19 lines
335 B
GLSL
19 lines
335 B
GLSL
#version 300 es
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precision highp float;
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in vec2 pos;
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out vec2 texCoord;
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uniform mat4 mvp;
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uniform ivec2 gridSize;
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void main()
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{
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float margin = 32.;
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float ratio = 1. - 2. * margin / float(gridSize.x);
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texCoord = margin / float(gridSize.x) + ratio * (0.5 * (pos + vec2(1, 1)));
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gl_Position = mvp * vec4(pos, 0, 1);
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}
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