orca/examples/tiger
Martin Fouilleul b27dc615d1 Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
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Ghostscript_Tiger.svg [mtl canvas] bucket triangles into per-shape tile queues, then gather into tile arrays. This somewhat improves perf for perf_text test and avoids an awful degradation due to sorting in tiger test (tiger now runs at ~20fps, which is still much slower than it could be, but the triangle coverage method we're using just incurs too much cross product computations...) 2023-03-21 10:22:37 +01:00
build.bat [mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow 2023-03-18 14:35:51 +01:00
build.sh [mtl canvas] testing the metal canvas rendering the ghostscript tiger, and acknowledging it's painfully slow 2023-03-18 14:35:51 +01:00
main.c Finish separating graphics_common and graphics_surface + add platform_math, so that we can compile graphics_common to wasm in orca 2023-04-26 14:56:02 +02:00
svg2mg.py [mtl canvas] use same ccw test for testing against diagonal and testing against hull 2023-04-08 10:04:17 +02:00
tiger.c [mtl canvas] use same ccw test for testing against diagonal and testing against hull 2023-04-08 10:04:17 +02:00