orca/src/mtl_canvas.m

598 lines
24 KiB
Objective-C

/************************************************************//**
*
* @file: mtl_canvas.m
* @author: Martin Fouilleul
* @date: 12/07/2020
* @revision: 24/01/2023
*
*****************************************************************/
#import<Metal/Metal.h>
#import<QuartzCore/CAMetalLayer.h>
#include<simd/simd.h>
#include"graphics_internal.h"
#include"macro_helpers.h"
#include"osx_app.h"
#include"mtl_shader.h"
#define LOG_SUBSYSTEM "Graphics"
static const int MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH = 4<<20;
static const int MG_MTL_MAX_BUFFERS_IN_FLIGHT = 3;
typedef struct mg_mtl_canvas_backend
{
mg_canvas_backend interface;
mg_surface surface;
u32 vertexBufferOffset;
u32 indexBufferOffset;
u32 shapeBufferOffset;
mg_color clearColor;
// permanent metal resources
id<MTLComputePipelineState> tilingPipeline;
id<MTLComputePipelineState> sortingPipeline;
id<MTLComputePipelineState> computePipeline;
id<MTLRenderPipelineState> renderPipeline;
mp_rect viewPort;
// triple buffering
u32 bufferIndex;
dispatch_semaphore_t bufferSemaphore;
// textures and buffers
id<MTLTexture> backbuffer;
id<MTLTexture> outTexture;
id<MTLBuffer> shapeBuffer[MG_MTL_MAX_BUFFERS_IN_FLIGHT];
id<MTLBuffer> vertexBuffer[MG_MTL_MAX_BUFFERS_IN_FLIGHT];
id<MTLBuffer> indexBuffer[MG_MTL_MAX_BUFFERS_IN_FLIGHT];
id<MTLBuffer> tileCounters;
id<MTLBuffer> tileArrayBuffer;
id<MTLBuffer> triangleArray;
} mg_mtl_canvas_backend;
typedef struct mg_mtl_image_data
{
mg_image_data interface;
id<MTLTexture> texture;
} mg_mtl_image_data;
mg_mtl_surface* mg_mtl_canvas_get_surface(mg_mtl_canvas_backend* canvas)
{
mg_mtl_surface* res = 0;
mg_surface_data* data = mg_surface_data_from_handle(canvas->surface);
if(data && data->backend == MG_BACKEND_METAL)
{
res = (mg_mtl_surface*)data;
}
return(res);
}
void mg_mtl_canvas_update_vertex_layout(mg_mtl_canvas_backend* backend)
{
char* vertexBase = (char*)[backend->vertexBuffer[backend->bufferIndex] contents] + backend->vertexBufferOffset;
char* shapeBase = (char*)[backend->shapeBuffer[backend->bufferIndex] contents] + backend->shapeBufferOffset;
char* indexBase = (char*)[backend->indexBuffer[backend->bufferIndex] contents] + backend->indexBufferOffset;
backend->interface.vertexLayout = (mg_vertex_layout){
.maxVertexCount = MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH,
.maxIndexCount = MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH,
.cubicBuffer = vertexBase + offsetof(mg_vertex, cubic),
.cubicStride = sizeof(mg_vertex),
.posBuffer = vertexBase + offsetof(mg_vertex, pos),
.posStride = sizeof(mg_vertex),
.shapeIndexBuffer = vertexBase + offsetof(mg_vertex, shapeIndex),
.shapeIndexStride = sizeof(mg_vertex),
.colorBuffer = shapeBase + offsetof(mg_shape, color),
.colorStride = sizeof(mg_shape),
.clipBuffer = shapeBase + offsetof(mg_shape, clip),
.clipStride = sizeof(mg_shape),
.uvTransformBuffer = shapeBase + offsetof(mg_shape, uvTransform),
.uvTransformStride = sizeof(mg_shape),
.indexBuffer = indexBase,
.indexStride = sizeof(int)};
}
void mg_mtl_canvas_begin(mg_canvas_backend* interface, mg_color clearColor)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
if(!surface)
{
return;
}
backend->clearColor = clearColor;
backend->vertexBufferOffset = 0;
backend->indexBufferOffset = 0;
backend->shapeBufferOffset = 0;
dispatch_semaphore_wait(backend->bufferSemaphore, DISPATCH_TIME_FOREVER);
backend->bufferIndex = (backend->bufferIndex + 1) % MG_MTL_MAX_BUFFERS_IN_FLIGHT;
mg_mtl_canvas_update_vertex_layout(backend);
@autoreleasepool
{
MTLClearColor mtlClearColor = MTLClearColorMake(clearColor.r,
clearColor.g,
clearColor.b,
clearColor.a);
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = backend->backbuffer;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
renderPassDescriptor.colorAttachments[0].clearColor = mtlClearColor;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"clear pass";
[renderEncoder endEncoding];
}
}
void mg_mtl_canvas_end(mg_canvas_backend* interface)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
if(surface && surface->commandBuffer)
{
@autoreleasepool
{
mg_mtl_surface_acquire_drawable_and_command_buffer(surface);
if(surface->drawable != nil)
{
f32 scale = surface->mtlLayer.contentsScale;
MTLViewport viewport = {backend->viewPort.x * scale,
backend->viewPort.y * scale,
backend->viewPort.w * scale,
backend->viewPort.h * scale,
0,
1};
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = surface->drawable.texture;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"blit pass";
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: backend->renderPipeline];
[renderEncoder setFragmentTexture: backend->backbuffer atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
[surface->commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBuffer)
{
dispatch_semaphore_signal(backend->bufferSemaphore);
}
];
}
}
}
}
void mg_mtl_canvas_draw_batch(mg_canvas_backend* interface, mg_image_data* image, u32 shapeCount, u32 vertexCount, u32 indexCount)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
if(!surface || (backend->backbuffer == nil))
{
return;
}
//TODO: guard against overflowing buffers...
@autoreleasepool
{
f32 scale = surface->mtlLayer.contentsScale;
vector_uint2 viewportSize = {backend->viewPort.w * scale, backend->viewPort.h * scale};
//-----------------------------------------------------------
//NOTE(martin): encode the clear counter
//-----------------------------------------------------------
id<MTLBlitCommandEncoder> blitEncoder = [surface->commandBuffer blitCommandEncoder];
blitEncoder.label = @"clear counters";
[blitEncoder fillBuffer: backend->tileCounters range: NSMakeRange(0, RENDERER_MAX_TILES*sizeof(uint)) value: 0];
[blitEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): encode the tiling pass
//-----------------------------------------------------------
id<MTLComputeCommandEncoder> tileEncoder = [surface->commandBuffer computeCommandEncoder];
tileEncoder.label = @"tiling pass";
[tileEncoder setComputePipelineState: backend->tilingPipeline];
[tileEncoder setBuffer: backend->vertexBuffer[backend->bufferIndex] offset:backend->vertexBufferOffset atIndex: 0];
[tileEncoder setBuffer: backend->indexBuffer[backend->bufferIndex] offset:backend->indexBufferOffset atIndex: 1];
[tileEncoder setBuffer: backend->shapeBuffer[backend->bufferIndex] offset:backend->shapeBufferOffset atIndex: 2];
[tileEncoder setBuffer: backend->tileCounters offset:0 atIndex: 3];
[tileEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 4];
[tileEncoder setBuffer: backend->triangleArray offset:0 atIndex: 5];
[tileEncoder setBytes: &viewportSize length: sizeof(vector_uint2) atIndex: 6];
[tileEncoder setBytes: &scale length: sizeof(float) atIndex: 7];
MTLSize tileGroupSize = MTLSizeMake(backend->tilingPipeline.maxTotalThreadsPerThreadgroup, 1, 1);
MTLSize tileGridSize = MTLSizeMake(indexCount/3, 1, 1);
[tileEncoder dispatchThreads: tileGridSize threadsPerThreadgroup: tileGroupSize];
[tileEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): encode the sorting pass
//-----------------------------------------------------------
id<MTLComputeCommandEncoder> sortEncoder = [surface->commandBuffer computeCommandEncoder];
sortEncoder.label = @"sorting pass";
[sortEncoder setComputePipelineState: backend->sortingPipeline];
[sortEncoder setBuffer: backend->triangleArray offset:0 atIndex: 0];
[sortEncoder setBuffer: backend->tileCounters offset:0 atIndex: 1];
[sortEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 2];
u32 nTilesX = (viewportSize.x + RENDERER_TILE_SIZE - 1)/RENDERER_TILE_SIZE;
u32 nTilesY = (viewportSize.y + RENDERER_TILE_SIZE - 1)/RENDERER_TILE_SIZE;
MTLSize sortGroupSize = MTLSizeMake(backend->sortingPipeline.maxTotalThreadsPerThreadgroup, 1, 1);
MTLSize sortGridSize = MTLSizeMake(nTilesX*nTilesY, 1, 1);
[sortEncoder dispatchThreads: sortGridSize threadsPerThreadgroup: sortGroupSize];
[sortEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): encode drawing pass
//-----------------------------------------------------------
id<MTLComputeCommandEncoder> drawEncoder = [surface->commandBuffer computeCommandEncoder];
drawEncoder.label = @"drawing pass";
[drawEncoder setComputePipelineState:backend->computePipeline];
[drawEncoder setBuffer: backend->tileCounters offset:0 atIndex: 0];
[drawEncoder setBuffer: backend->tileArrayBuffer offset:0 atIndex: 1];
[drawEncoder setBuffer: backend->triangleArray offset:0 atIndex: 2];
[drawEncoder setTexture: backend->outTexture atIndex: 0];
int useTexture = 0;
if(image)
{
mg_mtl_image_data* mtlImage = (mg_mtl_image_data*)image;
[drawEncoder setTexture: mtlImage->texture atIndex: 1];
useTexture = 1;
}
[drawEncoder setBytes: &useTexture length:sizeof(int) atIndex: 3];
[drawEncoder setBytes: &scale length: sizeof(float) atIndex: 4];
//TODO: check that we don't exceed maxTotalThreadsPerThreadgroup
DEBUG_ASSERT(RENDERER_TILE_SIZE*RENDERER_TILE_SIZE <= backend->computePipeline.maxTotalThreadsPerThreadgroup);
MTLSize threadGridSize = MTLSizeMake(viewportSize.x, viewportSize.y, 1);
MTLSize threadGroupSize = MTLSizeMake(RENDERER_TILE_SIZE, RENDERER_TILE_SIZE, 1);
[drawEncoder dispatchThreads: threadGridSize threadsPerThreadgroup:threadGroupSize];
[drawEncoder endEncoding];
//-----------------------------------------------------------
//NOTE(martin): blit texture to backbuffer
//-----------------------------------------------------------
MTLViewport viewport = {backend->viewPort.x * scale,
backend->viewPort.y * scale,
backend->viewPort.w * scale,
backend->viewPort.h * scale,
0,
1};
MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor renderPassDescriptor];
renderPassDescriptor.colorAttachments[0].texture = backend->backbuffer;
renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionLoad;
renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
id<MTLRenderCommandEncoder> renderEncoder = [surface->commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
renderEncoder.label = @"blit pass";
[renderEncoder setViewport: viewport];
[renderEncoder setRenderPipelineState: backend->renderPipeline];
[renderEncoder setFragmentTexture: backend->outTexture atIndex: 0];
[renderEncoder drawPrimitives: MTLPrimitiveTypeTriangle
vertexStart: 0
vertexCount: 3 ];
[renderEncoder endEncoding];
}
backend->vertexBufferOffset += vertexCount * sizeof(mg_vertex);
backend->indexBufferOffset += indexCount * sizeof(int);
backend->shapeBufferOffset += shapeCount * sizeof(mg_shape);
mg_mtl_canvas_update_vertex_layout(backend);
}
/*
void mg_mtl_canvas_viewport(mg_canvas_backend* interface, mp_rect viewPort)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
if(!surface)
{
return;
}
backend->viewPort = viewPort;
@autoreleasepool
{
f32 scale = surface->mtlLayer.contentsScale;
CGSize drawableSize = (CGSize){.width = viewPort.w * scale, .height = viewPort.h * scale};
[backend->outTexture release];
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatBGRA8Unorm;// MTLPixelFormatBGRA8Unorm_sRGB;
texDesc.width = drawableSize.width;
texDesc.height = drawableSize.height;
backend->outTexture = [surface->device newTextureWithDescriptor:texDesc];
}
}
*/
void mg_mtl_canvas_destroy(mg_canvas_backend* interface)
{
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
@autoreleasepool
{
[backend->outTexture release];
for(int i=0; i < MG_MTL_MAX_BUFFERS_IN_FLIGHT; i++)
{
[backend->vertexBuffer[i] release];
[backend->indexBuffer[i] release];
[backend->shapeBuffer[i] release];
}
//NOTE: semaphore does not have a destructor?
[backend->tileArrayBuffer release];
[backend->triangleArray release];
[backend->computePipeline release];
}
}
mg_image_data* mg_mtl_canvas_image_create(mg_canvas_backend* interface, vec2 size)
{
mg_mtl_image_data* image = 0;
mg_mtl_canvas_backend* backend = (mg_mtl_canvas_backend*)interface;
mg_mtl_surface* surface = mg_mtl_canvas_get_surface(backend);
if(surface)
{
@autoreleasepool{
image = malloc_type(mg_mtl_image_data);
if(image)
{
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModeManaged;
texDesc.usage = MTLTextureUsageShaderRead;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = size.x;
texDesc.height = size.y;
image->texture = [surface->device newTextureWithDescriptor:texDesc];
if(image->texture != nil)
{
[image->texture retain];
image->interface.size = size;
}
else
{
free(image);
image = 0;
}
}
}
}
return((mg_image_data*)image);
}
void mg_mtl_canvas_image_destroy(mg_canvas_backend* backendInterface, mg_image_data* imageInterface)
{
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
@autoreleasepool
{
[image->texture release];
free(image);
}
}
void mg_mtl_canvas_image_upload_region(mg_canvas_backend* backendInterface, mg_image_data* imageInterface, mp_rect region, u8* pixels)
{@autoreleasepool{
mg_mtl_image_data* image = (mg_mtl_image_data*)imageInterface;
MTLRegion mtlRegion = MTLRegionMake2D(region.x, region.y, region.w, region.h);
[image->texture replaceRegion:mtlRegion
mipmapLevel:0
withBytes:(void*)pixels
bytesPerRow: 4 * region.w];
}}
mg_canvas_backend* mg_mtl_canvas_create(mg_surface surface)
{
mg_mtl_canvas_backend* backend = 0;
mg_surface_data* surfaceData = mg_surface_data_from_handle(surface);
if(surfaceData && surfaceData->backend == MG_BACKEND_METAL)
{
mg_mtl_surface* metalSurface = (mg_mtl_surface*)surfaceData;
backend = malloc_type(mg_mtl_canvas_backend);
memset(backend, 0, sizeof(mg_mtl_canvas_backend));
backend->surface = surface;
//NOTE(martin): setup interface functions
backend->interface.destroy = mg_mtl_canvas_destroy;
backend->interface.begin = mg_mtl_canvas_begin;
backend->interface.end = mg_mtl_canvas_end;
backend->interface.drawBatch = mg_mtl_canvas_draw_batch;
backend->interface.imageCreate = mg_mtl_canvas_image_create;
backend->interface.imageDestroy = mg_mtl_canvas_image_destroy;
backend->interface.imageUploadRegion = mg_mtl_canvas_image_upload_region;
mp_rect frame = mg_surface_get_frame(surface);
backend->viewPort = (mp_rect){0, 0, frame.w, frame.h};
@autoreleasepool
{
f32 scale = metalSurface->mtlLayer.contentsScale;
CGSize drawableSize = (CGSize){.width = backend->viewPort.w * scale, .height = backend->viewPort.h * scale};
//-----------------------------------------------------------
//NOTE(martin): create our output texture
//-----------------------------------------------------------
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = MTLTextureType2D;
texDesc.storageMode = MTLStorageModePrivate;
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageShaderWrite;
texDesc.pixelFormat = MTLPixelFormatRGBA8Unorm;
texDesc.width = drawableSize.width;
texDesc.height = drawableSize.height;
backend->outTexture = [metalSurface->device newTextureWithDescriptor:texDesc];
backend->backbuffer = [metalSurface->device newTextureWithDescriptor:texDesc];
//TODO(martin): retain ?
//-----------------------------------------------------------
//NOTE(martin): create buffers
//-----------------------------------------------------------
backend->bufferSemaphore = dispatch_semaphore_create(MG_MTL_MAX_BUFFERS_IN_FLIGHT);
backend->bufferIndex = 0;
MTLResourceOptions bufferOptions = MTLResourceCPUCacheModeWriteCombined
| MTLResourceStorageModeShared;
for(int i=0; i<MG_MTL_MAX_BUFFERS_IN_FLIGHT; i++)
{
backend->indexBuffer[i] = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(int)
options: bufferOptions];
backend->vertexBuffer[i] = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_vertex)
options: bufferOptions];
backend->shapeBuffer[i] = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_shape)
options: bufferOptions];
}
backend->tileArrayBuffer = [metalSurface->device newBufferWithLength: RENDERER_TILE_BUFFER_SIZE*sizeof(int)*RENDERER_MAX_TILES
options: MTLResourceStorageModePrivate];
backend->triangleArray = [metalSurface->device newBufferWithLength: MG_MTL_CANVAS_DEFAULT_BUFFER_LENGTH*sizeof(mg_triangle_data)
options: MTLResourceStorageModePrivate];
//TODO(martin): retain ?
//-----------------------------------------------------------
//NOTE(martin): create and initialize tile counters
//-----------------------------------------------------------
backend->tileCounters = [metalSurface->device newBufferWithLength: RENDERER_MAX_TILES*sizeof(uint)
options: MTLResourceStorageModePrivate];
//-----------------------------------------------------------
//NOTE(martin): load the library
//-----------------------------------------------------------
//TODO(martin): filepath magic to find metallib path when not in the working directory
str8 shaderPath = mp_app_get_resource_path(mem_scratch(), "../resources/mtl_shader.metallib");
NSString* metalFileName = [[NSString alloc] initWithBytes: shaderPath.ptr length:shaderPath.len encoding: NSUTF8StringEncoding];
NSError* err = 0;
id<MTLLibrary> library = [metalSurface->device newLibraryWithFile: metalFileName error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
LOG_ERROR("error : %s\n", errStr);
return(0);
}
id<MTLFunction> tilingFunction = [library newFunctionWithName:@"TileKernel"];
id<MTLFunction> sortingFunction = [library newFunctionWithName:@"SortKernel"];
id<MTLFunction> computeFunction = [library newFunctionWithName:@"RenderKernel"];
id<MTLFunction> vertexFunction = [library newFunctionWithName:@"VertexShader"];
id<MTLFunction> fragmentFunction = [library newFunctionWithName:@"FragmentShader"];
//-----------------------------------------------------------
//NOTE(martin): setup our data layout and pipeline state
//-----------------------------------------------------------
NSError* error = NULL;
backend->computePipeline = [metalSurface->device newComputePipelineStateWithFunction: computeFunction
error:&error];
ASSERT(backend->computePipeline);
MTLComputePipelineDescriptor* tilingPipelineDesc = [[MTLComputePipelineDescriptor alloc] init];
tilingPipelineDesc.computeFunction = tilingFunction;
// tilingPipelineDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
backend->tilingPipeline = [metalSurface->device newComputePipelineStateWithDescriptor: tilingPipelineDesc
options: MTLPipelineOptionNone
reflection: nil
error: &error];
MTLComputePipelineDescriptor* sortingPipelineDesc = [[MTLComputePipelineDescriptor alloc] init];
sortingPipelineDesc.computeFunction = sortingFunction;
// sortingPipelineDesc.threadGroupSizeIsMultipleOfThreadExecutionWidth = true;
backend->sortingPipeline = [metalSurface->device newComputePipelineStateWithDescriptor: sortingPipelineDesc
options: MTLPipelineOptionNone
reflection: nil
error: &error];
//-----------------------------------------------------------
//NOTE(martin): setup our render pipeline state
//-----------------------------------------------------------
// create and initialize the pipeline state descriptor
MTLRenderPipelineDescriptor *pipelineStateDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
pipelineStateDescriptor.label = @"My simple pipeline";
pipelineStateDescriptor.vertexFunction = vertexFunction;
pipelineStateDescriptor.fragmentFunction = fragmentFunction;
pipelineStateDescriptor.colorAttachments[0].pixelFormat = metalSurface->mtlLayer.pixelFormat;
pipelineStateDescriptor.colorAttachments[0].blendingEnabled = YES;
pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = MTLBlendOperationAdd;
pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = MTLBlendFactorOne;
pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = MTLBlendFactorOneMinusSourceAlpha;
// create render pipeline
backend->renderPipeline = [metalSurface->device newRenderPipelineStateWithDescriptor: pipelineStateDescriptor error:&err];
if(err != nil)
{
const char* errStr = [[err localizedDescription] UTF8String];
const char* descStr = [[err localizedFailureReason] UTF8String];
const char* recovStr = [[err localizedRecoverySuggestion] UTF8String];
LOG_ERROR("(%li) %s. %s. %s\n", [err code], errStr, descStr, recovStr);
return(0);
}
}
mg_mtl_canvas_update_vertex_layout(backend);
}
return((mg_canvas_backend*)backend);
}
#undef LOG_SUBSYSTEM