orca/src/ui/input_state.c

441 lines
11 KiB
C

/*************************************************************************
*
* Orca
* Copyright 2023 Martin Fouilleul and the Orca project contributors
* See LICENSE.txt for licensing information
*
**************************************************************************/
#include "input_state.h"
//---------------------------------------------------------------
// Input state updating
//---------------------------------------------------------------
static void oc_update_key_state(oc_input_state* state, oc_key_state* key, oc_key_action action)
{
u64 frameCounter = state->frameCounter;
if(key->lastUpdate != frameCounter)
{
key->transitionCount = 0;
key->repeatCount = 0;
key->sysClicked = false;
key->sysDoubleClicked = false;
key->sysTripleClicked = false;
key->lastUpdate = frameCounter;
}
switch(action)
{
case OC_KEY_PRESS:
{
if(!key->down)
{
key->transitionCount++;
}
key->down = true;
}
break;
case OC_KEY_REPEAT:
{
key->repeatCount++;
key->down = true;
}
break;
case OC_KEY_RELEASE:
{
if(key->down)
{
key->transitionCount++;
}
key->down = false;
}
break;
default:
break;
}
}
static void oc_update_key_mods(oc_input_state* state, oc_keymod_flags mods)
{
state->keyboard.mods = mods;
}
static void oc_update_clipboard_paste(oc_input_state* state, oc_arena* arena)
{
state->clipboard.lastUpdate = state->frameCounter;
state->clipboard.pastedText = oc_clipboard_get_string(arena);
}
static void oc_update_mouse_move(oc_input_state* state, f32 x, f32 y, f32 deltaX, f32 deltaY)
{
u64 frameCounter = state->frameCounter;
oc_mouse_state* mouse = &state->mouse;
if(mouse->lastUpdate != frameCounter)
{
mouse->delta = (oc_vec2){ 0, 0 };
mouse->wheel = (oc_vec2){ 0, 0 };
mouse->lastUpdate = frameCounter;
}
mouse->posValid = true;
mouse->pos = (oc_vec2){ x, y };
mouse->delta.x += deltaX;
mouse->delta.y += deltaY;
}
static void oc_update_mouse_leave(oc_input_state* state)
{
u64 frameCounter = state->frameCounter;
oc_mouse_state* mouse = &state->mouse;
if(mouse->lastUpdate != frameCounter)
{
mouse->delta = (oc_vec2){ 0, 0 };
mouse->wheel = (oc_vec2){ 0, 0 };
mouse->lastUpdate = frameCounter;
}
mouse->posValid = false;
}
static void oc_update_mouse_wheel(oc_input_state* state, f32 deltaX, f32 deltaY)
{
u64 frameCounter = state->frameCounter;
oc_mouse_state* mouse = &state->mouse;
if(mouse->lastUpdate != frameCounter)
{
mouse->delta = (oc_vec2){ 0, 0 };
mouse->wheel = (oc_vec2){ 0, 0 };
mouse->lastUpdate = frameCounter;
}
mouse->wheel.x += deltaX;
mouse->wheel.y += deltaY;
}
static void oc_update_text(oc_input_state* state, oc_utf32 codepoint)
{
u64 frameCounter = state->frameCounter;
oc_text_state* text = &state->text;
if(text->lastUpdate != frameCounter)
{
text->codePoints.len = 0;
text->lastUpdate = frameCounter;
}
text->codePoints.ptr = text->backing;
if(text->codePoints.len < OC_INPUT_TEXT_BACKING_SIZE)
{
text->codePoints.ptr[text->codePoints.len] = codepoint;
text->codePoints.len++;
}
else
{
oc_log_warning("too many input codepoints per frame, dropping input");
}
}
void oc_input_next_frame(oc_input_state* state)
{
state->frameCounter++;
}
void oc_input_process_event(oc_input_state* state, oc_arena* arena, oc_event* event)
{
switch(event->type)
{
case OC_EVENT_KEYBOARD_KEY:
{
oc_key_state* key = &state->keyboard.keys[event->key.keyCode];
oc_update_key_state(state, key, event->key.action);
oc_update_key_mods(state, event->key.mods);
}
break;
case OC_EVENT_KEYBOARD_CHAR:
oc_update_text(state, event->character.codepoint);
break;
case OC_EVENT_KEYBOARD_MODS:
oc_update_key_mods(state, event->key.mods);
break;
case OC_EVENT_CLIPBOARD_PASTE:
oc_update_clipboard_paste(state, arena);
break;
case OC_EVENT_MOUSE_MOVE:
oc_update_mouse_move(state, event->mouse.x, event->mouse.y, event->mouse.deltaX, event->mouse.deltaY);
break;
case OC_EVENT_MOUSE_LEAVE:
oc_update_mouse_leave(state);
break;
case OC_EVENT_MOUSE_WHEEL:
oc_update_mouse_wheel(state, event->mouse.deltaX, event->mouse.deltaY);
break;
case OC_EVENT_MOUSE_BUTTON:
{
oc_key_state* key = &state->mouse.buttons[event->key.button];
oc_update_key_state(state, key, event->key.action);
if(event->key.action == OC_KEY_PRESS)
{
if(event->key.clickCount >= 1)
{
key->sysClicked = true;
}
if(event->key.clickCount % 2 == 0)
{
key->sysDoubleClicked = true;
}
else if(event->key.clickCount > 1)
{
key->sysTripleClicked = true;
}
}
oc_update_key_mods(state, event->key.mods);
}
break;
default:
break;
}
}
//--------------------------------------------------------------------
// Input state polling
//--------------------------------------------------------------------
oc_key_state oc_key_get_state(oc_input_state* input, oc_key_code key)
{
oc_key_state state = { 0 };
if(key <= OC_KEY_COUNT)
{
state = input->keyboard.keys[key];
}
return (state);
}
oc_key_state oc_mouse_button_get_state(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = { 0 };
if(button <= OC_MOUSE_BUTTON_COUNT)
{
state = input->mouse.buttons[button];
}
return (state);
}
int oc_key_state_press_count(oc_input_state* input, oc_key_state* key)
{
int count = 0;
if(key->lastUpdate == input->frameCounter)
{
count = key->transitionCount / 2;
if(key->down)
{
//NOTE: add one if state is down transition count is odd
count += (key->transitionCount & 0x01);
}
}
return (count);
}
int oc_key_state_release_count(oc_input_state* input, oc_key_state* key)
{
int count = 0;
if(key->lastUpdate == input->frameCounter)
{
count = key->transitionCount / 2;
if(!key->down)
{
//NOTE: add one if state is up and transition count is odd
count += (key->transitionCount & 0x01);
}
}
return (count);
}
int oc_key_state_repeat_count(oc_input_state* input, oc_key_state* key)
{
int count = 0;
if(key->lastUpdate == input->frameCounter)
{
count = key->repeatCount;
}
return (count);
}
bool oc_key_down(oc_input_state* input, oc_key_code key)
{
oc_key_state state = oc_key_get_state(input, key);
return (state.down);
}
int oc_key_pressed(oc_input_state* input, oc_key_code key)
{
oc_key_state state = oc_key_get_state(input, key);
int res = oc_key_state_press_count(input, &state);
return (res);
}
int oc_key_released(oc_input_state* input, oc_key_code key)
{
oc_key_state state = oc_key_get_state(input, key);
int res = oc_key_state_release_count(input, &state);
return (res);
}
int oc_key_repeated(oc_input_state* input, oc_key_code key)
{
oc_key_state state = oc_key_get_state(input, key);
int res = oc_key_state_repeat_count(input, &state);
return (res);
}
bool oc_key_down_scancode(oc_input_state* state, oc_scan_code scanCode)
{
oc_key_code key = oc_scancode_to_keycode(scanCode);
return (oc_key_down(state, key));
}
int oc_key_pressed_scancode(oc_input_state* state, oc_scan_code scanCode)
{
oc_key_code key = oc_scancode_to_keycode(scanCode);
return (oc_key_pressed(state, key));
}
int oc_key_released_scancode(oc_input_state* state, oc_scan_code scanCode)
{
oc_key_code key = oc_scancode_to_keycode(scanCode);
return (oc_key_released(state, key));
}
int oc_key_repeated_scancode(oc_input_state* state, oc_scan_code scanCode)
{
oc_key_code key = oc_scancode_to_keycode(scanCode);
return (oc_key_repeated(state, key));
}
bool oc_mouse_down(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = oc_mouse_button_get_state(input, button);
return (state.down);
}
int oc_mouse_pressed(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = oc_mouse_button_get_state(input, button);
int res = oc_key_state_press_count(input, &state);
return (res);
}
int oc_mouse_released(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = oc_mouse_button_get_state(input, button);
int res = oc_key_state_release_count(input, &state);
return (res);
}
bool oc_mouse_clicked(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = oc_mouse_button_get_state(input, button);
bool clicked = state.sysClicked && (state.lastUpdate == input->frameCounter);
return (clicked);
}
bool oc_mouse_double_clicked(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = oc_mouse_button_get_state(input, button);
bool doubleClicked = state.sysDoubleClicked && (state.lastUpdate == input->frameCounter);
return (doubleClicked);
}
bool oc_mouse_triple_clicked(oc_input_state* input, oc_mouse_button button)
{
oc_key_state state = oc_mouse_button_get_state(input, button);
bool tripleClicked = state.sysTripleClicked && (state.lastUpdate == input->frameCounter);
return (tripleClicked);
}
oc_keymod_flags oc_key_mods(oc_input_state* input)
{
return (input->keyboard.mods);
}
oc_vec2 oc_mouse_position(oc_input_state* input)
{
if(input->mouse.posValid)
{
return (input->mouse.pos);
}
else
{
return ((oc_vec2){ -1, -1 });
}
}
oc_vec2 oc_mouse_delta(oc_input_state* input)
{
if(input->mouse.lastUpdate == input->frameCounter)
{
return (input->mouse.delta);
}
else
{
return ((oc_vec2){ 0, 0 });
}
}
oc_vec2 oc_mouse_wheel(oc_input_state* input)
{
if(input->mouse.lastUpdate == input->frameCounter)
{
return (input->mouse.wheel);
}
else
{
return ((oc_vec2){ 0, 0 });
}
}
oc_str32 oc_input_text_utf32(oc_input_state* input, oc_arena* arena)
{
oc_str32 res = { 0 };
if(input->text.lastUpdate == input->frameCounter)
{
res = oc_str32_push_copy(arena, input->text.codePoints);
}
return (res);
}
oc_str8 oc_input_text_utf8(oc_input_state* input, oc_arena* arena)
{
oc_str8 res = { 0 };
if(input->text.lastUpdate == input->frameCounter)
{
res = oc_utf8_push_from_codepoints(arena, input->text.codePoints);
}
return (res);
}
bool oc_clipboard_pasted(oc_input_state* input)
{
return input->clipboard.lastUpdate == input->frameCounter;
}
oc_str8 oc_clipboard_pasted_text(oc_input_state* input)
{
oc_str8 res = { 0 };
if(input->clipboard.lastUpdate == input->frameCounter)
{
res = input->clipboard.pastedText;
}
return (res);
}