orca/src/mp_app.c

408 lines
8.6 KiB
C

/************************************************************//**
*
* @file: mp_app_internal.c
* @author: Martin Fouilleul
* @date: 23/12/2022
* @revision:
*
*****************************************************************/
#include"mp_app_internal.h"
mp_app __mpApp = {0};
//---------------------------------------------------------------
// Window handles
//---------------------------------------------------------------
void mp_init_window_handles()
{
list_init(&__mpApp.windowFreeList);
for(int i=0; i<MP_APP_MAX_WINDOWS; i++)
{
__mpApp.windowPool[i].generation = 1;
list_append(&__mpApp.windowFreeList, &__mpApp.windowPool[i].freeListElt);
}
}
bool mp_window_handle_is_null(mp_window window)
{
return(window.h == 0);
}
mp_window mp_window_null_handle()
{
return((mp_window){.h = 0});
}
mp_window_data* mp_window_alloc()
{
return(list_pop_entry(&__mpApp.windowFreeList, mp_window_data, freeListElt));
}
mp_window_data* mp_window_ptr_from_handle(mp_window handle)
{
u32 index = handle.h>>32;
u32 generation = handle.h & 0xffffffff;
if(index >= MP_APP_MAX_WINDOWS)
{
return(0);
}
mp_window_data* window = &__mpApp.windowPool[index];
if(window->generation != generation)
{
return(0);
}
else
{
return(window);
}
}
mp_window mp_window_handle_from_ptr(mp_window_data* window)
{
DEBUG_ASSERT( (window - __mpApp.windowPool) >= 0
&& (window - __mpApp.windowPool) < MP_APP_MAX_WINDOWS);
u64 h = ((u64)(window - __mpApp.windowPool))<<32
| ((u64)window->generation);
return((mp_window){h});
}
void mp_window_recycle_ptr(mp_window_data* window)
{
window->generation++;
list_push(&__mpApp.windowFreeList, &window->freeListElt);
}
//---------------------------------------------------------------
// Init
//---------------------------------------------------------------
static void mp_init_common()
{
mp_init_window_handles();
ringbuffer_init(&__mpApp.eventQueue, 16);
}
static void mp_terminate_common()
{
ringbuffer_cleanup(&__mpApp.eventQueue);
}
//---------------------------------------------------------------
// Event handling
//---------------------------------------------------------------
void mp_queue_event(mp_event* event)
{
if(ringbuffer_write_available(&__mpApp.eventQueue) < sizeof(mp_event))
{
LOG_ERROR("event queue full\n");
}
else
{
u32 written = ringbuffer_write(&__mpApp.eventQueue, sizeof(mp_event), (u8*)event);
DEBUG_ASSERT(written == sizeof(mp_event));
}
}
bool mp_next_event(mp_event* event)
{
//NOTE pop and return event from queue
if(ringbuffer_read_available(&__mpApp.eventQueue) >= sizeof(mp_event))
{
u64 read = ringbuffer_read(&__mpApp.eventQueue, sizeof(mp_event), (u8*)event);
DEBUG_ASSERT(read == sizeof(mp_event));
return(true);
}
else
{
return(false);
}
}
//---------------------------------------------------------------
// Input state updating
//---------------------------------------------------------------
static void mp_update_key_state(mp_key_state* key, mp_key_action action)
{
u64 frameCounter = __mpApp.inputState.frameCounter;
if(key->lastUpdate != frameCounter)
{
key->transitionCount = 0;
key->repeatCount = 0;
key->sysClicked = false;
key->sysDoubleClicked = false;
key->lastUpdate = frameCounter;
}
switch(action)
{
case MP_KEY_PRESS:
{
if(!key->down)
{
key->transitionCount++;
}
key->down = true;
} break;
case MP_KEY_REPEAT:
{
key->repeatCount++;
key->down = true;
} break;
case MP_KEY_RELEASE:
{
if(key->down)
{
key->transitionCount++;
}
key->down = false;
} break;
default:
break;
}
}
static void mp_update_key_mods(mp_keymod_flags mods)
{
__mpApp.inputState.keyboard.mods = mods;
}
static void mp_update_mouse_move(f32 x, f32 y, f32 deltaX, f32 deltaY)
{
u64 frameCounter = __mpApp.inputState.frameCounter;
mp_mouse_state* mouse = &__mpApp.inputState.mouse;
if(mouse->lastUpdate != frameCounter)
{
mouse->delta = (vec2){0, 0};
mouse->wheel = (vec2){0, 0};
mouse->lastUpdate = frameCounter;
}
mouse->pos = (vec2){x, y};
mouse->delta.x += deltaX;
mouse->delta.y += deltaY;
}
static void mp_update_mouse_wheel(f32 deltaX, f32 deltaY)
{
u64 frameCounter = __mpApp.inputState.frameCounter;
mp_mouse_state* mouse = &__mpApp.inputState.mouse;
if(mouse->lastUpdate != frameCounter)
{
mouse->delta = (vec2){0, 0};
mouse->wheel = (vec2){0, 0};
mouse->lastUpdate = frameCounter;
}
mouse->wheel.x += deltaX;
mouse->wheel.y += deltaY;
}
static void mp_update_text(utf32 codepoint)
{
u64 frameCounter = __mpApp.inputState.frameCounter;
mp_text_state* text = &__mpApp.inputState.text;
if(text->lastUpdate != frameCounter)
{
text->codePoints.len = 0;
text->lastUpdate = frameCounter;
}
text->codePoints.ptr = text->backing;
if(text->codePoints.len < MP_INPUT_TEXT_BACKING_SIZE)
{
text->codePoints.ptr[text->codePoints.len] = codepoint;
text->codePoints.len++;
}
else
{
LOG_WARNING("too many input codepoints per frame, dropping input");
}
}
//--------------------------------------------------------------------
// Input state polling
//--------------------------------------------------------------------
mp_key_state mp_key_get_state(mp_key_code key)
{
mp_key_state state = {0};
if(key <= MP_KEY_COUNT)
{
state = __mpApp.inputState.keyboard.keys[key];
}
return(state);
}
mp_key_state mp_mouse_button_get_state(mp_mouse_button button)
{
mp_key_state state = {0};
if(button <= MP_MOUSE_BUTTON_COUNT)
{
state = __mpApp.inputState.mouse.buttons[button];
}
return(state);
}
int mp_key_state_press_count(mp_key_state* key)
{
int count = 0;
if(key->lastUpdate == __mpApp.inputState.frameCounter)
{
count = key->transitionCount / 2;
if(key->down)
{
//NOTE: add one if state is down transition count is odd
count += (key->transitionCount & 0x01);
}
}
return(count);
}
int mp_key_state_release_count(mp_key_state* key)
{
int count = 0;
if(key->lastUpdate == __mpApp.inputState.frameCounter)
{
count = key->transitionCount / 2;
if(!key->down)
{
//NOTE: add one if state is up and transition count is odd
count += (key->transitionCount & 0x01);
}
}
return(count);
}
int mp_key_state_repeat_count(mp_key_state* key)
{
int count = 0;
if(key->lastUpdate == __mpApp.inputState.frameCounter)
{
count = key->repeatCount;
}
return(count);
}
bool mp_key_down(mp_key_code key)
{
mp_key_state state = mp_key_get_state(key);
return(state.down);
}
int mp_key_pressed(mp_key_code key)
{
mp_key_state state = mp_key_get_state(key);
int res = mp_key_state_press_count(&state);
return(res);
}
int mp_key_released(mp_key_code key)
{
mp_key_state state = mp_key_get_state(key);
int res = mp_key_state_release_count(&state);
return(res);
}
int mp_key_repeated(mp_key_code key)
{
mp_key_state state = mp_key_get_state(key);
int res = mp_key_state_repeat_count(&state);
return(res);
}
bool mp_mouse_down(mp_mouse_button button)
{
mp_key_state state = mp_mouse_button_get_state(button);
return(state.down);
}
int mp_mouse_pressed(mp_mouse_button button)
{
mp_key_state state = mp_mouse_button_get_state(button);
int res = mp_key_state_press_count(&state);
return(res);
}
int mp_mouse_released(mp_mouse_button button)
{
mp_key_state state = mp_mouse_button_get_state(button);
int res = mp_key_state_release_count(&state);
return(res);
}
bool mp_mouse_clicked(mp_mouse_button button)
{
mp_key_state state = mp_mouse_button_get_state(button);
bool clicked = state.sysClicked && (state.lastUpdate == __mpApp.inputState.frameCounter);
return(clicked);
}
bool mp_mouse_double_clicked(mp_mouse_button button)
{
mp_key_state state = mp_mouse_button_get_state(button);
bool doubleClicked = state.sysClicked && (state.lastUpdate == __mpApp.inputState.frameCounter);
return(doubleClicked);
}
mp_keymod_flags mp_key_mods()
{
return(__mpApp.inputState.keyboard.mods);
}
vec2 mp_mouse_position()
{
return(__mpApp.inputState.mouse.pos);
}
vec2 mp_mouse_delta()
{
if(__mpApp.inputState.mouse.lastUpdate == __mpApp.inputState.frameCounter)
{
return(__mpApp.inputState.mouse.delta);
}
else
{
return((vec2){0, 0});
}
}
vec2 mp_mouse_wheel()
{
if(__mpApp.inputState.mouse.lastUpdate == __mpApp.inputState.frameCounter)
{
return(__mpApp.inputState.mouse.wheel);
}
else
{
return((vec2){0, 0});
}
}
str32 mp_input_text_utf32(mem_arena* arena)
{
str32 res = {0};
if(__mpApp.inputState.text.lastUpdate == __mpApp.inputState.frameCounter)
{
res = str32_push_copy(arena, __mpApp.inputState.text.codePoints);
}
return(res);
}
str8 mp_input_text_utf8(mem_arena* arena)
{
str8 res = {0};
if(__mpApp.inputState.text.lastUpdate == __mpApp.inputState.frameCounter)
{
res = utf8_push_from_codepoints(arena, __mpApp.inputState.text.codePoints);
}
return(res);
}