This repo is not used anymore. Development of Orca was moved here: https://github.com/orca-app/orca https://orca-app.dev/
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Martin Fouilleul a65b0cc1bb [osx, surface] Query list of available metal devices, and select a discrete GPU if available. This way we avoid calling MTLCreateSystemDefaultDevice() which messes with Discord's screen sharing, while also being able to take GPU frame captures in XCode (which was broken by 9bfae2c4e8) 2023-07-10 11:28:49 +02:00
examples fixing conflict in gl_canvas 2023-07-05 18:07:37 +02:00
ext [win32, wip] compile and run simple window example 2023-05-12 16:46:13 +02:00
resources [perf_text example] track CMUSerif-Roman.ttf 2023-05-22 10:10:08 +02:00
scripts end of line renormalization 2023-03-05 16:05:43 +01:00
src [osx, surface] Query list of available metal devices, and select a discrete GPU if available. This way we avoid calling MTLCreateSystemDefaultDevice() which messes with Discord's screen sharing, while also being able to take GPU frame captures in XCode (which was broken by 9bfae2c4e8) 2023-07-10 11:28:49 +02:00
test/files [io, test] Added more file io tests 2023-06-16 11:57:53 +02:00
.gitignore [io] testing abstracted io 2023-05-26 11:40:00 +02:00
build.bat [wip, win32, canvas] porting new canvas renderer to opengl 2023-06-27 18:53:09 +02:00
build.sh #define MORECORE to orca_mem_grow. Removed builtin memory routine that don't seem to be supported by wasm3 (TODO: investigate that later) 2023-06-25 20:29:50 +02:00