349 lines
7.7 KiB
C
349 lines
7.7 KiB
C
/************************************************************//**
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*
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* @file: input_state.c
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* @author: Martin Fouilleul
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* @date: 19/04/2023
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*
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*****************************************************************/
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#include"input_state.h"
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//---------------------------------------------------------------
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// Input state updating
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//---------------------------------------------------------------
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static void mp_update_key_state(mp_input_state* state, mp_key_state* key, mp_key_action action)
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{
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u64 frameCounter = state->frameCounter;
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if(key->lastUpdate != frameCounter)
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{
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key->transitionCount = 0;
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key->repeatCount = 0;
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key->sysClicked = false;
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key->sysDoubleClicked = false;
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key->lastUpdate = frameCounter;
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}
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switch(action)
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{
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case MP_KEY_PRESS:
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{
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if(!key->down)
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{
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key->transitionCount++;
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}
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key->down = true;
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} break;
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case MP_KEY_REPEAT:
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{
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key->repeatCount++;
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key->down = true;
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} break;
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case MP_KEY_RELEASE:
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{
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if(key->down)
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{
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key->transitionCount++;
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}
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key->down = false;
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} break;
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default:
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break;
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}
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}
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static void mp_update_key_mods(mp_input_state* state, mp_keymod_flags mods)
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{
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state->keyboard.mods = mods;
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}
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static void mp_update_mouse_move(mp_input_state* state, f32 x, f32 y, f32 deltaX, f32 deltaY)
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{
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u64 frameCounter = state->frameCounter;
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mp_mouse_state* mouse = &state->mouse;
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if(mouse->lastUpdate != frameCounter)
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{
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mouse->delta = (vec2){0, 0};
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mouse->wheel = (vec2){0, 0};
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mouse->lastUpdate = frameCounter;
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}
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mouse->pos = (vec2){x, y};
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mouse->delta.x += deltaX;
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mouse->delta.y += deltaY;
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}
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static void mp_update_mouse_wheel(mp_input_state* state, f32 deltaX, f32 deltaY)
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{
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u64 frameCounter = state->frameCounter;
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mp_mouse_state* mouse = &state->mouse;
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if(mouse->lastUpdate != frameCounter)
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{
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mouse->delta = (vec2){0, 0};
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mouse->wheel = (vec2){0, 0};
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mouse->lastUpdate = frameCounter;
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}
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mouse->wheel.x += deltaX;
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mouse->wheel.y += deltaY;
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}
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static void mp_update_text(mp_input_state* state, utf32 codepoint)
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{
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u64 frameCounter = state->frameCounter;
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mp_text_state* text = &state->text;
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if(text->lastUpdate != frameCounter)
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{
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text->codePoints.len = 0;
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text->lastUpdate = frameCounter;
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}
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text->codePoints.ptr = text->backing;
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if(text->codePoints.len < MP_INPUT_TEXT_BACKING_SIZE)
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{
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text->codePoints.ptr[text->codePoints.len] = codepoint;
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text->codePoints.len++;
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}
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else
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{
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log_warning("too many input codepoints per frame, dropping input");
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}
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}
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void mp_input_next_frame(mp_input_state* state)
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{
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state->frameCounter++;
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}
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void mp_input_process_event(mp_input_state* state, mp_event* event)
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{
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switch(event->type)
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{
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case MP_EVENT_KEYBOARD_KEY:
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{
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mp_key_state* key = &state->keyboard.keys[event->key.code];
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mp_update_key_state(state, key, event->key.action);
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mp_update_key_mods(state, event->key.mods);
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} break;
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case MP_EVENT_KEYBOARD_CHAR:
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mp_update_text(state, event->character.codepoint);
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break;
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case MP_EVENT_KEYBOARD_MODS:
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mp_update_key_mods(state, event->key.mods);
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break;
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case MP_EVENT_MOUSE_MOVE:
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mp_update_mouse_move(state, event->move.x, event->move.y, event->move.deltaX, event->move.deltaY);
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break;
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case MP_EVENT_MOUSE_WHEEL:
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mp_update_mouse_wheel(state, event->move.deltaX, event->move.deltaY);
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break;
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case MP_EVENT_MOUSE_BUTTON:
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{
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mp_key_state* key = &state->mouse.buttons[event->key.code];
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mp_update_key_state(state, key, event->key.action);
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if(event->key.action == MP_KEY_PRESS)
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{
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if(event->key.clickCount >= 1)
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{
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key->sysClicked = true;
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}
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if(event->key.clickCount >= 2)
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{
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key->sysDoubleClicked = true;
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}
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}
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mp_update_key_mods(state, event->key.mods);
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} break;
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default:
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break;
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}
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}
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//--------------------------------------------------------------------
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// Input state polling
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//--------------------------------------------------------------------
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mp_key_state mp_key_get_state(mp_input_state* input, mp_key_code key)
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{
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mp_key_state state = {0};
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if(key <= MP_KEY_COUNT)
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{
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state = input->keyboard.keys[key];
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}
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return(state);
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}
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mp_key_state mp_mouse_button_get_state(mp_input_state* input, mp_mouse_button button)
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{
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mp_key_state state = {0};
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if(button <= MP_MOUSE_BUTTON_COUNT)
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{
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state = input->mouse.buttons[button];
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}
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return(state);
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}
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int mp_key_state_press_count(mp_input_state* input, mp_key_state* key)
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{
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int count = 0;
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if(key->lastUpdate == input->frameCounter)
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{
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count = key->transitionCount / 2;
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if(key->down)
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{
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//NOTE: add one if state is down transition count is odd
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count += (key->transitionCount & 0x01);
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}
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}
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return(count);
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}
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int mp_key_state_release_count(mp_input_state* input, mp_key_state* key)
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{
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int count = 0;
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if(key->lastUpdate == input->frameCounter)
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{
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count = key->transitionCount / 2;
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if(!key->down)
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{
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//NOTE: add one if state is up and transition count is odd
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count += (key->transitionCount & 0x01);
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}
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}
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return(count);
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}
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int mp_key_state_repeat_count(mp_input_state* input, mp_key_state* key)
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{
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int count = 0;
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if(key->lastUpdate == input->frameCounter)
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{
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count = key->repeatCount;
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}
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return(count);
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}
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bool mp_key_down(mp_input_state* input, mp_key_code key)
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{
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mp_key_state state = mp_key_get_state(input, key);
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return(state.down);
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}
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int mp_key_pressed(mp_input_state* input, mp_key_code key)
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{
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mp_key_state state = mp_key_get_state(input, key);
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int res = mp_key_state_press_count(input, &state);
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return(res);
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}
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int mp_key_released(mp_input_state* input, mp_key_code key)
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{
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mp_key_state state = mp_key_get_state(input, key);
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int res = mp_key_state_release_count(input, &state);
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return(res);
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}
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int mp_key_repeated(mp_input_state* input, mp_key_code key)
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{
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mp_key_state state = mp_key_get_state(input, key);
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int res = mp_key_state_repeat_count(input, &state);
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return(res);
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}
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bool mp_mouse_down(mp_input_state* input, mp_mouse_button button)
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{
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mp_key_state state = mp_mouse_button_get_state(input, button);
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return(state.down);
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}
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int mp_mouse_pressed(mp_input_state* input, mp_mouse_button button)
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{
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mp_key_state state = mp_mouse_button_get_state(input, button);
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int res = mp_key_state_press_count(input, &state);
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return(res);
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}
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int mp_mouse_released(mp_input_state* input, mp_mouse_button button)
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{
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mp_key_state state = mp_mouse_button_get_state(input, button);
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int res = mp_key_state_release_count(input, &state);
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return(res);
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}
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bool mp_mouse_clicked(mp_input_state* input, mp_mouse_button button)
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{
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mp_key_state state = mp_mouse_button_get_state(input, button);
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bool clicked = state.sysClicked && (state.lastUpdate == input->frameCounter);
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return(clicked);
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}
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bool mp_mouse_double_clicked(mp_input_state* input, mp_mouse_button button)
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{
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mp_key_state state = mp_mouse_button_get_state(input, button);
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bool doubleClicked = state.sysClicked && (state.lastUpdate == input->frameCounter);
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return(doubleClicked);
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}
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mp_keymod_flags mp_key_mods(mp_input_state* input)
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{
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return(input->keyboard.mods);
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}
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vec2 mp_mouse_position(mp_input_state* input)
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{
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return(input->mouse.pos);
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}
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vec2 mp_mouse_delta(mp_input_state* input)
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{
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if(input->mouse.lastUpdate == input->frameCounter)
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{
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return(input->mouse.delta);
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}
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else
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{
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return((vec2){0, 0});
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}
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}
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vec2 mp_mouse_wheel(mp_input_state* input)
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{
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if(input->mouse.lastUpdate == input->frameCounter)
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{
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return(input->mouse.wheel);
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}
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else
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{
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return((vec2){0, 0});
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}
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}
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str32 mp_input_text_utf32(mp_input_state* input, mem_arena* arena)
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{
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str32 res = {0};
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if(input->text.lastUpdate == input->frameCounter)
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{
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res = str32_push_copy(arena, input->text.codePoints);
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}
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return(res);
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}
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str8 mp_input_text_utf8(mp_input_state* input, mem_arena* arena)
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{
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str8 res = {0};
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if(input->text.lastUpdate == input->frameCounter)
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{
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res = utf8_push_from_codepoints(arena, input->text.codePoints);
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}
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return(res);
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}
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