orca/src/glsl_shaders/clear_counters.glsl

16 lines
333 B
GLSL

layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
precision mediump float;
layout(std430) buffer;
layout(binding = 0) coherent restrict writeonly buffer tileCounterBufferSSBO {
uint elements[];
} tileCounterBuffer ;
void main()
{
uint tileIndex = gl_WorkGroupID.x;
tileCounterBuffer.elements[tileIndex] = 0u;
}