orca/src/orca.c

104 lines
2.6 KiB
C

/************************************************************//**
*
* @file: orca.c
* @author: Martin Fouilleul
* @date: 13/02/2021
* @revision:
*
*****************************************************************/
//---------------------------------------------------------------
// platform implementations
//---------------------------------------------------------------
#include"platform/platform.h"
#if OC_PLATFORM_WINDOWS
#include"platform/native_debug.c"
#include"platform/win32_memory.c"
#include"platform/win32_clock.c"
#include"platform/win32_string_helpers.c"
#include"platform/win32_path.c"
#include"platform/win32_io.c"
#include"platform/win32_thread.c"
//TODO
#elif OC_PLATFORM_MACOS
#include"platform/native_debug.c"
#include"platform/unix_memory.c"
#include"platform/osx_clock.c"
#include"platform/posix_io.c"
#include"platform/posix_thread.c"
/*
#include"platform/unix_rng.c"
#include"platform/posix_socket.c"
*/
#elif PLATFORM_LINUX
#include"platform/native_debug.c"
#include"platform/unix_base_memory.c"
#include"platform/linux_clock.c"
#include"platform/posix_io.c"
#include"platform/posix_thread.c"
/*
#include"platform/unix_rng.c"
#include"platform/posix_socket.c"
*/
#elif OC_PLATFORM_ORCA
#include"platform/orca_debug.c"
#include"platform/orca_clock.c"
#include"platform/orca_memory.c"
#include"platform/orca_malloc.c"
#include"platform/platform_io_common.c"
#include"platform/orca_io_stubs.c"
#else
#error "Unsupported platform"
#endif
//---------------------------------------------------------------
// utilities implementations
//---------------------------------------------------------------
#include"util/memory.c"
#include"util/strings.c"
#include"util/utf8.c"
#include"util/hash.c"
#include"util/ringbuffer.c"
#include"util/algebra.c"
//---------------------------------------------------------------
// app/graphics layer
//---------------------------------------------------------------
#if OC_PLATFORM_WINDOWS
#include"app/win32_app.c"
#include"graphics/graphics_common.c"
#include"graphics/graphics_surface.c"
#if OC_COMPILE_GL || OC_COMPILE_GLES
#include"graphics/gl_loader.c"
#endif
#if OC_COMPILE_GL
#include"graphics/wgl_surface.c"
#endif
#if OC_COMPILE_CANVAS
#include"graphics/gl_canvas.c"
#endif
#if OC_COMPILE_GLES
#include"graphics/egl_surface.c"
#endif
#elif OC_PLATFORM_MACOS
//NOTE: macos application layer and graphics backends are defined in orca.m
#elif OC_PLATFORM_ORCA
#include"app/orca_app.c"
#include"graphics/graphics_common.c"
#include"graphics/orca_surface_stubs.c"
#else
#error "Unsupported platform"
#endif
#include"ui/input_state.c"
#include"ui/ui.c"