orca/src/glsl_shaders
martinfouilleul 9cb4aedbc5 [canvas, gl] use pre-multiplied alpha in draw shader and when compositing batches 2023-02-27 19:50:18 +01:00
..
blit_fragment.glsl [Clean canvas/shaders] 2023-02-09 16:14:15 +01:00
blit_vertex.glsl [Clean canvas/shaders] 2023-02-09 16:14:15 +01:00
clear_counters.glsl [Clean canvas/shaders] 2023-02-09 16:14:15 +01:00
common.glsl [wip, canvas, gl] implementing basic image API 2023-02-27 19:25:41 +01:00
draw.glsl [canvas, gl] use pre-multiplied alpha in draw shader and when compositing batches 2023-02-27 19:50:18 +01:00
sort.glsl [Clean canvas/shaders] 2023-02-09 16:14:15 +01:00
tile.glsl [Clean canvas/shaders] 2023-02-09 16:14:15 +01:00