt); bool match = oc_ui_style_selector_match(box, rule, selector); selector = oc_list_next_entry(rule->pattern.l, selector, oc_ui_selector, listElt); while(match && selector && selector->op == OC_UI_SEL_AND) { match = match && oc_ui_style_selector_match(box, rule, selector); selector = oc_list_next_entry(rule->pattern.l, selector, oc_ui_selector, listElt); } if(match) { if(!selector) { oc_ui_apply_style_with_mask(box->targetStyle, rule->style, rule->mask); } else { //NOTE create derived rule if there's more than one selector oc_ui_style_rule* derived = oc_arena_push_type(&ui->frameArena, oc_ui_style_rule); derived->mask = rule->mask; derived->style = rule->style; derived->pattern.l = (oc_list){ &selector->listElt, rule->pattern.l.last }; oc_list_append(buildList, &derived->buildElt); oc_list_append(tmpList, &derived->tmpElt); } } } void oc_ui_styling_prepass(oc_ui_context* ui, oc_ui_box* box, oc_list* before, oc_list* after) { //NOTE: inherit style from parent if(box->parent) { oc_ui_apply_style_with_mask(box->targetStyle, box->parent->targetStyle, OC_UI_STYLE_MASK_INHERITED); } //NOTE: append box before rules to before and tmp oc_list tmpBefore = { 0 }; oc_list_for(box->beforeRules, rule, oc_ui_style_rule, boxElt) { oc_list_append(before, &rule->buildElt); oc_list_append(&tmpBefore, &rule->tmpElt); } //NOTE: match before rules oc_list_for(*before, rule, oc_ui_style_rule, buildElt) { oc_ui_style_rule_match(ui, box, rule, before, &tmpBefore); } //NOTE: prepend box after rules to after and append them to tmp oc_list tmpAfter = { 0 }; oc_list_for_reverse(box->afterRules, rule, oc_ui_style_rule, boxElt) { oc_list_push(after, &rule->buildElt); oc_list_append(&tmpAfter, &rule->tmpElt); } //NOTE: match after rules oc_list_for(*after, rule, oc_ui_style_rule, buildElt) { oc_ui_style_rule_match(ui, box, rule, after, &tmpAfter); } //NOTE: compute static sizes oc_ui_box_animate_style(ui, box); if(oc_ui_box_hidden(box)) { return; } oc_ui_style* style = &box->style; oc_rect textBox = { 0 }; oc_ui_size desiredSize[2] = { box->style.size.c[OC_UI_AXIS_X], box->style.size.c[OC_UI_AXIS_Y] }; if(desiredSize[OC_UI_AXIS_X].kind == OC_UI_SIZE_TEXT || desiredSize[OC_UI_AXIS_Y].kind == OC_UI_SIZE_TEXT) { textBox = oc_font_text_metrics(style->font, style->fontSize, box->string).logical; } for(int i = 0; i < OC_UI_AXIS_COUNT; i++) { oc_ui_size size = desiredSize[i]; if(size.kind == OC_UI_SIZE_TEXT) { f32 margin = style->layout.margin.c[i]; box->rect.c[2 + i] = textBox.c[2 + i] + margin * 2; } else if(size.kind == OC_UI_SIZE_PIXELS) { box->rect.c[2 + i] = size.value; } } //NOTE: descend in children oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_styling_prepass(ui, child, before, after); } //NOTE: remove temporary rules oc_list_for(tmpBefore, rule, oc_ui_style_rule, tmpElt) { oc_list_remove(before, &rule->buildElt); } oc_list_for(tmpAfter, rule, oc_ui_style_rule, tmpElt) { oc_list_remove(after, &rule->buildElt); } } bool oc_ui_layout_downward_dependency(oc_ui_box* child, int axis) { return (!oc_ui_box_hidden(child) && !child->style.floating.c[axis] && child->style.size.c[axis].kind != OC_UI_SIZE_PARENT && child->style.size.c[axis].kind != OC_UI_SIZE_PARENT_MINUS_PIXELS); } void oc_ui_layout_downward_dependent_size(oc_ui_context* ui, oc_ui_box* box, int axis) { //NOTE: layout children and compute spacing and minimum size i32 count = 0; f32 minSum = 0; oc_list_for(box->children, child, oc_ui_box, listElt) { if(!oc_ui_box_hidden(child)) { oc_ui_layout_downward_dependent_size(ui, child, axis); if(!child->style.floating.c[axis]) { if(box->style.layout.axis == axis) { count++; minSum += child->minSize[axis]; } else { minSum = oc_max(minSum, child->minSize[axis]); } } } } box->spacing[axis] = oc_max(0, count - 1) * box->style.layout.spacing; switch(box->style.size.c[axis].kind) { case OC_UI_SIZE_TEXT: case OC_UI_SIZE_PIXELS: box->minSize[axis] = box->rect.c[2 + axis]; break; case OC_UI_SIZE_CHILDREN: case OC_UI_SIZE_PARENT: case OC_UI_SIZE_PARENT_MINUS_PIXELS: { int overflowFlag = (OC_UI_FLAG_OVERFLOW_ALLOW_X << axis); if(!(box->flags & overflowFlag)) { box->minSize[axis] = minSum + box->spacing[axis] + 2 * box->style.layout.margin.c[axis]; } } break; } box->minSize[axis] = oc_max(box->minSize[axis], box->style.size.c[axis].minSize); oc_ui_size* size = &box->style.size.c[axis]; if(size->kind == OC_UI_SIZE_CHILDREN) { //NOTE: if box is dependent on children, compute children's size. If we're in the layout // axis this is the sum of each child size, otherwise it is the maximum child size f32 sum = 0; if(box->style.layout.axis == axis) { oc_list_for(box->children, child, oc_ui_box, listElt) { if(oc_ui_layout_downward_dependency(child, axis)) { sum += child->rect.c[2 + axis]; } } } else { oc_list_for(box->children, child, oc_ui_box, listElt) { if(oc_ui_layout_downward_dependency(child, axis)) { sum = oc_max(sum, child->rect.c[2 + axis]); } } } f32 margin = box->style.layout.margin.c[axis]; box->rect.c[2 + axis] = sum + box->spacing[axis] + 2 * margin; } } void oc_ui_layout_upward_dependent_size(oc_ui_context* ui, oc_ui_box* box, int axis) { //NOTE: re-compute/set size of children that depend on box's size f32 margin = box->style.layout.margin.c[axis]; f32 availableSize = oc_max(0, box->rect.c[2 + axis] - box->spacing[axis] - 2 * margin); oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_size* size = &child->style.size.c[axis]; if(size->kind == OC_UI_SIZE_PARENT) { child->rect.c[2 + axis] = oc_max(child->minSize[axis], availableSize * size->value); } else if(size->kind == OC_UI_SIZE_PARENT_MINUS_PIXELS) { child->rect.c[2 + axis] = oc_max(child->minSize[axis], oc_max(0, availableSize - size->value)); } } //NOTE: solve downward conflicts int overflowFlag = (OC_UI_FLAG_OVERFLOW_ALLOW_X << axis); if(!(box->flags & overflowFlag)) { if(box->style.layout.axis == axis) { f32 prevSum = FLT_MAX; int count = 0; //NOTE: take into account the _original size_ minus the _original slack_ in minimum size. This way the widget // never gives up more than wantedSize * relax. oc_list_for(box->children, child, oc_ui_box, listElt) { if(!oc_ui_box_hidden(child) && !child->style.floating.c[axis]) { child->minSize[axis] = oc_max(child->minSize[axis], child->rect.c[2 + axis] * (1 - child->style.size.c[axis].relax)); } } //NOTE: Loop while we can remove excess. Each iterations reaffects excess to boxes that still have some slack. while(1) { //NOTE: if we're solving in the layout axis, first compute total sum of children and // total slack available f32 sum = 0; f32 slack = 0; oc_list_for(box->children, child, oc_ui_box, listElt) { if(!oc_ui_box_hidden(child) && !child->style.floating.c[axis]) { sum += child->rect.c[2 + axis]; slack += oc_min(child->rect.c[2 + axis] * child->style.size.c[axis].relax, child->rect.c[2 + axis] - child->minSize[axis]); } } if(prevSum - sum < 1) { break; } count++; prevSum = sum; //NOTE: then remove excess proportionally to each box slack f32 totalContents = sum + box->spacing[axis] + 2 * box->style.layout.margin.c[axis]; f32 excess = oc_clamp_low(totalContents - box->rect.c[2 + axis], 0); f32 alpha = oc_clamp(excess / slack, 0, 1); oc_list_for(box->children, child, oc_ui_box, listElt) { if(!oc_ui_box_hidden(child) && !child->style.floating.c[axis]) { f32 relax = child->style.size.c[axis].relax; f32 minSize = child->minSize[axis]; f32 remove = alpha * oc_clamp(child->rect.c[2 + axis] * relax, 0, child->rect.c[2 + axis] - child->minSize[axis]); child->rect.c[2 + axis] = oc_max(minSize, child->rect.c[2 + axis] - remove); } } } } else { //NOTE: if we're solving on the secondary axis, we remove excess to each box individually // according to its own slack. oc_list_for(box->children, child, oc_ui_box, listElt) { if(!oc_ui_box_hidden(child) && !child->style.floating.c[axis]) { f32 totalContents = child->rect.c[2 + axis] + 2 * box->style.layout.margin.c[axis]; f32 excess = oc_clamp_low(totalContents - box->rect.c[2 + axis], 0); f32 relax = child->style.size.c[axis].relax; f32 minSize = child->minSize[axis]; f32 remove = oc_min(excess, child->rect.c[2 + axis] * relax); child->rect.c[2 + axis] = oc_max(minSize, child->rect.c[2 + axis] - remove); } } } } f32 sum = 0; //NOTE: recurse in children and recompute children sum oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_layout_upward_dependent_size(ui, child, axis); if(!oc_ui_box_hidden(child) && !child->style.floating.c[axis]) { if(box->style.layout.axis == axis) { sum += child->rect.c[2 + axis]; } else { sum = oc_max(sum, child->rect.c[2 + axis]); } } } box->childrenSum[axis] = sum; OC_ASSERT(box->rect.c[2 + axis] >= box->minSize[axis], "parent->string = %.*s, box->string = %.*s, axis = %i, box->size[axis].kind = %i, box->rect.c[2+axis] = %f, box->minSize[axis] = %f", oc_str8_ip(box->parent->string), oc_str8_ip(box->string), axis, box->style.size.c[axis].kind, box->rect.c[2 + axis], box->minSize[axis]); /* if(!(box->flags & overflowFlag) && !oc_list_empty(box->children)) { f32 minSize = sum + 2 * box->style.layout.margin.c[axis] + box->spacing[axis]; box->rect.c[2 + axis] = oc_max(minSize, box->rect.c[2 + axis]); } */ } void oc_ui_layout_upward_dependent_fixup(oc_ui_context* ui, oc_ui_box* box, int axis) { f32 margin = box->style.layout.margin.c[axis]; f32 availableSize = oc_max(0, box->rect.c[2 + axis] - box->spacing[axis] - 2 * margin); if(axis == box->style.layout.axis) { f32 availableToParentSized = availableSize; f32 relaxSum = 0; oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_size* size = &child->style.size.c[axis]; if(size->kind == OC_UI_SIZE_PARENT || size->kind == OC_UI_SIZE_PARENT_MINUS_PIXELS) { f32 wantedSize = 0; if(size->kind == OC_UI_SIZE_PARENT) { wantedSize = availableSize * size->value; } else { wantedSize = availableSize - size->value; } if(wantedSize > child->rect.c[2 + axis]) { relaxSum += size->relax; } } availableToParentSized -= child->rect.c[2 + axis]; } availableToParentSized = oc_max(0, availableToParentSized); if(availableToParentSized && relaxSum) { oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_size* size = &child->style.size.c[axis]; if(size->kind == OC_UI_SIZE_PARENT || size->kind == OC_UI_SIZE_PARENT_MINUS_PIXELS) { f32 wantedSize = 0; if(size->kind == OC_UI_SIZE_PARENT) { wantedSize = availableSize * size->value; } else { wantedSize = availableSize - size->value; } if(wantedSize > child->rect.c[2 + axis]) { child->rect.c[2 + axis] += availableToParentSized * (size->relax / relaxSum); } } } } } oc_list_for(box->children, child, oc_ui_box, listElt) { if(axis != box->style.layout.axis) { oc_ui_size* size = &child->style.size.c[axis]; if(size->kind == OC_UI_SIZE_PARENT) { child->rect.c[2 + axis] = oc_max(child->rect.c[2 + axis], availableSize * size->value); } else if(size->kind == OC_UI_SIZE_PARENT_MINUS_PIXELS) { child->rect.c[2 + axis] = oc_max(child->rect.c[2 + axis], oc_max(0, availableSize - size->value)); } } oc_ui_layout_upward_dependent_fixup(ui, child, axis); } } void oc_ui_layout_compute_rect(oc_ui_context* ui, oc_ui_box* box, oc_vec2 pos) { if(oc_ui_box_hidden(box)) { return; } box->rect.x = pos.x; box->rect.y = pos.y; box->z = ui->z; ui->z++; oc_ui_axis layoutAxis = box->style.layout.axis; oc_ui_axis secondAxis = (layoutAxis == OC_UI_AXIS_X) ? OC_UI_AXIS_Y : OC_UI_AXIS_X; f32 spacing = box->style.layout.spacing; oc_ui_align* align = box->style.layout.align.c; oc_vec2 origin = { box->rect.x, box->rect.y }; oc_vec2 currentPos = origin; oc_vec2 margin = { box->style.layout.margin.x, box->style.layout.margin.y }; currentPos.x += margin.x; currentPos.y += margin.y; for(int i = 0; i < OC_UI_AXIS_COUNT; i++) { if(align[i] == OC_UI_ALIGN_END) { currentPos.c[i] = origin.c[i] + box->rect.c[2 + i] - (box->childrenSum[i] + box->spacing[i] + margin.c[i]); } } if(align[layoutAxis] == OC_UI_ALIGN_CENTER) { currentPos.c[layoutAxis] = origin.c[layoutAxis] + 0.5 * (box->rect.c[2 + layoutAxis] - (box->childrenSum[layoutAxis] + box->spacing[layoutAxis])); } currentPos.x -= box->scroll.x; currentPos.y -= box->scroll.y; oc_list_for(box->children, child, oc_ui_box, listElt) { if(align[secondAxis] == OC_UI_ALIGN_CENTER) { currentPos.c[secondAxis] = origin.c[secondAxis] + 0.5 * (box->rect.c[2 + secondAxis] - child->rect.c[2 + secondAxis]); } oc_vec2 childPos = currentPos; for(int i = 0; i < OC_UI_AXIS_COUNT; i++) { if(child->style.floating.c[i]) { oc_ui_style* style = child->targetStyle; if((child->targetStyle->animationMask & (OC_UI_STYLE_FLOAT_X << i)) && !child->fresh) { oc_ui_animate_f32(ui, &child->floatPos.c[i], child->style.floatTarget.c[i], style->animationTime); } else { child->floatPos.c[i] = child->style.floatTarget.c[i]; } childPos.c[i] = origin.c[i] + child->floatPos.c[i]; } } oc_ui_layout_compute_rect(ui, child, childPos); if(!child->style.floating.c[layoutAxis]) { currentPos.c[layoutAxis] += child->rect.c[2 + layoutAxis] + spacing; } } if(isnan(box->rect.w) || isnan(box->rect.h)) { oc_log_error("error in box %.*s\n", oc_str8_ip(box->string)); OC_ASSERT(0); } } void oc_ui_layout_find_next_hovered_recursive(oc_ui_context* ui, oc_ui_box* box, oc_vec2 p) { if(oc_ui_box_hidden(box)) { return; } bool hit = oc_ui_rect_hit(box->rect, p); if(hit && (box->flags & OC_UI_FLAG_BLOCK_MOUSE)) { ui->hovered = box; } if(hit || !(box->flags & OC_UI_FLAG_CLIP)) { oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_layout_find_next_hovered_recursive(ui, child, p); } } } void oc_ui_layout_find_next_hovered(oc_ui_context* ui, oc_vec2 p) { ui->hovered = 0; oc_ui_layout_find_next_hovered_recursive(ui, ui->root, p); } void oc_ui_solve_layout(oc_ui_context* ui) { oc_list beforeRules = { 0 }; oc_list afterRules = { 0 }; //NOTE: style and compute static sizes oc_ui_styling_prepass(ui, ui->root, &beforeRules, &afterRules); //NOTE: reparent overlay boxes oc_list_for(ui->overlayList, box, oc_ui_box, overlayElt) { if(box->parent) { oc_list_remove(&box->parent->children, &box->listElt); oc_list_append(&ui->overlay->children, &box->listElt); } } //NOTE: compute layout for(int axis = 0; axis < OC_UI_AXIS_COUNT; axis++) { oc_ui_layout_downward_dependent_size(ui, ui->root, axis); oc_ui_layout_upward_dependent_size(ui, ui->root, axis); // oc_ui_layout_upward_dependent_fixup(ui, ui->root, axis); } oc_ui_layout_compute_rect(ui, ui->root, (oc_vec2){ 0, 0 }); oc_vec2 p = oc_ui_mouse_position(); oc_ui_layout_find_next_hovered(ui, p); } //----------------------------------------------------------------------------- // Drawing //----------------------------------------------------------------------------- void oc_ui_rectangle_fill(oc_rect rect, f32 roundness) { if(roundness) { oc_rounded_rectangle_fill(rect.x, rect.y, rect.w, rect.h, roundness); } else { oc_rectangle_fill(rect.x, rect.y, rect.w, rect.h); } } void oc_ui_rectangle_stroke(oc_rect rect, f32 roundness) { if(roundness) { oc_rounded_rectangle_stroke(rect.x, rect.y, rect.w, rect.h, roundness); } else { oc_rectangle_stroke(rect.x, rect.y, rect.w, rect.h); } } void oc_ui_draw_box(oc_ui_box* box) { if(oc_ui_box_hidden(box)) { return; } oc_ui_style* style = &box->style; bool draw = true; { oc_rect clip = oc_clip_top(); oc_rect expRect = { box->rect.x - 0.5 * style->borderSize, box->rect.y - 0.5 * style->borderSize, box->rect.w + style->borderSize, box->rect.h + style->borderSize }; if((expRect.x + expRect.w < clip.x) || (expRect.y + expRect.h < clip.y) || (expRect.x > clip.x + clip.w) || (expRect.y > clip.y + clip.h)) { draw = false; } } if(box->flags & OC_UI_FLAG_CLIP) { oc_clip_push(box->rect.x, box->rect.y, box->rect.w, box->rect.h); } if(draw && (box->flags & OC_UI_FLAG_DRAW_BACKGROUND)) { oc_set_color(style->bgColor); oc_ui_rectangle_fill(box->rect, style->roundness); } if(draw && (box->flags & OC_UI_FLAG_DRAW_PROC) && box->drawProc) { box->drawProc(box, box->drawData); } oc_list_for(box->children, child, oc_ui_box, listElt) { oc_ui_draw_box(child); } if(draw && (box->flags & OC_UI_FLAG_DRAW_TEXT)) { oc_rect textBox = oc_font_text_metrics(style->font, style->fontSize, box->string).logical; f32 x = 0; f32 y = 0; switch(style->layout.align.x) { case OC_UI_ALIGN_START: x = box->rect.x + style->layout.margin.x; break; case OC_UI_ALIGN_END: x = box->rect.x + box->rect.w - style->layout.margin.x - textBox.w; break; case OC_UI_ALIGN_CENTER: x = box->rect.x + 0.5 * (box->rect.w - textBox.w); break; } switch(style->layout.align.y) { case OC_UI_ALIGN_START: y = box->rect.y + style->layout.margin.y - textBox.y; break; case OC_UI_ALIGN_END: y = box->rect.y + box->rect.h - style->layout.margin.y - textBox.h + textBox.y; break; case OC_UI_ALIGN_CENTER: y = box->rect.y + 0.5 * (box->rect.h - textBox.h) - textBox.y; break; } oc_set_font(style->font); oc_set_font_size(style->fontSize); oc_set_color(style->color); oc_move_to(x, y); oc_text_outlines(box->string); oc_fill(); } if(box->flags & OC_UI_FLAG_CLIP) { oc_clip_pop(); } if(draw && (box->flags & OC_UI_FLAG_DRAW_BORDER)) { oc_set_width(style->borderSize); oc_set_color(style->borderColor); oc_ui_rectangle_stroke(box->rect, style->roundness); } #if 0 if(box->rect.w && box->rect.h) { oc_set_width(1); oc_set_color_rgba(1, 0, 0, 1); oc_ui_rectangle_stroke(box->rect, 0); } #endif } void oc_ui_draw() { oc_ui_context* ui = oc_ui_get_context(); //NOTE: draw bool oldTextFlip = oc_get_text_flip(); oc_set_text_flip(false); oc_ui_draw_box(ui->root); oc_set_text_flip(oldTextFlip); } //----------------------------------------------------------------------------- // frame begin/end //----------------------------------------------------------------------------- void oc_ui_begin_frame(oc_vec2 size, oc_ui_style* defaultStyle, oc_ui_style_mask defaultMask) { oc_ui_context* ui = oc_ui_get_context(); ui->frameCounter++; f64 time = oc_clock_time(OC_CLOCK_MONOTONIC); ui->lastFrameDuration = time - ui->frameTime; ui->frameTime = time; ui->clipStack = 0; ui->z = 0; defaultMask &= OC_UI_STYLE_COLOR | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_FONT | OC_UI_STYLE_FONT_SIZE; oc_ui_style_match_before(oc_ui_pattern_all(), defaultStyle, defaultMask); oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, size.x }, .size.height = { OC_UI_SIZE_PIXELS, size.y } }, OC_UI_STYLE_SIZE); ui->root = oc_ui_box_begin("_root_", 0); oc_ui_style_mask contentStyleMask = OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT | OC_UI_STYLE_FLOAT; oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PARENT, 1 }, .size.height = { OC_UI_SIZE_PARENT, 1 }, .layout = { OC_UI_AXIS_Y, OC_UI_ALIGN_START, OC_UI_ALIGN_START }, .floating = { true, true }, .floatTarget = { 0, 0 } }, contentStyleMask); oc_ui_box* contents = oc_ui_box_make("_contents_", 0); oc_ui_style_next(&(oc_ui_style){ .layout = { OC_UI_AXIS_Y, OC_UI_ALIGN_START, OC_UI_ALIGN_START }, .floating = { true, true }, .floatTarget = { 0, 0 } }, OC_UI_STYLE_LAYOUT | OC_UI_STYLE_FLOAT_X | OC_UI_STYLE_FLOAT_Y); ui->overlay = oc_ui_box_make("_overlay_", 0); ui->overlayList = (oc_list){ 0 }; ui->nextBoxBeforeRules = (oc_list){ 0 }; ui->nextBoxAfterRules = (oc_list){ 0 }; ui->nextBoxTags = (oc_list){ 0 }; oc_ui_box_push(contents); } void oc_ui_end_frame(void) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_box_pop(); oc_ui_box* box = oc_ui_box_end(); OC_DEBUG_ASSERT(box == ui->root, "unbalanced box stack"); //TODO: check balancing of style stacks //NOTE: layout oc_ui_solve_layout(ui); //NOTE: prune unused boxes for(int i = 0; i < OC_UI_BOX_MAP_BUCKET_COUNT; i++) { oc_list_for_safe(ui->boxMap[i], box, oc_ui_box, bucketElt) { if(box->frameCounter < ui->frameCounter) { oc_list_remove(&ui->boxMap[i], &box->bucketElt); } } } oc_arena_clear(&ui->frameArena); oc_input_next_frame(&ui->input); } //----------------------------------------------------------------------------- // Init / cleanup //----------------------------------------------------------------------------- void oc_ui_init(oc_ui_context* ui) { oc_uiCurrentContext = &oc_uiThreadContext; memset(ui, 0, sizeof(oc_ui_context)); oc_arena_init(&ui->frameArena); oc_pool_init(&ui->boxPool, sizeof(oc_ui_box)); ui->init = true; oc_ui_set_context(ui); oc_ui_set_theme(&OC_UI_DARK_THEME); ui->editSelectionMode = OC_UI_EDIT_MOVE_CHAR; } void oc_ui_cleanup(void) { oc_ui_context* ui = oc_ui_get_context(); oc_arena_cleanup(&ui->frameArena); oc_pool_cleanup(&ui->boxPool); ui->init = false; } //----------------------------------------------------------------------------- // label //----------------------------------------------------------------------------- oc_ui_sig oc_ui_label_str8(oc_str8 label) { oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_TEXT, 0, 0 }, .size.height = { OC_UI_SIZE_TEXT, 0, 0 } }, OC_UI_STYLE_SIZE_WIDTH | OC_UI_STYLE_SIZE_HEIGHT); oc_ui_flags flags = OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_TEXT; oc_ui_box* box = oc_ui_box_make_str8(label, flags); oc_ui_sig sig = oc_ui_box_sig(box); return (sig); } oc_ui_sig oc_ui_label(const char* label) { return (oc_ui_label_str8(OC_STR8((char*)label))); } //------------------------------------------------------------------------------ // button //------------------------------------------------------------------------------ oc_ui_sig oc_ui_button_behavior(oc_ui_box* box) { oc_ui_sig sig = oc_ui_box_sig(box); if(sig.hovering) { oc_ui_box_set_hot(box, true); if(sig.dragging) { oc_ui_box_activate(box); } } else { oc_ui_box_set_hot(box, false); } if(!sig.hovering && !sig.dragging) { oc_ui_box_deactivate(box); } return (sig); } oc_ui_sig oc_ui_button_str8(oc_str8 label) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_style defaultStyle = { .size.width = { OC_UI_SIZE_TEXT }, .size.height = { OC_UI_SIZE_TEXT }, .layout.align.x = OC_UI_ALIGN_CENTER, .layout.align.y = OC_UI_ALIGN_CENTER, .layout.margin.x = 12, .layout.margin.y = 6, .color = theme->primary, .bgColor = theme->fill0, .roundness = theme->roundnessSmall }; oc_ui_style_mask defaultMask = OC_UI_STYLE_SIZE_WIDTH | OC_UI_STYLE_SIZE_HEIGHT | OC_UI_STYLE_LAYOUT_MARGIN_X | OC_UI_STYLE_LAYOUT_MARGIN_Y | OC_UI_STYLE_LAYOUT_ALIGN_X | OC_UI_STYLE_LAYOUT_ALIGN_Y | OC_UI_STYLE_COLOR | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_ROUNDNESS; oc_ui_style_next(&defaultStyle, defaultMask); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->fill1 }; oc_ui_style_match_before(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR); /* oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .bgColor = theme->fill1 }; oc_ui_style_match_before(activePattern, &activeStyle, OC_UI_STYLE_BG_COLOR); */ oc_ui_pattern activeAndHoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activeAndHoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_pattern_push(&ui->frameArena, &activeAndHoverPattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style activeAndHoverStyle = { .bgColor = theme->fill2 }; oc_ui_style_match_before(activeAndHoverPattern, &activeAndHoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_flags flags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_TEXT | OC_UI_FLAG_HOT_ANIMATION | OC_UI_FLAG_ACTIVE_ANIMATION; oc_ui_box* box = oc_ui_box_make_str8(label, flags); oc_ui_tag_box(box, "button"); oc_ui_sig sig = oc_ui_button_behavior(box); return (sig); } oc_ui_sig oc_ui_button(const char* label) { return (oc_ui_button_str8(OC_STR8((char*)label))); } void oc_ui_checkbox_draw(oc_ui_box* box, void* data) { oc_mat2x3 matrix = { box->rect.w, 0, box->rect.x, 0, box->rect.h, box->rect.y }; oc_matrix_multiply_push(matrix); oc_move_to(0.7255, 0.3045); oc_cubic_to(0.7529, 0.3255, 0.7581, 0.3647, 0.7371, 0.3921); oc_line_to(0.4663, 0.7463); oc_cubic_to(0.4545, 0.7617, 0.4363, 0.7708, 0.4169, 0.7708); oc_cubic_to(0.3975, 0.7709, 0.3792, 0.762, 0.3673, 0.7467); oc_line_to(0.2215, 0.5592); oc_cubic_to(0.2003, 0.532, 0.2052, 0.4927, 0.2325, 0.4715); oc_cubic_to(0.2597, 0.4503, 0.299, 0.4552, 0.3202, 0.4825); oc_line_to(0.4162, 0.606); oc_line_to(0.6379, 0.3162); oc_cubic_to(0.6588, 0.2888, 0.698, 0.2836, 0.7255, 0.3045); oc_set_color(box->style.color); oc_fill(); oc_matrix_pop(); } oc_ui_sig oc_ui_checkbox(const char* name, bool* checked) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_box* box; if(*checked) { oc_ui_style defaultStyle = { .size.width = { OC_UI_SIZE_PIXELS, 16 }, .size.height = { OC_UI_SIZE_PIXELS, 16 }, .bgColor = theme->primary, .color = theme->white, .roundness = theme->roundnessSmall }; oc_ui_style_mask defaultMask = OC_UI_STYLE_SIZE_WIDTH | OC_UI_STYLE_SIZE_HEIGHT | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_COLOR | OC_UI_STYLE_ROUNDNESS; oc_ui_style_next(&defaultStyle, defaultMask); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->primaryHover }; oc_ui_style_match_before(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR); /* oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .bgColor = theme->primaryHover }; oc_ui_style_match_before(activePattern, &activeStyle, OC_UI_STYLE_BG_COLOR); */ oc_ui_pattern activeAndHoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activeAndHoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_pattern_push(&ui->frameArena, &activeAndHoverPattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style activeAndHoverStyle = { .bgColor = theme->primaryActive }; oc_ui_style_match_before(activeAndHoverPattern, &activeAndHoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_flags flags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_PROC | OC_UI_FLAG_HOT_ANIMATION | OC_UI_FLAG_ACTIVE_ANIMATION; box = oc_ui_box_make(name, flags); oc_ui_tag_box(box, "checkbox"); oc_ui_box_set_draw_proc(box, oc_ui_checkbox_draw, 0); } else { oc_ui_style defaultStyle = { .size.width = { OC_UI_SIZE_PIXELS, 16 }, .size.height = { OC_UI_SIZE_PIXELS, 16 }, .bgColor = { 0 }, .borderColor = theme->text3, .borderSize = 1, .roundness = theme->roundnessSmall }; oc_ui_style_mask defaultMask = OC_UI_STYLE_SIZE_WIDTH | OC_UI_STYLE_SIZE_HEIGHT | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE | OC_UI_STYLE_ROUNDNESS; oc_ui_style_next(&defaultStyle, defaultMask); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->fill0, .borderColor = theme->primary }; oc_ui_style_match_before(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR); /* oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .bgColor = theme->fill0, .borderColor = theme->primary }; oc_ui_style_match_before(activePattern, &activeStyle, OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR); */ oc_ui_pattern activeAndHoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activeAndHoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_pattern_push(&ui->frameArena, &activeAndHoverPattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style activeAndHoverStyle = { .bgColor = theme->fill1, .borderColor = theme->primary }; oc_ui_style_match_before(activeAndHoverPattern, &activeAndHoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_flags flags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER | OC_UI_FLAG_HOT_ANIMATION | OC_UI_FLAG_ACTIVE_ANIMATION; box = oc_ui_box_make(name, flags); oc_ui_tag_box(box, "checkbox"); } oc_ui_sig sig = oc_ui_button_behavior(box); if(sig.clicked) { *checked = !*checked; } return (sig); } //------------------------------------------------------------------------------ // slider / scrollbar //------------------------------------------------------------------------------ oc_ui_box* oc_ui_slider(const char* label, f32* value) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_style_match_before(oc_ui_pattern_all(), &(oc_ui_style){ 0 }, OC_UI_STYLE_LAYOUT); oc_ui_box* frame = oc_ui_box_begin(label, 0); { oc_ui_axis trackAxis = (frame->rect.w > frame->rect.h) ? OC_UI_AXIS_X : OC_UI_AXIS_Y; oc_ui_axis secondAxis = (trackAxis == OC_UI_AXIS_Y) ? OC_UI_AXIS_X : OC_UI_AXIS_Y; f32 trackThickness = 4; f32 thumbSize = 24; f32 beforeRatio, afterRatio, thumbRatio, trackFillRatio; if(trackAxis == OC_UI_AXIS_X) { thumbRatio = oc_min(thumbSize / frame->rect.w, 1.); beforeRatio = (*value) * (1. - thumbRatio); afterRatio = (1. - *value) * (1. - thumbRatio); trackFillRatio = beforeRatio + thumbRatio / 2; } else { thumbRatio = oc_min(thumbSize / frame->rect.h, 1.); beforeRatio = (1. - *value) * (1. - thumbRatio); afterRatio = (*value) * (1. - thumbRatio); trackFillRatio = thumbRatio / 2 + afterRatio; } if(frame->rect.w > 0 || frame->rect.h > 0) { oc_ui_style frameStyle = { .layout.axis = trackAxis, .layout.align.x = OC_UI_ALIGN_START, .layout.align.y = OC_UI_ALIGN_START }; frameStyle.size.c[secondAxis] = (oc_ui_size){ OC_UI_SIZE_PIXELS, thumbSize }; oc_ui_style_box_before(frame, oc_ui_pattern_owner(), &frameStyle, (OC_UI_STYLE_SIZE_WIDTH << secondAxis) | OC_UI_STYLE_LAYOUT); } oc_ui_style trackStyle = { .floating.x = true, .floating.y = true, .bgColor = theme->fill0, .roundness = trackThickness / 2 }; trackStyle.size.c[trackAxis] = (oc_ui_size){ OC_UI_SIZE_PARENT, 1 }; trackStyle.size.c[secondAxis] = (oc_ui_size){ OC_UI_SIZE_PIXELS, trackThickness }; trackStyle.floatTarget.c[trackAxis] = 0; trackStyle.floatTarget.c[secondAxis] = (thumbSize - trackThickness) / 2; oc_ui_style_mask styleMask = OC_UI_STYLE_SIZE | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_ROUNDNESS; oc_ui_style_mask styleFloatMask = styleMask | OC_UI_STYLE_FLOAT; oc_ui_style_next(&trackStyle, styleFloatMask); oc_ui_box* track = oc_ui_box_make("track", OC_UI_FLAG_DRAW_BACKGROUND); oc_ui_tag_box(track, "track"); if(trackAxis == OC_UI_AXIS_X) { oc_ui_style trackFillStyle = { .size.width = (oc_ui_size){ OC_UI_SIZE_PARENT, trackFillRatio }, .size.height = (oc_ui_size){ OC_UI_SIZE_PIXELS, trackThickness }, .floating.x = true, .floating.y = true, .floatTarget.x = 0, .floatTarget.y = (thumbSize - trackThickness) / 2, .bgColor = theme->primary, .roundness = trackThickness / 2 }; oc_ui_style_next(&trackFillStyle, styleFloatMask); oc_ui_box* trackFill = oc_ui_box_make("track_fill", OC_UI_FLAG_DRAW_BACKGROUND); oc_ui_tag_box(trackFill, "track_fill"); } else { oc_ui_style trackFillStyle = { .size.width = (oc_ui_size){ OC_UI_SIZE_PIXELS, trackThickness }, .size.height = (oc_ui_size){ OC_UI_SIZE_PARENT, trackFillRatio }, .floating.x = true, .floating.y = true, .floatTarget.x = (thumbSize - trackThickness) / 2, .floatTarget.y = frame->rect.h * (1 - trackFillRatio), .bgColor = theme->primary, .roundness = trackThickness / 2 }; oc_ui_style_next(&trackFillStyle, styleFloatMask); oc_ui_box* trackFill = oc_ui_box_make("track_fill", OC_UI_FLAG_DRAW_BACKGROUND); oc_ui_tag_box(trackFill, "track_fill"); } oc_ui_style beforeSpacerStyle = { 0 }; beforeSpacerStyle.size.c[trackAxis] = (oc_ui_size){ OC_UI_SIZE_PARENT, beforeRatio }; oc_ui_style_next(&beforeSpacerStyle, OC_UI_STYLE_SIZE); oc_ui_box* beforeSpacer = oc_ui_box_make("before_spacer", 0); oc_ui_style thumbStyle = { .size.width = (oc_ui_size){ OC_UI_SIZE_PIXELS, thumbSize }, .size.height = (oc_ui_size){ OC_UI_SIZE_PIXELS, thumbSize }, .bgColor = theme->white, .borderColor = theme->sliderThumbBorder, .borderSize = 1, .roundness = thumbSize / 2 }; oc_ui_style_mask thumbMask = OC_UI_STYLE_SIZE | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE | OC_UI_STYLE_ROUNDNESS; oc_ui_style_next(&thumbStyle, thumbMask); oc_ui_style thumbActiveStyle = { .borderColor = theme->primary, .borderSize = 1 }; oc_ui_pattern thumbActivePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &thumbActivePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style_match_after(thumbActivePattern, &thumbActiveStyle, OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE); oc_ui_flags thumbFlags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER; oc_ui_box* thumb = oc_ui_box_make("thumb", thumbFlags); oc_ui_tag_box(thumb, "thumb"); oc_ui_style afterSpacerStyle = { 0 }; afterSpacerStyle.size.c[trackAxis] = (oc_ui_size){ OC_UI_SIZE_PARENT, afterRatio }; oc_ui_style_next(&afterSpacerStyle, OC_UI_STYLE_SIZE); oc_ui_box* afterSpacer = oc_ui_box_make("after_spacer", 0); //NOTE: interaction oc_ui_sig thumbSig = oc_ui_box_sig(thumb); oc_ui_sig trackSig = oc_ui_box_sig(track); if(thumbSig.dragging) { f32 trackExtents = track->rect.c[2 + trackAxis] - thumb->rect.c[2 + trackAxis]; *value = (trackSig.mouse.c[trackAxis] - thumb->pressedMouse.c[trackAxis]) / trackExtents; *value = oc_clamp(*value, 0, 1); if(trackAxis == OC_UI_AXIS_Y) { *value = 1 - *value; } } if(oc_ui_box_active(frame)) { //NOTE: activated from outside oc_ui_box_set_hot(track, true); oc_ui_box_set_hot(thumb, true); oc_ui_box_activate(track); oc_ui_box_activate(thumb); } if(trackSig.hovering) { oc_ui_box_set_hot(track, true); oc_ui_box_set_hot(thumb, true); } else if(thumbSig.wheel.c[trackAxis] == 0) { oc_ui_box_set_hot(track, false); oc_ui_box_set_hot(thumb, false); } if(thumbSig.dragging) { oc_ui_box_activate(track); oc_ui_box_activate(thumb); } else if(thumbSig.wheel.c[trackAxis] == 0) { oc_ui_box_deactivate(track); oc_ui_box_deactivate(thumb); oc_ui_box_deactivate(frame); } } oc_ui_box_end(); return (frame); } oc_ui_box* oc_ui_scrollbar(const char* label, f32 thumbRatio, f32* scrollValue) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_style_match_before(oc_ui_pattern_all(), &(oc_ui_style){ 0 }, OC_UI_STYLE_LAYOUT); oc_ui_box* frame = oc_ui_box_begin(label, 0); { f32 minThumbRatio = 17. / oc_max(frame->rect.w, frame->rect.h); thumbRatio = oc_min(oc_max(thumbRatio, minThumbRatio), 1.); f32 beforeRatio = (*scrollValue) * (1. - thumbRatio); f32 afterRatio = (1. - *scrollValue) * (1. - thumbRatio); oc_ui_axis trackAxis = (frame->rect.w > frame->rect.h) ? OC_UI_AXIS_X : OC_UI_AXIS_Y; oc_ui_axis secondAxis = (trackAxis == OC_UI_AXIS_Y) ? OC_UI_AXIS_X : OC_UI_AXIS_Y; f32 roundness = 0.5 * frame->rect.c[2 + secondAxis]; oc_ui_style trackStyle = { .size.width = { OC_UI_SIZE_PARENT, 1 }, .size.height = { OC_UI_SIZE_PARENT, 1 }, .layout.axis = trackAxis, .layout.align.x = OC_UI_ALIGN_START, .layout.align.y = OC_UI_ALIGN_START, .roundness = roundness }; oc_ui_style beforeSpacerStyle = trackStyle; beforeSpacerStyle.size.c[trackAxis] = (oc_ui_size){ OC_UI_SIZE_PARENT, beforeRatio }; oc_ui_style afterSpacerStyle = trackStyle; afterSpacerStyle.size.c[trackAxis] = (oc_ui_size){ OC_UI_SIZE_PARENT, afterRatio }; oc_ui_style thumbStyle = trackStyle; thumbStyle.size.c[trackAxis] = (oc_ui_size){ OC_UI_SIZE_PARENT, thumbRatio }; thumbStyle.bgColor = theme->fill2; oc_ui_style_mask trackStyleMask = OC_UI_STYLE_SIZE_WIDTH | OC_UI_STYLE_SIZE_HEIGHT | OC_UI_STYLE_LAYOUT | OC_UI_STYLE_ROUNDNESS; oc_ui_flags trackFlags = OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_HOT_ANIMATION | OC_UI_FLAG_ACTIVE_ANIMATION; oc_ui_style_next(&trackStyle, trackStyleMask); oc_ui_box* track = oc_ui_box_begin("track", trackFlags); oc_ui_tag_box(track, "track"); oc_ui_style_next(&beforeSpacerStyle, OC_UI_STYLE_SIZE); oc_ui_box* beforeSpacer = oc_ui_box_make("before_spacer", 0); oc_ui_style thumbHoverActiveStyle = { .bgColor = theme->fill1 }; oc_ui_pattern thumbHoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &thumbHoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style_match_after(thumbHoverPattern, &thumbHoverActiveStyle, OC_UI_STYLE_BG_COLOR); oc_ui_pattern thumbActivePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &thumbActivePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style_match_after(thumbActivePattern, &thumbHoverActiveStyle, OC_UI_STYLE_BG_COLOR); oc_ui_style_mask thumbStyleMask = OC_UI_STYLE_SIZE_WIDTH | OC_UI_STYLE_SIZE_HEIGHT | OC_UI_STYLE_LAYOUT | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_ROUNDNESS; oc_ui_flags thumbFlags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_HOT_ANIMATION | OC_UI_FLAG_ACTIVE_ANIMATION; oc_ui_style_next(&thumbStyle, thumbStyleMask); oc_ui_box* thumb = oc_ui_box_make("thumb", thumbFlags); oc_ui_tag_box(thumb, "thumb"); oc_ui_style_next(&afterSpacerStyle, OC_UI_STYLE_SIZE); oc_ui_box* afterSpacer = oc_ui_box_make("after_spacer", 0); oc_ui_box_end(); //NOTE: interaction oc_ui_sig thumbSig = oc_ui_box_sig(thumb); oc_ui_sig trackSig = oc_ui_box_sig(track); if(thumbSig.dragging) { f32 trackExtents = track->rect.c[2 + trackAxis] - thumb->rect.c[2 + trackAxis]; *scrollValue = (trackSig.mouse.c[trackAxis] - thumb->pressedMouse.c[trackAxis]) / trackExtents; *scrollValue = oc_clamp(*scrollValue, 0, 1); } if(oc_ui_box_active(frame)) { //NOTE: activated from outside oc_ui_box_set_hot(track, true); oc_ui_box_set_hot(thumb, true); oc_ui_box_activate(track); oc_ui_box_activate(thumb); } if(trackSig.hovering) { oc_ui_box_set_hot(track, true); oc_ui_box_set_hot(thumb, true); } else if(thumbSig.wheel.c[trackAxis] == 0) { oc_ui_box_set_hot(track, false); oc_ui_box_set_hot(thumb, false); } if(thumbSig.dragging) { oc_ui_box_activate(track); oc_ui_box_activate(thumb); } else if(thumbSig.wheel.c[trackAxis] == 0) { oc_ui_box_deactivate(track); oc_ui_box_deactivate(thumb); oc_ui_box_deactivate(frame); } } oc_ui_box_end(); return (frame); } //------------------------------------------------------------------------------ // panels //------------------------------------------------------------------------------ void oc_ui_panel_begin(const char* str, oc_ui_flags flags) { flags = flags | OC_UI_FLAG_CLIP | OC_UI_FLAG_BLOCK_MOUSE | OC_UI_FLAG_OVERFLOW_ALLOW_X | OC_UI_FLAG_OVERFLOW_ALLOW_Y | OC_UI_FLAG_SCROLL_WHEEL_X | OC_UI_FLAG_SCROLL_WHEEL_Y; oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PARENT, 1, 1 }, .size.height = { OC_UI_SIZE_PARENT, 1, 1 }, .layout.margin.x = 0, .layout.margin.y = 0 }, OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_MARGINS); oc_ui_box_begin(str, flags); oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PARENT, 1 }, .size.height = { OC_UI_SIZE_PARENT, 1 } }, OC_UI_STYLE_SIZE); oc_ui_box_begin("contents", 0); } void oc_ui_panel_end(void) { oc_ui_box_end(); // contents oc_ui_box* panel = oc_ui_box_top(); oc_ui_sig sig = oc_ui_box_sig(panel); f32 contentsW = oc_clamp_low(panel->childrenSum[0], panel->rect.w); f32 contentsH = oc_clamp_low(panel->childrenSum[1], panel->rect.h); contentsW = oc_clamp_low(contentsW, 1); contentsH = oc_clamp_low(contentsH, 1); oc_ui_box* scrollBarX = 0; oc_ui_box* scrollBarY = 0; bool needsScrollX = contentsW > panel->rect.w; bool needsScrollY = contentsH > panel->rect.h; if(needsScrollX) { f32 thumbRatioX = panel->rect.w / contentsW; f32 scrollValueX = panel->scroll.x / (contentsW - panel->rect.w); oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PARENT, 1., 0 }, .size.height = { OC_UI_SIZE_PIXELS, 10, 0 }, .floating.x = true, .floating.y = true, .floatTarget = { 0, panel->rect.h - 10 } }, OC_UI_STYLE_SIZE | OC_UI_STYLE_FLOAT); scrollBarX = oc_ui_scrollbar("scrollerX", thumbRatioX, &scrollValueX); panel->scroll.x = scrollValueX * (contentsW - panel->rect.w); if(sig.hovering) { oc_ui_box_activate(scrollBarX); } } if(needsScrollY) { f32 thumbRatioY = panel->rect.h / contentsH; f32 scrollValueY = panel->scroll.y / (contentsH - panel->rect.h); f32 spacerSize = needsScrollX ? 10 : 0; oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, 10, 0 }, .size.height = { OC_UI_SIZE_PARENT_MINUS_PIXELS, spacerSize, 0 }, .floating.x = true, .floating.y = true, .floatTarget = { panel->rect.w - 10, 0 } }, OC_UI_STYLE_SIZE | OC_UI_STYLE_FLOAT); scrollBarY = oc_ui_scrollbar("scrollerY", thumbRatioY, &scrollValueY); panel->scroll.y = scrollValueY * (contentsH - panel->rect.h); } panel->scroll.x = oc_clamp(panel->scroll.x, 0, contentsW - panel->rect.w); panel->scroll.y = oc_clamp(panel->scroll.y, 0, contentsH - panel->rect.h); oc_ui_box_end(); // panel } //------------------------------------------------------------------------------ // tooltips //------------------------------------------------------------------------------ void oc_ui_tooltip_arrow_draw(oc_ui_box* box, void* data) { oc_mat2x3 matrix = { -box->rect.w, 0, box->rect.x + box->rect.w + 1, 0, box->rect.h, box->rect.y }; oc_matrix_multiply_push(matrix); oc_move_to(0, 0); oc_line_to(0.0417, 0); oc_cubic_to(0.0417, 0.1667, 0.0833, 0.2292, 0.1667, 0.3125); oc_quadratic_to(0.2917, 0.4167, 0.2917, 0.5); oc_quadratic_to(0.25, 0.6042, 0.1667, 0.6875); oc_quadratic_to(0.0417, 0.8333, 0.0417, 1); oc_line_to(0, 1); oc_line_to(0, 0); oc_set_color(box->style.bgColor); oc_fill(); oc_matrix_pop(); } void oc_ui_tooltip(const char* label) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_vec2 p = oc_ui_mouse_position(); oc_ui_style containerStyle = { .floating.x = true, .floating.y = true, .floatTarget.x = p.x, .floatTarget.y = p.y }; oc_ui_style_next(&containerStyle, OC_UI_STYLE_FLOAT); oc_ui_container(label, OC_UI_FLAG_OVERLAY) { oc_ui_style arrowStyle = { .size.width = { OC_UI_SIZE_PIXELS, 24 }, .size.height = { OC_UI_SIZE_PIXELS, 24 }, .floating.x = true, .floating.y = true, .floatTarget = { 0, 5 }, .bgColor = theme->palette->grey7 }; oc_ui_style_mask arrowMask = OC_UI_STYLE_SIZE | OC_UI_STYLE_FLOAT | OC_UI_STYLE_BG_COLOR; oc_ui_style_next(&arrowStyle, arrowMask); oc_ui_box* arrow = oc_ui_box_make("arrow", OC_UI_FLAG_DRAW_PROC); oc_ui_box_set_draw_proc(arrow, oc_ui_tooltip_arrow_draw, 0); oc_ui_style contentsStyle = { .size.width = { OC_UI_SIZE_CHILDREN }, .size.height = { OC_UI_SIZE_CHILDREN }, .layout.margin.x = 12, .layout.margin.y = 8, .floating.x = true, .floating.y = true, .floatTarget = { 24, 0 }, .bgColor = theme->palette->grey7, .color = theme->bg0, .roundness = theme->roundnessMedium }; oc_ui_style_mask contentsMask = OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_MARGINS | OC_UI_STYLE_FLOAT | OC_UI_STYLE_COLOR | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_ROUNDNESS; oc_ui_style_next(&contentsStyle, contentsMask); oc_ui_box* contents = oc_ui_box_begin("contents", OC_UI_FLAG_DRAW_BACKGROUND); oc_ui_label(label); oc_ui_box_end(); } } //------------------------------------------------------------------------------ // Menus //------------------------------------------------------------------------------ void oc_ui_menu_bar_begin(const char* name) { oc_ui_style style = { .size.width = { OC_UI_SIZE_PARENT, 1, 0 }, .size.height = { OC_UI_SIZE_CHILDREN }, .layout.axis = OC_UI_AXIS_X, }; oc_ui_style_mask mask = OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_AXIS; oc_ui_style_next(&style, mask); oc_ui_box* bar = oc_ui_box_begin(name, OC_UI_FLAG_DRAW_BACKGROUND); oc_ui_sig sig = oc_ui_box_sig(bar); oc_ui_context* ui = oc_ui_get_context(); if(!sig.hovering && oc_mouse_released(&ui->input, OC_MOUSE_LEFT)) { oc_ui_box_deactivate(bar); } } void oc_ui_menu_bar_end(void) { oc_ui_box_end(); // menu bar } void oc_ui_menu_begin(const char* label) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_box* container = oc_ui_box_make(label, 0); oc_ui_box_push(container); oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_CHILDREN }, .size.height = { OC_UI_SIZE_CHILDREN }, .layout.margin.x = 8, .layout.margin.y = 4, .bgColor = { 0, 0, 0, 0 } }, OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_MARGINS | OC_UI_STYLE_BG_COLOR); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->fill0 }; oc_ui_style_match_before(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .bgColor = theme->fill2 }; oc_ui_style_match_before(activePattern, &activeStyle, OC_UI_STYLE_BG_COLOR); oc_ui_box* button = oc_ui_box_begin("button", OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_DRAW_BACKGROUND); oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_TEXT }, .size.height = { OC_UI_SIZE_TEXT } }, OC_UI_STYLE_SIZE); oc_ui_box* buttonLabel = oc_ui_box_make(label, OC_UI_FLAG_DRAW_TEXT); oc_ui_box_end(); // button oc_ui_box* bar = container->parent; oc_ui_sig sig = oc_ui_box_sig(button); oc_ui_sig barSig = oc_ui_box_sig(bar); oc_ui_style style = { .size.width = { OC_UI_SIZE_CHILDREN }, .size.height = { OC_UI_SIZE_CHILDREN }, .floating.x = true, .floating.y = true, .floatTarget = { button->rect.x, button->rect.y + button->rect.h }, .layout.axis = OC_UI_AXIS_Y, .layout.margin.x = 0, .layout.margin.y = 4, .bgColor = theme->bg1, .borderColor = theme->elevatedBorder, .borderSize = 1 }; oc_ui_style_mask mask = OC_UI_STYLE_SIZE | OC_UI_STYLE_FLOAT | OC_UI_STYLE_LAYOUT | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE; oc_ui_flags flags = OC_UI_FLAG_OVERLAY | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER; oc_ui_style_next(&style, mask); oc_ui_box* menu = oc_ui_box_make("panel", flags); if(oc_ui_box_active(bar)) { if(sig.hovering) { oc_ui_box_activate(button); } else if(barSig.hovering) { oc_ui_box_deactivate(button); } if(sig.clicked) { oc_ui_box_deactivate(bar); oc_ui_box_deactivate(button); } } else { oc_ui_box_deactivate(button); if(sig.clicked) { oc_ui_box_activate(bar); oc_ui_box_activate(button); } } oc_ui_box_set_closed(menu, !oc_ui_box_active(button)); oc_ui_box_push(menu); } void oc_ui_menu_end(void) { oc_ui_box_pop(); // menu oc_ui_box_pop(); // container } oc_ui_sig oc_ui_menu_button(const char* name) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_TEXT }, .size.height = { OC_UI_SIZE_TEXT }, .layout.margin.x = 8, .layout.margin.y = 4, .bgColor = { 0, 0, 0, 0 } }, OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_MARGINS | OC_UI_STYLE_BG_COLOR); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->fill0 }; oc_ui_style_match_before(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .bgColor = theme->fill2 }; oc_ui_style_match_before(activePattern, &activeStyle, OC_UI_STYLE_BG_COLOR); oc_ui_flags flags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_TEXT | OC_UI_FLAG_DRAW_BACKGROUND; oc_ui_box* box = oc_ui_box_make(name, flags); oc_ui_sig sig = oc_ui_box_sig(box); return (sig); } //------------------------------------------------------------------------------ // Select //------------------------------------------------------------------------------ void oc_ui_select_popup_draw_arrow(oc_ui_box* box, void* data) { oc_mat2x3 matrix = { box->rect.w / 2, 0, box->rect.x + box->rect.w / 4, 0, box->rect.h / 2, box->rect.y + box->rect.h / 4 }; oc_matrix_multiply_push(matrix); oc_move_to(0.17, 0.3166); oc_cubic_to(0.1944, 0.2922, 0.234, 0.2922, 0.2584, 0.3166); oc_line_to(0.4941, 0.5523); oc_line_to(0.7298, 0.3166); oc_cubic_to(0.7542, 0.2922, 0.7938, 0.2922, 0.8182, 0.3166); oc_cubic_to(0.8426, 0.341, 0.8426, 0.3806, 0.8182, 0.405); oc_line_to(0.5383, 0.6849); oc_cubic_to(0.5139, 0.7093, 0.4743, 0.7093, 0.4499, 0.6849); oc_line_to(0.17, 0.405); oc_cubic_to(0.1456, 0.3806, 0.1456, 0.341, 0.17, 0.3166); oc_close_path(); oc_set_color(box->style.color); oc_fill(); oc_matrix_pop(); } void oc_ui_select_popup_draw_checkmark(oc_ui_box* box, void* data) { oc_mat2x3 matrix = { box->rect.w, 0, box->rect.x, 0, box->rect.h, box->rect.y }; oc_matrix_multiply_push(matrix); oc_move_to(0.8897, 0.1777); oc_cubic_to(0.9181, 0.1973, 0.9252, 0.2362, 0.9056, 0.2647); oc_line_to(0.489, 0.8688); oc_cubic_to(0.4782, 0.8844, 0.4609, 0.8943, 0.442, 0.8957); oc_cubic_to(0.4231, 0.897, 0.4046, 0.8898, 0.3917, 0.8759); oc_line_to(0.1209, 0.5842); oc_cubic_to(0.0974, 0.5589, 0.0988, 0.5194, 0.1241, 0.4959); oc_cubic_to(0.1494, 0.4724, 0.189, 0.4738, 0.2125, 0.4991); oc_line_to(0.4303, 0.7337); oc_line_to(0.8027, 0.1937); oc_cubic_to(0.8223, 0.1653, 0.8612, 0.1581, 0.8897, 0.1777); oc_close_path(); oc_set_color(box->style.color); oc_fill(); oc_matrix_pop(); } oc_ui_select_popup_info oc_ui_select_popup(const char* name, oc_ui_select_popup_info* info) { oc_ui_select_popup_info result = *info; oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_container(name, 0) { oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->fill1 }; oc_ui_style_match_after(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .borderColor = theme->primary, .borderSize = 1 }; oc_ui_style_match_after(activePattern, &activeStyle, OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE); oc_ui_pattern mouseDownPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &mouseDownPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_pattern_push(&ui->frameArena, &mouseDownPattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style mouseDownStyle = { .bgColor = theme->fill2, .borderColor = theme->primary, .borderSize = 1 }; oc_ui_style_match_after(mouseDownPattern, &mouseDownStyle, OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE); oc_ui_box* button = oc_ui_box_make("button", OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER | OC_UI_FLAG_OVERFLOW_ALLOW_X | OC_UI_FLAG_CLIP); f32 maxOptionWidth = 0; f32 lineHeight = 0; oc_rect bbox = { 0 }; for(int i = 0; i < info->optionCount; i++) { bbox = oc_font_text_metrics(button->style.font, button->style.fontSize, info->options[i]).logical; maxOptionWidth = oc_max(maxOptionWidth, bbox.w); } f32 buttonWidth = maxOptionWidth + 2 * button->style.layout.margin.x + button->rect.h; oc_ui_style_box_before(button, oc_ui_pattern_owner(), &(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, buttonWidth }, .size.height = { OC_UI_SIZE_CHILDREN }, .layout.margin.x = 12, .layout.margin.y = 6, .bgColor = theme->fill0, .roundness = theme->roundnessSmall }, OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_MARGIN_X | OC_UI_STYLE_LAYOUT_MARGIN_Y | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_ROUNDNESS); oc_ui_box_push(button); { oc_ui_container("selected_option", 0) { if(info->selectedIndex == -1) { oc_ui_style_next(&(oc_ui_style){ .color = theme->text2 }, OC_UI_STYLE_COLOR); oc_ui_label_str8(info->placeholder); } else { oc_ui_label_str8(info->options[info->selectedIndex]); } } oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, button->rect.h }, .size.height = { OC_UI_SIZE_PIXELS, button->rect.h }, .floating.x = true, .floating.y = true, .floatTarget = { button->rect.w - button->rect.h, 0 }, .color = theme->text2 }, OC_UI_STYLE_SIZE | OC_UI_STYLE_FLOAT | OC_UI_STYLE_COLOR); oc_ui_box* arrow = oc_ui_box_make("arrow", OC_UI_FLAG_DRAW_PROC); oc_ui_box_set_draw_proc(arrow, oc_ui_select_popup_draw_arrow, 0); } oc_ui_box_pop(); //panel oc_ui_box* panel = oc_ui_box_make("panel", OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER | OC_UI_FLAG_BLOCK_MOUSE | OC_UI_FLAG_OVERLAY); f32 checkmarkSize = 16; f32 checkmarkSpacing = 5; //TODO: set width to max(button.w, max child...) f32 containerWidth = oc_max(maxOptionWidth + checkmarkSize + checkmarkSpacing + 2 * panel->style.layout.margin.x, button->rect.w); oc_ui_style_box_before(panel, oc_ui_pattern_owner(), &(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, containerWidth }, .size.height = { OC_UI_SIZE_CHILDREN }, .floating.x = true, .floating.y = true, .floatTarget = { button->rect.x, button->rect.y + button->rect.h + 4 }, .layout.axis = OC_UI_AXIS_Y, .layout.margin.x = 0, .layout.margin.y = 5, .bgColor = theme->bg3, .borderColor = theme->elevatedBorder, .borderSize = 1, .roundness = theme->roundnessMedium }, OC_UI_STYLE_SIZE | OC_UI_STYLE_FLOAT | OC_UI_STYLE_LAYOUT | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE | OC_UI_STYLE_ROUNDNESS); oc_ui_box_push(panel); { for(int i = 0; i < info->optionCount; i++) { oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PARENT, 1 }, .size.height = { OC_UI_SIZE_TEXT }, .layout.axis = OC_UI_AXIS_X, .layout.align.x = OC_UI_ALIGN_START, .layout.align.y = OC_UI_ALIGN_CENTER, .layout.spacing = checkmarkSpacing, .layout.margin.x = 12, .layout.margin.y = 8, .bgColor = { 0, 0, 0, 0 } }, OC_UI_STYLE_SIZE | OC_UI_STYLE_LAYOUT_AXIS | OC_UI_STYLE_LAYOUT_ALIGN_X | OC_UI_STYLE_LAYOUT_ALIGN_Y | OC_UI_STYLE_LAYOUT_SPACING | OC_UI_STYLE_LAYOUT_MARGIN_X | OC_UI_STYLE_LAYOUT_MARGIN_Y | OC_UI_STYLE_BG_COLOR); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style_match_before(hoverPattern, &(oc_ui_style){ .bgColor = theme->fill0 }, OC_UI_STYLE_BG_COLOR); oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style_match_before(activePattern, &(oc_ui_style){ .bgColor = theme->fill2 }, OC_UI_STYLE_BG_COLOR); oc_ui_box* wrapper = oc_ui_box_begin_str8(info->options[i], OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_DRAW_BACKGROUND); if(i == info->selectedIndex) { oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, checkmarkSize }, .size.height = { OC_UI_SIZE_PIXELS, checkmarkSize }, .color = theme->text2 }, OC_UI_STYLE_SIZE | OC_UI_STYLE_COLOR); oc_ui_box* checkmark = oc_ui_box_make("checkmark", OC_UI_FLAG_DRAW_PROC); oc_ui_box_set_draw_proc(checkmark, oc_ui_select_popup_draw_checkmark, 0); } else { oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, checkmarkSize }, .size.height = { OC_UI_SIZE_PIXELS, checkmarkSize } }, OC_UI_STYLE_SIZE); oc_ui_box* spacer = oc_ui_box_make("spacer", 0); } oc_ui_container("label", 0) { oc_ui_style_next(&(oc_ui_style){ .size.width = { OC_UI_SIZE_PIXELS, maxOptionWidth }, .size.height = { OC_UI_SIZE_TEXT } }, OC_UI_STYLE_SIZE); oc_ui_box* label = oc_ui_box_make_str8(info->options[i], OC_UI_FLAG_DRAW_TEXT); } oc_ui_sig sig = oc_ui_box_sig(wrapper); if(sig.clicked) { result.selectedIndex = i; } oc_ui_box_end(); // wrapper } } oc_ui_box_pop(); oc_ui_context* ui = oc_ui_get_context(); if(oc_ui_box_active(panel) && oc_mouse_released(&ui->input, OC_MOUSE_LEFT)) { oc_ui_box_deactivate(button); oc_ui_box_deactivate(panel); } else { oc_ui_sig sig = oc_ui_box_sig(button); if(sig.pressed) { oc_ui_box_activate(button); } if(sig.clicked) { oc_ui_box_activate(panel); } } oc_ui_box_set_closed(panel, !oc_ui_box_active(panel)); } result.changed = result.selectedIndex != info->selectedIndex; return (result); } //------------------------------------------------------------------------------ // Radio group //------------------------------------------------------------------------------ void oc_ui_radio_indicator_draw(oc_ui_box* box, void* data) { oc_mat2x3 matrix = { box->rect.w, 0, box->rect.x, 0, box->rect.h, box->rect.y }; oc_matrix_multiply_push(matrix); oc_set_color(box->style.color); oc_circle_fill(0.5, 0.5, 35.0 / 192); oc_matrix_pop(); } oc_ui_radio_group_info oc_ui_radio_group(const char* name, oc_ui_radio_group_info* info) { oc_ui_radio_group_info result = *info; oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_style_next(&(oc_ui_style){ .layout.axis = OC_UI_AXIS_Y, .layout.spacing = 12 }, OC_UI_STYLE_LAYOUT_AXIS | OC_UI_STYLE_LAYOUT_SPACING); oc_ui_container(name, 0) { for(int i = 0; i < info->optionCount; i++) { oc_ui_style_next(&(oc_ui_style){ .layout.axis = OC_UI_AXIS_X, .layout.spacing = 8, .layout.align.y = OC_UI_ALIGN_CENTER }, OC_UI_STYLE_LAYOUT_AXIS | OC_UI_STYLE_LAYOUT_SPACING | OC_UI_STYLE_LAYOUT_ALIGN_Y); oc_ui_box* row = oc_ui_box_begin_str8(info->options[i], OC_UI_FLAG_CLICKABLE); oc_ui_flags flags = OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER | OC_UI_FLAG_DRAW_PROC; oc_ui_box* radio = oc_ui_box_make("radio", flags); oc_ui_box_set_draw_proc(radio, oc_ui_radio_indicator_draw, 0); oc_ui_sig sig = oc_ui_box_sig(row); if(sig.clicked) { result.selectedIndex = i; } oc_ui_box_set_hot(radio, sig.hovering); oc_ui_box_set_active(radio, sig.hovering && sig.dragging); const char* defaultTagStr = "radio"; const char* selectedTagStr = "radio_selected"; const char* radioTagStr = result.selectedIndex == i ? selectedTagStr : defaultTagStr; oc_ui_tag_box(radio, radioTagStr); oc_ui_style baseStyle = { .size.width = { OC_UI_SIZE_PIXELS, 16 }, .size.height = { OC_UI_SIZE_PIXELS, 16 }, .color = { 0, 0, 0, 0 }, .roundness = 8 }; oc_ui_style_mask baseMask = OC_UI_STYLE_SIZE | OC_UI_STYLE_ROUNDNESS | OC_UI_STYLE_COLOR; oc_ui_style_box_before(radio, oc_ui_pattern_owner(), &baseStyle, baseMask); oc_ui_tag defaultTag = oc_ui_tag_make(defaultTagStr); oc_ui_pattern defaultPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &defaultPattern, (oc_ui_selector){ .kind = OC_UI_SEL_TAG, .tag = defaultTag }); oc_ui_style defaultStyle = { .borderColor = theme->text3, .borderSize = 1 }; oc_ui_style_mask defaultMask = OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE; oc_ui_style_box_before(radio, defaultPattern, &defaultStyle, defaultMask); oc_ui_pattern hotPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hotPattern, (oc_ui_selector){ .kind = OC_UI_SEL_TAG, .tag = defaultTag }); oc_ui_pattern_push(&ui->frameArena, &hotPattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOT }); oc_ui_style hotStyle = { .bgColor = theme->fill0, .borderColor = theme->primary }; oc_ui_style_mask hotMask = OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR; oc_ui_style_box_after(radio, hotPattern, &hotStyle, hotMask); oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_TAG, .tag = defaultTag }); oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .bgColor = theme->fill1, .borderColor = theme->primary }; oc_ui_style_mask activeMask = OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_BORDER_COLOR; oc_ui_style_box_after(radio, activePattern, &activeStyle, activeMask); oc_ui_tag selectedTag = oc_ui_tag_make(selectedTagStr); oc_ui_pattern selectedPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &selectedPattern, (oc_ui_selector){ .kind = OC_UI_SEL_TAG, .tag = selectedTag }); oc_ui_style selectedStyle = { .color = theme->palette->white, .bgColor = theme->primary }; oc_ui_style_mask selectedMask = OC_UI_STYLE_COLOR | OC_UI_STYLE_BG_COLOR; oc_ui_style_box_before(radio, selectedPattern, &selectedStyle, selectedMask); oc_ui_pattern selectedHotPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &selectedHotPattern, (oc_ui_selector){ .kind = OC_UI_SEL_TAG, .tag = selectedTag }); oc_ui_pattern_push(&ui->frameArena, &selectedHotPattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOT }); oc_ui_style selectedHotStyle = { .bgColor = theme->primaryHover }; oc_ui_style_box_after(radio, selectedHotPattern, &selectedHotStyle, OC_UI_STYLE_BG_COLOR); oc_ui_pattern selectedActivePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &selectedActivePattern, (oc_ui_selector){ .kind = OC_UI_SEL_TAG, .tag = selectedTag }); oc_ui_pattern_push(&ui->frameArena, &selectedActivePattern, (oc_ui_selector){ .op = OC_UI_SEL_AND, .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style selectedActiveStyle = { .bgColor = theme->primaryActive }; oc_ui_style_box_after(radio, selectedActivePattern, &selectedActiveStyle, OC_UI_STYLE_BG_COLOR); oc_ui_container("label", 0) { oc_ui_tag_next("label"); oc_ui_label_str8(info->options[i]); } oc_ui_box_end(); // row } } result.changed = result.selectedIndex != info->selectedIndex; return (result); } //------------------------------------------------------------------------------ // text box //------------------------------------------------------------------------------ oc_str32 oc_ui_edit_replace_selection_with_codepoints(oc_ui_context* ui, oc_str32 codepoints, oc_str32 input) { u32 start = oc_min(ui->editCursor, ui->editMark); u32 end = oc_max(ui->editCursor, ui->editMark); oc_str32 before = oc_str32_slice(codepoints, 0, start); oc_str32 after = oc_str32_slice(codepoints, end, codepoints.len); oc_str32_list list = { 0 }; oc_str32_list_push(&ui->frameArena, &list, before); oc_str32_list_push(&ui->frameArena, &list, input); oc_str32_list_push(&ui->frameArena, &list, after); codepoints = oc_str32_list_join(&ui->frameArena, list); ui->editCursor = start + input.len; ui->editMark = ui->editCursor; return (codepoints); } oc_str32 oc_ui_edit_delete_selection(oc_ui_context* ui, oc_str32 codepoints) { return (oc_ui_edit_replace_selection_with_codepoints(ui, codepoints, (oc_str32){ 0 })); } void oc_ui_edit_copy_selection_to_clipboard(oc_ui_context* ui, oc_str32 codepoints) { if(ui->editCursor == ui->editMark) { return; } u32 start = oc_min(ui->editCursor, ui->editMark); u32 end = oc_max(ui->editCursor, ui->editMark); oc_str32 selection = oc_str32_slice(codepoints, start, end); oc_str8 string = oc_utf8_push_from_codepoints(&ui->frameArena, selection); oc_clipboard_set_string(string); } oc_str32 oc_ui_edit_replace_selection_with_clipboard(oc_ui_context* ui, oc_str32 codepoints) { #if OC_PLATFORM_ORCA oc_str32 result = codepoints; #else oc_str8 string = oc_clipboard_get_string(&ui->frameArena); oc_str32 input = oc_utf8_push_to_codepoints(&ui->frameArena, string); oc_str32 result = oc_ui_edit_replace_selection_with_codepoints(ui, codepoints, input); #endif return (result); } typedef enum { OC_UI_EDIT_MOVE, OC_UI_EDIT_SELECT, OC_UI_EDIT_SELECT_EXTEND, OC_UI_EDIT_DELETE, OC_UI_EDIT_CUT, OC_UI_EDIT_COPY, OC_UI_EDIT_PASTE, OC_UI_EDIT_SELECT_ALL } oc_ui_edit_op; typedef struct oc_ui_edit_command { oc_key_code key; oc_keymod_flags mods; oc_ui_edit_op operation; oc_ui_edit_move move; int direction; } oc_ui_edit_command; const oc_ui_edit_command OC_UI_EDIT_COMMANDS_MACOS[] = { //NOTE(martin): move one left { .key = OC_KEY_LEFT, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = -1 }, //NOTE(martin): move one right { .key = OC_KEY_RIGHT, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = 1 }, //NOTE(martin): move one word left { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_ALT, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_WORD, .direction = -1 }, //NOTE(martin): move one word right { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_ALT, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_WORD, .direction = 1 }, //NOTE(martin): move start { .key = OC_KEY_A, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_UP, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_UP, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, //NOTE(martin): move end { .key = OC_KEY_E, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_DOWN, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_DOWN, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, //NOTE(martin): select one left { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_CHAR, .direction = -1 }, //NOTE(martin): select one right { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_CHAR, .direction = 1 }, //NOTE(martin): select one word left { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_ALT | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_WORD, .direction = -1 }, //NOTE(martin): select one word right { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_ALT | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_WORD, .direction = 1 }, //NOTE(martin): extend select to start { .key = OC_KEY_A, .mods = OC_KEYMOD_CTRL | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_UP, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_UP, .mods = OC_KEYMOD_CMD | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_CMD | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, //NOTE(martin): extend select to end { .key = OC_KEY_E, .mods = OC_KEYMOD_CTRL | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_DOWN, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_DOWN, .mods = OC_KEYMOD_CMD | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_CMD | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, //NOTE(martin): select all { .key = OC_KEY_A, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_SELECT_ALL, .move = OC_UI_EDIT_MOVE_NONE }, //NOTE(martin): delete { .key = OC_KEY_DELETE, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = 1 }, //NOTE(martin): delete word { .key = OC_KEY_DELETE, .mods = OC_KEYMOD_ALT, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_WORD, .direction = 1 }, //NOTE(martin): backspace { .key = OC_KEY_BACKSPACE, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = -1 }, //NOTE(martin): backspace word { .key = OC_KEY_BACKSPACE, .mods = OC_KEYMOD_ALT, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_WORD, .direction = -1 }, //NOTE(martin): cut { .key = OC_KEY_X, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_CUT, .move = OC_UI_EDIT_MOVE_NONE }, //NOTE(martin): copy { .key = OC_KEY_C, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_COPY, .move = OC_UI_EDIT_MOVE_NONE }, //NOTE(martin): paste { .key = OC_KEY_V, .mods = OC_KEYMOD_CMD, .operation = OC_UI_EDIT_PASTE, .move = OC_UI_EDIT_MOVE_NONE } }; const oc_ui_edit_command OC_UI_EDIT_COMMANDS_WINDOWS[] = { //NOTE(martin): move one left { .key = OC_KEY_LEFT, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = -1 }, //NOTE(martin): move one right { .key = OC_KEY_RIGHT, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = 1 }, //NOTE(martin): move one word left { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_WORD, .direction = -1 }, //NOTE(martin): move one word right { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_WORD, .direction = 1 }, //NOTE(martin): move start { .key = OC_KEY_HOME, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_UP, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, //NOTE(martin): move end { .key = OC_KEY_END, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_DOWN, .operation = OC_UI_EDIT_MOVE, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, //NOTE(martin): select one left { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_CHAR, .direction = -1 }, //NOTE(martin): select one right { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_CHAR, .direction = 1 }, //NOTE(martin): select one word left { .key = OC_KEY_LEFT, .mods = OC_KEYMOD_CTRL | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_WORD, .direction = -1 }, //NOTE(martin): select one word right { .key = OC_KEY_RIGHT, .mods = OC_KEYMOD_CTRL | OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT, .move = OC_UI_EDIT_MOVE_WORD, .direction = 1 }, //NOTE(martin): extend select to start { .key = OC_KEY_HOME, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = OC_KEY_UP, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = -1 }, //NOTE(martin): extend select to end { .key = OC_KEY_END, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = OC_KEY_DOWN, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_SELECT_EXTEND, .move = OC_UI_EDIT_MOVE_LINE, .direction = 1 }, //NOTE(martin): select all { .key = OC_KEY_A, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_SELECT_ALL, .move = OC_UI_EDIT_MOVE_NONE }, //NOTE(martin): delete { .key = OC_KEY_DELETE, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = 1 }, //NOTE(martin): delete word { .key = OC_KEY_DELETE, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_WORD, .direction = 1 }, //NOTE(martin): backspace { .key = OC_KEY_BACKSPACE, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_CHAR, .direction = -1 }, //NOTE(martin): backspace word { .key = OC_KEY_BACKSPACE, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_DELETE, .move = OC_UI_EDIT_MOVE_WORD, .direction = -1 }, //NOTE(martin): cut { .key = OC_KEY_X, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_CUT, .move = OC_UI_EDIT_MOVE_NONE }, { .key = OC_KEY_DELETE, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_CUT, .move = OC_UI_EDIT_MOVE_NONE }, //NOTE(martin): copy { .key = OC_KEY_C, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_COPY, .move = OC_UI_EDIT_MOVE_NONE }, { .key = OC_KEY_INSERT, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_COPY, .move = OC_UI_EDIT_MOVE_NONE }, //NOTE(martin): paste { .key = OC_KEY_V, .mods = OC_KEYMOD_CTRL, .operation = OC_UI_EDIT_PASTE, .move = OC_UI_EDIT_MOVE_NONE }, { .key = OC_KEY_INSERT, .mods = OC_KEYMOD_SHIFT, .operation = OC_UI_EDIT_PASTE, .move = OC_UI_EDIT_MOVE_NONE } }; const u32 OC_UI_EDIT_COMMAND_MACOS_COUNT = sizeof(OC_UI_EDIT_COMMANDS_MACOS) / sizeof(oc_ui_edit_command); const u32 OC_UI_EDIT_COMMAND_WINDOWS_COUNT = sizeof(OC_UI_EDIT_COMMANDS_WINDOWS) / sizeof(oc_ui_edit_command); bool oc_ui_edit_is_word_separator(u32 codepoint) { //NOTE(ilia): Printable ascii character, except for alphanumeric and _ return ('!' <= codepoint && codepoint <= '~' && !('0' <= codepoint && codepoint <= '9') && !('A' <= codepoint && codepoint <= 'Z') && !('a' <= codepoint && codepoint <= 'z') && codepoint != '_'); } bool oc_ui_edit_is_whitespace(u32 codepoint) { return (codepoint == ' ' || (0x09 <= codepoint && codepoint <= 0x0d) // HT, LF, VT, FF, CR || codepoint == 0x85 // NEXT LINE (NEL) || codepoint == 0xa0 // ↓ Unicode Separator, Space (Zs) || (0x2000 <= codepoint && codepoint <= 0x200a) || codepoint == 0x202f || codepoint == 0x205f || codepoint == 0x3000); } void oc_ui_edit_perform_move(oc_ui_context* ui, oc_ui_edit_move move, int direction, oc_str32 codepoints) { switch(move) { case OC_UI_EDIT_MOVE_NONE: break; case OC_UI_EDIT_MOVE_CHAR: { if(direction < 0 && ui->editCursor > 0) { ui->editCursor--; } else if(direction > 0 && ui->editCursor < codepoints.len) { ui->editCursor++; } } break; case OC_UI_EDIT_MOVE_LINE: { if(direction < 0) { ui->editCursor = 0; } else if(direction > 0) { ui->editCursor = codepoints.len; } } break; case OC_UI_EDIT_MOVE_WORD: { //NOTE(ilia): a simple word break algorithm borrowed from Qt // https://github.com/qt/qtbase/blob/cbea2f5705c39e31600cb7fff552db92198afd34/src/gui/text/qtextlayout.cpp#L643-L714 // proper implementation would involve bringing in ICU or querying unicode ranges and parsing ICU rules if(direction < 0) { while(ui->editCursor > 0 && oc_ui_edit_is_whitespace(codepoints.ptr[ui->editCursor - 1])) { ui->editCursor--; } if(ui->editCursor > 0 && oc_ui_edit_is_word_separator(codepoints.ptr[ui->editCursor - 1])) { ui->editCursor--; while(ui->editCursor > 0 && oc_ui_edit_is_word_separator(codepoints.ptr[ui->editCursor - 1])) { ui->editCursor--; } } else { while(ui->editCursor > 0 && !oc_ui_edit_is_whitespace(codepoints.ptr[ui->editCursor - 1]) && !oc_ui_edit_is_word_separator(codepoints.ptr[ui->editCursor - 1])) { ui->editCursor--; } } } else if(direction > 0) { if(ui->editCursor < codepoints.len && oc_ui_edit_is_word_separator(codepoints.ptr[ui->editCursor])) { ui->editCursor++; while(ui->editCursor < codepoints.len && oc_ui_edit_is_word_separator(codepoints.ptr[ui->editCursor])) { ui->editCursor++; } } else { while(ui->editCursor < codepoints.len && !oc_ui_edit_is_whitespace(codepoints.ptr[ui->editCursor]) && !oc_ui_edit_is_word_separator(codepoints.ptr[ui->editCursor])) { ui->editCursor++; } } while(ui->editCursor < codepoints.len && oc_ui_edit_is_whitespace(codepoints.ptr[ui->editCursor])) { ui->editCursor++; } } break; } } } oc_str32 oc_ui_edit_perform_operation(oc_ui_context* ui, oc_ui_edit_op operation, oc_ui_edit_move move, int direction, oc_str32 codepoints) { switch(operation) { case OC_UI_EDIT_MOVE: { bool wasSelectionEmpty = ui->editCursor == ui->editMark; //NOTE(martin): we place the cursor on the direction-most side of the selection // before performing the move u32 cursor = direction < 0 ? oc_min(ui->editCursor, ui->editMark) : oc_max(ui->editCursor, ui->editMark); ui->editCursor = cursor; if(wasSelectionEmpty || move != OC_UI_EDIT_MOVE_CHAR) { //NOTE: we special case move-one when there is a selection // (just place the cursor at begining/end of selection) oc_ui_edit_perform_move(ui, move, direction, codepoints); } ui->editMark = ui->editCursor; } break; case OC_UI_EDIT_SELECT: { oc_ui_edit_perform_move(ui, move, direction, codepoints); } break; case OC_UI_EDIT_SELECT_EXTEND: { if((direction > 0) != (ui->editCursor > ui->editMark)) { u32 tmp = ui->editCursor; ui->editCursor = ui->editMark; ui->editMark = tmp; } oc_ui_edit_perform_move(ui, move, direction, codepoints); } break; case OC_UI_EDIT_DELETE: { if(ui->editCursor == ui->editMark) { oc_ui_edit_perform_move(ui, move, direction, codepoints); } codepoints = oc_ui_edit_delete_selection(ui, codepoints); ui->editMark = ui->editCursor; } break; case OC_UI_EDIT_CUT: { oc_ui_edit_copy_selection_to_clipboard(ui, codepoints); codepoints = oc_ui_edit_delete_selection(ui, codepoints); } break; case OC_UI_EDIT_COPY: { oc_ui_edit_copy_selection_to_clipboard(ui, codepoints); } break; case OC_UI_EDIT_PASTE: { codepoints = oc_ui_edit_replace_selection_with_clipboard(ui, codepoints); } break; case OC_UI_EDIT_SELECT_ALL: { ui->editCursor = 0; ui->editMark = codepoints.len; } break; } ui->editCursorBlinkStart = ui->frameTime; return (codepoints); } i32 oc_ui_edit_find_word_start(oc_ui_context* ui, oc_str32 codepoints, i32 startChar) { i32 c = startChar; if(oc_ui_edit_is_whitespace(codepoints.ptr[startChar])) { while(c > 0 && oc_ui_edit_is_whitespace(codepoints.ptr[c - 1])) { c--; } } else if(!oc_ui_edit_is_word_separator(codepoints.ptr[startChar])) { while(c > 0 && !oc_ui_edit_is_word_separator(codepoints.ptr[c - 1]) && !oc_ui_edit_is_whitespace(codepoints.ptr[c - 1])) { c--; } } return c; } i32 oc_ui_edit_find_word_end(oc_ui_context* ui, oc_str32 codepoints, i32 startChar) { i32 c = oc_min(startChar + 1, codepoints.len); if(startChar < codepoints.len && oc_ui_edit_is_whitespace(codepoints.ptr[startChar])) { while(c < codepoints.len && oc_ui_edit_is_whitespace(codepoints.ptr[c])) { c++; } } else if(startChar < codepoints.len && !oc_ui_edit_is_word_separator(codepoints.ptr[startChar])) { while(c < codepoints.len && !oc_ui_edit_is_word_separator(codepoints.ptr[c]) && !oc_ui_edit_is_whitespace(codepoints.ptr[c])) { c++; } } return c; } void oc_ui_text_box_render(oc_ui_box* box, void* data) { oc_str32 codepoints = *(oc_str32*)data; oc_ui_context* ui = oc_ui_get_context(); u32 firstDisplayedChar = 0; if(oc_ui_box_active(box)) { firstDisplayedChar = ui->editFirstDisplayedChar; } oc_ui_style* style = &box->style; oc_font_metrics extents = oc_font_get_metrics(style->font, style->fontSize); f32 lineHeight = extents.ascent + extents.descent; oc_str32 before = oc_str32_slice(codepoints, 0, firstDisplayedChar); oc_rect beforeBox = oc_font_text_metrics_utf32(style->font, style->fontSize, before).logical; f32 textX = box->rect.x - beforeBox.w; f32 textTop = box->rect.y + 0.5 * (box->rect.h - lineHeight); f32 textY = textTop + extents.ascent; if(box->active) { u32 selectStart = oc_min(ui->editCursor, ui->editMark); u32 selectEnd = oc_max(ui->editCursor, ui->editMark); oc_str32 beforeSelect = oc_str32_slice(codepoints, 0, selectStart); oc_rect beforeSelectBox = oc_font_text_metrics_utf32(style->font, style->fontSize, beforeSelect).logical; beforeSelectBox.x += textX; beforeSelectBox.y += textY; if(selectStart != selectEnd) { oc_str32 select = oc_str32_slice(codepoints, selectStart, selectEnd); oc_str32 afterSelect = oc_str32_slice(codepoints, selectEnd, codepoints.len); oc_rect selectBox = oc_font_text_metrics_utf32(style->font, style->fontSize, select).logical; oc_rect afterSelectBox = oc_font_text_metrics_utf32(style->font, style->fontSize, afterSelect).logical; selectBox.x += beforeSelectBox.x + beforeSelectBox.w; selectBox.y += textY; oc_set_color(ui->theme->palette->blue2); oc_rectangle_fill(selectBox.x, selectBox.y, selectBox.w, lineHeight); oc_set_font(style->font); oc_set_font_size(style->fontSize); oc_set_color(style->color); oc_move_to(textX, textY); oc_codepoints_outlines(beforeSelect); oc_fill(); oc_set_color(box->style.color); oc_codepoints_outlines(select); oc_fill(); oc_set_color(style->color); oc_codepoints_outlines(afterSelect); oc_fill(); } else { if(!((u64)(2 * (ui->frameTime - ui->editCursorBlinkStart)) & 1)) { f32 caretX = box->rect.x - beforeBox.w + beforeSelectBox.w; f32 caretY = textTop; oc_set_color(style->color); oc_rectangle_fill(caretX, caretY, 1, lineHeight); } oc_set_font(style->font); oc_set_font_size(style->fontSize); oc_set_color(style->color); oc_move_to(textX, textY); oc_codepoints_outlines(codepoints); oc_fill(); } } else { oc_set_font(style->font); oc_set_font_size(style->fontSize); oc_set_color(style->color); oc_move_to(textX, textY); oc_codepoints_outlines(codepoints); oc_fill(); } } oc_ui_text_box_result oc_ui_text_box(const char* name, oc_arena* arena, oc_str8 text) { oc_ui_context* ui = oc_ui_get_context(); oc_ui_theme* theme = ui->theme; oc_ui_text_box_result result = { .text = text }; oc_ui_style frameStyle = { .layout.margin.x = 12, .layout.margin.y = 6, .bgColor = theme->fill0, .roundness = theme->roundnessSmall }; oc_ui_style_mask frameMask = OC_UI_STYLE_LAYOUT_MARGIN_X | OC_UI_STYLE_LAYOUT_MARGIN_Y | OC_UI_STYLE_BG_COLOR | OC_UI_STYLE_ROUNDNESS; oc_ui_style_next(&frameStyle, frameMask); oc_ui_pattern hoverPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &hoverPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_HOVER }); oc_ui_style hoverStyle = { .bgColor = theme->fill1 }; oc_ui_style_match_after(hoverPattern, &hoverStyle, OC_UI_STYLE_BG_COLOR); oc_ui_pattern activePattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &activePattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_ACTIVE }); oc_ui_style activeStyle = { .borderColor = theme->primary, .borderSize = 1 }; oc_ui_style_match_after(activePattern, &activeStyle, OC_UI_STYLE_BORDER_COLOR | OC_UI_STYLE_BORDER_SIZE); oc_ui_pattern draggingPattern = { 0 }; oc_ui_pattern_push(&ui->frameArena, &draggingPattern, (oc_ui_selector){ .kind = OC_UI_SEL_STATUS, .status = OC_UI_DRAGGING }); oc_ui_style draggingStyle = { .bgColor = theme->fill2 }; oc_ui_style_match_after(draggingPattern, &draggingStyle, OC_UI_STYLE_BG_COLOR); oc_ui_flags frameFlags = OC_UI_FLAG_CLICKABLE | OC_UI_FLAG_DRAW_BACKGROUND | OC_UI_FLAG_DRAW_BORDER; oc_ui_box* frame = oc_ui_box_begin(name, frameFlags); oc_ui_tag_box(frame, "frame"); oc_font font = frame->style.font; f32 fontSize = frame->style.fontSize; oc_ui_style textStyle = { .size.width = (oc_ui_size){ OC_UI_SIZE_PARENT, 1 }, .size.height = (oc_ui_size){ OC_UI_SIZE_PARENT, 1 } }; oc_ui_style_next(&textStyle, OC_UI_STYLE_SIZE); oc_ui_box* textBox = oc_ui_box_make("text", OC_UI_FLAG_CLIP | OC_UI_FLAG_DRAW_PROC); oc_ui_tag_box(textBox, "text"); oc_font_metrics extents = oc_font_get_metrics(font, fontSize); oc_ui_sig sig = oc_ui_box_sig(frame); if(sig.pressed) { if(!oc_ui_box_active(frame)) { oc_ui_box_activate(frame); oc_ui_box_activate(textBox); //NOTE: focus ui->focus = frame; ui->editFirstDisplayedChar = 0; ui->editCursor = 0; ui->editMark = 0; } ui->editCursorBlinkStart = ui->frameTime; } if(sig.pressed || sig.dragging) { //NOTE: set cursor/extend selection on mouse press or drag oc_vec2 pos = oc_ui_mouse_position(); f32 cursorX = pos.x - textBox->rect.x; oc_str32 codepoints = oc_utf8_push_to_codepoints(&ui->frameArena, text); i32 newCursor = 0; i32 hoveredChar = 0; f32 x = 0; for(int i = ui->editFirstDisplayedChar; i < codepoints.len; i++) { oc_rect bbox = oc_font_text_metrics_utf32(font, fontSize, oc_str32_slice(codepoints, i, i + 1)).logical; if(x < cursorX) { hoveredChar = i; } if(x + 0.5 * bbox.w > cursorX) { newCursor = i; break; } if(i == codepoints.len - 1) { newCursor = codepoints.len; } x += bbox.w; } if(sig.doubleClicked) { ui->editCursor = oc_ui_edit_find_word_end(ui, codepoints, hoveredChar); ui->editMark = oc_ui_edit_find_word_start(ui, codepoints, hoveredChar); ui->editSelectionMode = OC_UI_EDIT_MOVE_WORD; ui->editWordSelectionInitialCursor = ui->editCursor; ui->editWordSelectionInitialMark = ui->editMark; } else if(sig.tripleClicked) { ui->editCursor = codepoints.len; ui->editMark = 0; ui->editSelectionMode = OC_UI_EDIT_MOVE_LINE; } else if(sig.pressed && (oc_key_mods(&ui->input) & OC_KEYMOD_SHIFT) && !(newCursor >= oc_min(ui->editCursor, ui->editMark) && newCursor <= oc_max(ui->editCursor, ui->editMark))) { //NOTE: put cursor the closest to new cursor (this maximizes the resulting selection, // and seems to be the standard behaviour across a number of text editor) if(abs(newCursor - ui->editCursor) > abs(newCursor - ui->editMark)) { ui->editMark = ui->editCursor; ui->editCursor = newCursor; } else { ui->editCursor = newCursor; } ui->editSelectionMode = OC_UI_EDIT_MOVE_CHAR; } else if(sig.pressed) { ui->editCursor = newCursor; ui->editMark = newCursor; ui->editSelectionMode = OC_UI_EDIT_MOVE_CHAR; } else if(ui->editSelectionMode == OC_UI_EDIT_MOVE_LINE) { oc_rect bbox = oc_font_text_metrics_utf32(font, fontSize, codepoints).logical; if(fabsf(bbox.w - cursorX) < fabsf(cursorX)) { ui->editCursor = codepoints.len; ui->editMark = 0; } else { ui->editCursor = 0; ui->editMark = codepoints.len; } } else if(ui->editSelectionMode == OC_UI_EDIT_MOVE_WORD) { if(oc_min(ui->editCursor, ui->editMark) == oc_min(ui->editWordSelectionInitialCursor, ui->editWordSelectionInitialMark) && oc_max(ui->editCursor, ui->editMark) == oc_max(ui->editWordSelectionInitialCursor, ui->editWordSelectionInitialMark)) { oc_rect editCursorPrefixBbox = oc_font_text_metrics_utf32(font, fontSize, oc_str32_slice(codepoints, 0, ui->editCursor)).logical; oc_rect editMarkPrefixBbox = oc_font_text_metrics_utf32(font, fontSize, oc_str32_slice(codepoints, 0, ui->editMark)).logical; f32 editCursorX = editCursorPrefixBbox.w; f32 editMarkX = editMarkPrefixBbox.w; if(fabsf(cursorX - editMarkX) < fabsf(cursorX - editCursorX)) { i32 tmp = ui->editMark; ui->editMark = ui->editCursor; ui->editCursor = tmp; } } if(ui->editCursor >= ui->editMark) { ui->editCursor = oc_ui_edit_find_word_end(ui, codepoints, hoveredChar); } else { ui->editCursor = oc_ui_edit_find_word_start(ui, codepoints, hoveredChar); } } else if(ui->editSelectionMode == OC_UI_EDIT_MOVE_CHAR) { ui->editCursor = newCursor; } else { OC_DEBUG_ASSERT("Unexpected textbox branch"); } } else { ui->editSelectionMode = OC_UI_EDIT_MOVE_CHAR; } if(sig.hovering) { oc_ui_box_set_hot(frame, true); } else { oc_ui_box_set_hot(frame, false); if(oc_mouse_pressed(&ui->input, OC_MOUSE_LEFT) || oc_mouse_pressed(&ui->input, OC_MOUSE_RIGHT) || oc_mouse_pressed(&ui->input, OC_MOUSE_MIDDLE)) { if(oc_ui_box_active(frame)) { oc_ui_box_deactivate(frame); oc_ui_box_deactivate(textBox); //NOTE loose focus ui->focus = 0; } } } if(oc_ui_box_active(frame)) { oc_str32 oldCodepoints = oc_utf8_push_to_codepoints(&ui->frameArena, text); oc_str32 codepoints = oldCodepoints; ui->editCursor = oc_clamp(ui->editCursor, 0, codepoints.len); ui->editMark = oc_clamp(ui->editMark, 0, codepoints.len); //NOTE replace selection with input codepoints oc_str32 input = oc_input_text_utf32(&ui->frameArena, &ui->input); if(input.len) { codepoints = oc_ui_edit_replace_selection_with_codepoints(ui, codepoints, input); ui->editCursorBlinkStart = ui->frameTime; } //NOTE handle shortcuts oc_keymod_flags mods = oc_key_mods(&ui->input); const oc_ui_edit_command* editCommands; u32 editCommandCount; oc_host_platform hostPlatform = oc_get_host_platform(); switch(hostPlatform) { case OC_HOST_PLATFORM_MACOS: editCommands = OC_UI_EDIT_COMMANDS_MACOS; editCommandCount = OC_UI_EDIT_COMMAND_MACOS_COUNT; break; case OC_HOST_PLATFORM_WINDOWS: editCommands = OC_UI_EDIT_COMMANDS_WINDOWS; editCommandCount = OC_UI_EDIT_COMMAND_WINDOWS_COUNT; break; default: OC_ASSERT(0, "unknown host platform: %i", hostPlatform); } for(int i = 0; i < editCommandCount; i++) { const oc_ui_edit_command* command = &(editCommands[i]); if((oc_key_press_count(&ui->input, command->key) || oc_key_repeat_count(&ui->input, command->key)) && (mods & ~OC_KEYMOD_MAIN_MODIFIER) == command->mods) { codepoints = oc_ui_edit_perform_operation(ui, command->operation, command->move, command->direction, codepoints); break; } } if(sig.pasted) { oc_str8 pastedText = oc_clipboard_pasted_text(&ui->input); oc_str32 input = oc_utf8_push_to_codepoints(&ui->frameArena, pastedText); codepoints = oc_ui_edit_replace_selection_with_codepoints(ui, codepoints, input); } //NOTE(martin): check changed/accepted if(oldCodepoints.ptr != codepoints.ptr) { result.changed = true; result.text = oc_utf8_push_from_codepoints(arena, codepoints); } if(oc_key_press_count(&ui->input, OC_KEY_ENTER)) { //TODO(martin): extract in gui_edit_complete() (and use below) result.accepted = true; oc_ui_box_deactivate(frame); oc_ui_box_deactivate(textBox); ui->focus = 0; } //NOTE slide contents { if(ui->editCursor < ui->editFirstDisplayedChar) { ui->editFirstDisplayedChar = ui->editCursor; } else { i32 firstDisplayedChar = ui->editFirstDisplayedChar; oc_str32 firstToCursor = oc_str32_slice(codepoints, firstDisplayedChar, ui->editCursor); oc_rect firstToCursorBox = oc_font_text_metrics_utf32(font, fontSize, firstToCursor).logical; while(firstToCursorBox.w > textBox->rect.w) { firstDisplayedChar++; firstToCursor = oc_str32_slice(codepoints, firstDisplayedChar, ui->editCursor); firstToCursorBox = oc_font_text_metrics_utf32(font, fontSize, firstToCursor).logical; } ui->editFirstDisplayedChar = firstDisplayedChar; } } //NOTE: set renderer oc_str32* renderCodepoints = oc_arena_push_type(&ui->frameArena, oc_str32); *renderCodepoints = oc_str32_push_copy(&ui->frameArena, codepoints); oc_ui_box_set_draw_proc(textBox, oc_ui_text_box_render, renderCodepoints); } else { //NOTE: set renderer oc_str32* renderCodepoints = oc_arena_push_type(&ui->frameArena, oc_str32); *renderCodepoints = oc_utf8_push_to_codepoints(&ui->frameArena, text); oc_ui_box_set_draw_proc(textBox, oc_ui_text_box_render, renderCodepoints); } oc_ui_box_end(); // frame return (result); } //------------------------------------------------------------------------------ // Themes // doc/UIColors.md has them visualized //------------------------------------------------------------------------------ oc_ui_palette OC_UI_DARK_PALETTE = { .red0 = { 0.424, 0.035, 0.043, 1 }, .red1 = { 0.565, 0.067, 0.063, 1 }, .red2 = { 0.706, 0.125, 0.098, 1 }, .red3 = { 0.843, 0.200, 0.141, 1 }, .red4 = { 0.984, 0.286, 0.196, 1 }, .red5 = { 0.988, 0.447, 0.353, 1 }, .red6 = { 0.992, 0.600, 0.514, 1 }, .red7 = { 0.992, 0.745, 0.675, 1 }, .red8 = { 0.996, 0.878, 0.835, 1 }, .red9 = { 1.000, 0.953, 0.937, 1 }, .orange0 = { 0.333, 0.122, 0.012, 1 }, .orange1 = { 0.502, 0.208, 0.024, 1 }, .orange2 = { 0.667, 0.314, 0.039, 1 }, .orange3 = { 0.835, 0.435, 0.059, 1 }, .orange4 = { 1.000, 0.573, 0.078, 1 }, .orange5 = { 1.000, 0.682, 0.263, 1 }, .orange6 = { 1.000, 0.780, 0.447, 1 }, .orange7 = { 1.000, 0.867, 0.631, 1 }, .orange8 = { 1.000, 0.937, 0.816, 1 }, .orange9 = { 1.000, 0.976, 0.929, 1 }, .amber0 = { 0.318, 0.180, 0.035, 1 }, .amber1 = { 0.475, 0.294, 0.059, 1 }, .amber2 = { 0.631, 0.420, 0.086, 1 }, .amber3 = { 0.792, 0.561, 0.118, 1 }, .amber4 = { 0.949, 0.718, 0.149, 1 }, .amber5 = { 0.961, 0.792, 0.314, 1 }, .amber6 = { 0.969, 0.859, 0.478, 1 }, .amber7 = { 0.980, 0.918, 0.651, 1 }, .amber8 = { 0.988, 0.965, 0.824, 1 }, .amber9 = { 0.996, 0.984, 0.929, 1 }, .yellow0 = { 0.329, 0.286, 0.012, 1 }, .yellow1 = { 0.494, 0.424, 0.024, 1 }, .yellow2 = { 0.659, 0.557, 0.039, 1 }, .yellow3 = { 0.824, 0.686, 0.059, 1 }, .yellow4 = { 0.988, 0.808, 0.078, 1 }, .yellow5 = { 0.992, 0.871, 0.263, 1 }, .yellow6 = { 0.992, 0.922, 0.443, 1 }, .yellow7 = { 0.996, 0.961, 0.627, 1 }, .yellow8 = { 0.996, 0.984, 0.816, 1 }, .yellow9 = { 1.000, 0.996, 0.925, 1 }, .lime0 = { 0.192, 0.275, 0.012, 1 }, .lime1 = { 0.294, 0.412, 0.020, 1 }, .lime2 = { 0.404, 0.553, 0.035, 1 }, .lime3 = { 0.518, 0.690, 0.047, 1 }, .lime4 = { 0.635, 0.827, 0.067, 1 }, .lime5 = { 0.682, 0.863, 0.227, 1 }, .lime6 = { 0.741, 0.898, 0.400, 1 }, .lime7 = { 0.812, 0.929, 0.588, 1 }, .lime8 = { 0.898, 0.965, 0.788, 1 }, .lime9 = { 0.953, 0.984, 0.914, 1 }, .lightGreen0 = { 0.149, 0.239, 0.075, 1 }, .lightGreen1 = { 0.231, 0.361, 0.114, 1 }, .lightGreen2 = { 0.318, 0.482, 0.157, 1 }, .lightGreen3 = { 0.404, 0.600, 0.204, 1 }, .lightGreen4 = { 0.498, 0.722, 0.251, 1 }, .lightGreen5 = { 0.592, 0.776, 0.373, 1 }, .lightGreen6 = { 0.690, 0.831, 0.506, 1 }, .lightGreen7 = { 0.788, 0.890, 0.655, 1 }, .lightGreen8 = { 0.894, 0.945, 0.820, 1 }, .lightGreen9 = { 0.953, 0.973, 0.929, 1 }, .green0 = { 0.071, 0.235, 0.098, 1 }, .green1 = { 0.110, 0.353, 0.145, 1 }, .green2 = { 0.153, 0.467, 0.192, 1 }, .green3 = { 0.196, 0.584, 0.239, 1 }, .green4 = { 0.243, 0.702, 0.286, 1 }, .green5 = { 0.365, 0.761, 0.392, 1 }, .green6 = { 0.498, 0.820, 0.518, 1 }, .green7 = { 0.651, 0.882, 0.659, 1 }, .green8 = { 0.816, 0.941, 0.820, 1 }, .green9 = { 0.925, 0.969, 0.925, 1 }, .teal0 = { 0.008, 0.235, 0.224, 1 }, .teal1 = { 0.016, 0.353, 0.333, 1 }, .teal2 = { 0.027, 0.467, 0.435, 1 }, .teal3 = { 0.039, 0.584, 0.533, 1 }, .teal4 = { 0.055, 0.702, 0.631, 1 }, .teal5 = { 0.200, 0.761, 0.690, 1 }, .teal6 = { 0.369, 0.820, 0.757, 1 }, .teal7 = { 0.557, 0.882, 0.827, 1 }, .teal8 = { 0.769, 0.941, 0.910, 1 }, .teal9 = { 0.902, 0.969, 0.957, 1 }, .cyan0 = { 0.016, 0.204, 0.239, 1 }, .cyan1 = { 0.027, 0.310, 0.361, 1 }, .cyan2 = { 0.039, 0.424, 0.482, 1 }, .cyan3 = { 0.055, 0.537, 0.600, 1 }, .cyan4 = { 0.075, 0.659, 0.722, 1 }, .cyan5 = { 0.220, 0.733, 0.776, 1 }, .cyan6 = { 0.384, 0.804, 0.831, 1 }, .cyan7 = { 0.569, 0.875, 0.890, 1 }, .cyan8 = { 0.776, 0.937, 0.945, 1 }, .cyan9 = { 0.906, 0.969, 0.973, 1 }, .lightBlue0 = { 0.000, 0.216, 0.380, 1 }, .lightBlue1 = { 0.000, 0.302, 0.522, 1 }, .lightBlue2 = { 0.012, 0.400, 0.663, 1 }, .lightBlue3 = { 0.039, 0.506, 0.800, 1 }, .lightBlue4 = { 0.075, 0.624, 0.941, 1 }, .lightBlue5 = { 0.251, 0.706, 0.953, 1 }, .lightBlue6 = { 0.431, 0.784, 0.965, 1 }, .lightBlue7 = { 0.616, 0.863, 0.976, 1 }, .lightBlue8 = { 0.808, 0.933, 0.988, 1 }, .lightBlue9 = { 0.922, 0.973, 0.996, 1 }, .blue0 = { 0.020, 0.192, 0.439, 1 }, .blue1 = { 0.039, 0.275, 0.580, 1 }, .blue2 = { 0.074, 0.361, 0.722, 1 }, .blue3 = { 0.114, 0.459, 0.859, 1 }, .blue4 = { 0.161, 0.565, 1.000, 1 }, .blue5 = { 0.33, 0.66, 1, 1 }, .blue6 = { 0.5, 0.757, 1, 1 }, .blue7 = { 0.66, 0.84, 1, 1 }, .blue8 = { 0.831, 0.925, 1.000, 1 }, .blue9 = { 0.937, 0.973, 1.000, 1 }, .indigo0 = { 0.090, 0.118, 0.396, 1 }, .indigo1 = { 0.125, 0.161, 0.478, 1 }, .indigo2 = { 0.161, 0.212, 0.557, 1 }, .indigo3 = { 0.204, 0.267, 0.639, 1 }, .indigo4 = { 0.251, 0.325, 0.718, 1 }, .indigo5 = { 0.373, 0.443, 0.773, 1 }, .indigo6 = { 0.506, 0.569, 0.831, 1 }, .indigo7 = { 0.655, 0.706, 0.886, 1 }, .indigo8 = { 0.820, 0.847, 0.945, 1 }, .indigo9 = { 0.929, 0.937, 0.973, 1 }, .violet0 = { 0.251, 0.106, 0.467, 1 }, .violet1 = { 0.298, 0.141, 0.549, 1 }, .violet2 = { 0.345, 0.180, 0.627, 1 }, .violet3 = { 0.392, 0.224, 0.710, 1 }, .violet4 = { 0.447, 0.275, 0.788, 1 }, .violet5 = { 0.533, 0.396, 0.831, 1 }, .violet6 = { 0.635, 0.533, 0.875, 1 }, .violet7 = { 0.745, 0.678, 0.914, 1 }, .violet8 = { 0.867, 0.831, 0.957, 1 }, .violet9 = { 0.945, 0.933, 0.980, 1 }, .purple0 = { 0.290, 0.063, 0.380, 1 }, .purple1 = { 0.369, 0.090, 0.463, 1 }, .purple2 = { 0.451, 0.122, 0.541, 1 }, .purple3 = { 0.537, 0.157, 0.624, 1 }, .purple4 = { 0.627, 0.200, 0.702, 1 }, .purple5 = { 0.710, 0.325, 0.761, 1 }, .purple6 = { 0.792, 0.471, 0.820, 1 }, .purple7 = { 0.867, 0.627, 0.882, 1 }, .purple8 = { 0.937, 0.808, 0.941, 1 }, .purple9 = { 0.969, 0.922, 0.969, 1 }, .pink0 = { 0.361, 0.027, 0.188, 1 }, .pink1 = { 0.502, 0.055, 0.255, 1 }, .pink2 = { 0.643, 0.090, 0.318, 1 }, .pink3 = { 0.780, 0.133, 0.380, 1 }, .pink4 = { 0.922, 0.184, 0.443, 1 }, .pink5 = { 0.937, 0.337, 0.525, 1 }, .pink6 = { 0.953, 0.494, 0.624, 1 }, .pink7 = { 0.969, 0.659, 0.737, 1 }, .pink8 = { 0.984, 0.827, 0.863, 1 }, .pink9 = { 0.992, 0.933, 0.945, 1 }, .grey0 = { 0.110, 0.122, 0.137, 1 }, .grey1 = { 0.180, 0.196, 0.220, 1 }, .grey2 = { 0.255, 0.275, 0.298, 1 }, .grey3 = { 0.333, 0.357, 0.380, 1 }, .grey4 = { 0.420, 0.439, 0.459, 1 }, .grey5 = { 0.533, 0.553, 0.573, 1 }, .grey6 = { 0.655, 0.671, 0.690, 1 }, .grey7 = { 0.786, 0.792, 0.804, 1 }, .grey8 = { 0.902, 0.910, 0.918, 1 }, .grey9 = { 0.976, 0.976, 0.976, 1 }, .black = { 0, 0, 0, 1 }, .white = { 1, 1, 1, 1 } }; oc_ui_theme OC_UI_DARK_THEME = { .white = { 0.894, 0.906, 0.961, 1 }, .primary = { 0.33, 0.66, 1, 1 }, // blue5 .primaryHover = { 0.5, 0.757, 1, 1 }, // blue6 .primaryActive = { 0.66, 0.84, 1, 1 }, // blue7 .border = { 1, 1, 1, 0.08 }, .fill0 = { 1, 1, 1, 0.12 }, .fill1 = { 1, 1, 1, 0.16 }, .fill2 = { 1, 1, 1, 0.2 }, .bg0 = { 0.086, 0.086, 0.102, 1 }, .bg1 = { 0.137, 0.141, 0.161, 1 }, .bg2 = { 0.208, 0.212, 0.235, 1 }, .bg3 = { 0.263, 0.267, 0.29, 1 }, .bg4 = { 0.31, 0.318, 0.349, 1 }, .text0 = { 0.976, 0.976, 0.976, 1 }, // grey9 .text1 = { 0.976, 0.976, 0.976, 0.8 }, // grey9 .text2 = { 0.976, 0.976, 0.976, 0.6 }, // grey9 .text3 = { 0.976, 0.976, 0.976, 0.35 }, // grey9 .sliderThumbBorder = { 0, 0, 0, 0.075 }, .elevatedBorder = { 1, 1, 1, 0.1 }, .roundnessSmall = 3, .roundnessMedium = 6, .roundnessLarge = 9 }; oc_ui_palette OC_UI_LIGHT_PALETTE = { .red0 = { 0.996, 0.949, 0.929, 1 }, .red1 = { 0.996, 0.867, 0.824, 1 }, .red2 = { 0.992, 0.718, 0.647, 1 }, .red3 = { 0.984, 0.565, 0.471, 1 }, .red4 = { 0.980, 0.400, 0.298, 1 }, .red5 = { 0.976, 0.224, 0.125, 1 }, .red6 = { 0.835, 0.145, 0.082, 1 }, .red7 = { 0.698, 0.078, 0.047, 1 }, .red8 = { 0.557, 0.031, 0.020, 1 }, .red9 = { 0.416, 0.004, 0.012, 1 }, .orange0 = { 1.000, 0.973, 0.918, 1 }, .orange1 = { 0.996, 0.933, 0.800, 1 }, .orange2 = { 0.996, 0.851, 0.596, 1 }, .orange3 = { 0.992, 0.757, 0.396, 1 }, .orange4 = { 0.992, 0.651, 0.200, 1 }, .orange5 = { 0.988, 0.533, 0.000, 1 }, .orange6 = { 0.824, 0.404, 0.000, 1 }, .orange7 = { 0.659, 0.290, 0.000, 1 }, .orange8 = { 0.494, 0.192, 0.000, 1 }, .orange9 = { 0.329, 0.114, 0.000, 1 }, .amber0 = { 0.996, 0.984, 0.922, 1 }, .amber1 = { 0.988, 0.961, 0.808, 1 }, .amber2 = { 0.976, 0.910, 0.620, 1 }, .amber3 = { 0.965, 0.847, 0.435, 1 }, .amber4 = { 0.953, 0.776, 0.255, 1 }, .amber5 = { 0.941, 0.694, 0.078, 1 }, .amber6 = { 0.784, 0.541, 0.059, 1 }, .amber7 = { 0.627, 0.400, 0.039, 1 }, .amber8 = { 0.471, 0.275, 0.024, 1 }, .amber9 = { 0.314, 0.169, 0.012, 1 }, .yellow0 = { 1.000, 0.992, 0.918, 1 }, .yellow1 = { 0.996, 0.984, 0.796, 1 }, .yellow2 = { 0.992, 0.953, 0.596, 1 }, .yellow3 = { 0.988, 0.910, 0.396, 1 }, .yellow4 = { 0.984, 0.855, 0.196, 1 }, .yellow5 = { 0.980, 0.784, 0.000, 1 }, .yellow6 = { 0.816, 0.667, 0.000, 1 }, .yellow7 = { 0.655, 0.545, 0.000, 1 }, .yellow8 = { 0.490, 0.416, 0.000, 1 }, .yellow9 = { 0.325, 0.282, 0.000, 1 }, .lime0 = { 0.949, 0.980, 0.902, 1 }, .lime1 = { 0.890, 0.965, 0.773, 1 }, .lime2 = { 0.796, 0.929, 0.557, 1 }, .lime3 = { 0.718, 0.890, 0.357, 1 }, .lime4 = { 0.655, 0.855, 0.173, 1 }, .lime5 = { 0.608, 0.820, 0.000, 1 }, .lime6 = { 0.494, 0.682, 0.000, 1 }, .lime7 = { 0.388, 0.545, 0.000, 1 }, .lime8 = { 0.282, 0.408, 0.000, 1 }, .lime9 = { 0.184, 0.275, 0.000, 1 }, .lightGreen0 = { 0.953, 0.973, 0.925, 1 }, .lightGreen1 = { 0.890, 0.941, 0.816, 1 }, .lightGreen2 = { 0.784, 0.886, 0.647, 1 }, .lightGreen3 = { 0.678, 0.827, 0.494, 1 }, .lightGreen4 = { 0.576, 0.773, 0.357, 1 }, .lightGreen5 = { 0.482, 0.714, 0.235, 1 }, .lightGreen6 = { 0.392, 0.596, 0.188, 1 }, .lightGreen7 = { 0.306, 0.475, 0.149, 1 }, .lightGreen8 = { 0.224, 0.357, 0.106, 1 }, .lightGreen9 = { 0.145, 0.239, 0.071, 1 }, .green0 = { 0.925, 0.969, 0.925, 1 }, .green1 = { 0.816, 0.941, 0.820, 1 }, .green2 = { 0.643, 0.878, 0.655, 1 }, .green3 = { 0.490, 0.820, 0.510, 1 }, .green4 = { 0.353, 0.761, 0.384, 1 }, .green5 = { 0.231, 0.702, 0.275, 1 }, .green6 = { 0.188, 0.584, 0.231, 1 }, .green7 = { 0.145, 0.467, 0.184, 1 }, .green8 = { 0.106, 0.349, 0.141, 1 }, .green9 = { 0.067, 0.235, 0.094, 1 }, .teal0 = { 0.894, 0.969, 0.957, 1 }, .teal1 = { 0.753, 0.941, 0.910, 1 }, .teal2 = { 0.529, 0.878, 0.827, 1 }, .teal3 = { 0.329, 0.820, 0.757, 1 }, .teal4 = { 0.153, 0.761, 0.690, 1 }, .teal5 = { 0.000, 0.702, 0.631, 1 }, .teal6 = { 0.000, 0.584, 0.537, 1 }, .teal7 = { 0.000, 0.467, 0.435, 1 }, .teal8 = { 0.000, 0.349, 0.333, 1 }, .teal9 = { 0.000, 0.235, 0.227, 1 }, .cyan0 = { 0.898, 0.969, 0.973, 1 }, .cyan1 = { 0.761, 0.937, 0.941, 1 }, .cyan2 = { 0.541, 0.867, 0.886, 1 }, .cyan3 = { 0.345, 0.796, 0.827, 1 }, .cyan4 = { 0.173, 0.722, 0.773, 1 }, .cyan5 = { 0.020, 0.643, 0.714, 1 }, .cyan6 = { 0.012, 0.525, 0.596, 1 }, .cyan7 = { 0.004, 0.412, 0.475, 1 }, .cyan8 = { 0.000, 0.302, 0.357, 1 }, .cyan9 = { 0.000, 0.196, 0.239, 1 }, .lightBlue0 = { 0.914, 0.969, 0.992, 1 }, .lightBlue1 = { 0.788, 0.925, 0.988, 1 }, .lightBlue2 = { 0.584, 0.847, 0.973, 1 }, .lightBlue3 = { 0.384, 0.765, 0.961, 1 }, .lightBlue4 = { 0.188, 0.675, 0.945, 1 }, .lightBlue5 = { 0.000, 0.584, 0.933, 1 }, .lightBlue6 = { 0.000, 0.482, 0.792, 1 }, .lightBlue7 = { 0.000, 0.388, 0.655, 1 }, .lightBlue8 = { 0.000, 0.294, 0.514, 1 }, .lightBlue9 = { 0.000, 0.208, 0.373, 1 }, .blue0 = { 0.918, 0.961, 1.000, 1 }, .blue1 = { 0.796, 0.906, 0.996, 1 }, .blue2 = { 0.596, 0.804, 0.992, 1 }, .blue3 = { 0.396, 0.698, 0.988, 1 }, .blue4 = { 0.196, 0.584, 0.984, 1 }, .blue5 = { 0.000, 0.392, 0.980, 1 }, .blue6 = { 0.000, 0.384, 0.839, 1 }, .blue7 = { 0.000, 0.310, 0.702, 1 }, .blue8 = { 0.000, 0.239, 0.561, 1 }, .blue9 = { 0.000, 0.173, 0.420, 1 }, .indigo0 = { 0.925, 0.937, 0.973, 1 }, .indigo1 = { 0.820, 0.847, 0.941, 1 }, .indigo2 = { 0.655, 0.702, 0.882, 1 }, .indigo3 = { 0.502, 0.565, 0.827, 1 }, .indigo4 = { 0.369, 0.435, 0.769, 1 }, .indigo5 = { 0.247, 0.318, 0.710, 1 }, .indigo6 = { 0.200, 0.259, 0.631, 1 }, .indigo7 = { 0.157, 0.204, 0.549, 1 }, .indigo8 = { 0.122, 0.157, 0.471, 1 }, .indigo9 = { 0.090, 0.114, 0.388, 1 }, .violet0 = { 0.953, 0.929, 0.976, 1 }, .violet1 = { 0.886, 0.820, 0.957, 1 }, .violet2 = { 0.769, 0.655, 0.914, 1 }, .violet3 = { 0.651, 0.498, 0.867, 1 }, .violet4 = { 0.533, 0.357, 0.824, 1 }, .violet5 = { 0.416, 0.227, 0.780, 1 }, .violet6 = { 0.341, 0.184, 0.702, 1 }, .violet7 = { 0.275, 0.145, 0.620, 1 }, .violet8 = { 0.212, 0.110, 0.541, 1 }, .violet9 = { 0.157, 0.078, 0.459, 1 }, .purple0 = { 0.969, 0.914, 0.969, 1 }, .purple1 = { 0.937, 0.792, 0.941, 1 }, .purple2 = { 0.867, 0.608, 0.878, 1 }, .purple3 = { 0.788, 0.435, 0.820, 1 }, .purple4 = { 0.706, 0.286, 0.761, 1 }, .purple5 = { 0.620, 0.157, 0.702, 1 }, .purple6 = { 0.529, 0.118, 0.620, 1 }, .purple7 = { 0.443, 0.086, 0.541, 1 }, .purple8 = { 0.361, 0.059, 0.459, 1 }, .purple9 = { 0.286, 0.039, 0.380, 1 }, .pink0 = { 0.992, 0.925, 0.937, 1 }, .pink1 = { 0.984, 0.812, 0.847, 1 }, .pink2 = { 0.965, 0.627, 0.710, 1 }, .pink3 = { 0.949, 0.451, 0.588, 1 }, .pink4 = { 0.929, 0.282, 0.482, 1 }, .pink5 = { 0.914, 0.118, 0.388, 1 }, .pink6 = { 0.773, 0.075, 0.337, 1 }, .pink7 = { 0.635, 0.043, 0.282, 1 }, .pink8 = { 0.494, 0.020, 0.227, 1 }, .pink9 = { 0.353, 0.004, 0.169, 1 }, .grey0 = { 0.976, 0.976, 0.976, 1 }, .grey1 = { 0.902, 0.910, 0.918, 1 }, .grey2 = { 0.776, 0.792, 0.804, 1 }, .grey3 = { 0.655, 0.671, 0.690, 1 }, .grey4 = { 0.533, 0.553, 0.573, 1 }, .grey5 = { 0.420, 0.439, 0.459, 1 }, .grey6 = { 0.333, 0.357, 0.380, 1 }, .grey7 = { 0.255, 0.275, 0.298, 1 }, .grey8 = { 0.180, 0.196, 0.220, 1 }, .grey9 = { 0.110, 0.122, 0.137, 1 }, .black = { 0, 0, 0, 1 }, .white = { 1, 1, 1, 1 } }; oc_ui_theme OC_UI_LIGHT_THEME = { .white = { 1, 1, 1, 1 }, .primary = { 0.000, 0.392, 0.980, 1 }, // blue5 .primaryHover = { 0.000, 0.384, 0.839, 1 }, // blue6 .primaryActive = { 0.000, 0.310, 0.702, 1 }, // blue7 .border = { 0.110, 0.122, 0.137, 0.08 }, // grey9 .fill0 = { 0.180, 0.196, 0.220, 0.05 }, // grey8 .fill1 = { 0.180, 0.196, 0.220, 0.09 }, // grey8 .fill2 = { 0.180, 0.196, 0.220, 0.13 }, // grey8 .bg0 = { 1, 1, 1, 1 }, .bg1 = { 1, 1, 1, 1 }, .bg2 = { 1, 1, 1, 1 }, .bg3 = { 1, 1, 1, 1 }, .bg4 = { 1, 1, 1, 1 }, .text0 = { 0.110, 0.122, 0.137, 1 }, // grey9 .text1 = { 0.110, 0.122, 0.137, 0.8 }, // grey9 .text2 = { 0.110, 0.122, 0.137, 0.62 }, // grey9 .text3 = { 0.110, 0.122, 0.137, 0.35 }, // grey9 .sliderThumbBorder = { 0, 0, 0, 0.125 }, .elevatedBorder = { 0, 0, 0, 0.075 }, .roundnessSmall = 3, .roundnessMedium = 6, .roundnessLarge = 9 };