This repo is not used anymore. Development of Orca was moved here: https://github.com/orca-app/orca
https://orca-app.dev/
Martin Fouilleul
442d86386e
This allows the renderer to use multiple source textures per batch, and thus create less batches (and less draw calls). It also doesn't create a separate batch for non-image fills/strokes. This greatly improves perf especially when interleaving images and solid color commands. When using lots of images though, it is still recommended to use an atlas, which ensures everything fits in a single batch. |
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examples | ||
ext | ||
resources | ||
scripts | ||
src | ||
test/files | ||
.gitignore | ||
build.bat | ||
build.sh |