233 lines
7.7 KiB
C++
233 lines
7.7 KiB
C++
// GENERATED FILE - DO NOT EDIT.
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// Generated by gen_features.py using data from mtl_features.json.
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//
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// Copyright 2022 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// FeaturesMtl_autogen.h: Optional features for the Metal renderer.
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#ifndef ANGLE_PLATFORM_FEATURESMTL_H_
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#define ANGLE_PLATFORM_FEATURESMTL_H_
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#include "platform/Feature.h"
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namespace angle
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{
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struct FeaturesMtl : FeatureSetBase
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{
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FeaturesMtl();
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~FeaturesMtl();
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FeatureInfo hasBaseVertexInstancedDraw = {
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"hasBaseVertexInstancedDraw",
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FeatureCategory::MetalFeatures,
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"The renderer supports base vertex instanced draw",
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&members,
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};
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FeatureInfo hasExplicitMemBarrier = {
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"hasExplicitMemBarrier",
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FeatureCategory::MetalFeatures,
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"The renderer supports explicit memory barrier",
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&members,
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};
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FeatureInfo hasCheapRenderPass = {
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"hasCheapRenderPass",
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FeatureCategory::MetalFeatures,
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"The renderer can cheaply break a render pass.",
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&members,
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};
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FeatureInfo hasNonUniformDispatch = {
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"hasNonUniformDispatch",
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FeatureCategory::MetalFeatures,
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"The renderer supports non uniform compute shader dispatch's group size",
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&members,
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};
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FeatureInfo hasShaderStencilOutput = {
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"hasShaderStencilOutput",
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FeatureCategory::MetalFeatures,
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"The renderer supports stencil output from fragment shader",
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&members,
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};
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FeatureInfo hasTextureSwizzle = {
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"hasTextureSwizzle",
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FeatureCategory::MetalFeatures,
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"The renderer supports texture swizzle",
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&members,
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};
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FeatureInfo hasDepthAutoResolve = {
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"hasDepthAutoResolve",
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FeatureCategory::MetalFeatures,
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"The renderer supports MSAA depth auto resolve at the end of render pass",
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&members,
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};
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FeatureInfo hasStencilAutoResolve = {
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"hasStencilAutoResolve",
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FeatureCategory::MetalFeatures,
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"The renderer supports MSAA stencil auto resolve at the end of render pass",
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&members,
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};
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FeatureInfo hasEvents = {
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"hasEvents",
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FeatureCategory::MetalFeatures,
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"The renderer supports MTL(Shared)Event",
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&members,
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};
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FeatureInfo allowInlineConstVertexData = {
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"allowInlineConstVertexData",
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FeatureCategory::MetalFeatures,
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"The renderer supports using inline constant data for small client vertex data",
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&members,
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};
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FeatureInfo allowSeparateDepthStencilBuffers = {
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"allowSeparateDepthStencilBuffers",
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FeatureCategory::MetalFeatures,
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"Some Apple platforms such as iOS allows separate depth and stencil buffers, "
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"whereas others such as macOS don't",
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&members,
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};
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FeatureInfo allowRuntimeSamplerCompareMode = {
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"allowRuntimeSamplerCompareMode",
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FeatureCategory::MetalFeatures,
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"The renderer supports changing sampler's compare mode outside shaders",
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&members,
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};
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FeatureInfo allowSamplerCompareGradient = {
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"allowSamplerCompareGradient",
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FeatureCategory::MetalFeatures,
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"The renderer supports sample_compare with gradients",
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&members,
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};
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FeatureInfo allowSamplerCompareLod = {
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"allowSamplerCompareLod",
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FeatureCategory::MetalFeatures,
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"The renderer supports sample_compare with lod",
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&members,
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};
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FeatureInfo allowBufferReadWrite = {
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"allowBufferReadWrite",
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FeatureCategory::MetalFeatures,
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"The renderer supports buffer read and write in the same shader",
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&members,
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};
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FeatureInfo allowMultisampleStoreAndResolve = {
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"allowMultisampleStoreAndResolve",
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FeatureCategory::MetalFeatures,
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"The renderer supports MSAA store and resolve in the same pass",
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&members,
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};
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FeatureInfo allowGenMultipleMipsPerPass = {
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"allowGenMultipleMipsPerPass",
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FeatureCategory::MetalFeatures,
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"The renderer supports generating multiple mipmaps per pass",
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&members,
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};
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FeatureInfo forceD24S8AsUnsupported = {
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"forceD24S8AsUnsupported",
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FeatureCategory::MetalFeatures,
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"Force Depth24Stencil8 format as unsupported.",
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&members,
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};
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FeatureInfo forceBufferGPUStorage = {
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"forceBufferGPUStorage",
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FeatureCategory::MetalFeatures,
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"On systems that support both buffer' memory allocation on GPU and shared memory (such as "
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"macOS), force using GPU memory allocation for buffers everytime or not.",
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&members,
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};
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FeatureInfo directMetalGeneration = {"directMetalGeneration", FeatureCategory::MetalFeatures,
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"Direct translation to Metal.", &members,
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"http://anglebug.com/5505"};
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FeatureInfo forceNonCSBaseMipmapGeneration = {
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"forceNonCSBaseMipmapGeneration",
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FeatureCategory::MetalFeatures,
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"Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader "
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"based mipmap generation might cause GPU hang on some older iOS devices.",
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&members,
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};
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FeatureInfo emulateTransformFeedback = {
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"emulateTransformFeedback",
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FeatureCategory::MetalFeatures,
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"Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3.",
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&members,
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};
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FeatureInfo rewriteRowMajorMatrices = {
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"rewriteRowMajorMatrices",
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FeatureCategory::MetalFeatures,
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"Rewrite row major matrices in shaders as column major.",
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&members,
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};
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FeatureInfo intelExplicitBoolCastWorkaround = {
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"intelExplicitBoolCastWorkaround",
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FeatureCategory::MetalWorkarounds,
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"Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel "
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"driver",
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&members,
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};
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FeatureInfo intelDisableFastMath = {
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"intelDisableFastMath",
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FeatureCategory::MetalWorkarounds,
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"Disable fast math in atan and invariance cases when running below macOS 12.0",
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&members,
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};
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FeatureInfo multisampleColorFormatShaderReadWorkaround = {
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"multisampleColorFormatShaderReadWorkaround", FeatureCategory::MetalWorkarounds,
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"Add shaderRead usage to some multisampled texture formats", &members,
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"http://anglebug.com/7049"};
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FeatureInfo copyIOSurfaceToNonIOSurfaceForReadOptimization = {
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"copyIOSurfaceToNonIOSurfaceForReadOptimization", FeatureCategory::MetalWorkarounds,
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"some GPUs are faster to read an IOSurface texture by first copying the texture to a "
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"non-IOSurface texture",
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&members, "http://anglebug.com/7117"};
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FeatureInfo copyTextureToBufferForReadOptimization = {
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"copyTextureToBufferForReadOptimization", FeatureCategory::MetalWorkarounds,
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"some GPUs are faster to read a texture by first copying the texture to a buffer", &members,
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"http://anglebug.com/7117"};
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FeatureInfo limitMaxDrawBuffersForTesting = {
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"limitMaxDrawBuffersForTesting", FeatureCategory::MetalFeatures,
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"Used to check the backend works when the device's advertized limit is less than the "
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"code's limit",
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&members, "http://anglebug.com/7280"};
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FeatureInfo limitMaxColorTargetBitsForTesting = {
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"limitMaxColorTargetBitsForTesting", FeatureCategory::MetalFeatures,
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"Metal iOS has a limit on the number of color target bits per pixel.", &members,
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"http://anglebug.com/7280"};
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};
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inline FeaturesMtl::FeaturesMtl() = default;
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inline FeaturesMtl::~FeaturesMtl() = default;
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} // namespace angle
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#endif // ANGLE_PLATFORM_FEATURESMTL_H_
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