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Martin Fouilleul 0c74e997ae [mtl surface] fix crash on exit when metal GPU frame capture is enabled. Apparently, if we release resources (on exit) before all GPU work is completed, libMetalCapture crashes on bad access. To work around that, in mg_mtl_surface_destroy(), we enqueue a last (empty) command buffer and call waitUntilCompleted on it, to ensure all previous command buffers are also completed 2023-03-15 13:02:18 +01:00
examples [canvas example] fixed movement 2023-03-13 15:53:35 +01:00
ext end of line renormalization 2023-03-05 16:05:43 +01:00
resources adding image with transparency (top512.png) in resources to test transparency/overlaying 2023-02-27 19:34:54 +01:00
scripts end of line renormalization 2023-03-05 16:05:43 +01:00
src [mtl surface] fix crash on exit when metal GPU frame capture is enabled. Apparently, if we release resources (on exit) before all GPU work is completed, libMetalCapture crashes on bad access. To work around that, in mg_mtl_surface_destroy(), we enqueue a last (empty) command buffer and call waitUntilCompleted on it, to ensure all previous command buffers are also completed 2023-03-15 13:02:18 +01:00
.gitignore end of line renormalization 2023-03-05 16:05:43 +01:00
build.bat end of line renormalization 2023-03-05 16:05:43 +01:00
build.sh [mtl canvas] fixed bug where tiles left and below screen where all bucketed to the first row/column (same as gl version, see 4a8c77f02) 2023-03-13 16:53:12 +01:00