/************************************************************//** * * @file: ui.c * @author: Martin Fouilleul * @date: 08/08/2022 * @revision: * *****************************************************************/ #include"platform.h" #include"platform_assert.h" #include"memory.h" #include"hash.h" #include"platform_clock.h" #include"ui.h" static ui_style UI_STYLE_DEFAULTS = { .size.width = {.kind = UI_SIZE_CHILDREN, .value = 0, .relax = 0}, .size.height = {.kind = UI_SIZE_CHILDREN, .value = 0, .relax = 0}, .layout = {.axis = UI_AXIS_Y, .align = {UI_ALIGN_START, UI_ALIGN_START}}, .color = {0, 0, 0, 1}, .fontSize = 16, }; mp_thread_local ui_context __uiThreadContext = {0}; mp_thread_local ui_context* __uiCurrentContext = 0; ui_context* ui_get_context(void) { return(__uiCurrentContext); } void ui_set_context(ui_context* context) { __uiCurrentContext = context; } //----------------------------------------------------------------------------- // stacks //----------------------------------------------------------------------------- ui_stack_elt* ui_stack_push(ui_context* ui, ui_stack_elt** stack) { ui_stack_elt* elt = mem_arena_alloc_type(&ui->frameArena, ui_stack_elt); memset(elt, 0, sizeof(ui_stack_elt)); elt->parent = *stack; *stack = elt; return(elt); } void ui_stack_pop(ui_stack_elt** stack) { if(*stack) { *stack = (*stack)->parent; } else { log_error("ui stack underflow\n"); } } mp_rect ui_intersect_rects(mp_rect lhs, mp_rect rhs) { //NOTE(martin): intersect with current clip f32 x0 = maximum(lhs.x, rhs.x); f32 y0 = maximum(lhs.y, rhs.y); f32 x1 = minimum(lhs.x + lhs.w, rhs.x + rhs.w); f32 y1 = minimum(lhs.y + lhs.h, rhs.y + rhs.h); mp_rect r = {x0, y0, maximum(0, x1-x0), maximum(0, y1-y0)}; return(r); } mp_rect ui_clip_top(void) { mp_rect r = {-FLT_MAX/2, -FLT_MAX/2, FLT_MAX, FLT_MAX}; ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui->clipStack; if(elt) { r = elt->clip; } return(r); } void ui_clip_push(mp_rect clip) { ui_context* ui = ui_get_context(); mp_rect current = ui_clip_top(); ui_stack_elt* elt = ui_stack_push(ui, &ui->clipStack); elt->clip = ui_intersect_rects(current, clip); } void ui_clip_pop(void) { ui_context* ui = ui_get_context(); ui_stack_pop(&ui->clipStack); } ui_box* ui_box_top(void) { ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui->boxStack; ui_box* box = elt ? elt->box : 0; return(box); } void ui_box_push(ui_box* box) { ui_context* ui = ui_get_context(); ui_stack_elt* elt = ui_stack_push(ui, &ui->boxStack); elt->box = box; if(box->flags & UI_FLAG_CLIP) { ui_clip_push(box->rect); } } void ui_box_pop(void) { ui_context* ui = ui_get_context(); ui_box* box = ui_box_top(); if(box) { if(box->flags & UI_FLAG_CLIP) { ui_clip_pop(); } ui_stack_pop(&ui->boxStack); } } //----------------------------------------------------------------------------- // tagging //----------------------------------------------------------------------------- ui_tag ui_tag_make_str8(str8 string) { ui_tag tag = {.hash = mp_hash_aes_string(string)}; return(tag); } void ui_tag_box_str8(ui_box* box, str8 string) { ui_context* ui = ui_get_context(); ui_tag_elt* elt = mem_arena_alloc_type(&ui->frameArena, ui_tag_elt); elt->tag = ui_tag_make_str8(string); list_append(&box->tags, &elt->listElt); } void ui_tag_next_str8(str8 string) { ui_context* ui = ui_get_context(); ui_tag_elt* elt = mem_arena_alloc_type(&ui->frameArena, ui_tag_elt); elt->tag = ui_tag_make_str8(string); list_append(&ui->nextBoxTags, &elt->listElt); } //----------------------------------------------------------------------------- // key hashing and caching //----------------------------------------------------------------------------- ui_key ui_key_make_str8(str8 string) { ui_context* ui = ui_get_context(); u64 seed = 0; ui_box* parent = ui_box_top(); if(parent) { seed = parent->key.hash; } ui_key key = {0}; key.hash = mp_hash_aes_string_seed(string, seed); return(key); } ui_key ui_key_make_path(str8_list path) { ui_context* ui = ui_get_context(); u64 seed = 0; ui_box* parent = ui_box_top(); if(parent) { seed = parent->key.hash; } for_list(&path.list, elt, str8_elt, listElt) { seed = mp_hash_aes_string_seed(elt->string, seed); } ui_key key = {seed}; return(key); } bool ui_key_equal(ui_key a, ui_key b) { return(a.hash == b.hash); } void ui_box_cache(ui_context* ui, ui_box* box) { u64 index = box->key.hash & (UI_BOX_MAP_BUCKET_COUNT-1); list_append(&(ui->boxMap[index]), &box->bucketElt); } ui_box* ui_box_lookup_key(ui_key key) { ui_context* ui = ui_get_context(); u64 index = key.hash & (UI_BOX_MAP_BUCKET_COUNT-1); for_list(&ui->boxMap[index], box, ui_box, bucketElt) { if(ui_key_equal(key, box->key)) { return(box); } } return(0); } ui_box* ui_box_lookup_str8(str8 string) { ui_key key = ui_key_make_str8(string); return(ui_box_lookup_key(key)); } //----------------------------------------------------------------------------- // styling //----------------------------------------------------------------------------- void ui_pattern_push(mem_arena* arena, ui_pattern* pattern, ui_selector selector) { ui_selector* copy = mem_arena_alloc_type(arena, ui_selector); *copy = selector; list_append(&pattern->l, ©->listElt); } ui_pattern ui_pattern_all(void) { ui_context* ui = ui_get_context(); ui_pattern pattern = {0}; ui_pattern_push(&ui->frameArena, &pattern, (ui_selector){.kind = UI_SEL_ANY}); return(pattern); } ui_pattern ui_pattern_owner(void) { ui_context* ui = ui_get_context(); ui_pattern pattern = {0}; ui_pattern_push(&ui->frameArena, &pattern, (ui_selector){.kind = UI_SEL_OWNER}); return(pattern); } void ui_style_match_before(ui_pattern pattern, ui_style* style, ui_style_mask mask) { ui_context* ui = ui_get_context(); if(ui) { ui_style_rule* rule = mem_arena_alloc_type(&ui->frameArena, ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = mem_arena_alloc_type(&ui->frameArena, ui_style); *rule->style = *style; list_append(&ui->nextBoxBeforeRules, &rule->boxElt); } } void ui_style_match_after(ui_pattern pattern, ui_style* style, ui_style_mask mask) { ui_context* ui = ui_get_context(); if(ui) { ui_style_rule* rule = mem_arena_alloc_type(&ui->frameArena, ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = mem_arena_alloc_type(&ui->frameArena, ui_style); *rule->style = *style; list_append(&ui->nextBoxAfterRules, &rule->boxElt); } } void ui_style_next(ui_style* style, ui_style_mask mask) { ui_style_match_before(ui_pattern_owner(), style, mask); } void ui_style_box_before(ui_box* box, ui_pattern pattern, ui_style* style, ui_style_mask mask) { ui_context* ui = ui_get_context(); if(ui) { ui_style_rule* rule = mem_arena_alloc_type(&ui->frameArena, ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = mem_arena_alloc_type(&ui->frameArena, ui_style); *rule->style = *style; list_append(&box->beforeRules, &rule->boxElt); rule->owner = box; } } void ui_style_box_after(ui_box* box, ui_pattern pattern, ui_style* style, ui_style_mask mask) { ui_context* ui = ui_get_context(); if(ui) { ui_style_rule* rule = mem_arena_alloc_type(&ui->frameArena, ui_style_rule); rule->pattern = pattern; rule->mask = mask; rule->style = mem_arena_alloc_type(&ui->frameArena, ui_style); *rule->style = *style; list_append(&box->afterRules, &rule->boxElt); rule->owner = box; } } //----------------------------------------------------------------------------- // input //----------------------------------------------------------------------------- void ui_process_event(mp_event* event) { ui_context* ui = ui_get_context(); mp_input_process_event(&ui->input, event); } vec2 ui_mouse_position(void) { ui_context* ui = ui_get_context(); vec2 mousePos = mp_mouse_position(&ui->input); return(mousePos); } vec2 ui_mouse_delta(void) { ui_context* ui = ui_get_context(); vec2 delta = mp_mouse_delta(&ui->input); return(delta); } vec2 ui_mouse_wheel(void) { ui_context* ui = ui_get_context(); vec2 delta = mp_mouse_wheel(&ui->input); return(delta); } //----------------------------------------------------------------------------- // ui boxes //----------------------------------------------------------------------------- bool ui_rect_hit(mp_rect r, vec2 p) { return( (p.x > r.x) &&(p.x < r.x + r.w) &&(p.y > r.y) &&(p.y < r.y + r.h)); } bool ui_box_hovering(ui_box* box, vec2 p) { ui_context* ui = ui_get_context(); mp_rect clip = ui_clip_top(); mp_rect rect = ui_intersect_rects(clip, box->rect); bool hit = ui_rect_hit(rect, p); bool result = hit && (!ui->hovered || box->z >= ui->hovered->z); return(result); } ui_box* ui_box_make_str8(str8 string, ui_flags flags) { ui_context* ui = ui_get_context(); ui_key key = ui_key_make_str8(string); ui_box* box = ui_box_lookup_key(key); if(!box) { box = mem_pool_alloc_type(&ui->boxPool, ui_box); memset(box, 0, sizeof(ui_box)); box->key = key; box->fresh = true; ui_box_cache(ui, box); } else { box->fresh = false; } //NOTE: setup hierarchy if(box->frameCounter != ui->frameCounter) { list_init(&box->children); box->parent = ui_box_top(); if(box->parent) { list_append(&box->parent->children, &box->listElt); box->parentClosed = box->parent->closed || box->parent->parentClosed; } if(box->flags & UI_FLAG_OVERLAY) { list_append(&ui->overlayList, &box->overlayElt); } } else { //maybe this should be a warning that we're trying to make the box twice in the same frame? log_warning("trying to make ui box '%.*s' multiple times in the same frame\n", (int)box->string.len, box->string.ptr); } //NOTE: setup per-frame state box->frameCounter = ui->frameCounter; box->string = str8_push_copy(&ui->frameArena, string); box->flags = flags; //NOTE: create style and setup non-inherited attributes to default values box->targetStyle = mem_arena_alloc_type(&ui->frameArena, ui_style); ui_apply_style_with_mask(box->targetStyle, &UI_STYLE_DEFAULTS, ~0ULL); //NOTE: set tags, before rules and last box box->tags = ui->nextBoxTags; ui->nextBoxTags = (list_info){0}; box->beforeRules = ui->nextBoxBeforeRules; for_list(&box->beforeRules, rule, ui_style_rule, boxElt) { rule->owner = box; } ui->nextBoxBeforeRules = (list_info){0}; box->afterRules = ui->nextBoxAfterRules; for_list(&box->afterRules, rule, ui_style_rule, boxElt) { rule->owner = box; } ui->nextBoxAfterRules = (list_info){0}; //NOTE: set scroll vec2 wheel = ui_mouse_wheel(); if(box->flags & UI_FLAG_SCROLL_WHEEL_X) { box->scroll.x += wheel.x; } if(box->flags & UI_FLAG_SCROLL_WHEEL_Y) { box->scroll.y += wheel.y; } return(box); } ui_box* ui_box_begin_str8(str8 string, ui_flags flags) { ui_context* ui = ui_get_context(); ui_box* box = ui_box_make_str8(string, flags); ui_box_push(box); return(box); } ui_box* ui_box_end(void) { ui_context* ui = ui_get_context(); ui_box* box = ui_box_top(); DEBUG_ASSERT(box, "box stack underflow"); ui_box_pop(); return(box); } void ui_box_set_draw_proc(ui_box* box, ui_box_draw_proc proc, void* data) { box->drawProc = proc; box->drawData = data; } void ui_box_set_closed(ui_box* box, bool closed) { box->closed = closed; } bool ui_box_closed(ui_box* box) { return(box->closed); } void ui_box_activate(ui_box* box) { box->active = true; } void ui_box_deactivate(ui_box* box) { box->active = false; } bool ui_box_active(ui_box* box) { return(box->active); } void ui_box_set_hot(ui_box* box, bool hot) { box->hot = hot; } bool ui_box_hot(ui_box* box) { return(box->hot); } ui_sig ui_box_sig(ui_box* box) { //NOTE: compute input signals ui_sig sig = {0}; ui_context* ui = ui_get_context(); mp_input_state* input = &ui->input; sig.box = box; if(!box->closed && !box->parentClosed) { vec2 mousePos = ui_mouse_position(); sig.hovering = ui_box_hovering(box, mousePos); if(box->flags & UI_FLAG_CLICKABLE) { if(sig.hovering) { sig.pressed = mp_mouse_pressed(input, MP_MOUSE_LEFT); if(sig.pressed) { box->dragging = true; } sig.doubleClicked = mp_mouse_double_clicked(input, MP_MOUSE_LEFT); sig.rightPressed = mp_mouse_pressed(input, MP_MOUSE_RIGHT); } sig.released = mp_mouse_released(input, MP_MOUSE_LEFT); if(sig.released) { if(box->dragging && sig.hovering) { sig.clicked = true; } } if(!mp_mouse_down(input, MP_MOUSE_LEFT)) { box->dragging = false; } sig.dragging = box->dragging; } sig.mouse = (vec2){mousePos.x - box->rect.x, mousePos.y - box->rect.y}; sig.delta = ui_mouse_delta(); sig.wheel = ui_mouse_wheel(); } return(sig); } bool ui_box_hidden(ui_box* box) { return(box->closed || box->parentClosed); } //----------------------------------------------------------------------------- // Auto-layout //----------------------------------------------------------------------------- void ui_animate_f32(ui_context* ui, f32* value, f32 target, f32 animationTime) { if( animationTime < 1e-6 || fabs(*value - target) < 0.001) { *value = target; } else { /*NOTE: we use the euler approximation for df/dt = alpha(target - f) the implicit form is f(t) = target*(1-e^(-alpha*t)) for the rising front, and f(t) = e^(-alpha*t) for the falling front (e.g. classic RC circuit charge/discharge) Here we bake alpha = 1/tau = -ln(0.05)/tr, with tr the rise time to 95% of target */ f32 alpha = 3/animationTime; f32 dt = ui->lastFrameDuration; *value += (target - *value)*alpha*dt; } } void ui_animate_color(ui_context* ui, mg_color* color, mg_color target, f32 animationTime) { for(int i=0; i<4; i++) { ui_animate_f32(ui, &color->c[i], target.c[i], animationTime); } } void ui_animate_ui_size(ui_context* ui, ui_size* size, ui_size target, f32 animationTime) { size->kind = target.kind; ui_animate_f32(ui, &size->value, target.value, animationTime); ui_animate_f32(ui, &size->relax, target.relax, animationTime); } void ui_box_animate_style(ui_context* ui, ui_box* box) { ui_style* targetStyle = box->targetStyle; DEBUG_ASSERT(targetStyle); f32 animationTime = targetStyle->animationTime; //NOTE: interpolate based on transition values ui_style_mask mask = box->targetStyle->animationMask; if(box->fresh) { box->style = *targetStyle; } else { if(mask & UI_STYLE_SIZE_WIDTH) { ui_animate_ui_size(ui, &box->style.size.c[UI_AXIS_X], targetStyle->size.c[UI_AXIS_X], animationTime); } else { box->style.size.c[UI_AXIS_X] = targetStyle->size.c[UI_AXIS_X]; } if(mask & UI_STYLE_SIZE_HEIGHT) { ui_animate_ui_size(ui, &box->style.size.c[UI_AXIS_Y], targetStyle->size.c[UI_AXIS_Y], animationTime); } else { box->style.size.c[UI_AXIS_Y] = targetStyle->size.c[UI_AXIS_Y]; } if(mask & UI_STYLE_COLOR) { ui_animate_color(ui, &box->style.color, targetStyle->color, animationTime); } else { box->style.color = targetStyle->color; } if(mask & UI_STYLE_BG_COLOR) { ui_animate_color(ui, &box->style.bgColor, targetStyle->bgColor, animationTime); } else { box->style.bgColor = targetStyle->bgColor; } if(mask & UI_STYLE_BORDER_COLOR) { ui_animate_color(ui, &box->style.borderColor, targetStyle->borderColor, animationTime); } else { box->style.borderColor = targetStyle->borderColor; } if(mask & UI_STYLE_FONT_SIZE) { ui_animate_f32(ui, &box->style.fontSize, targetStyle->fontSize, animationTime); } else { box->style.fontSize = targetStyle->fontSize; } if(mask & UI_STYLE_BORDER_SIZE) { ui_animate_f32(ui, &box->style.borderSize, targetStyle->borderSize, animationTime); } else { box->style.borderSize = targetStyle->borderSize; } if(mask & UI_STYLE_ROUNDNESS) { ui_animate_f32(ui, &box->style.roundness, targetStyle->roundness, animationTime); } else { box->style.roundness = targetStyle->roundness; } //NOTE: float target is animated in compute rect box->style.floatTarget = targetStyle->floatTarget; //TODO: non animatable attributes. use mask box->style.layout = targetStyle->layout; box->style.font = targetStyle->font; } } void ui_apply_style_with_mask(ui_style* dst, ui_style* src, ui_style_mask mask) { if(mask & UI_STYLE_SIZE_WIDTH) { dst->size.c[UI_AXIS_X] = src->size.c[UI_AXIS_X]; } if(mask & UI_STYLE_SIZE_HEIGHT) { dst->size.c[UI_AXIS_Y] = src->size.c[UI_AXIS_Y]; } if(mask & UI_STYLE_LAYOUT_AXIS) { dst->layout.axis = src->layout.axis; } if(mask & UI_STYLE_LAYOUT_ALIGN_X) { dst->layout.align.x = src->layout.align.x; } if(mask & UI_STYLE_LAYOUT_ALIGN_Y) { dst->layout.align.y = src->layout.align.y; } if(mask & UI_STYLE_LAYOUT_SPACING) { dst->layout.spacing = src->layout.spacing; } if(mask & UI_STYLE_LAYOUT_MARGIN_X) { dst->layout.margin.x = src->layout.margin.x; } if(mask & UI_STYLE_LAYOUT_MARGIN_Y) { dst->layout.margin.y = src->layout.margin.y; } if(mask & UI_STYLE_FLOAT_X) { dst->floating.c[UI_AXIS_X] = src->floating.c[UI_AXIS_X]; dst->floatTarget.x = src->floatTarget.x; } if(mask & UI_STYLE_FLOAT_Y) { dst->floating.c[UI_AXIS_Y] = src->floating.c[UI_AXIS_Y]; dst->floatTarget.y = src->floatTarget.y; } if(mask & UI_STYLE_COLOR) { dst->color = src->color; } if(mask & UI_STYLE_BG_COLOR) { dst->bgColor = src->bgColor; } if(mask & UI_STYLE_BORDER_COLOR) { dst->borderColor = src->borderColor; } if(mask & UI_STYLE_BORDER_SIZE) { dst->borderSize = src->borderSize; } if(mask & UI_STYLE_ROUNDNESS) { dst->roundness = src->roundness; } if(mask & UI_STYLE_FONT) { dst->font = src->font; } if(mask & UI_STYLE_FONT_SIZE) { dst->fontSize = src->fontSize; } if(mask & UI_STYLE_ANIMATION_TIME) { dst->animationTime = src->animationTime; } if(mask & UI_STYLE_ANIMATION_MASK) { dst->animationMask = src->animationMask; } } bool ui_style_selector_match(ui_box* box, ui_style_rule* rule, ui_selector* selector) { bool res = false; switch(selector->kind) { case UI_SEL_ANY: res = true; break; case UI_SEL_OWNER: res = (box == rule->owner); break; case UI_SEL_TEXT: res = !str8_cmp(box->string, selector->text); break; case UI_SEL_TAG: { for_list(&box->tags, elt, ui_tag_elt, listElt) { if(elt->tag.hash == selector->tag.hash) { res = true; break; } } } break; case UI_SEL_STATUS: { res = true; if(selector->status & UI_HOVER) { res = res && ui_box_hovering(box, ui_mouse_position()); } if(selector->status & UI_ACTIVE) { res = res && box->active; } if(selector->status & UI_DRAGGING) { res = res && box->dragging; } } break; case UI_SEL_KEY: res = ui_key_equal(box->key, selector->key); default: break; } return(res); } void ui_style_rule_match(ui_context* ui, ui_box* box, ui_style_rule* rule, list_info* buildList, list_info* tmpList) { ui_selector* selector = list_first_entry(&rule->pattern.l, ui_selector, listElt); bool match = ui_style_selector_match(box, rule, selector); selector = list_next_entry(&rule->pattern.l, selector, ui_selector, listElt); while(match && selector && selector->op == UI_SEL_AND) { match = match && ui_style_selector_match(box, rule, selector); selector = list_next_entry(&rule->pattern.l, selector, ui_selector, listElt); } if(match) { if(!selector) { ui_apply_style_with_mask(box->targetStyle, rule->style, rule->mask); } else { //NOTE create derived rule if there's more than one selector ui_style_rule* derived = mem_arena_alloc_type(&ui->frameArena, ui_style_rule); derived->mask = rule->mask; derived->style = rule->style; derived->pattern.l = (list_info){&selector->listElt, rule->pattern.l.last}; list_append(buildList, &derived->buildElt); list_append(tmpList, &derived->tmpElt); } } } void ui_styling_prepass(ui_context* ui, ui_box* box, list_info* before, list_info* after) { //NOTE: inherit style from parent if(box->parent) { ui_apply_style_with_mask(box->targetStyle, box->parent->targetStyle, UI_STYLE_MASK_INHERITED); } //NOTE: append box before rules to before and tmp list_info tmpBefore = {0}; for_list(&box->beforeRules, rule, ui_style_rule, boxElt) { list_append(before, &rule->buildElt); list_append(&tmpBefore, &rule->tmpElt); } //NOTE: match before rules for_list(before, rule, ui_style_rule, buildElt) { ui_style_rule_match(ui, box, rule, before, &tmpBefore); } //NOTE: prepend box after rules to after and append them to tmp list_info tmpAfter = {0}; for_list_reverse(&box->afterRules, rule, ui_style_rule, boxElt) { list_push(after, &rule->buildElt); list_append(&tmpAfter, &rule->tmpElt); } //NOTE: match after rules for_list(after, rule, ui_style_rule, buildElt) { ui_style_rule_match(ui, box, rule, after, &tmpAfter); } //NOTE: compute static sizes ui_box_animate_style(ui, box); if(ui_box_hidden(box)) { return; } ui_style* style = &box->style; mp_rect textBox = {0}; ui_size desiredSize[2] = {box->style.size.c[UI_AXIS_X], box->style.size.c[UI_AXIS_Y]}; if( desiredSize[UI_AXIS_X].kind == UI_SIZE_TEXT ||desiredSize[UI_AXIS_Y].kind == UI_SIZE_TEXT) { textBox = mg_text_bounding_box(style->font, style->fontSize, box->string); } for(int i=0; ilayout.margin.c[i]; box->rect.c[2+i] = textBox.c[2+i] + margin*2; } else if(size.kind == UI_SIZE_PIXELS) { box->rect.c[2+i] = size.value; } } //NOTE: descend in children for_list(&box->children, child, ui_box, listElt) { ui_styling_prepass(ui, child, before, after); } //NOTE: remove temporary rules for_list(&tmpBefore, rule, ui_style_rule, tmpElt) { list_remove(before, &rule->buildElt); } for_list(&tmpAfter, rule, ui_style_rule, tmpElt) { list_remove(after, &rule->buildElt); } } bool ui_layout_downward_dependency(ui_box* child, int axis) { return( !ui_box_hidden(child) && !child->style.floating.c[axis] && child->style.size.c[axis].kind != UI_SIZE_PARENT && child->style.size.c[axis].kind != UI_SIZE_PARENT_MINUS_PIXELS); } void ui_layout_downward_dependent_size(ui_context* ui, ui_box* box, int axis) { //NOTE: layout children and compute spacing f32 count = 0; for_list(&box->children, child, ui_box, listElt) { if(!ui_box_hidden(child)) { ui_layout_downward_dependent_size(ui, child, axis); if( box->style.layout.axis == axis && !child->style.floating.c[axis]) { count++; } } } box->spacing[axis] = maximum(0, count-1)*box->style.layout.spacing; ui_size* size = &box->style.size.c[axis]; if(size->kind == UI_SIZE_CHILDREN) { //NOTE: if box is dependent on children, compute children's size. If we're in the layout // axis this is the sum of each child size, otherwise it is the maximum child size f32 sum = 0; if(box->style.layout.axis == axis) { for_list(&box->children, child, ui_box, listElt) { if(ui_layout_downward_dependency(child, axis)) { sum += child->rect.c[2+axis]; } } } else { for_list(&box->children, child, ui_box, listElt) { if(ui_layout_downward_dependency(child, axis)) { sum = maximum(sum, child->rect.c[2+axis]); } } } f32 margin = box->style.layout.margin.c[axis]; box->rect.c[2+axis] = sum + box->spacing[axis] + 2*margin; } } void ui_layout_upward_dependent_size(ui_context* ui, ui_box* box, int axis) { //NOTE: re-compute/set size of children that depend on box's size f32 margin = box->style.layout.margin.c[axis]; f32 availableSize = maximum(0, box->rect.c[2+axis] - box->spacing[axis] - 2*margin); for_list(&box->children, child, ui_box, listElt) { ui_size* size = &child->style.size.c[axis]; if(size->kind == UI_SIZE_PARENT) { child->rect.c[2+axis] = availableSize * size->value; } else if(size->kind == UI_SIZE_PARENT_MINUS_PIXELS) { child->rect.c[2+axis] = maximum(0, availableSize - size->value); } } //NOTE: solve downard conflicts int overflowFlag = (UI_FLAG_ALLOW_OVERFLOW_X << axis); f32 sum = 0; if(box->style.layout.axis == axis) { //NOTE: if we're solving in the layout axis, first compute total sum of children and // total slack available f32 slack = 0; for_list(&box->children, child, ui_box, listElt) { if( !ui_box_hidden(child) && !child->style.floating.c[axis]) { sum += child->rect.c[2+axis]; slack += child->rect.c[2+axis] * child->style.size.c[axis].relax; } } if(!(box->flags & overflowFlag)) { //NOTE: then remove excess proportionally to each box slack, and recompute children sum. f32 totalContents = sum + box->spacing[axis] + 2*box->style.layout.margin.c[axis]; f32 excess = ClampLowBound(totalContents - box->rect.c[2+axis], 0); f32 alpha = Clamp(excess / slack, 0, 1); sum = 0; for_list(&box->children, child, ui_box, listElt) { f32 relax = child->style.size.c[axis].relax; child->rect.c[2+axis] -= alpha * child->rect.c[2+axis] * relax; sum += child->rect.c[2+axis]; } } } else { //NOTE: if we're solving on the secondary axis, we remove excess to each box individually // according to its own slack. Children sum is the maximum child size. for_list(&box->children, child, ui_box, listElt) { if(!ui_box_hidden(child) && !child->style.floating.c[axis]) { if(!(box->flags & overflowFlag)) { f32 totalContents = child->rect.c[2+axis] + 2*box->style.layout.margin.c[axis]; f32 excess = ClampLowBound(totalContents - box->rect.c[2+axis], 0); f32 relax = child->style.size.c[axis].relax; child->rect.c[2+axis] -= minimum(excess, child->rect.c[2+axis]*relax); } sum = maximum(sum, child->rect.c[2+axis]); } } } box->childrenSum[axis] = sum; //NOTE: recurse in children for_list(&box->children, child, ui_box, listElt) { ui_layout_upward_dependent_size(ui, child, axis); } } void ui_layout_compute_rect(ui_context* ui, ui_box* box, vec2 pos) { if(ui_box_hidden(box)) { return; } box->rect.x = pos.x; box->rect.y = pos.y; box->z = ui->z; ui->z++; ui_axis layoutAxis = box->style.layout.axis; ui_axis secondAxis = (layoutAxis == UI_AXIS_X) ? UI_AXIS_Y : UI_AXIS_X; f32 spacing = box->style.layout.spacing; ui_align* align = box->style.layout.align.c; vec2 origin = {box->rect.x, box->rect.y}; vec2 currentPos = origin; vec2 margin = {box->style.layout.margin.x, box->style.layout.margin.y}; currentPos.x += margin.x; currentPos.y += margin.y; for(int i=0; irect.c[2+i] - (box->childrenSum[i] + box->spacing[i] + margin.c[i]); } } if(align[layoutAxis] == UI_ALIGN_CENTER) { currentPos.c[layoutAxis] = origin.c[layoutAxis] + 0.5*(box->rect.c[2+layoutAxis] - (box->childrenSum[layoutAxis] + box->spacing[layoutAxis])); } currentPos.x -= box->scroll.x; currentPos.y -= box->scroll.y; for_list(&box->children, child, ui_box, listElt) { if(align[secondAxis] == UI_ALIGN_CENTER) { currentPos.c[secondAxis] = origin.c[secondAxis] + 0.5*(box->rect.c[2+secondAxis] - child->rect.c[2+secondAxis]); } vec2 childPos = currentPos; for(int i=0; istyle.floating.c[i]) { ui_style* style = child->targetStyle; if((child->targetStyle->animationMask & (UI_STYLE_FLOAT_X << i)) && !child->fresh) { ui_animate_f32(ui, &child->floatPos.c[i], child->style.floatTarget.c[i], style->animationTime); } else { child->floatPos.c[i] = child->style.floatTarget.c[i]; } childPos.c[i] = origin.c[i] + child->floatPos.c[i]; } } ui_layout_compute_rect(ui, child, childPos); if(!child->style.floating.c[layoutAxis]) { currentPos.c[layoutAxis] += child->rect.c[2+layoutAxis] + spacing; } } } void ui_layout_find_next_hovered_recursive(ui_context* ui, ui_box* box, vec2 p) { if(ui_box_hidden(box)) { return; } bool hit = ui_rect_hit(box->rect, p); if(hit && (box->flags & UI_FLAG_BLOCK_MOUSE)) { ui->hovered = box; } if(hit || !(box->flags & UI_FLAG_CLIP)) { for_list(&box->children, child, ui_box, listElt) { ui_layout_find_next_hovered_recursive(ui, child, p); } } } void ui_layout_find_next_hovered(ui_context* ui, vec2 p) { ui->hovered = 0; ui_layout_find_next_hovered_recursive(ui, ui->root, p); } void ui_solve_layout(ui_context* ui) { list_info beforeRules = {0}; list_info afterRules = {0}; //NOTE: style and compute static sizes ui_styling_prepass(ui, ui->root, &beforeRules, &afterRules); //NOTE: reparent overlay boxes for_list(&ui->overlayList, box, ui_box, overlayElt) { if(box->parent) { list_remove(&box->parent->children, &box->listElt); list_append(&ui->overlay->children, &box->listElt); } } //NOTE: compute layout for(int axis=0; axisroot, axis); ui_layout_upward_dependent_size(ui, ui->root, axis); } ui_layout_compute_rect(ui, ui->root, (vec2){0, 0}); vec2 p = ui_mouse_position(); ui_layout_find_next_hovered(ui, p); } //----------------------------------------------------------------------------- // Drawing //----------------------------------------------------------------------------- void ui_rectangle_fill(mp_rect rect, f32 roundness) { if(roundness) { mg_rounded_rectangle_fill(rect.x, rect.y, rect.w, rect.h, roundness); } else { mg_rectangle_fill(rect.x, rect.y, rect.w, rect.h); } } void ui_rectangle_stroke(mp_rect rect, f32 roundness) { if(roundness) { mg_rounded_rectangle_stroke(rect.x, rect.y, rect.w, rect.h, roundness); } else { mg_rectangle_stroke(rect.x, rect.y, rect.w, rect.h); } } void ui_draw_box(ui_box* box) { if(ui_box_hidden(box)) { return; } ui_style* style = &box->style; if(box->flags & UI_FLAG_CLIP) { mg_clip_push(box->rect.x, box->rect.y, box->rect.w, box->rect.h); } if(box->flags & UI_FLAG_DRAW_BACKGROUND) { mg_set_color(style->bgColor); ui_rectangle_fill(box->rect, style->roundness); } if((box->flags & UI_FLAG_DRAW_PROC) && box->drawProc) { box->drawProc(box, box->drawData); } for_list(&box->children, child, ui_box, listElt) { ui_draw_box(child); } if(box->flags & UI_FLAG_DRAW_TEXT) { mp_rect textBox = mg_text_bounding_box(style->font, style->fontSize, box->string); f32 x = 0; f32 y = 0; switch(style->layout.align.x) { case UI_ALIGN_START: x = box->rect.x + style->layout.margin.x; break; case UI_ALIGN_END: x = box->rect.x + box->rect.w - style->layout.margin.x - textBox.w; break; case UI_ALIGN_CENTER: x = box->rect.x + 0.5*(box->rect.w - textBox.w); break; } switch(style->layout.align.y) { case UI_ALIGN_START: y = box->rect.y + style->layout.margin.y - textBox.y; break; case UI_ALIGN_END: y = box->rect.y + box->rect.h - style->layout.margin.y - textBox.h + textBox.y; break; case UI_ALIGN_CENTER: y = box->rect.y + 0.5*(box->rect.h - textBox.h) - textBox.y; break; } mg_set_font(style->font); mg_set_font_size(style->fontSize); mg_set_color(style->color); mg_move_to(x, y); mg_text_outlines(box->string); mg_fill(); } if(box->flags & UI_FLAG_CLIP) { mg_clip_pop(); } if(box->flags & UI_FLAG_DRAW_BORDER) { mg_set_width(style->borderSize); mg_set_color(style->borderColor); ui_rectangle_stroke(box->rect, style->roundness); } } void ui_draw() { ui_context* ui = ui_get_context(); //NOTE: draw bool oldTextFlip = mg_get_text_flip(); mg_set_text_flip(false); ui_draw_box(ui->root); mg_set_text_flip(oldTextFlip); } //----------------------------------------------------------------------------- // frame begin/end //----------------------------------------------------------------------------- void ui_begin_frame(vec2 size, ui_style* defaultStyle, ui_style_mask defaultMask) { ui_context* ui = ui_get_context(); mem_arena_clear(&ui->frameArena); ui->frameCounter++; f64 time = mp_get_time(MP_CLOCK_MONOTONIC); ui->lastFrameDuration = time - ui->frameTime; ui->frameTime = time; ui->clipStack = 0; ui->z = 0; defaultMask &= UI_STYLE_COLOR | UI_STYLE_BG_COLOR | UI_STYLE_BORDER_COLOR | UI_STYLE_FONT | UI_STYLE_FONT_SIZE; ui_style_match_before(ui_pattern_all(), defaultStyle, defaultMask); ui_style_next(&(ui_style){.size.width = {UI_SIZE_PIXELS, size.x}, .size.height = {UI_SIZE_PIXELS, size.y}}, UI_STYLE_SIZE); ui->root = ui_box_begin("_root_", 0); ui_style_mask contentStyleMask = UI_STYLE_SIZE | UI_STYLE_LAYOUT | UI_STYLE_FLOAT; ui_style_next(&(ui_style){.size.width = {UI_SIZE_PARENT, 1}, .size.height = {UI_SIZE_PARENT, 1}, .layout = {UI_AXIS_Y, UI_ALIGN_START, UI_ALIGN_START}, .floating = {true, true}, .floatTarget = {0, 0}}, contentStyleMask); ui_box* contents = ui_box_make("_contents_", 0); ui_style_next(&(ui_style){.layout = {UI_AXIS_Y, UI_ALIGN_START, UI_ALIGN_START}, .floating = {true, true}, .floatTarget = {0, 0}}, UI_STYLE_LAYOUT | UI_STYLE_FLOAT_X | UI_STYLE_FLOAT_Y); ui->overlay = ui_box_make("_overlay_", 0); ui->overlayList = (list_info){0}; ui->nextBoxBeforeRules = (list_info){0}; ui->nextBoxAfterRules = (list_info){0}; ui->nextBoxTags = (list_info){0}; ui_box_push(contents); } void ui_end_frame(void) { ui_context* ui = ui_get_context(); ui_box_pop(); ui_box* box = ui_box_end(); DEBUG_ASSERT(box == ui->root, "unbalanced box stack"); //TODO: check balancing of style stacks //NOTE: layout ui_solve_layout(ui); //NOTE: prune unused boxes for(int i=0; iboxMap[i], box, ui_box, bucketElt) { if(box->frameCounter < ui->frameCounter) { list_remove(&ui->boxMap[i], &box->bucketElt); } } } mp_input_next_frame(&ui->input); } //----------------------------------------------------------------------------- // Init / cleanup //----------------------------------------------------------------------------- void ui_init(ui_context* ui) { __uiCurrentContext = &__uiThreadContext; memset(ui, 0, sizeof(ui_context)); mem_arena_init(&ui->frameArena); mem_pool_init(&ui->boxPool, sizeof(ui_box)); ui->init = true; ui_set_context(ui); } void ui_cleanup(void) { ui_context* ui = ui_get_context(); mem_arena_release(&ui->frameArena); mem_pool_release(&ui->boxPool); ui->init = false; } //----------------------------------------------------------------------------- // label //----------------------------------------------------------------------------- ui_sig ui_label_str8(str8 label) { ui_style_next(&(ui_style){.size.width = {UI_SIZE_TEXT, 0, 0}, .size.height = {UI_SIZE_TEXT, 0, 0}}, UI_STYLE_SIZE_WIDTH | UI_STYLE_SIZE_HEIGHT); ui_flags flags = UI_FLAG_CLIP | UI_FLAG_DRAW_TEXT; ui_box* box = ui_box_make_str8(label, flags); ui_sig sig = ui_box_sig(box); return(sig); } ui_sig ui_label(const char* label) { return(ui_label_str8(STR8((char*)label))); } //------------------------------------------------------------------------------ // button //------------------------------------------------------------------------------ ui_sig ui_button_behavior(ui_box* box) { ui_sig sig = ui_box_sig(box); if(sig.hovering) { ui_box_set_hot(box, true); if(sig.dragging) { ui_box_activate(box); } } else { ui_box_set_hot(box, false); } if(!sig.dragging) { ui_box_deactivate(box); } return(sig); } ui_sig ui_button_str8(str8 label) { ui_context* ui = ui_get_context(); ui_style defaultStyle = {.size.width = {UI_SIZE_TEXT}, .size.height = {UI_SIZE_TEXT}, .layout.align.x = UI_ALIGN_CENTER, .layout.align.y = UI_ALIGN_CENTER, .layout.margin.x = 5, .layout.margin.y = 5, .bgColor = {0.5, 0.5, 0.5, 1}, .borderColor = {0.2, 0.2, 0.2, 1}, .borderSize = 1, .roundness = 10}; ui_style_mask defaultMask = UI_STYLE_SIZE_WIDTH | UI_STYLE_SIZE_HEIGHT | UI_STYLE_LAYOUT_MARGIN_X | UI_STYLE_LAYOUT_MARGIN_Y | UI_STYLE_LAYOUT_ALIGN_X | UI_STYLE_LAYOUT_ALIGN_Y | UI_STYLE_BG_COLOR | UI_STYLE_BORDER_COLOR | UI_STYLE_BORDER_SIZE | UI_STYLE_ROUNDNESS; ui_style_next(&defaultStyle, defaultMask); ui_style activeStyle = {.bgColor = {0.3, 0.3, 0.3, 1}, .borderColor = {0.2, 0.2, 0.2, 1}, .borderSize = 2}; ui_style_mask activeMask = UI_STYLE_BG_COLOR | UI_STYLE_BORDER_COLOR | UI_STYLE_BORDER_SIZE; ui_pattern activePattern = {0}; ui_pattern_push(&ui->frameArena, &activePattern, (ui_selector){.kind = UI_SEL_STATUS, .status = UI_ACTIVE|UI_HOVER}); ui_style_match_before(activePattern, &activeStyle, activeMask); ui_flags flags = UI_FLAG_CLICKABLE | UI_FLAG_CLIP | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER | UI_FLAG_DRAW_TEXT | UI_FLAG_HOT_ANIMATION | UI_FLAG_ACTIVE_ANIMATION; ui_box* box = ui_box_make_str8(label, flags); ui_tag_box(box, "button"); ui_sig sig = ui_button_behavior(box); return(sig); } ui_sig ui_button(const char* label) { return(ui_button_str8(STR8((char*)label))); } void ui_checkbox_draw(ui_box* box, void* data) { bool checked = *(bool*)data; if(checked) { mg_move_to(box->rect.x + 0.2*box->rect.w, box->rect.y + 0.5*box->rect.h); mg_line_to(box->rect.x + 0.4*box->rect.w, box->rect.y + 0.75*box->rect.h); mg_line_to(box->rect.x + 0.8*box->rect.w, box->rect.y + 0.2*box->rect.h); mg_set_color(box->style.color); mg_set_width(0.2*box->rect.w); mg_set_joint(MG_JOINT_MITER); mg_set_max_joint_excursion(0.2 * box->rect.h); mg_stroke(); } } ui_sig ui_checkbox(const char* name, bool* checked) { ui_context* ui = ui_get_context(); ui_style defaultStyle = {.size.width = {UI_SIZE_PIXELS, 20}, .size.height = {UI_SIZE_PIXELS, 20}, .bgColor = {1, 1, 1, 1}, .color = {0, 0, 0, 1}, .borderColor = {0.2, 0.2, 0.2, 1}, .borderSize = 1, .roundness = 5}; ui_style_mask defaultMask = UI_STYLE_SIZE_WIDTH | UI_STYLE_SIZE_HEIGHT | UI_STYLE_BG_COLOR | UI_STYLE_COLOR | UI_STYLE_BORDER_COLOR | UI_STYLE_BORDER_SIZE | UI_STYLE_ROUNDNESS; ui_style_next(&defaultStyle, defaultMask); ui_style activeStyle = {.bgColor = {0.5, 0.5, 0.5, 1}, .borderColor = {0.2, 0.2, 0.2, 1}, .borderSize = 2}; ui_style_mask activeMask = UI_STYLE_BG_COLOR | UI_STYLE_BORDER_COLOR | UI_STYLE_BORDER_SIZE; ui_pattern activePattern = {0}; ui_pattern_push(&ui->frameArena, &activePattern, (ui_selector){.kind = UI_SEL_STATUS, .status = UI_ACTIVE|UI_HOVER}); ui_style_match_before(activePattern, &activeStyle, activeMask); ui_flags flags = UI_FLAG_CLICKABLE | UI_FLAG_CLIP | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_PROC | UI_FLAG_DRAW_BORDER | UI_FLAG_HOT_ANIMATION | UI_FLAG_ACTIVE_ANIMATION; ui_box* box = ui_box_make(name, flags); ui_tag_box(box, "checkbox"); ui_sig sig = ui_button_behavior(box); if(sig.clicked) { *checked = !*checked; } ui_box_set_draw_proc(box, ui_checkbox_draw, checked); return(sig); } //------------------------------------------------------------------------------ // slider / scrollbar //------------------------------------------------------------------------------ ui_box* ui_slider(const char* label, f32 thumbRatio, f32* scrollValue) { ui_style_match_before(ui_pattern_all(), &(ui_style){0}, UI_STYLE_LAYOUT); ui_box* frame = ui_box_begin(label, 0); { f32 beforeRatio = (*scrollValue) * (1. - thumbRatio); f32 afterRatio = (1. - *scrollValue) * (1. - thumbRatio); ui_axis trackAxis = (frame->rect.w > frame->rect.h) ? UI_AXIS_X : UI_AXIS_Y; ui_axis secondAxis = (trackAxis == UI_AXIS_Y) ? UI_AXIS_X : UI_AXIS_Y; f32 roundness = 0.5*frame->rect.c[2+secondAxis]; f32 animationTime = 0.5; ui_style trackStyle = {.size.width = {UI_SIZE_PARENT, 1}, .size.height = {UI_SIZE_PARENT, 1}, .layout.axis = trackAxis, .layout.align.x = UI_ALIGN_START, .layout.align.y = UI_ALIGN_START, .bgColor = {0.5, 0.5, 0.5, 1}, .roundness = roundness}; ui_style beforeStyle = trackStyle; beforeStyle.size.c[trackAxis] = (ui_size){UI_SIZE_PARENT, beforeRatio}; ui_style afterStyle = trackStyle; afterStyle.size.c[trackAxis] = (ui_size){UI_SIZE_PARENT, afterRatio}; ui_style thumbStyle = trackStyle; thumbStyle.size.c[trackAxis] = (ui_size){UI_SIZE_PARENT, thumbRatio}; thumbStyle.bgColor = (mg_color){0.3, 0.3, 0.3, 1}; ui_style_mask styleMask = UI_STYLE_SIZE_WIDTH | UI_STYLE_SIZE_HEIGHT | UI_STYLE_LAYOUT | UI_STYLE_BG_COLOR | UI_STYLE_ROUNDNESS; ui_flags trackFlags = UI_FLAG_CLIP | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_HOT_ANIMATION | UI_FLAG_ACTIVE_ANIMATION; ui_style_next(&trackStyle, styleMask); ui_box* track = ui_box_begin("track", trackFlags); ui_style_next(&beforeStyle, UI_STYLE_SIZE_WIDTH|UI_STYLE_SIZE_HEIGHT); ui_box* beforeSpacer = ui_box_make("before", 0); ui_flags thumbFlags = UI_FLAG_CLICKABLE | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_HOT_ANIMATION | UI_FLAG_ACTIVE_ANIMATION; ui_style_next(&thumbStyle, styleMask); ui_box* thumb = ui_box_make("thumb", thumbFlags); ui_style_next(&afterStyle, UI_STYLE_SIZE_WIDTH|UI_STYLE_SIZE_HEIGHT); ui_box* afterSpacer = ui_box_make("after", 0); ui_box_end(); //NOTE: interaction ui_sig thumbSig = ui_box_sig(thumb); if(thumbSig.dragging) { f32 trackExtents = track->rect.c[2+trackAxis] - thumb->rect.c[2+trackAxis]; f32 delta = thumbSig.delta.c[trackAxis]/trackExtents; f32 oldValue = *scrollValue; *scrollValue += delta; *scrollValue = Clamp(*scrollValue, 0, 1); } ui_sig trackSig = ui_box_sig(track); if(ui_box_active(frame)) { //NOTE: activated from outside ui_box_set_hot(track, true); ui_box_set_hot(thumb, true); ui_box_activate(track); ui_box_activate(thumb); } if(trackSig.hovering) { ui_box_set_hot(track, true); ui_box_set_hot(thumb, true); } else if(thumbSig.wheel.c[trackAxis] == 0) { ui_box_set_hot(track, false); ui_box_set_hot(thumb, false); } if(thumbSig.dragging) { ui_box_activate(track); ui_box_activate(thumb); } else if(thumbSig.wheel.c[trackAxis] == 0) { ui_box_deactivate(track); ui_box_deactivate(thumb); ui_box_deactivate(frame); } } ui_box_end(); return(frame); } //------------------------------------------------------------------------------ // panels //------------------------------------------------------------------------------ void ui_panel_begin(const char* str, ui_flags flags) { flags = flags | UI_FLAG_CLIP | UI_FLAG_BLOCK_MOUSE | UI_FLAG_ALLOW_OVERFLOW_X | UI_FLAG_ALLOW_OVERFLOW_Y; ui_box_begin(str, flags); } void ui_panel_end(void) { ui_box* panel = ui_box_top(); ui_sig sig = ui_box_sig(panel); f32 contentsW = ClampLowBound(panel->childrenSum[0], panel->rect.w); f32 contentsH = ClampLowBound(panel->childrenSum[1], panel->rect.h); contentsW = ClampLowBound(contentsW, 1); contentsH = ClampLowBound(contentsH, 1); ui_box* scrollBarX = 0; ui_box* scrollBarY = 0; bool needsScrollX = contentsW > panel->rect.w; bool needsScrollY = contentsH > panel->rect.h; if(needsScrollX) { f32 thumbRatioX = panel->rect.w / contentsW; f32 sliderX = panel->scroll.x /(contentsW - panel->rect.w); ui_style_next(&(ui_style){.size.width = {UI_SIZE_PARENT, 1., 0}, .size.height = {UI_SIZE_PIXELS, 10, 0}, .floating.x = true, .floating.y = true, .floatTarget = {0, panel->rect.h - 10}}, UI_STYLE_SIZE |UI_STYLE_FLOAT); scrollBarX = ui_slider("scrollerX", thumbRatioX, &sliderX); panel->scroll.x = sliderX * (contentsW - panel->rect.w); if(sig.hovering) { ui_box_activate(scrollBarX); } } if(needsScrollY) { f32 thumbRatioY = panel->rect.h / contentsH; f32 sliderY = panel->scroll.y /(contentsH - panel->rect.h); f32 spacerSize = needsScrollX ? 10 : 0; ui_style_next(&(ui_style){.size.width = {UI_SIZE_PIXELS, 10, 0}, .size.height = {UI_SIZE_PARENT_MINUS_PIXELS, spacerSize, 0}, .floating.x = true, .floating.y = true, .floatTarget = {panel->rect.w - 10, 0}}, UI_STYLE_SIZE |UI_STYLE_FLOAT); scrollBarY = ui_slider("scrollerY", thumbRatioY, &sliderY); panel->scroll.y = sliderY * (contentsH - panel->rect.h); if(sig.hovering) { ui_box_activate(scrollBarY); } } panel->scroll.x = Clamp(panel->scroll.x, 0, contentsW - panel->rect.w); panel->scroll.y = Clamp(panel->scroll.y, 0, contentsH - panel->rect.h); ui_box_end(); } //------------------------------------------------------------------------------ // tooltips //------------------------------------------------------------------------------ ui_sig ui_tooltip_begin(const char* name) { ui_context* ui = ui_get_context(); vec2 p = ui_mouse_position(); ui_style style = {.size.width = {UI_SIZE_CHILDREN}, .size.height = {UI_SIZE_CHILDREN}, .floating.x = true, .floating.y = true, .floatTarget = {p.x, p.y}}; ui_style_mask mask = UI_STYLE_SIZE | UI_STYLE_FLOAT; ui_style_next(&style, mask); ui_flags flags = UI_FLAG_OVERLAY | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER; ui_box* tooltip = ui_box_make(name, flags); ui_box_push(tooltip); return(ui_box_sig(tooltip)); } void ui_tooltip_end(void) { ui_box_pop(); // tooltip } //------------------------------------------------------------------------------ // Menus //------------------------------------------------------------------------------ void ui_menu_bar_begin(const char* name) { ui_style style = {.size.width = {UI_SIZE_PARENT, 1, 0}, .size.height = {UI_SIZE_CHILDREN}, .layout.axis = UI_AXIS_X, .layout.spacing = 20,}; ui_style_mask mask = UI_STYLE_SIZE | UI_STYLE_LAYOUT_AXIS | UI_STYLE_LAYOUT_SPACING; ui_style_next(&style, mask); ui_box* bar = ui_box_begin(name, UI_FLAG_DRAW_BACKGROUND); ui_sig sig = ui_box_sig(bar); ui_context* ui = ui_get_context(); if(!sig.hovering && mp_mouse_released(&ui->input, MP_MOUSE_LEFT)) { ui_box_deactivate(bar); } } void ui_menu_bar_end(void) { ui_box_end(); // menu bar } void ui_menu_begin(const char* label) { ui_box* container = ui_box_make(label, 0); ui_box_push(container); ui_style_next(&(ui_style){.size.width = {UI_SIZE_TEXT}, .size.height = {UI_SIZE_TEXT}}, UI_STYLE_SIZE); ui_box* button = ui_box_make(label, UI_FLAG_CLICKABLE | UI_FLAG_DRAW_TEXT); ui_box* bar = container->parent; ui_sig sig = ui_box_sig(button); ui_sig barSig = ui_box_sig(bar); ui_context* ui = ui_get_context(); ui_style style = {.size.width = {UI_SIZE_CHILDREN}, .size.height = {UI_SIZE_CHILDREN}, .floating.x = true, .floating.y = true, .floatTarget = {button->rect.x, button->rect.y + button->rect.h}, .layout.axis = UI_AXIS_Y, .layout.spacing = 5, .layout.margin.x = 0, .layout.margin.y = 5, .bgColor = {0.2, 0.2, 0.2, 1}}; ui_style_mask mask = UI_STYLE_SIZE | UI_STYLE_FLOAT | UI_STYLE_LAYOUT | UI_STYLE_BG_COLOR; ui_flags flags = UI_FLAG_OVERLAY | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER; ui_style_next(&style, mask); ui_box* menu = ui_box_make("panel", flags); if(ui_box_active(bar)) { if(sig.hovering) { ui_box_activate(button); } else if(barSig.hovering) { ui_box_deactivate(button); } } else { ui_box_deactivate(button); if(sig.pressed) { ui_box_activate(bar); ui_box_activate(button); } } ui_box_set_closed(menu, !ui_box_active(button)); ui_box_push(menu); } void ui_menu_end(void) { ui_box_pop(); // menu ui_box_pop(); // container } ui_sig ui_menu_button(const char* name) { ui_context* ui = ui_get_context(); ui_style_next(&(ui_style){.size.width = {UI_SIZE_TEXT}, .size.height = {UI_SIZE_TEXT}, .layout.margin.x = 5, .bgColor = {0, 0, 0, 0}}, UI_STYLE_SIZE |UI_STYLE_LAYOUT_MARGIN_X |UI_STYLE_BG_COLOR); ui_pattern pattern = {0}; ui_pattern_push(&ui->frameArena, &pattern, (ui_selector){.kind = UI_SEL_STATUS, .status = UI_HOVER}); ui_style style = {.bgColor = {0, 0, 1, 1}}; ui_style_mask mask = UI_STYLE_BG_COLOR; ui_style_match_before(pattern, &style, mask); ui_flags flags = UI_FLAG_CLICKABLE | UI_FLAG_CLIP | UI_FLAG_DRAW_TEXT | UI_FLAG_DRAW_BACKGROUND; ui_box* box = ui_box_make(name, flags); ui_sig sig = ui_box_sig(box); return(sig); } void ui_select_popup_draw_arrow(ui_box* box, void* data) { f32 r = minimum(box->parent->style.roundness, box->rect.w); f32 cr = r*4*(sqrt(2)-1)/3; mg_move_to(box->rect.x, box->rect.y); mg_line_to(box->rect.x + box->rect.w - r, box->rect.y); mg_cubic_to(box->rect.x + box->rect.w - cr, box->rect.y, box->rect.x + box->rect.w, box->rect.y + cr, box->rect.x + box->rect.w, box->rect.y + r); mg_line_to(box->rect.x + box->rect.w, box->rect.y + box->rect.h - r); mg_cubic_to(box->rect.x + box->rect.w, box->rect.y + box->rect.h - cr, box->rect.x + box->rect.w - cr, box->rect.y + box->rect.h, box->rect.x + box->rect.w - r, box->rect.y + box->rect.h); mg_line_to(box->rect.x, box->rect.y + box->rect.h); mg_set_color(box->style.bgColor); mg_fill(); mg_move_to(box->rect.x + 0.25*box->rect.w, box->rect.y + 0.45*box->rect.h); mg_line_to(box->rect.x + 0.5*box->rect.w, box->rect.y + 0.75*box->rect.h); mg_line_to(box->rect.x + 0.75*box->rect.w, box->rect.y + 0.45*box->rect.h); mg_close_path(); mg_set_color(box->style.color); mg_fill(); } ui_select_popup_info ui_select_popup(const char* name, ui_select_popup_info* info) { ui_select_popup_info result = *info; ui_context* ui = ui_get_context(); ui_container(name, 0) { ui_box* button = ui_box_make("button", UI_FLAG_CLICKABLE |UI_FLAG_DRAW_BACKGROUND |UI_FLAG_DRAW_BORDER |UI_FLAG_ALLOW_OVERFLOW_X |UI_FLAG_CLIP); f32 maxOptionWidth = 0; f32 lineHeight = 0; mp_rect bbox = {0}; for(int i=0; ioptionCount; i++) { bbox = mg_text_bounding_box(button->style.font, button->style.fontSize, info->options[i]); maxOptionWidth = maximum(maxOptionWidth, bbox.w); } f32 buttonWidth = maxOptionWidth + 2*button->style.layout.margin.x + button->rect.h; ui_style_box_before(button, ui_pattern_owner(), &(ui_style){.size.width = {UI_SIZE_PIXELS, buttonWidth}, .size.height = {UI_SIZE_CHILDREN}, .layout.margin.x = 5, .layout.margin.y = 1, .roundness = 5, .borderSize = 1, .borderColor = {0.3, 0.3, 0.3, 1}}, UI_STYLE_SIZE |UI_STYLE_LAYOUT_MARGIN_X |UI_STYLE_LAYOUT_MARGIN_Y |UI_STYLE_ROUNDNESS |UI_STYLE_BORDER_SIZE |UI_STYLE_BORDER_COLOR); ui_box_push(button); { ui_label_str8(info->options[info->selectedIndex]); ui_style_next(&(ui_style){.size.width = {UI_SIZE_PIXELS, button->rect.h}, .size.height = {UI_SIZE_PIXELS, button->rect.h}, .floating.x = true, .floating.y = true, .floatTarget = {button->rect.w - button->rect.h, 0}, .color = {0, 0, 0, 1}, .bgColor = {0.7, 0.7, 0.7, 1}}, UI_STYLE_SIZE |UI_STYLE_FLOAT |UI_STYLE_COLOR |UI_STYLE_BG_COLOR); ui_box* arrow = ui_box_make("arrow", UI_FLAG_DRAW_PROC); ui_box_set_draw_proc(arrow, ui_select_popup_draw_arrow, 0); } ui_box_pop(); //panel ui_box* panel = ui_box_make("panel", UI_FLAG_DRAW_BACKGROUND |UI_FLAG_BLOCK_MOUSE |UI_FLAG_OVERLAY); //TODO: set width to max(button.w, max child...) f32 containerWidth = maximum(maxOptionWidth + 2*panel->style.layout.margin.x, button->rect.w); ui_style_box_before(panel, ui_pattern_owner(), &(ui_style){.size.width = {UI_SIZE_PIXELS, containerWidth}, .size.height = {UI_SIZE_CHILDREN}, .floating.x = true, .floating.y = true, .floatTarget = {button->rect.x, button->rect.y + button->rect.h}, .layout.axis = UI_AXIS_Y, .layout.margin.x = 0, .layout.margin.y = 5, .bgColor = {0.2, 0.2, 0.2, 1}}, UI_STYLE_SIZE |UI_STYLE_FLOAT |UI_STYLE_LAYOUT |UI_STYLE_BG_COLOR); ui_box_push(panel); { for(int i=0; ioptionCount; i++) { ui_style_next(&(ui_style){.size.width = {UI_SIZE_PARENT, 1}, .size.height = {UI_SIZE_TEXT}, .layout.axis = UI_AXIS_Y, .layout.align.x = UI_ALIGN_START, .layout.margin.x = 5, .layout.margin.y = 2.5}, UI_STYLE_SIZE |UI_STYLE_LAYOUT_AXIS |UI_STYLE_LAYOUT_ALIGN_X |UI_STYLE_LAYOUT_MARGIN_X |UI_STYLE_LAYOUT_MARGIN_Y); ui_pattern pattern = {0}; ui_pattern_push(&ui->frameArena, &pattern, (ui_selector){.kind = UI_SEL_STATUS, .status = UI_HOVER}); ui_style_match_before(pattern, &(ui_style){.bgColor = {0, 0, 1, 1}}, UI_STYLE_BG_COLOR); ui_box* box = ui_box_make_str8(info->options[i], UI_FLAG_DRAW_TEXT |UI_FLAG_CLICKABLE |UI_FLAG_DRAW_BACKGROUND); ui_sig sig = ui_box_sig(box); if(sig.pressed) { result.selectedIndex = i; } } } ui_box_pop(); ui_context* ui = ui_get_context(); if(ui_box_active(panel) && mp_mouse_pressed(&ui->input, MP_MOUSE_LEFT)) { ui_box_deactivate(panel); } else if(ui_box_sig(button).pressed) { ui_box_activate(panel); } ui_box_set_closed(panel, !ui_box_active(panel)); } return(result); } //------------------------------------------------------------------------------ // text box //------------------------------------------------------------------------------ str32 ui_edit_replace_selection_with_codepoints(ui_context* ui, str32 codepoints, str32 input) { u32 start = minimum(ui->editCursor, ui->editMark); u32 end = maximum(ui->editCursor, ui->editMark); str32 before = str32_slice(codepoints, 0, start); str32 after = str32_slice(codepoints, end, codepoints.len); str32_list list = {0}; str32_list_push(&ui->frameArena, &list, before); str32_list_push(&ui->frameArena, &list, input); str32_list_push(&ui->frameArena, &list, after); codepoints = str32_list_join(&ui->frameArena, list); ui->editCursor = start + input.len; ui->editMark = ui->editCursor; return(codepoints); } str32 ui_edit_delete_selection(ui_context* ui, str32 codepoints) { return(ui_edit_replace_selection_with_codepoints(ui, codepoints, (str32){0})); } void ui_edit_copy_selection_to_clipboard(ui_context* ui, str32 codepoints) { if(ui->editCursor == ui->editMark) { return; } u32 start = minimum(ui->editCursor, ui->editMark); u32 end = maximum(ui->editCursor, ui->editMark); str32 selection = str32_slice(codepoints, start, end); str8 string = utf8_push_from_codepoints(&ui->frameArena, selection); mp_clipboard_clear(); mp_clipboard_set_string(string); } str32 ui_edit_replace_selection_with_clipboard(ui_context* ui, str32 codepoints) { str8 string = mp_clipboard_get_string(&ui->frameArena); str32 input = utf8_push_to_codepoints(&ui->frameArena, string); str32 result = ui_edit_replace_selection_with_codepoints(ui, codepoints, input); return(result); } typedef enum { UI_EDIT_MOVE, UI_EDIT_SELECT, UI_EDIT_SELECT_EXTEND, UI_EDIT_DELETE, UI_EDIT_CUT, UI_EDIT_COPY, UI_EDIT_PASTE, UI_EDIT_SELECT_ALL } ui_edit_op; typedef enum { UI_EDIT_MOVE_NONE = 0, UI_EDIT_MOVE_ONE, UI_EDIT_MOVE_WORD, UI_EDIT_MOVE_LINE } ui_edit_move; typedef struct ui_edit_command { mp_key_code key; mp_keymod_flags mods; ui_edit_op operation; ui_edit_move move; int direction; } ui_edit_command; #if PLATFORM_WINDOWS #define OS_COPY_PASTE_MOD MP_KEYMOD_CTRL #elif PLATFORM_MACOS #define OS_COPY_PASTE_MOD MP_KEYMOD_CMD #endif const ui_edit_command UI_EDIT_COMMANDS[] = { //NOTE(martin): move one left { .key = MP_KEY_LEFT, .operation = UI_EDIT_MOVE, .move = UI_EDIT_MOVE_ONE, .direction = -1 }, //NOTE(martin): move one right { .key = MP_KEY_RIGHT, .operation = UI_EDIT_MOVE, .move = UI_EDIT_MOVE_ONE, .direction = 1 }, //NOTE(martin): move start { .key = MP_KEY_Q, .mods = MP_KEYMOD_CTRL, .operation = UI_EDIT_MOVE, .move = UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = MP_KEY_UP, .operation = UI_EDIT_MOVE, .move = UI_EDIT_MOVE_LINE, .direction = -1 }, //NOTE(martin): move end { .key = MP_KEY_E, .mods = MP_KEYMOD_CTRL, .operation = UI_EDIT_MOVE, .move = UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = MP_KEY_DOWN, .operation = UI_EDIT_MOVE, .move = UI_EDIT_MOVE_LINE, .direction = 1 }, //NOTE(martin): select one left { .key = MP_KEY_LEFT, .mods = MP_KEYMOD_SHIFT, .operation = UI_EDIT_SELECT, .move = UI_EDIT_MOVE_ONE, .direction = -1 }, //NOTE(martin): select one right { .key = MP_KEY_RIGHT, .mods = MP_KEYMOD_SHIFT, .operation = UI_EDIT_SELECT, .move = UI_EDIT_MOVE_ONE, .direction = 1 }, //NOTE(martin): extend select to start { .key = MP_KEY_Q, .mods = MP_KEYMOD_CTRL | MP_KEYMOD_SHIFT, .operation = UI_EDIT_SELECT_EXTEND, .move = UI_EDIT_MOVE_LINE, .direction = -1 }, { .key = MP_KEY_UP, .mods = MP_KEYMOD_SHIFT, .operation = UI_EDIT_SELECT_EXTEND, .move = UI_EDIT_MOVE_LINE, .direction = -1 }, //NOTE(martin): extend select to end { .key = MP_KEY_E, .mods = MP_KEYMOD_CTRL | MP_KEYMOD_SHIFT, .operation = UI_EDIT_SELECT_EXTEND, .move = UI_EDIT_MOVE_LINE, .direction = 1 }, { .key = MP_KEY_DOWN, .mods = MP_KEYMOD_SHIFT, .operation = UI_EDIT_SELECT_EXTEND, .move = UI_EDIT_MOVE_LINE, .direction = 1 }, //NOTE(martin): select all { .key = MP_KEY_Q, .mods = OS_COPY_PASTE_MOD, .operation = UI_EDIT_SELECT_ALL, .move = UI_EDIT_MOVE_NONE }, //NOTE(martin): delete { .key = MP_KEY_DELETE, .operation = UI_EDIT_DELETE, .move = UI_EDIT_MOVE_ONE, .direction = 1 }, //NOTE(martin): backspace { .key = MP_KEY_BACKSPACE, .operation = UI_EDIT_DELETE, .move = UI_EDIT_MOVE_ONE, .direction = -1 }, //NOTE(martin): cut { .key = MP_KEY_X, .mods = OS_COPY_PASTE_MOD, .operation = UI_EDIT_CUT, .move = UI_EDIT_MOVE_NONE }, //NOTE(martin): copy { .key = MP_KEY_C, .mods = OS_COPY_PASTE_MOD, .operation = UI_EDIT_COPY, .move = UI_EDIT_MOVE_NONE }, //NOTE(martin): paste { .key = MP_KEY_V, .mods = OS_COPY_PASTE_MOD, .operation = UI_EDIT_PASTE, .move = UI_EDIT_MOVE_NONE } }; const u32 UI_EDIT_COMMAND_COUNT = sizeof(UI_EDIT_COMMANDS)/sizeof(ui_edit_command); void ui_edit_perform_move(ui_context* ui, ui_edit_move move, int direction, u32 textLen) { switch(move) { case UI_EDIT_MOVE_NONE: break; case UI_EDIT_MOVE_ONE: { if(direction < 0 && ui->editCursor > 0) { ui->editCursor--; } else if(direction > 0 && ui->editCursor < textLen) { ui->editCursor++; } } break; case UI_EDIT_MOVE_LINE: { if(direction < 0) { ui->editCursor = 0; } else if(direction > 0) { ui->editCursor = textLen; } } break; case UI_EDIT_MOVE_WORD: DEBUG_ASSERT(0, "not implemented yet"); break; } } str32 ui_edit_perform_operation(ui_context* ui, ui_edit_op operation, ui_edit_move move, int direction, str32 codepoints) { switch(operation) { case UI_EDIT_MOVE: { //NOTE(martin): we place the cursor on the direction-most side of the selection // before performing the move u32 cursor = direction < 0 ? minimum(ui->editCursor, ui->editMark) : maximum(ui->editCursor, ui->editMark); ui->editCursor = cursor; if(ui->editCursor == ui->editMark || move != UI_EDIT_MOVE_ONE) { //NOTE: we special case move-one when there is a selection // (just place the cursor at begining/end of selection) ui_edit_perform_move(ui, move, direction, codepoints.len); } ui->editMark = ui->editCursor; } break; case UI_EDIT_SELECT: { ui_edit_perform_move(ui, move, direction, codepoints.len); } break; case UI_EDIT_SELECT_EXTEND: { if((direction > 0) != (ui->editCursor > ui->editMark)) { u32 tmp = ui->editCursor; ui->editCursor = ui->editMark; ui->editMark = tmp; } ui_edit_perform_move(ui, move, direction, codepoints.len); } break; case UI_EDIT_DELETE: { if(ui->editCursor == ui->editMark) { ui_edit_perform_move(ui, move, direction, codepoints.len); } codepoints = ui_edit_delete_selection(ui, codepoints); ui->editMark = ui->editCursor; } break; case UI_EDIT_CUT: { ui_edit_copy_selection_to_clipboard(ui, codepoints); codepoints = ui_edit_delete_selection(ui, codepoints); } break; case UI_EDIT_COPY: { ui_edit_copy_selection_to_clipboard(ui, codepoints); } break; case UI_EDIT_PASTE: { codepoints = ui_edit_replace_selection_with_clipboard(ui, codepoints); } break; case UI_EDIT_SELECT_ALL: { ui->editCursor = 0; ui->editMark = codepoints.len; } break; } ui->editCursorBlinkStart = ui->frameTime; return(codepoints); } void ui_text_box_render(ui_box* box, void* data) { str32 codepoints = *(str32*)data; ui_context* ui = ui_get_context(); u32 firstDisplayedChar = 0; if(ui_box_active(box)) { firstDisplayedChar = ui->editFirstDisplayedChar; } ui_style* style = &box->style; mg_font_extents extents = mg_font_get_scaled_extents(style->font, style->fontSize); f32 lineHeight = extents.ascent + extents.descent; str32 before = str32_slice(codepoints, 0, firstDisplayedChar); mp_rect beforeBox = mg_text_bounding_box_utf32(style->font, style->fontSize, before); f32 textMargin = 5; //TODO: make that configurable f32 textX = textMargin + box->rect.x - beforeBox.w; f32 textTop = box->rect.y + 0.5*(box->rect.h - lineHeight); f32 textY = textTop + extents.ascent ; if(box->active) { u32 selectStart = minimum(ui->editCursor, ui->editMark); u32 selectEnd = maximum(ui->editCursor, ui->editMark); str32 beforeSelect = str32_slice(codepoints, 0, selectStart); mp_rect beforeSelectBox = mg_text_bounding_box_utf32(style->font, style->fontSize, beforeSelect); beforeSelectBox.x += textX; beforeSelectBox.y += textY; if(selectStart != selectEnd) { str32 select = str32_slice(codepoints, selectStart, selectEnd); str32 afterSelect = str32_slice(codepoints, selectEnd, codepoints.len); mp_rect selectBox = mg_text_bounding_box_utf32(style->font, style->fontSize, select); mp_rect afterSelectBox = mg_text_bounding_box_utf32(style->font, style->fontSize, afterSelect); selectBox.x += beforeSelectBox.x + beforeSelectBox.w; selectBox.y += textY; mg_set_color_rgba(0, 0, 1, 1); mg_rectangle_fill(selectBox.x, selectBox.y, selectBox.w, lineHeight); mg_set_font(style->font); mg_set_font_size(style->fontSize); mg_set_color(style->color); mg_move_to(textX, textY); mg_codepoints_outlines(beforeSelect); mg_fill(); mg_set_color_rgba(1, 1, 1, 1); mg_codepoints_outlines(select); mg_fill(); mg_set_color(style->color); mg_codepoints_outlines(afterSelect); mg_fill(); } else { if(!((u64)(2*(ui->frameTime - ui->editCursorBlinkStart)) & 1)) { f32 caretX = box->rect.x + textMargin - beforeBox.w + beforeSelectBox.w; f32 caretY = textTop; mg_set_color(style->color); mg_rectangle_fill(caretX, caretY, 1, lineHeight); } mg_set_font(style->font); mg_set_font_size(style->fontSize); mg_set_color(style->color); mg_move_to(textX, textY); mg_codepoints_outlines(codepoints); mg_fill(); } } else { mg_set_font(style->font); mg_set_font_size(style->fontSize); mg_set_color(style->color); mg_move_to(textX, textY); mg_codepoints_outlines(codepoints); mg_fill(); } } ui_text_box_result ui_text_box(const char* name, mem_arena* arena, str8 text) { ui_context* ui = ui_get_context(); ui_text_box_result result = {.text = text}; ui_flags frameFlags = UI_FLAG_CLICKABLE | UI_FLAG_DRAW_BACKGROUND | UI_FLAG_DRAW_BORDER | UI_FLAG_CLIP | UI_FLAG_DRAW_PROC; ui_box* frame = ui_box_make(name, frameFlags); ui_style* style = &frame->style; f32 textMargin = 5; //TODO parameterize this margin! must be the same as in ui_text_box_render mg_font_extents extents = mg_font_get_scaled_extents(style->font, style->fontSize); ui_sig sig = ui_box_sig(frame); if(sig.hovering) { ui_box_set_hot(frame, true); if(sig.pressed) { if(!ui_box_active(frame)) { ui_box_activate(frame); //NOTE: focus ui->focus = frame; ui->editFirstDisplayedChar = 0; ui->editCursor = 0; ui->editMark = 0; } ui->editCursorBlinkStart = ui->frameTime; } if(sig.pressed || sig.dragging) { //NOTE: set cursor/extend selection on mouse press or drag vec2 pos = ui_mouse_position(); f32 cursorX = pos.x - frame->rect.x - textMargin; str32 codepoints = utf8_push_to_codepoints(&ui->frameArena, text); i32 newCursor = codepoints.len; f32 x = 0; for(int i = ui->editFirstDisplayedChar; ifont, style->fontSize, str32_slice(codepoints, i, i+1)); if(x + 0.5*bbox.w > cursorX) { newCursor = i; break; } x += bbox.w; } //NOTE: put cursor the closest to new cursor (this maximizes the resulting selection, // and seems to be the standard behaviour across a number of text editor) if(abs(newCursor - ui->editCursor) > abs(newCursor - ui->editMark)) { i32 tmp = ui->editCursor; ui->editCursor = ui->editMark; ui->editMark = tmp; } //NOTE: set the new cursor, and set or leave the mark depending on mode ui->editCursor = newCursor; if(sig.pressed && !(mp_key_mods(&ui->input) & MP_KEYMOD_SHIFT)) { ui->editMark = ui->editCursor; } } } else { ui_box_set_hot(frame, false); if(sig.pressed) { if(ui_box_active(frame)) { ui_box_deactivate(frame); //NOTE loose focus ui->focus = 0; } } } if(ui_box_active(frame)) { str32 oldCodepoints = utf8_push_to_codepoints(&ui->frameArena, text); str32 codepoints = oldCodepoints; ui->editCursor = Clamp(ui->editCursor, 0, codepoints.len); ui->editMark = Clamp(ui->editMark, 0, codepoints.len); //NOTE replace selection with input codepoints str32 input = mp_input_text_utf32(&ui->input, &ui->frameArena); if(input.len) { codepoints = ui_edit_replace_selection_with_codepoints(ui, codepoints, input); ui->editCursorBlinkStart = ui->frameTime; } //NOTE handle shortcuts mp_keymod_flags mods = mp_key_mods(&ui->input); for(int i=0; iinput, command->key) || mp_key_repeated(&ui->input, command->key)) && mods == command->mods) { codepoints = ui_edit_perform_operation(ui, command->operation, command->move, command->direction, codepoints); break; } } //NOTE(martin): check changed/accepted if(oldCodepoints.ptr != codepoints.ptr) { result.changed = true; result.text = utf8_push_from_codepoints(arena, codepoints); } if(mp_key_pressed(&ui->input, MP_KEY_ENTER)) { //TODO(martin): extract in gui_edit_complete() (and use below) result.accepted = true; ui_box_deactivate(frame); ui->focus = 0; } //NOTE slide contents { if(ui->editCursor < ui->editFirstDisplayedChar) { ui->editFirstDisplayedChar = ui->editCursor; } else { i32 firstDisplayedChar = ui->editFirstDisplayedChar; str32 firstToCursor = str32_slice(codepoints, firstDisplayedChar, ui->editCursor); mp_rect firstToCursorBox = mg_text_bounding_box_utf32(style->font, style->fontSize, firstToCursor); while(firstToCursorBox.w > (frame->rect.w - 2*textMargin)) { firstDisplayedChar++; firstToCursor = str32_slice(codepoints, firstDisplayedChar, ui->editCursor); firstToCursorBox = mg_text_bounding_box_utf32(style->font, style->fontSize, firstToCursor); } ui->editFirstDisplayedChar = firstDisplayedChar; } } //NOTE: set renderer str32* renderCodepoints = mem_arena_alloc_type(&ui->frameArena, str32); *renderCodepoints = str32_push_copy(&ui->frameArena, codepoints); ui_box_set_draw_proc(frame, ui_text_box_render, renderCodepoints); } else { //NOTE: set renderer str32* renderCodepoints = mem_arena_alloc_type(&ui->frameArena, str32); *renderCodepoints = utf8_push_to_codepoints(&ui->frameArena, text); ui_box_set_draw_proc(frame, ui_text_box_render, renderCodepoints); } return(result); }