This repo is not used anymore. Development of Orca was moved here: https://github.com/orca-app/orca https://orca-app.dev/
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Martin Fouilleul 9bfae2c4e8 [osx, metal] Set metal layer's device to layer.preferredDevice instead of calling MTLCreateDefaultSystemDevice(). This fixes issue 15 so we can use Discord's screen sharing while using Orca. This will need to be revisited when we want to actually use a different metal device. 2023-07-07 10:41:17 +02:00
examples fixing conflict in gl_canvas 2023-07-05 18:07:37 +02:00
ext [win32, wip] compile and run simple window example 2023-05-12 16:46:13 +02:00
resources [perf_text example] track CMUSerif-Roman.ttf 2023-05-22 10:10:08 +02:00
scripts end of line renormalization 2023-03-05 16:05:43 +01:00
src [osx, metal] Set metal layer's device to layer.preferredDevice instead of calling MTLCreateDefaultSystemDevice(). This fixes issue 15 so we can use Discord's screen sharing while using Orca. This will need to be revisited when we want to actually use a different metal device. 2023-07-07 10:41:17 +02:00
test/files [io, test] Added more file io tests 2023-06-16 11:57:53 +02:00
.gitignore [io] testing abstracted io 2023-05-26 11:40:00 +02:00
build.bat [wip, win32, canvas] porting new canvas renderer to opengl 2023-06-27 18:53:09 +02:00
build.sh #define MORECORE to orca_mem_grow. Removed builtin memory routine that don't seem to be supported by wasm3 (TODO: investigate that later) 2023-06-25 20:29:50 +02:00